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Split r3159..r3161, part 8: make some members of base types unsigned.
NOTE: This will need very thorough review. git-svn-id: https://svn.eduke32.com/eduke32@3174 1a8010ca-5511-0410-912e-c29ae57300e0
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7c07fee1b3
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2cb3734f85
7 changed files with 32 additions and 27 deletions
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@ -103,7 +103,7 @@ void yax_updategrays(int32_t posze);
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#ifdef YAX_ENABLE
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// more user tag hijacking: lotag/extra :/
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# define YAX_PTRNEXTWALL(Ptr, Wall, Cf) (*(&Ptr[Wall].lotag + 2*Cf))
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# define YAX_PTRNEXTWALL(Ptr, Wall, Cf) (*(int16_t *)(&Ptr[Wall].lotag + 2*Cf))
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# define YAX_NEXTWALL(Wall, Cf) YAX_PTRNEXTWALL(wall, Wall, Cf)
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# define YAX_NEXTWALLDEFAULT(Cf) (((Cf)==YAX_CEILING) ? 0 : -1)
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@ -228,7 +228,7 @@ typedef struct
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{
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Tracker(Sector, int16_t) wallptr, wallnum;
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Tracker(Sector, int32_t) ceilingz, floorz;
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Tracker(Sector, int16_t) ceilingstat, floorstat;
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Tracker(Sector, uint16_t) ceilingstat, floorstat;
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Tracker(Sector, int16_t) ceilingpicnum, ceilingheinum;
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Tracker(Sector, int8_t) ceilingshade;
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Tracker(Sector, uint8_t) ceilingpal, ceilingxpanning, ceilingypanning;
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@ -236,7 +236,8 @@ typedef struct
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Tracker(Sector, int8_t) floorshade;
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Tracker(Sector, uint8_t) floorpal, floorxpanning, floorypanning;
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Tracker(Sector, uint8_t) visibility, filler;
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Tracker(Sector, int16_t) lotag, hitag, extra;
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Tracker(Sector, uint16_t) lotag, hitag;
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Tracker(Sector, int16_t) extra;
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} sectortype;
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//cstat:
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@ -257,11 +258,13 @@ typedef struct
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typedef struct
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{
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Tracker(Wall, int32_t) x, y;
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Tracker(Wall, int16_t) point2, nextwall, nextsector, cstat;
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Tracker(Wall, int16_t) point2, nextwall, nextsector;
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Tracker(Wall, uint16_t) cstat;
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Tracker(Wall, int16_t) picnum, overpicnum;
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Tracker(Wall, int8_t) shade;
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Tracker(Wall, uint8_t) pal, xrepeat, yrepeat, xpanning, ypanning;
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Tracker(Wall, int16_t) lotag, hitag, extra;
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Tracker(Wall, uint16_t) lotag, hitag;
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Tracker(Wall, int16_t) extra;
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} walltype;
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//cstat:
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@ -287,14 +290,16 @@ typedef struct
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typedef struct
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{
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Tracker(Sprite, int32_t) x, y, z;
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Tracker(Sprite, int16_t) cstat, picnum;
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Tracker(Sprite, uint16_t) cstat;
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Tracker(Sprite, int16_t) picnum;
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Tracker(Sprite, int8_t) shade;
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Tracker(Sprite, uint8_t) pal, clipdist, filler;
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Tracker(Sprite, uint8_t) xrepeat, yrepeat;
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Tracker(Sprite, int8_t) xoffset, yoffset;
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Tracker(Sprite, int16_t) sectnum, statnum;
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Tracker(Sprite, int16_t) ang, owner, xvel, yvel, zvel;
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Tracker(Sprite, int16_t) lotag, hitag, extra;
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Tracker(Sprite, uint16_t) lotag, hitag;
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Tracker(Sprite, int16_t) extra;
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} spritetype;
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typedef struct {
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@ -1640,7 +1640,7 @@ static int32_t backup_highlighted_map(mapinfofull_t *mapinfo)
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{
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// if a bunch was discarded
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sectortype *const sec = &mapinfo->sector[i];
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int16_t *const cs = j==YAX_CEILING ? &sec->ceilingstat : &sec->floorstat;
