..
enet
Split r3159..r3161, part 7: code touching networking.
2012-11-15 14:28:14 +00:00
jaudiolib
Split r3159..r3161, part 11: Add explicit casts, pointer types.
2012-11-15 14:28:36 +00:00
jmact
Further minor MACT cleanups
2012-11-17 16:48:11 +00:00
lunatic
Lunatic: update BUILD types with signed->unsigned changes of *stat.
2012-11-17 19:46:18 +00:00
misc
util
Tools updates:
2012-11-15 06:42:37 +00:00
_functio.h
Work-in-progress adjustment to the C code to compile under C++. It builds for me without errors using Win32 MinGW-GCC, but it still generates warning soup. No guarantees about MSVC or anything using SDL. Enable C++ by building with CPLUSPLUS=1. C remains the default and should compile with no change in setup.
2012-11-05 02:49:08 +00:00
_midi.h
_rts.h
actors.c
Split r3159..r3161, part 12: Add explicit casts, non-pointer types.
2012-11-15 14:28:41 +00:00
actors.h
Split r3159..r3161, part 4: Tweaks of tiledata_t's "cacherange" member.
2012-11-15 14:28:00 +00:00
actors_inline.c
Work-in-progress adjustment to the C code to compile under C++. It builds for me without errors using Win32 MinGW-GCC, but it still generates warning soup. No guarantees about MSVC or anything using SDL. Enable C++ by building with CPLUSPLUS=1. C remains the default and should compile with no change in setup.
2012-11-05 02:49:08 +00:00
actors_inline.h
Work-in-progress adjustment to the C code to compile under C++. It builds for me without errors using Win32 MinGW-GCC, but it still generates warning soup. No guarantees about MSVC or anything using SDL. Enable C++ by building with CPLUSPLUS=1. C remains the default and should compile with no change in setup.
2012-11-05 02:49:08 +00:00
anim.c
Move G_HandleAsync() into game.h as 'static inline' and use everywhere else.
2012-09-05 17:25:34 +00:00
anim.h
animvpx.c
Split r3159..r3161, part 10: add explicit casts to *alloc return values.
2012-11-15 14:28:29 +00:00
animvpx.h
Make ivfrate build standalone, Makefile tweaks.
2012-11-08 21:54:17 +00:00
astub.c
Clean up picanm[] by making its elements values of struct type picanm_t.
2012-11-17 19:46:28 +00:00
common.c
Split r3159..r3161, part 10: add explicit casts to *alloc return values.
2012-11-15 14:28:29 +00:00
common_game.h
Constify various char* vars, parameters, etc. for more -Wwrite-strings cleanness
2012-07-01 22:11:33 +00:00
config.c
Change key bindings to use dynamic allocation and remove the previous limit of 128 characters per key bind
2012-11-17 16:47:58 +00:00
config.h
Fix warning from r3128
2012-11-08 22:09:00 +00:00
demo.c
demo.c: time G_DoMoveThings() using a double instead of an int32_t.
2012-11-15 14:28:53 +00:00
demo.h
In -d command line arg, allow specifying demo number in addition to file name.
2012-10-01 17:52:40 +00:00
duke3d.h
Bump BYTEVERSION.
2012-11-15 14:28:50 +00:00
function.h
Work-in-progress adjustment to the C code to compile under C++. It builds for me without errors using Win32 MinGW-GCC, but it still generates warning soup. No guarantees about MSVC or anything using SDL. Enable C++ by building with CPLUSPLUS=1. C remains the default and should compile with no change in setup.
2012-11-05 02:49:08 +00:00
game.c
Clean up picanm[] by making its elements values of struct type picanm_t.
2012-11-17 19:46:28 +00:00
game.h
Work-in-progress adjustment to the C code to compile under C++. It builds for me without errors using Win32 MinGW-GCC, but it still generates warning soup. No guarantees about MSVC or anything using SDL. Enable C++ by building with CPLUSPLUS=1. C remains the default and should compile with no change in setup.
2012-11-05 02:49:08 +00:00
game_inline.c
Work-in-progress adjustment to the C code to compile under C++. It builds for me without errors using Win32 MinGW-GCC, but it still generates warning soup. No guarantees about MSVC or anything using SDL. Enable C++ by building with CPLUSPLUS=1. C remains the default and should compile with no change in setup.
