raze/wadsrc/static/menudef.txt
Christoph Oelckers b8fd41a58f Merge master into whaven
# Conflicts:
#	source/core/gamecontrol.h
2021-03-15 10:42:59 +01:00

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DEFAULTLISTMENU
{
Font "BigFont", "Untranslated"
LineSpacing 20
}
//-------------------------------------------------------------------------------------------
//
// Main Memu
//
//-------------------------------------------------------------------------------------------
LISTMENU "MainMenu"
{
Size 320, 200
ifgame(Duke, Nam, WW2GI, Redneck, RedneckRides)
{
position 160, 55
Linespacing 20
animatedtransition
DukeLogo
DukeTextItem "$MNU_NEWGAME", "n", "EpisodeMenu"
//DukeTextItem "$MNU_NEWGAME", "m", "MultiMenu" // In EDuke this replaces "New Game" when in networking mode. Kept here as a reminder.
DukeTextItem "$MNU_LOADGAME", "l", "LoadGameMenu"
DukeTextItem "$MNU_OPTIONS", "o", "OptionsMenu"
DukeTextItem "$MNU_HELP", "h", "HelpMenu"
DukeTextItem "$MNU_CREDITS", "c", "CreditsMenu"
DukeTextItem "$MNU_QUITGAME", "q", "QuitMenu"
}
ifgame(Blood)
{
CaptionItem "Blood"
position 160, 45
Linespacing 20
BloodTextItem "$MNU_NEWGAME", "n", "EpisodeMenu"
BloodTextItem "$MNU_MULTIPLAYER", "m", "MultiMenu"
BloodTextItem "$MNU_OPTIONS", "o", "OptionsMenu"
BloodTextItem "$MNU_LOADGAME", "l", "LoadGameMenu"
BloodTextItem "$MNU_HELP", "h", "HelpMenu"
BloodTextItem "$MNU_CREDITS", "c", "CreditsMenu"
BloodTextItem "$MNU_QUITGAME", "q", "QuitMenu"
BloodDripDrawer
}
ifgame(ShadowWarrior)
{
Position 55, 32
Linespacing 17
SWLogo
SWTextItem "$MNU_NEWGAME", "n", "EpisodeMenu"
SWTextItem "$MNU_LOADGAME", "l", "LoadGameMenu"
SWTextItem "$MNU_SAVEGAME", "s", "none"
SWTextItem "$MNU_OPTIONS", "o", "OptionsMenu"
ifnotgame (shareware)
{
SWTextItem "$MNU_CREDITS", "c", "CreditsMenu"
}
else
{
SWTextItem "$MNU_HOWTOORDER", "h", "CreditsMenu"
}
SWTextItem "$MNU_QUITGAME", "q", "QuitMenu"
}
ifgame(Exhumed)
{
class ExhumedMainMenu
Position 160, 65
linespacing 22
ExhumedPlasma
ExhumedTextItem "$MNU_NEWGAME", "n", "StartGameNoSkill", 1
ExhumedTextItem "$MNU_LOADGAME", "l", "LoadGameMenu"
ExhumedTextItem "$TXT_EX_MAP00", "m", "StartGameNoSkill", 0
ExhumedTextItem "$MNU_OPTIONS", "v", "OptionsMenu"
ExhumedTextItem "$MNU_QUITGAME", "q", "QuitMenu"
}
ifgame(Witchaven)
{
class "WHMainMenu"
position 213, 60
Linespacing 18
WH1TextItem "$MNU_NEWGAME", "n", "SkillMenu"
//WH1TextItem "$MNU_MULTIPLAYER", "m", "MultiMenu"
WH1TextItem "$MNU_OPTIONS", "o", "OptionsMenu"
WH1TextItem "$MNU_LOADGAME", "l", "LoadGameMenu"
WH1TextItem "$MNU_Help", "l", "HelpMenu"
WH1TextItem "$MNU_QUITGAME", "q", "QuitMenu"
}
ifgame(Witchaven2)
{
position 160, 35
Linespacing 22
WH2TextItem "$MNU_NEWGAME", "n", "SkillMenu"
//WH2TextItem "$MNU_MULTIPLAYER", "m", "MultiMenu"
WH2TextItem "$MNU_OPTIONS", "o", "OptionsMenu"
WH2TextItem "$MNU_LOADGAME", "l", "LoadGameMenu"
WH2TextItem "$MNU_Help", "l", "HelpMenu"
WH2TextItem "$MNU_QUITGAME", "q", "QuitMenu"
}
}
//-------------------------------------------------------------------------------------------
//
// Ingame Memu (same as above with a few more options)
//
//-------------------------------------------------------------------------------------------
LISTMENU "IngameMenu"
{
Size 320, 200
ifgame(Duke, Nam, WW2GI, Redneck, RedneckRides)
{
position 160, 55
linespacing 18
animatedtransition
DukeLogo
DukeTextItem "$MNU_NEWGAME", "n", "EpisodeMenu"
DukeTextItem "$MNU_SAVEGAME", "s", "SaveGameMenu"
DukeTextItem "$MNU_LOADGAME", "l", "LoadGameMenu"
DukeTextItem "$MNU_OPTIONS", "o", "OptionsMenu"
DukeTextItem "$MNU_HELP", "h", "HelpMenu"