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uint16_t *const cs = j==YAX_CEILING ? &sec->ceilingstat : &sec->floorstat;
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uint8_t *const xp = j==YAX_CEILING ? &sec->ceilingxpanning : &sec->floorxpanning;
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*cs &= ~YAX_BIT;
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@ -1362,10 +1362,10 @@ ACTOR_STATIC void G_MoveFallers(void)
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}
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else if (T1 == 1)
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{
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if (s->lotag > 0)
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if (s->lotag < INT16_MAX)
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{
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s->lotag-=3;
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if (s->lotag <= 0)
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if (s->lotag > INT16_MAX)
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{
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s->xvel = (32+(krand()&63));
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s->zvel = -(1024+(krand()&1023));
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@ -1905,7 +1905,7 @@ ACTOR_STATIC void G_MoveStandables(void)
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A_PlaySound(PIPEBOMB_EXPLODE,j);
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A_PlaySound(GLASS_HEAVYBREAK,j);
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if (s->hitag > 0)
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if (s->hitag < INT16_MAX)
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{
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j = headspritestat[STAT_STANDABLE];
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while (j >= 0)
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@ -1959,10 +1959,10 @@ ACTOR_STATIC void G_MoveStandables(void)
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{
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if (s->shade == -32)
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{
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if (s->lotag > 0)
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if (s->lotag < INT16_MAX)
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{
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s->lotag-=3;
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if (s->lotag <= 0) s->lotag = -99;
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if (s->lotag > INT16_MAX) s->lotag = UINT16_MAX-99;
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}
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else
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s->shade = -33;
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@ -2023,7 +2023,7 @@ DETONATE:
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if (s->xrepeat)
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for (x=0; x<8; x++) RANDOMSCRAP;
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if ((t[3] == 1 && s->xrepeat) || s->lotag == -99)
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if ((t[3] == 1 && s->xrepeat) || s->lotag == UINT16_MAX-99)
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{
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int32_t j = A_Spawn(i,EXPLOSION2);
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x = s->extra;
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@ -2042,7 +2042,7 @@ DETONATE:
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if (s->yvel == 1)
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{
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s->hitag--;
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if (s->hitag <= 0)
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if (s->hitag == UINT16_MAX)
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{
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G_OperateSectors(sect,i);
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@ -2264,7 +2264,7 @@ CLEAR_THE_BOLT:
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goto BOLT;
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case TOUCHPLATE__STATIC:
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if (t[1] == 1 && s->hitag >= 0) //Move the sector floor
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if (t[1] == 1 && s->hitag != UINT16_MAX) //Move the sector floor
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{
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x = sector[sect].floorz;
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@ -2317,7 +2317,7 @@ CLEAR_THE_BOLT:
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t[3] = !t[3];
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G_OperateMasterSwitches(s->lotag);
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G_OperateActivators(s->lotag,p);
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if (s->hitag > 0)
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if (s->hitag < INT16_MAX)
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{
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s->hitag--;
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if (s->hitag == 0) t[5] = 1;
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@ -5541,7 +5541,7 @@ ACTOR_STATIC void G_MoveEffectors(void) //STATNUM 3
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j = s->owner;
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if (sprite[j].lotag == (int16_t) 65535)
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if (sprite[j].lotag == UINT16_MAX)
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KILLIT(i);
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q = sc->extra>>3;
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@ -6421,7 +6421,7 @@ ACTOR_STATIC void G_MoveEffectors(void) //STATNUM 3
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case SE_10_DOOR_AUTO_CLOSE:
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// XXX: 32791, what the hell?
