mirror of
https://github.com/ZDoom/Raze.git
synced 2024-11-24 13:01:42 +00:00
8b664c840d
This covers the remaining simple cases.
543 lines
9 KiB
Text
543 lines
9 KiB
Text
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class DukeGenericPole2 : DukeActor
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{
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default
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{
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pic "GENERICPOLE2";
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}
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override void OnHit(DukeActor proj)
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{
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for (int k = 0; k < 6; k++)
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{
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let a = frandom(0, 360);
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let vel = frandom(4, 8);
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let zvel = -frandom(0, 16) - self.vel.Z * 0.25;
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let spawned = dlevel.SpawnActor(self.sector, self.pos.plusZ(-8), 'DukeScrap', -8, (0.75, 0.75), a, vel, zvel, self, STAT_MISC);
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if (spawned) spawned.spriteextra = DukeScrap.Scrap1 + random(0, 15);
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}
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self.PlayActorSound("GLASS_HEAVYBREAK");
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self.Destroy();
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}
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}
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class DukeHangLight : DukeGenericPole2
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{
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default
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{
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pic "HANGLIGHT";
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}
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override void Initialize()
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{
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self.clipdist = 8;
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self.cstat |= CSTAT_SPRITE_BLOCK_ALL;
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self.ChangeStat(STAT_ACTOR);
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}
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}
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class DukeStatueFlash : DukeActor
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{
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default
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{
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pic "STATUEFLASH";
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}
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override void OnHit(DukeActor proj)
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{
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self.lotsofcolourglass(40);
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self.PlayActorSound("GLASS_HEAVYBREAK");
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self.angle = frandom(0, 360);
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self.lotsofglass(8);
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self.Destroy();
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}
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}
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class DukeStatue : DukeStatueFlash
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{
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default
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{
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pic "STATUE";
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}
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}
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class DukeBottle10 : DukeActor
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{
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Default
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{
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pic "BOTTLE10";
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}
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override void Initialize()
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{
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self.cstat |= CSTAT_SPRITE_BLOCK_ALL;
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self.clipdist = 8;
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}
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override void OnHit(DukeActor proj)
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{
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self.lotsofstuff("DukeMoney", random(4, 7));
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self.PlayActorSound("GLASS_HEAVYBREAK");
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self.angle = frandom(0, 360);
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self.lotsofglass(8);
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self.Destroy();
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}
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}
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class DukeVase : DukeActor
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{
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Default
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{
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pic "VASE";
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}
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override void Initialize()
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{
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self.cstat |= CSTAT_SPRITE_BLOCK_ALL;
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self.clipdist = 8;
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}
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override void OnHit(DukeActor proj)
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{
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self.lotsofglass(49);
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self.PlayActorSound("GLASS_HEAVYBREAK");
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self.angle = frandom(0, 360);
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self.lotsofglass(8);
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self.Destroy();
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}
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}
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class DukeFanSprite : DukeActor
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{
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Default
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{
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spriteset "FANSPRITE", "FANSPRITEBROKE";
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}
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override void Initialize()
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{
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self.cstat |= CSTAT_SPRITE_BLOCK_ALL;
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self.clipdist = 8;
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self.ChangeStat(STAT_DEFAULT);
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}
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override void OnHit(DukeActor proj)
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{
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if (self.spritesetindex == 0)
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{
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self.setSpriteSetImage(1);
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self.cstat &= ~CSTAT_SPRITE_BLOCK_ALL;
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if (self.sector.CheckTexture(sectortype.floor, "FANSHADOW"))
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self.sector.SetTextureName(sectortype.floor, "FANSHADOWBROKE");
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self.PlayActorSound("GLASS_HEAVYBREAK");
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for (int j = 0; j < 16; j++) self.RANDOMSCRAP();
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}
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}
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}
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class DukeSatellite : DukeActor
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{
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Default
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{
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pic "SATELITE";
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}
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override void Initialize()
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{
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self.cstat |= CSTAT_SPRITE_BLOCK_ALL;
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self.clipdist = 8;
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self.ChangeStat(STAT_DEFAULT);
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}
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override void OnHit(DukeActor proj)
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{
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if (!proj.actorflag3(SFLAG3_LIGHTDAMAGE))
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{
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for (int j = 0; j < 15; j++)
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{
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let a = frandom(0, 360);
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let vel = frandom(4, 12);
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let zvel = -frandom(-1, 1);
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let spawned = dlevel.SpawnActor(self.sector, (self.pos.XY, self.sector.floorz - 12 - j * 2), 'DukeScrap', -8, (1, 1), a, vel, zvel, self, STAT_MISC);
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if (spawned) spawned.spriteextra = DukeScrap.Scrap1 + random(0, 15);
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}
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self.spawn("DukeExplosion2");
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self.Destroy();
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}
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}
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}
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class DukeFuelPod : DukeSatellite
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{
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Default
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{
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pic "FUELPOD";
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}
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}
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class DukeSolarPanel : DukeSatellite
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{
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Default
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{
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pic "SOLARPANNEL";
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}
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}
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class DukeAntenna : DukeSatellite
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{
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Default
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{
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pic "ANTENNA";
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}
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}
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class DukeFetus : DukeActor
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{
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Default
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{
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spriteset "FETUS", "FETUSBROKE";
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}
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override void Initialize()
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{
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self.cstat |= CSTAT_SPRITE_BLOCK_ALL;
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self.clipdist = 8;
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self.ChangeStat(STAT_DEFAULT);
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}
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override void OnHit(DukeActor proj)
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{
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if (self.spritesetindex == 0)
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{
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self.setSpriteSetImage(1);
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self.PlayActorSound("GLASS_BREAKING");
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self.lotsofglass(10);
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}
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else
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{
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for (int j = 0; j < 48; j++)
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{
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self.shoot("DukeBloodSplat1");
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self.angle += 58.5; // Was 333, which really makes no sense.