DukeTextItem "$MNU_ENDGAME", "e", "EndgameMenu"
DukeTextItem "$MNU_QUITGAME", "q", "QuitMenu"
}
ifgame(Blood)
{
position 160, 45
CaptionItem "Blood"
Linespacing 17
BloodTextItem "$MNU_NEWGAME", "n", "EpisodeMenu"
BloodTextItem "$MNU_OPTIONS", "o", "OptionsMenu"
BloodTextItem "$MNU_SAVEGAME", "s", "SaveGameMenu"
BloodTextItem "$MNU_LOADGAME", "l", "LoadGameMenu"
BloodTextItem "$MNU_HELP", "h", "HelpMenu"
BloodTextItem "$MNU_CREDITS", "c", "CreditsMenu"
BloodTextItem "$MNU_ENDGAME", "e", "EndgameMenu"
BloodTextItem "$MNU_QUITGAME", "q", "QuitMenu"
BloodDripDrawer
}
ifgame(ShadowWarrior)
{
Position 55, 32
Linespacing 17
SWLogo
SWTextItem "$MNU_NEWGAME", "n", "EpisodeMenu"
SWTextItem "$MNU_LOADGAME", "l", "LoadGameMenu"
SWTextItem "$MNU_SAVEGAME", "s", "SaveGameMenu"
SWTextItem "$MNU_OPTIONS", "o", "OptionsMenu"
ifnotgame (shareware)
{
SWTextItem "$MNU_CREDITS", "c", "CreditsMenu"
}
else
{
SWTextItem "$MNU_HOWTOORDER", "h", "CreditsMenu"
}
SWTextItem "$MNU_QUITGAME", "q", "QuitMenu"
}
ifgame(Exhumed)
{
class ExhumedMainMenu
Position 160, 65
linespacing 22
ExhumedLogo
ExhumedTextItem "$MNU_NEWGAME", "n", "StartGameNoSkill", 1
ExhumedTextItem "$MNU_LOADGAME", "l", "LoadGameMenu"
ExhumedTextItem "$TXT_EX_MAP00", "m", "StartGameNoSkill", 0
ExhumedTextItem "$MNU_OPTIONS", "v", "OptionsMenu"
ExhumedTextItem "$MNU_QUITGAME", "q", "QuitMenu"
}
ifgame(Witchaven)
{
position 160, 50
Linespacing 16
WH1TextItem "$MNU_NEWGAME", "n", "SkillMenu"
WH1TextItem "$MNU_OPTIONS", "o", "OptionsMenu"
WH1TextItem "$MNU_LOADGAME", "l", "LoadGameMenu"
WH1TextItem "$MNU_SAVEGAME", "s", "SaveGameMenu"
WH1TextItem "$MNU_ENDGAME", "e", "EndgameMenu"
WH1TextItem "$MNU_QUITGAME", "q", "QuitMenu"
}
ifgame(Witchaven2)
{
position 160, 40
Linespacing 22
WH2TextItem "$MNU_NEWGAME", "n", "SkillMenu"
WH2TextItem "$MNU_OPTIONS", "o", "OptionsMenu"
WH2TextItem "$MNU_LOADGAME", "l", "LoadGameMenu"
WH2TextItem "$MNU_SAVEGAME", "s", "SaveGameMenu"
WH2TextItem "$MNU_ENDGAME", "e", "EndgameMenu"
WH2TextItem "$MNU_QUITGAME", "q", "QuitMenu"
}
}
//-------------------------------------------------------------------------------------------
//
// Episode and skill menu are filled in programmatically
//
//-------------------------------------------------------------------------------------------
LISTMENU "EpisodeMenu"
{
Size 320, 200
ifgame(Duke, Nam, WW2GI, Redneck, RedneckRides)
{
position 160, 48
Linespacing 20
captionItem "$MNU_SELECTEPISODE"
animatedtransition
}
ifgame(blood)
{
position 160, 45
Linespacing 20
CaptionItem "$MNU_EPISODES"
BloodDripDrawer
}
ifgame(ShadowWarrior)
{
CaptionItem "$MNU_EPISODES"
Position 35, 32
Linespacing 17
}
}
LISTMENU "SkillMenu"
{
Size 320, 200
ifgame(Duke, Nam, WW2GI, Redneck, RedneckRides)
{
position 160, 48
Linespacing 20
captionItem "$MNU_SELECTSKILL"
animatedtransition
}
ifgame(blood)
{
position 160, 60
Linespacing 20
CaptionItem "$MNU_DIFFICULTY"
BloodDripDrawer
}
ifgame(ShadowWarrior)
{
CaptionItem "$MNU_DIFFICULTY"
Position 35, 32
Linespacing 17
}
ifgame(Witchaven)
{
CaptionItem "$MNU_DIFFICULTY"
position 130, 50
Linespacing 16
WH1SkillItem "#00510", "$SKILL_EASY", "e", "StartGame", 0
WH1SkillItem "#00511", "$SKILL_NORMAL", "m", "StartGame", 1
selecteditem
WH1SkillItem "#00512", "$SKILL_HARD", "h", "StartGame", 2
WH1SkillItem "#00513", "$SKILL_VERY_HARD", "v", "StartGame", 3
}
ifgame(Witchaven2)
{
CaptionItem "$MNU_DIFFICULTY"
Position 120, 40
Linespacing 22
WH2SkillItem "#00510", "$SKILL_EASY", "e", "StartGame", 0
WH2SkillItem "#00511", "$SKILL_NORMAL", "m", "StartGame", 1
selecteditem
