raze/wadsrc/static
Christoph Oelckers 2c44965f20 Merge commit 'e47b4507e4c0460dcc7f92b6f440c2f0d4832433' into whaven
# Conflicts:
#	source/CMakeLists.txt
2021-03-24 19:07:23 +01:00
..
credits - aded widescreen assets for all games except Exhumed where usage rights have not been fully cleared yet. 2020-09-16 19:13:05 +02:00
engine Merge master into whaven 2021-03-15 10:42:59 +01:00
filter - remap WH's fly to 'quick_kick', because crouch got refactored. 2020-11-08 10:51:19 +01:00
fonts/consolefont - added ZDoom's menu system as a base to build a new menu on. 2019-11-21 18:03:09 +01:00
glstuff - uncommented the portal code in hw_walls.cpp. 2021-03-21 19:36:55 +01:00
graphics - consolidated crosshair drawing and added ZDoom's crosshair code. 2020-09-05 13:57:26 +02:00
shaders - added missing shader #define. 2021-02-12 14:55:42 +01:00
zscript Merge master into whaven 2021-03-15 10:42:59 +01:00
language.0 - backend update from GZDoom. 2021-02-26 19:06:10 +01:00
language.csv Merge branch 'master' into whaven 2021-02-13 18:59:58 +11:00
menudef.txt Merge master into whaven 2021-03-15 10:42:59 +01:00
newconsolefont.hex - use GZDoom's font code to fix the crash issues and moved around some files in the PK3. 2020-05-24 23:28:44 +02:00
textcolors.txt - ported the level stats display to be game independent. 2020-07-02 23:56:22 +02:00
x11r6rgb.txt - backend code matching with GZDoom 2020-04-12 08:30:40 +02:00
xhairs.txt - consolidated crosshair drawing and added ZDoom's crosshair code. 2020-09-05 13:57:26 +02:00
zscript.txt - implemented the WH2 menu. 2020-10-31 14:07:38 +01:00