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}
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self.PlayActorSound("GLASS_HEAVYBREAK");
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self.PlayActorSound("SQUISHED");
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self.PlayActorSound("GLASS_BREAKING");
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self.lotsofglass(10);
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self.Destroy();
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}
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}
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}
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class DukeFetusBroke : DukeFetus
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{
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Default
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{
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spritesetindex 1;
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}
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}
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// This one had no init code.
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class DukeHydroplant : DukeActor
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{
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Default
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{
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spriteset "HYDROPLANT", "BROKEHYDROPLANT";
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}
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override void OnHit(DukeActor proj)
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{
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if (self.spritesetindex == 0)
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{
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self.setSpriteSetImage(1);
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self.PlayActorSound("GLASS_BREAKING");
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self.lotsofglass(10);
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}
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else if (self.cstat & CSTAT_SPRITE_BLOCK)
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{
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self.PlayActorSound("GLASS_BREAKING");
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self.pos.Z += 16;
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self.cstat = 0;
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self.lotsofglass(5);
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}
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}
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}
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class DukeHydroplantBroke : DukeHydroplant
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{
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Default
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{
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spritesetindex 1;
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}
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}
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class DukeHydrant : DukeActor
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{
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Default
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{
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spriteset "HYDRENT", "BROKEFIREHYDRENT";
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}
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override void Initialize()
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{
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self.cstat |= CSTAT_SPRITE_BLOCK_ALL;
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self.clipdist = 8;
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self.ChangeStat(STAT_DEFAULT);
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}
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override void OnHit(DukeActor proj)
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{
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if (self.spritesetindex == 0)
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{
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self.setSpriteSetImage(1);
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self.spawn("DukeToiletWater");
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self.PlayActorSound("GLASS_HEAVYBREAK");
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}
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}
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}
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class DukePipe1 : DukeActor
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{
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Default
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{
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spriteset "PIPE1", "PIPE1B";
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}
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override void Initialize()
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{
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self.cstat |= CSTAT_SPRITE_BLOCK_ALL;
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self.clipdist = 8;
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self.ChangeStat(STAT_DEFAULT);
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}
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override void OnHit(DukeActor proj)
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{
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if (self.spritesetindex == 0)
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{
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self.setSpriteSetImage(1);
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let spawned = self.spawn("DukeSteam");
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if (spawned) spawned.pos.Z = self.sector.floorz - 32;
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}
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}
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}
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class DukePipe2 : DukePipe1
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{
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Default
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{
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spriteset "PIPE2", "PIPE2B";
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}
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}
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class DukePipe3 : DukePipe1
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{
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Default
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{
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spriteset "PIPE3", "PIPE3B";
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}
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}
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class DukePipe4 : DukePipe1
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{
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Default
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{
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spriteset "PIPE4", "PIPE4B";
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}
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}
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class DukePipe5 : DukePipe1
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{
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Default
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{
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spriteset "PIPE5", "PIPE5B";
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}
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}
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class DukePipe6 : DukePipe1
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{
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Default
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{
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spriteset "PIPE6", "PIPE6B";
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}
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}
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class DukeSpaceMarine : DukeActor
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{
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Default
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{
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pic "SPACEMARINE";
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}
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override void Initialize()
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{
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self.cstat |= CSTAT_SPRITE_BLOCK_ALL;
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self.extra = 20;
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ChangeStat(STAT_ZOMBIEACTOR);
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}
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override void OnHit(DukeActor proj)
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{
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self.extra -= proj.extra;
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if (self.extra > 0) return;
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self.angle = frandom(0, 360);
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self.shoot("DukeBloodSplat1");
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self.angle = frandom(0, 360);
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self.shoot("DukeBloodSplat2");
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self.angle = frandom(0, 360);