WH2SkillItem "#00512", "$SKILL_HARD", "h", "StartGame", 2
WH2SkillItem "#00513", "$SKILL_VERY_HARD", "v", "StartGame", 3
}
}
//-------------------------------------------------------------------------------------------
//
//
//
//-------------------------------------------------------------------------------------------
ImageScroller "HelpMenu"
{
ifgame(Duke, Nam, WW2GI, Redneck, RedneckRides)
{
ImageItem "TEXTSTORY"
ImageItem "F1HELP"
ifgame(RedneckRides)
{
ImageItem "DRIVABLES"
}
animatedtransition
}
ifgame(blood)
{
// The duplication here is to integrate the alternating versions of HELP3
QAVDrawer "Help4.qav"
QAVDrawer "Help5.qav"
QAVDrawer "Help3.qav"
QAVDrawer "Help4.qav"
QAVDrawer "Help5.qav"
QAVDrawer "Help3b.qav"
}
ifgame(ShadowWarrior)
{
// The menu has no default binding, but if someone tries to open it anyway show the cool retro ads that were shipped with the game. :D
ImageItem "ADSCREEN1"
ifnotgame (shareware)
{
ImageItem "ADSCREEN2"
}
}
ifgame(Exhumed)
{
// This is only here to prevent crashes if someone decides to open the menu from the console
ImageItem "TileBMGLogo"
ImageItem "TilePIELogo"
}
ifgame(Witchaven)
{
ImageItem "#01793" //WEAPONS"
ImageItem "#01791" // SPELLS"
ImageItem "#01790" // POTIONS"
ImageItem "#01792" // WALKING"
ImageItem "#01788" // FLYING"
ImageItem "#01784" // CREDIT1"
ImageItem "#01785" // CREDIT2"
ImageItem "#01786" // CREDIT3"
ImageItem "#01787" // CREDIT4"
ImageItem "#02691" // BETAPAGE"
}
ifgame(Witchaven2)
{
ImageItem "#01064" //WEAPONS"
ImageItem "#01063" // SPELLS"
ImageItem "#01060" // POTIONS"
ImageItem "#01059" // WALKING"
ImageItem "#01061" // FLYING"
ImageItem "#01055" // CREDIT1"
ImageItem "#01057" // CREDIT2"
ImageItem "#01062" // CREDIT3"
ImageItem "#01056" // CREDIT4"
ImageItem "#01058" // BETAPAGE"
}
}
//-------------------------------------------------------------------------------------------
//
// Credits menu. This is logically highly game specific.
// Note that this has been split into two submenus so that the engine
// credits can be handled in a generic fashion instead of having to define
// them for each game natively.
//
// Engine credits are now in the options menu, i.e. the generic part of the menu.
//
//-------------------------------------------------------------------------------------------
ImageScroller "CreditsMenu"
{
ifgame(Duke, Nam, WW2GI)
{
ifgame(PLUTOPAK)
{
ImageItem "CREDITPAGE1"
ImageItem "CREDITPAGE2"
ImageItem "CREDITPAGE3"
}
else
{
DukeCredits1
DukeCredits2
DukeCredits3
}
animatedtransition
}
ifgame(Redneck)
{
TextBackground "MENUSCREEN"
TextBackgroundBrightness 0.5
TextFont "SmallFont"
TextScale 0.45
// no point putting this into the string table.
TextItem "ORIGINAL CONCEPT, DESIGN AND DIRECTION\n\nDREW MARKHAM" //, 80
TextItem "PRODUCED BY\n\nGREG GOODRICH" //, 80
TextItem "GAME PROGRAMMING\n\nRAFAEL PAIZ" //, 80
TextItem "ART DIRECTORS\n\nCLAIRE PRADERIE MAXX KAUFMAN " //, 80
TextItem "LEAD LEVEL DESIGNER\nALEX MAYBERRY\n\nLEVEL DESIGN\nMAL BLACKWELL\nSVERRE KVERNMO" //, 60
TextItem "SENIOR ANIMATOR AND ARTIST\n\nJASON HOOVER" //, 80
TextItem "TECHNICAL DIRECTOR\n\nBARRY DEMPSEY" //, 80
TextItem "MOTION CAPTURE SPECIALIST AND\nCHARACTER ANIMATION\nAMIT DORON\n\nA.I. PROGRAMMING\nARTHUR DONAVAN\n\nADDITIONAL ANIMATION\nGEORGE KARL" //, 60
TextItem "CHARACTER DESIGN\nCORKY LEHMKUHL\n\nMAP PAINTERS\nVIKTOR ANTONOV\nMATTHIAS BEEGUER\nSTEPHAN BURLE\n\nSCULPTORS\nGEORGE ENGEL\nJAKE GARBER\nJEFF HIMMEL" //, 30
TextItem "CHARACTER VOICES\n\nLEONARD\nBURTON GILLIAM\n\nBUBBA, BILLY RAY, SKINNY OL' COOT\nAND THE TURD MINION\nDREW MARKHAM\n\nSHERIFF LESTER T. HOBBES\nMOJO NIXON\n\nALIEN VIXEN\nPEGGY JO JACOBS" //, 30