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if ((sc->lotag&0xff) == ST_27_STRETCH_BRIDGE || (sc->floorz > sc->ceilingz && (sc->lotag&0xff) != ST_23_SWINGING_DOOR) || sc->lotag == (int16_t) 32791)
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if ((sc->lotag&0xff) == ST_27_STRETCH_BRIDGE || (sc->floorz > sc->ceilingz && (sc->lotag&0xff) != ST_23_SWINGING_DOOR) || sc->lotag == 32791)
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{
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int32_t p;
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@ -4818,7 +4818,7 @@ static void toggle_cf_flipping(int32_t sectnum, int32_t floorp)
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static const int16_t orient[8] = { 360, -360, -180, 180, -270, 270, 90, -90 };
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int16_t *stat = &SECTORFLD(sectnum,stat, floorp);
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uint16_t *stat = &SECTORFLD(sectnum,stat, floorp);
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int32_t i = *stat;
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i = (i&0x4)+((i>>4)&3);
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@ -6388,7 +6388,7 @@ static void Keys3d(void)
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if (AIMING_AT_CEILING_OR_FLOOR) //Set masked/transluscent ceilings/floors
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{
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int32_t nexti[4] = { 128, 256, 384, 0 };
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int16_t *stat = &AIMED_CEILINGFLOOR(stat);
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uint16_t *stat = &AIMED_CEILINGFLOOR(stat);
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const char *statmsg[4] = {"normal", "masked", "translucent", "translucent (2)"};
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i = (*stat&(128+256))>>7;
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@ -11020,7 +11020,7 @@ void ExtAnalyzeSprites(int32_t ourx, int32_t oury, int32_t oura, int32_t smoothr
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if (showinvisibility && (tspr->cstat&32768))
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{
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tspr->pal = 6;
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tspr->cstat &= ~32768;
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tspr->cstat &= (uint16_t)~32768;
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tspr->cstat |= 2+512;
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}
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@ -5833,7 +5833,7 @@ int32_t A_Spawn(int32_t j, int32_t pn)
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startwall = sector[sect].wallptr;
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endwall = startwall+sector[sect].wallnum;
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if (sector[sect].hitag == -1)
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if (sector[sect].hitag == UINT16_MAX)
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sp->extra = 0;
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else sp->extra = 1;
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@ -1139,7 +1139,7 @@ static inline void prelevel(char g)
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continue;
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}
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if (sector[i].lotag == -1)
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if (sector[i].lotag == UINT16_MAX)
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{
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g_player[0].ps->exitx = wall[sector[i].wallptr].x;
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g_player[0].ps->exity = wall[sector[i].wallptr].y;
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@ -1154,7 +1154,7 @@ static inline void prelevel(char g)
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A_ResetVars(i);
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A_LoadActor(i);
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VM_OnEvent(EVENT_LOADACTOR, i, -1, -1, 0);
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if (sprite[i].lotag == -1 && (sprite[i].cstat&16))
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if (sprite[i].lotag == UINT16_MAX && (sprite[i].cstat&16))
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{
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g_player[0].ps->exitx = SX;
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g_player[0].ps->exity = SY;
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@ -3031,7 +3031,7 @@ void P_CheckSectors(int32_t snum)
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P_DoQuote(QUOTE_FOUND_SECRET,p);
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p->secret_rooms++;
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return;
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case -1:
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case UINT16_MAX:
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for (TRAVERSE_CONNECT(i))
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g_player[i].ps->gm = MODE_EOL;
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sector[p->cursectnum].lotag = 0;
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@ -3049,7 +3049,7 @@ void P_CheckSectors(int32_t snum)
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ud.m_level_number = ud.level_number;
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}
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return;
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case -2:
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case UINT16_MAX-1:
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sector[p->cursectnum].lotag = 0;
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p->timebeforeexit = GAMETICSPERSEC*8;
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p->customexitsound = sector[p->cursectnum].hitag;
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