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self.shoot("DukeBloodSplat3");
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self.angle = frandom(0, 360);
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self.shoot("DukeBloodSplat4");
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self.angle = frandom(0, 360);
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self.shoot("DukeBloodSplat1");
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self.angle = frandom(0, 360);
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self.shoot("DukeBloodSplat2");
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self.angle = frandom(0, 360);
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self.shoot("DukeBloodSplat3");
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self.angle = frandom(0, 360);
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self.shoot("DukeBloodSplat4");
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self.spawnguts("DukeJibs1", 1);
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self.spawnguts("DukeJibs2", 2);
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self.spawnguts("DukeJibs3", 3);
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self.spawnguts("DukeJibs4", 4);
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self.spawnguts("DukeJibs5", 1);
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self.spawnguts("DukeJibs3", 6);
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Duke.PlaySound("SQUISHED");
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self.Destroy();
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}
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}
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class DukeMonk : DukeSpaceMarine
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{
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default
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{
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pic "MONK";
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}
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override void Initialize()
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{
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self.cstat |= CSTAT_SPRITE_BLOCK_ALL;
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self.clipdist = 8;
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ChangeStat(STAT_DEFAULT);
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}
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override void OnHit(DukeActor proj)
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{
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self.PlayActorSound(Raze.FindSoundByResID(self.lotag));
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self.spawnsprite(self.hitag);
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super.OnHit(proj);
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}
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}
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class DukeLuke : DukeMonk
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{
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default
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{
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pic "LUKE";
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}
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}
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class DukeIndy : DukeMonk
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{
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default
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{
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pic "INDY";
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}
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}
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class DukeJuryGuy : DukeMonk
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{
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default
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{
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pic "JURYGUY";
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}
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}
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class DukeChair3 : DukeActor
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{
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default
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{
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pic "CHAIR3";
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}
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override void OnHit(DukeActor proj)
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{
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self.PlayActorSound("GLASS_HEAVYBREAK");
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for (int j = 0; j < 16; j++) self.RANDOMSCRAP();
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self.Destroy();
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}
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}
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class RedneckFlamingo : DukeActor
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{
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default
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{
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spriteset "FLAMINGO", "FLAMINGOB";
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}
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override void OnHit(DukeActor proj)
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{
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if (self.spritesetindex < self.getSpriteSetSize() - 1)
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{
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self.setSpriteSetImage(self.spritesetindex + 1);
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self.PlayActorSound("GLASS_BREAKING");
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self.lotsofglass(10);
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for (int k = 0; k < 6; k++)
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{
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let a = frandom(0, 360);
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let vel = frandom(4, 8);
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let zvel = -frandom(0, 16) - self.vel.Z * 0.25;
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let spawned = dlevel.SpawnActor(self.sector, self.pos.plusZ(-8), "DukeScrap", -8, (0.75, 0.75), a, vel, zvel, self, STAT_MISC);
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if (spawned) spawned.spriteextra = DukeScrap.Scrap6 + random(0, 15);
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}
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}
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}
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}
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class RedneckMarbleStatue : RedneckFlamingo
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{
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default
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{
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spriteset "MARBLESTATUE1", "MARBLESTATUE2", "MARBLESTATUE3";
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}
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}
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class RedneckMarbleStatue2 : RedneckMarbleStatue
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{
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default
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{
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spritesetindex 1;
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}
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}
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class RedneckSnakeRiverSign : DukeActor
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{
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default
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{
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spriteset "FLAMINGO", "FLAMINGOB";
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}
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override void OnHit(DukeActor proj)
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{
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if (self.spritesetindex == 0)
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{
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self.setSpriteSetImage(1);
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self.PlayActorSound("WOODBREK");
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self.hitradius(10, 0, 0, 1, 1);
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if (self.lotag != 0)
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{
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DukeSpriteIterator it;
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for (let act = it.First(); act; act = it.Next())
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{
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if (act is 'RedneckSnakeRiverSign' && act.pal == 4)
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{
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if (act.lotag == self.lotag)
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act.setSpriteSetImage(1);
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}
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}
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}
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}
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}
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}
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