TextItem "SOUND DESIGN\nGARY BRADFIELD\n\nMUSIC\nMOJO NIXON\nTHE BEAT FARMERS\nTHE REVEREND HORTON HEAT\nCEMENT POND\n\nADDITIONAL SOUND EFFECTS\nJIM SPURGIN" //, 30
TextItem "MOTION CAPTURE ACTOR\nJ.P. MANOUX\n\nMOTION CAPTURE VIXEN\nSHAWN WOLFE" //, 70
TextItem "PRODUCTION ASSISTANCE\nMINERVA MAYBERRY\n\nNUTS AND BOLTS\nSTEVE GOLDBERG\nMARCUS HUTCHINSON\n\nBEAN COUNTING\nMAX YOSHIKAWA\n\nADMINISTRATIVE ASSISTANCE\nSERAFIN LEWIS" //, 50
TextItem "LOCATION MANAGER, LOUISIANA\nRICK SKINNER\n\nLOCATION SCOUT, LOUISIANA\nBRIAN BENOS\n\nPHOTOGRAPHER\nCARLOS SERRAO" //, 70
TextItem "ADDITIONAL 3D MODELING BY\n3 NAME 3D\nVIEWPOINT DATALABS INTERNATIONAL\n\nAUDIO RECORDED AT\nPACIFIC OCEAN POST, SANTA MONICA, C.A.\n\nCEMENT POND TRACKS RECORDED AT\nDREAMSTATE RECORDING, BURBANK, C.A.\n\nRECORDING ENGINEER\nDAVE AHLERT" //, 50
TextItem "3D BUILD ENGINE LICENSED FROM\n3D REALMS ENTERTAINMENT\n\nBUILD ENGINE AND RELATED TOOLS\nCREATED BY KEN SILVERMAN" //, 80
TextItem "FOR INTERPLAY\n\nLEAD TESTER\nDARRELL JONES\n\nTESTERS\nTIM ANDERSON\nERICK LUJAN\nTIEN TRAN" //, 60
TextItem "IS TECHS\nBILL DELK\nAARON MEYERS\n\nCOMPATIBILITY TECHS\nMARC DURAN\nDAN FORSYTH\nDEREK GIBBS\nAARON OLAIZ\nJACK PARKER" //, 60
TextItem "DIRECTOR OF COMPATIBILITY\nPHUONG NGUYEN\n\nASSISTANT QA DIRECTOR\nCOLIN TOTMAN\n\nQA DIRECTOR\nCHAD ALLISON" //, 70
TextItem "INTERPLAY PRODUCER\nBILL DUGAN\n\nINTERPLAY LINE PRODUCER\nCHRIS BENSON\n\nPRODUCT MANAGER\nJIM VEEVAERT\n\nPUBLIC RELATIONS\nERIKA PRICE" //, 50
TextItem "SPECIAL THANKS\n\nJIM GAUER\nPAUL VAIS\nSCOTT MILLER\nTODD REPLOGLE\nCHUCK BUECHE\nCARTER LIPSCOMB\nJOHN CONLEY\nDON MAGGI" //, 60
TextItem "EXTRA SPECIAL THANKS\n\nBRIAN FARGO" //, 80
TextItem "REDNECK RAMPAGE\n(c) 1997 XATRIX ENTERTAINMENT, INC.\n\nREDNECK RAMPAGE IS A TRADEMARK OF\nINTERPLAY PRODUCTIONS" //, 60
animatedtransition
}
ifgame(RedneckRides)
{
TextBackground "MENUSCREEN"
TextBackgroundBrightness 0.5
TextFont "SmallFont"
TextScale 0.45
TextItem "ORIGINAL CONCEPT, DESIGN AND DIRECTION\n\nDREW MARKHAM" //, 80
TextItem "ART DIRECTION AND ADDITIONAL DESIGN\n\nCORKY LEHMKUHL" //, 80
TextItem "PRODUCED BY\n\nGREG GOODRICH" //, 80
TextItem "GAME PROGRAMMING\n\nJOSEPH AURILI" //, 80
TextItem "ORIGINAL GAME PROGRAMMING\n\nRAFAEL PAIZ" //, 80
TextItem "LEVEL DESIGN\n\nRHETT BALDWIN & AARON BARBER" //, 80
TextItem "ORIGINAL ART DIRECTION AND SUPPORT\n\nMAXX KAUFMAN & CLAIRE PRADERIE-MARKHAM" //, 80
TextItem "COMPUTER GRAPHICS SUPERVISOR &\nCHARACTER ANIMATION DIRECTION\n\nBARRY DEMPSEY" //, 80
TextItem "SENIOR ANIMATOR & MODELER\n\nJASON HOOVER" //, 80
TextItem "CHARACTER ANIMATION &\nMOTION CAPTURE SPECIALIST\n\nAMIT DORON" //, 80
TextItem "SOUND DESIGN &\nMUSIC PRODUCTION COORDINATION\n\nGARY BRADFIELD" //, 80
TextItem "INTRODUCTION ANIMATION\n\nDOMINIQUE DROZDZ" //, 80
TextItem "ARTIST\n\nMATTHIAS BEEGUER" //, 80
TextItem "ADDITIONAL ART\n\nVIKTOR ANTONOV" //, 80
TextItem "PRODUCTION COORDINATOR\n\nVICTORIA SYLVESTER" //, 80
TextItem "CHARACTER VOICES\n\nLEONARD\nBURTON GILLIAM\n\nDAISY MAE\nTARA CHARENDOFF\n\nBUBBA, BILLY RAY, SKINNY OL' COOT,\nFRANK THE BIKER, THE TURD MINION\n& ALL OTHER VARIOUS RAMBLINGS...\nDREW MARKHAM" //, 40
TextItem "SPECIAL APPEARENCE BY\n\nSHERIFF LESTER T. HOBBES\nMOJO NIXON\n\nALIEN VIXEN\nPEGGY JO JACOBS" //, 70
TextItem "REDNECK RAMPAGE TITLE TRACK & CYBERSEX\nWRITTEN & PERFORMED BY\nMOJO NIXON\n\n(c) MUFFIN'STUFFIN' MUSIC (BMI)\nADMINISTERED BY BUG.", 70