2012-11-05 02:49:08 +00:00
game_inline.h
Work-in-progress adjustment to the C code to compile under C++. It builds for me without errors using Win32 MinGW-GCC, but it still generates warning soup. No guarantees about MSVC or anything using SDL. Enable C++ by building with CPLUSPLUS=1. C remains the default and should compile with no change in setup.
2012-11-05 02:49:08 +00:00
gamedef.c
Add "ulotag" and "uhitag" to get/setactor/wall/sector, which exposes the tags unsigned, without the typecast to int16_t. This might be useful to someone.
2012-11-16 00:54:04 +00:00
gamedef.h
Add "ulotag" and "uhitag" to get/setactor/wall/sector, which exposes the tags unsigned, without the typecast to int16_t. This might be useful to someone.
2012-11-16 00:54:04 +00:00
gamedefs.h
Work-in-progress adjustment to the C code to compile under C++. It builds for me without errors using Win32 MinGW-GCC, but it still generates warning soup. No guarantees about MSVC or anything using SDL. Enable C++ by building with CPLUSPLUS=1. C remains the default and should compile with no change in setup.
2012-11-05 02:49:08 +00:00
gameexec.c
Further minor MACT cleanups
2012-11-17 16:48:11 +00:00
gameexec.h
Split r3159..r3161, part 5: "nowarn" wrapping of printing functions.
2012-11-15 14:28:04 +00:00
gamestructures.c
Add "ulotag" and "uhitag" to get/setactor/wall/sector, which exposes the tags unsigned, without the typecast to int16_t. This might be useful to someone.
2012-11-16 00:54:04 +00:00
gamevars.c
Split r3159..r3161, part 10: add explicit casts to *alloc return values.
2012-11-15 14:28:29 +00:00
gamevars.h
global.c
Tweak r3116.
2012-11-05 03:48:03 +00:00
global.h
Fix demo playback with diff application enabled.
2012-11-11 17:57:06 +00:00
GNU.TXT
grpscan.c
Split r3159..r3161, part 12: Add explicit casts, non-pointer types.
2012-11-15 14:28:41 +00:00
grpscan.h
Work-in-progress adjustment to the C code to compile under C++. It builds for me without errors using Win32 MinGW-GCC, but it still generates warning soup. No guarantees about MSVC or anything using SDL. Enable C++ by building with CPLUSPLUS=1. C remains the default and should compile with no change in setup.
2012-11-05 02:49:08 +00:00
input.c
Further minor MACT cleanups
2012-11-17 16:48:11 +00:00
input.h
Massive menu input control revamp/cleanup/factor. (added: input.[ch])
2012-06-03 16:11:22 +00:00
keys.h
m32def.c
Split r3159..r3161, part 10: add explicit casts to *alloc return values.
2012-11-15 14:28:29 +00:00
m32def.h
m32exec.c
Split r3159..r3161, part 11: Add explicit casts, pointer types.
2012-11-15 14:28:36 +00:00
m32structures.c
m32vars.c
Split r3159..r3161, part 10: add explicit casts to *alloc return values.
2012-11-15 14:28:29 +00:00
macros.h
mapster32.h
Split r3159..r3161, part 14: The rest.
2012-11-15 14:28:47 +00:00
mdump.cpp
mdump.h
menus.c
Further minor MACT cleanups
2012-11-17 16:48:11 +00:00
menus.h
Minor menu cleanups, only half-finished (if that).
2012-10-14 22:16:07 +00:00
midi.c
Split r3159..r3161, part 10: add explicit casts to *alloc return values.
2012-11-15 14:28:29 +00:00
midi.h
mpu401.c
mpu401.h
music.c
This should fix the "assignment discards 'const' qualifier" warning in music.c.
2012-07-09 19:00:23 +00:00
names.h
namesdyn.c
Constify various char* vars, parameters, etc. for more -Wwrite-strings cleanness
2012-07-01 22:11:33 +00:00
namesdyn.h
net.c
Remove xdelta3 since it doesn't fit in with our current networking plans anymore
2012-11-16 15:40:28 +00:00
net.h
Split r3159..r3161, part 7: code touching networking.