TextItem "MUSIC\n\nDISGRACELAND\nTINY D & THE SOFA KINGS\n\nBANJO AND GUITAR PICKIN\nJOHN SCHLOCKER\nHOWARD YEARWOOD" //, 60
TextItem "RECORDING ENGINEER\nDAVE AHLERT\n\nRECORDING ASSISTANCE\nJEFF GILBERT" //, 80
TextItem "MOTION CAPTURE ACTOR\nJ.P. MANOUX\n\nMOTION CAPTURE ACTRESS\nSHAWN WOLFE" //, 80
TextItem "THIS GAME COULD NOT HAVE BEEN MADE WITHOUT\nALEX MAYBERRY\nMAL BLACKWELL\n\nNUTS AND BOLTS\nSTEVE GOLDBERG\n\nBEAN COUNTING\nMAX YOSHIKAWA\n\nADMINISTRATIVE ASSISTANCE\nMINERVA MAYBERRY" //, 50
TextItem "FOR INTERPLAY\n\nPRODUCER\nBILL DUGAN\n\nLINE PRODUCER\nCHRIS BENSON\n\nLEAD TESTER\nDARRELL JONES" //, 60
TextItem "TESTERS\n\nTIM ANDERSON\nPRIMO PULANCO\nMARK MCCARTY\nBRIAN AXLINE" //, 70
TextItem "PRODUCTION BABY\n\nPAULINE MARIE MARKHAM" //, 80
TextItem "ORIGINAL PRODUCTION BABY\n\nALYSON KAUFMAN" //, 80
TextItem "3D BUILD ENGINE LICENSED FROM\n3D REALMS ENTERTAINMENT\n\nBUILD ENGINE AND RELATED TOOLS\nCREATED BY KEN SILVERMAN" //, 80
TextItem "SPECIAL THANKS\n\nSCOTT MILLER\nGEORGE BROUSSARD" //, 80
TextItem "EXTRA SPECIAL THANKS\n\nBRIAN FARGO" //, 80
TextItem "REDNECK RAMPAGE RIDES AGAIN\n(c) 1998 XATRIX ENTERTAINMENT, INC.\n\nREDNECK RAMPAGE RIDES AGAIN\nIS A TRADEMARK OF\nINTERPLAY PRODUCTIONS" //, 70
animatedtransition
}
ifgame(blood)
{
QAVDrawer "Credits.qav"
}
ifgame(ShadowWarrior)
{
ifgame (shareware)
{
ImageItem "SWORDER1"
ImageItem "SWORDER2"
}
ImageItem "CREDITS1"
ImageItem "CREDITS2"
ImageItem "SUPPORT"
ImageItem "ONLINE"
}
ifgame(Exhumed)
{
// This is only here to prevent crashes if someone decides to open the menu from the console
ImageItem "TileBMGLogo"
ImageItem "TilePIELogo"
}
}
//-------------------------------------------------------------------------------------------
//
// Base definition for load game menu. Only the configurable part is done here
//
//-------------------------------------------------------------------------------------------
ListMenu "LoadGameMenu"
{
Position 0, 40
Class "LoadMenu" // uses its own implementation
CaptionItem "$MNU_LOADGAME"
}
//-------------------------------------------------------------------------------------------
//
// Base definition for save game menu. Only the configurable part is done here
//
//-------------------------------------------------------------------------------------------
ListMenu "SaveGameMenu"
{
Position 0, 40
Class "SaveMenu" // uses its own implementation
CaptionItem "$MNU_SAVEGAME"
}
//-------------------------------------------------------------------------------------------
//
// The generic options menus start here
//
//-------------------------------------------------------------------------------------------
OptionValue "YesNo"
{
0, "$TXT_NO"
1, "$TXT_YES"
}
OptionValue "NoYes"
{
0, "$TXT_YES"
1, "$TXT_NO"
}
OptionValue "OnOff"
{
0, "$OPTVAL_OFF"
1, "$OPTVAL_ON"
}
OptionValue "OffOn"
{
0, "$OPTVAL_ON"
1, "$OPTVAL_OFF"
}
OptionValue AutoOffOn
{
-1, "$OPTVAL_AUTO"
0, "$OPTVAL_OFF"
1, "$OPTVAL_ON"
}
OptionMenuSettings
{
Linespacing 17
// todo: implement color themes that fit the games
}
DefaultOptionMenu
{
Position -20
}
OptionMenu "OptionsMenu" protected
{
Caption "$MNU_OPTIONS"
Submenu "$OPTMNU_CONTROLS", "CustomizeControls"
Submenu "$OPTMNU_MOUSE", "MouseOptions"
Submenu "$OPTMNU_JOYSTICK", "JoystickOptions"
StaticText " "
Submenu "$OPTMNU_PLAYER", "NewPlayerMenu"
Submenu "$OPTMNU_SOUND", "SoundOptions"
Submenu "$OPTMNU_DISPLAY", "VideoOptions"
Submenu "$OPTMNU_VIDEO", "VideoModeMenu"
Submenu "$OPTMNU_GAMEPLAY", "GameplayOptions"
Submenu "$OPTMNU_MISCELLANEOUS", "MiscOptions"
StaticText " "
Submenu "$OS_TITLE", "os_Menu"
StaticText " "
Submenu "$MNU_ENGINECREDITS", "EngineCredits"
SafeCommand "$OPTMNU_DEFAULTS", "reset2defaults"
SafeCommand "$OPTMNU_RESETTOSAVED", "reset2saved"
//Command "$OPTMNU_CONSOLE", "menuconsole"
}
//-------------------------------------------------------------------------------------------
//
// Controls Menu
//
//-------------------------------------------------------------------------------------------
OptionMenu "CustomizeControls" protected
{
Title "$CNTRLMNU_TITLE"
Submenu "$CNTRLMNU_ACTION" , "ActionControlsMenu"
Submenu "$CNTRLMNU_CHAT" , "ChatControlsMenu"
Submenu "$CNTRLMNU_WEAPONS" , "WeaponsControlMenu"
Submenu "$CNTRLMNU_INVENTORY" , "InventoryControlsMenu"
Submenu "$CNTRLMNU_OTHER" , "OtherControlsMenu"
Submenu "$MAPCNTRLMNU_CONTROLS" , "MapControlsMenu" // todo after thorough cleanup
StaticText ""
StaticText "$CTRL_PRESET"
SafeCommand "$CTRL_DEFAULT", "controlpreset 0" //engine/defbinds.txt
SafeCommand "$CTRL_CLASSIC", "controlpreset 1" //engine/origbinds.txt
SafeCommand "$CTRL_LEFTHANDED", "controlpreset 2" //engine/leftbinds.txt
}
OptionMenu "ActionControlsMenu" protected
{
Title "$CNTRLMNU_ACTION_TITLE"
ScrollTop 2
StaticTextSwitchable "$CNTRLMNU_SWITCHTEXT1", "$CNTRLMNU_SWITCHTEXT2", "ControlMessage"
StaticText ""
Control "$CNTRLMNU_ATTACK" , "+fire"
ifgame(Blood)
{
Control "$CNTRLMNU_ALTATTACK" , "+alt_fire"
}
StaticText ""
Control "$CNTRLMNU_USE" , "+open"
StaticText ""
Control "$CNTRLMNU_FORWARD" , "+move_forward"
Control "$CNTRLMNU_BACK" , "+move_backward"
Control "$CNTRLMNU_MOVELEFT" , "+strafe_left"
Control "$CNTRLMNU_MOVERIGHT" , "+strafe_right"
StaticText ""
Control "$CNTRLMNU_TURNLEFT" , "+turn_left"
Control "$CNTRLMNU_TURNRIGHT" , "+turn_right"
Control "$CNTRLMNU_TURN180" , "turnaround"
StaticText ""
Control "$CNTRLMNU_JUMP" , "+jump"
Control "$CNTRLMNU_CROUCH" , "+crouch"
Control "$CNTRLMNU_TOGGLECROUCH" , "+toggle_crouch"
ifgame(Witchaven, Witchaven2)
{
Control "$CNTRLMNU_FLYUP" , "+alt_fire"
Control "$CNTRLMNU_FLYDOWN" , "+toggle_crouch"
Control "$CNTRLMNU_FLYSTOP" , "holsterweapon"
}
StaticText ""
Control "$CNTRLMNU_MOUSELOOK" , "+mouse_aiming"
Control "$CNTRLMNU_MLOOKTOGGLE" , "togglemouseaim"
Control "$CNTRLMNU_AIMUP" , "+aim_up"
Control "$CNTRLMNU_AIMDOWN" , "+aim_down"
Control "$CNTRLMNU_LOOKUP" , "+look_up"
Control "$CNTRLMNU_LOOKDOWN" , "+look_down"
Control "$CNTRLMNU_LOOKLEFT" , "+look_left"
Control "$CNTRLMNU_LOOKRIGHT" , "+look_right"
Control "$CNTRLMNU_CENTERVIEW" , "centerview"
StaticText ""
Control "$CNTRLMNU_RUN" , "+run"
Control "$CNTRLMNU_TOGGLERUN" , "toggle cl_autorun"
Control "$CNTRLMNU_STRAFE" , "+strafe"
// For later. Currently we have no working multiplayer.
//StaticText ""
//Control "$CNTRLMNU_SCOREBOARD" , "+show_dukematch_scores"
}
OptionMenu "ChatControlsMenu" protected
{
Title "$CNTRLMNU_CHAT_TITLE"
ScrollTop 2
StaticTextSwitchable "$CNTRLMNU_SWITCHTEXT1", "$CNTRLMNU_SWITCHTEXT2", "ControlMessage"
StaticText ""
Control "$CNTRLMNU_SAY" , "+send_message"
}
OptionMenu "WeaponsControlMenu" protected
{
Title "$CNTRLMNU_WEAPONS_TITLE"
ScrollTop 2
StaticTextSwitchable "$CNTRLMNU_SWITCHTEXT1", "$CNTRLMNU_SWITCHTEXT2", "ControlMessage"
StaticText ""
Control "$CNTRLMNU_NEXTWEAPON" , "weapnext"
Control "$CNTRLMNU_PREVIOUSWEAPON" , "weapprev"
ifnotgame(Exhumed)
{
Control "$CNTRLMNU_ALTWEAPON" , "weapalt"
}
StaticText ""
Control "$CNTRLMNU_SLOT1" , "slot 1"
Control "$CNTRLMNU_SLOT2" , "slot 2"
Control "$CNTRLMNU_SLOT3" , "slot 3"
Control "$CNTRLMNU_SLOT4" , "slot 4"
Control "$CNTRLMNU_SLOT5" , "slot 5"
Control "$CNTRLMNU_SLOT6" , "slot 6"
Control "$CNTRLMNU_SLOT7" , "slot 7"