2012-11-15 14:28:14 +00:00
old.diff
osdcmds.c
Change key bindings to use dynamic allocation and remove the previous limit of 128 characters per key bind
2012-11-17 16:47:58 +00:00
osdcmds.h
Constify various char* vars, parameters, etc. for more -Wwrite-strings cleanness
2012-07-01 22:11:33 +00:00
osdfuncs.c
Clean up picanm[] by making its elements values of struct type picanm_t.
2012-11-17 19:46:28 +00:00
osdfuncs.h
player.c
Couple of tweaks in player.c to match all ProjectileData[...].xxx with a regexp.
2012-11-11 17:57:09 +00:00
player.h
Fix viewing through moving cameras.
2012-11-11 17:56:57 +00:00
premap.c
Clean up picanm[] by making its elements values of struct type picanm_t.
2012-11-17 19:46:28 +00:00
premap.h
Work-in-progress adjustment to the C code to compile under C++. It builds for me without errors using Win32 MinGW-GCC, but it still generates warning soup. No guarantees about MSVC or anything using SDL. Enable C++ by building with CPLUSPLUS=1. C remains the default and should compile with no change in setup.
2012-11-05 02:49:08 +00:00
quotes.h
rev.h
Work-in-progress adjustment to the C code to compile under C++. It builds for me without errors using Win32 MinGW-GCC, but it still generates warning soup. No guarantees about MSVC or anything using SDL. Enable C++ by building with CPLUSPLUS=1. C remains the default and should compile with no change in setup.
2012-11-05 02:49:08 +00:00
rts.c
Split r3159..r3161, part 10: add explicit casts to *alloc return values.
2012-11-15 14:28:29 +00:00
rts.h
savegame.c
Split r3159..r3161, part 14: The rest.
2012-11-15 14:28:47 +00:00
savegame.h
Rewrite old-version-savegame signaling in a cleaner fashion.
2012-11-13 10:50:06 +00:00
sdlmusic.c
Fix C90 compliance warning in sdlmusic
2012-11-08 22:09:30 +00:00
sector.c
Split r3159..r3161, part 8: make some members of base types unsigned.
2012-11-15 14:28:18 +00:00
sector.h
Work-in-progress adjustment to the C code to compile under C++. It builds for me without errors using Win32 MinGW-GCC, but it still generates warning soup. No guarantees about MSVC or anything using SDL. Enable C++ by building with CPLUSPLUS=1. C remains the default and should compile with no change in setup.
2012-11-05 02:49:08 +00:00
sector_inline.c
Work-in-progress adjustment to the C code to compile under C++. It builds for me without errors using Win32 MinGW-GCC, but it still generates warning soup. No guarantees about MSVC or anything using SDL. Enable C++ by building with CPLUSPLUS=1. C remains the default and should compile with no change in setup.
2012-11-05 02:49:08 +00:00
sector_inline.h
Work-in-progress adjustment to the C code to compile under C++. It builds for me without errors using Win32 MinGW-GCC, but it still generates warning soup. No guarantees about MSVC or anything using SDL. Enable C++ by building with CPLUSPLUS=1. C remains the default and should compile with no change in setup.
2012-11-05 02:49:08 +00:00
soundefs.h
sounds.c
Work-in-progress adjustment to the C code to compile under C++. It builds for me without errors using Win32 MinGW-GCC, but it still generates warning soup. No guarantees about MSVC or anything using SDL. Enable C++ by building with CPLUSPLUS=1. C remains the default and should compile with no change in setup.
2012-11-05 02:49:08 +00:00
sounds.h
The other half of the previous commit.
2012-10-08 07:07:59 +00:00
sounds_mapster32.c
sounds_mapster32.h
standard.h
startgtk.game.c
Split r3159..r3161, part 3: MSVC, nedmalloc, *layer, startup windows.
2012-11-15 14:27:57 +00:00
startwin.game.c
The handling for grp, con, and def filenames has been massively cleaned up and factored into common.c. A new header, common_game.h, was created because common.h was placed in build/include (see r2542) and we need a common header for things that strictly should not be in the engine. RTS file names were also improved but some of the patterned changes were already made in r2420, and they were not factored because they are strictly part of the game, not the editor.
2012-06-03 16:09:33 +00:00
startwin.game.h
winbits.c