ifnotgame(Exhumed)
{
Control "$CNTRLMNU_SLOT8" , "slot 8"
Control "$CNTRLMNU_SLOT9" , "slot 9"
Control "$CNTRLMNU_SLOT0" , "slot 10"
StaticText ""
ifnotgame(Witchaven, Witchaven2)
{
Control "$CNTRLMNU_HOLSTER" , "holsterweapon"
}
}
ifgame(Duke, Nam, WW2GI)
{
Control "$CNTRLMNU_QUICKKICK" , "+quick_kick"
}
ifgame(Blood)
{
Control "$CNTRLMNU_PROXIMITYBOMBS","slot 11"
Control "$CNTRLMNU_REMOTEBOMBS" ,"slot 12"
}
ifgame(ShadowWarrior)
{
Control "$CNTRLMNU_SMOKEBOMB","useitem 3"
Control "$CNTRLMNU_GASBOMB" ,"useitem 5"
Control "$CNTRLMNU_FLASHBOMB","useitem 6"
Control "$CNTRLMNU_CALTROPS" ,"useitem 7"
}
ifgame(Witchaven, Witchaven2)
{
StaticText "CNTRLMNU_SPELLS"
Control "$CNTRLMNU_SPELL0" , "spell 0"
Control "$CNTRLMNU_SPELL1" , "spell 1"
Control "$CNTRLMNU_SPELL2" , "spell 2"
Control "$CNTRLMNU_SPELL3" , "spell 3"
Control "$CNTRLMNU_SPELL4" , "spell 4"
Control "$CNTRLMNU_SPELL5" , "spell 5"
Control "$CNTRLMNU_SPELL6" , "spell 6"
Control "$CNTRLMNU_SPELL7" , "spell 7"
StaticText ""
Control "$CNTRLMNU_SPELL8" , "spell 8"
Control "$CNTRLMNU_SPELL9" , "spell 9"
}
}
OptionMenu "InventoryControlsMenu" protected
{
Title "$CNTRLMNU_INVENTORY_TITLE"
ScrollTop 2
StaticTextSwitchable "$CNTRLMNU_SWITCHTEXT1", "$CNTRLMNU_SWITCHTEXT2", "ControlMessage"
StaticText ""
Control "$CNTRLMNU_USEITEM" , "invuse"
StaticText ""
Control "$CNTRLMNU_NEXTITEM" , "invnext"
Control "$CNTRLMNU_PREVIOUSITEM" , "invprev"
// Item numbers here are are defined by the games' internal order.
ifgame(Duke)
{
StaticText ""
Control "$CNTRLMNU_HOLODUKE" , "useitem 3"
Control "$CNTRLMNU_JETPACK" , "useitem 4"
Control "$CNTRLMNU_NIGHTVISION" , "useitem 5"
Control "$CNTRLMNU_MEDKIT" , "useitem 1"
Control "$CNTRLMNU_STEROIDS" , "useitem 2"
}
ifgame(Nam)
{
StaticText ""
Control "$CNTRLMNU_HOLOSOLDIER" , "useitem 3"
Control "$CNTRLMNU_HUEY" , "useitem 4"
Control "$CNTRLMNU_NIGHTVISION" , "useitem 5"
Control "$CNTRLMNU_MEDKIT" , "useitem 1"
Control "$CNTRLMNU_TANKMODE" , "useitem 2"
}
ifgame(WW2GI)
{
StaticText ""
Control "$CNTRLMNU_FIRE MISSION" , "useitem 3"
Control "$CNTRLMNU_NIGHTVISION" , "useitem 5"
Control "$CNTRLMNU_MEDKIT" , "useitem 1"
Control "$CNTRLMNU_SMOKES" , "useitem 2"
}
ifgame(Redneck, RedneckRides)
{
StaticText ""
Control "$CNTRLMNU_BEER" , "useitem 3"
Control "$CNTRLMNU_COWPIE" , "useitem 4"
Control "$CNTRLMNU_YEEHAA" , "useitem 5"
Control "$CNTRLMNU_WHISKEY" , "useitem 1"
Control "$CNTRLMNU_MOONSHINE" , "useitem 2"
Control "$CNTRLMNU_PEE", "+quick_kick"
}
ifgame(Blood)
{
StaticText ""
Control "$CNTRLMNU_CRYSTALBALL" , "useitem 2"
Control "$CNTRLMNU_JUMPBOOTS" , "useitem 4"
Control "$CNTRLMNU_BEASTVISION" , "useitem 3"
Control "$CNTRLMNU_MEDKIT" , "useitem 1"
}
ifgame(ShadowWarrior)
{
StaticText ""
Control "$CNTRLMNU_NIGHTVISION" , "useitem 4"
Control "$CNTRLMNU_MEDKIT" , "useitem 1"
}
ifgame(Exhumed)
{
StaticText ""
Control "$TXT_EX_USEINV1" , "useitem 4"
Control "$TXT_EX_USEINV2" , "useitem 5"
Control "$TXT_EX_USEINV3" , "useitem 6"
Control "$TXT_EX_USEINV4" , "useitem 1"
Control "$TXT_EX_USEINV5" , "useitem 3"
Control "$TXT_EX_USEINV6" , "useitem 2"
}
ifgame(Witchaven, Witchaven2)
{
StaticText ""
Control "$TXT_WH_POTION1" , "useitem 1"
Control "$TXT_WH_POTION2" , "useitem 2"
Control "$TXT_WH_POTION3" , "useitem 3"
Control "$TXT_WH_POTION4" , "useitem 4"
Control "$TXT_WH_POTION5" , "useitem 5"
}
}
OptionMenu "OtherControlsMenu" protected
{
Title "$CNTRLMNU_OTHER_TITLE"
ScrollTop 2
StaticTextSwitchable "$CNTRLMNU_SWITCHTEXT1", "$CNTRLMNU_SWITCHTEXT2", "ControlMessage"
StaticText ""
Control "$CNTRLMNU_CHASECAM" , "third_person_view"
StaticText ""
Control "$CNTRLMNU_SCREENSHOT" , "screenshot"
Control "$CNTRLMNU_CONSOLE" , "toggleconsole"
//Control "$CNTRLMNU_PAUSE" , "pause"
StaticText ""
Control "$CNTRLMNU_DISPLAY_INC" , "sizeup"
Control "$CNTRLMNU_DISPLAY_DEC" , "sizedown"
Control "$CNTRLMNU_TOGGLE_MESSAGES" , "togglemessages"
Control "$CNTRLMNU_ADJUST_GAMMA" , "bumpgamma"
StaticText ""
ifnotgame(Exhumed)
{
Control "$CNTRLMNU_OPEN_HELP" , "openhelpmenu"
}
Control "$CNTRLMNU_OPEN_SAVE" , "opensavemenu"
Control "$CNTRLMNU_OPEN_LOAD" , "openloadmenu"
Control "$CNTRLMNU_OPEN_OPTIONS" , "openmenu optionsmenu"
Control "$CNTRLMNU_OPEN_DISPLAY" , "openmenu videooptions"
Control "$CNTRLMNU_EXIT_TO_MAIN" , "menu_endgame"
Control "$CNTRLMNU_MENU_QUIT" , "menu_quit"
StaticText ""
Control "$CNTRLMNU_QUICKSAVE" , "quicksave"
Control "$CNTRLMNU_QUICKLOAD" , "quickload"
}
OptionMenu "MapControlsMenu" protected
{
Title "$MAPCNTRLMNU_CONTROLS"
StaticText ""
Control "$CNTRLMNU_AUTOMAP" , "togglemap"
MapControl "$MAPCNTRLMNU_TOGGLEFOLLOW" ,"togglefollow"
MapControl "$MAPCNTRLMNU_ROTATE" ,"togglerotate"
StaticText ""
MapControl "$MAPCNTRLMNU_ZOOMIN" , "+enlarge_Screen"
MapControl "$MAPCNTRLMNU_ZOOMOUT" , "+shrink_screen"
StaticText ""
MapControl "$MAPCNTRLMNU_PANLEFT", "+am_panleft"
MapControl "$MAPCNTRLMNU_PANRIGHT", "+am_panright"
MapControl "$MAPCNTRLMNU_PANUP", "+am_panup"
MapControl "$MAPCNTRLMNU_PANDOWN", "+am_pandown"
}
//-------------------------------------------------------------------------------------------
//
// Mouse Menu
//
//-------------------------------------------------------------------------------------------
OptionValue "Corners"
{
-1, "$OPTVAL_OFF"
0, "$OPTVAL_UPPERLEFT"
1, "$OPTVAL_UPPERRIGHT"
2, "$OPTVAL_LOWERLEFT"
3, "$OPTVAL_LOWERRIGHT"
}
OptionValue "MenuMouse"
{
0, "$TXT_NO"
1, "$TXT_YES"
2, "$OPTVAL_TOUCHSCREENLIKE"
}
OptionString "Cursors"
{
"None", "$OPTVAL_DEFAULT"
"cursor", "$OPTSTR_SIMPLEARROW"
"-", "$OPTSTR_SYSTEMCURSOR"
}
OptionMenu "MouseOptions" protected
{
Title "$MOUSEMNU_TITLE"
//Option "$MOUSEMNU_ENABLEMOUSE", "in_mouse", "YesNo"
Option "$MOUSEMNU_MOUSEINMENU", "m_use_mouse", "MenuMouse", "use_mouse"
Option "$MOUSEMNU_SHOWBACKBUTTON", "m_show_backbutton", "Corners", "use_mouse"
IfOption(Windows)
{
Option "$MOUSEMNU_SWAPBUTTONS", "m_swapbuttons", "YesNo"
}
// todo Option "$MOUSEMNU_CURSOR", "vid_cursor", "Cursors"
StaticText ""
Slider "$MOUSEMNU_SENSITIVITY_X", "m_sensitivity_x", 0.5, 8, 0.25
Slider "$MOUSEMNU_SENSITIVITY_Y", "m_sensitivity_y", 0.5, 8, 0.25
Option "$MOUSEMNU_SMOOTHMOUSE", "m_filter", "YesNo"
StaticText ""
Slider "$MOUSEMNU_TURNSPEED", "m_yaw", 0, 2.5, 0.1
Slider "$MOUSEMNU_MOUSELOOKSPEED", "m_pitch", 0, 2.5, 0.1
Slider "$MOUSEMNU_FORWBACKSPEED", "m_forward", 0, 2.5, 0.1
Slider "$MOUSEMNU_STRAFESPEED", "m_side", 0, 2.5, 0.1
StaticText ""
Option "$MOUSEMNU_ALWAYSMOUSELOOK", "in_mousemode", "OnOff"
Option "$MOUSEMNU_INVERTMOUSEX", "invertmousex", "OnOff"
Option "$MOUSEMNU_INVERTMOUSE", "invertmouse", "OnOff"
// Do we need this? Option "$MOUSEMNU_LOOKSTRAFE", "lookstrafe", "OnOff"
}
//-------------------------------------------------------------------------------------------
//
// Joystick Menu
//
//-------------------------------------------------------------------------------------------
OptionMenu "JoystickOptionsDefaults" protected
{
Title "$JOYMNU_OPTIONS"
Option "$JOYMNU_ENABLE", "use_joystick", "YesNo"
Option "$JOYMNU_NOMENU", "m_blockcontrollers", "YesNo"
IfOption(Windows)
{
Option "$JOYMNU_DINPUT", "joy_dinput", "YesNo"
Option "$JOYMNU_XINPUT", "joy_xinput", "YesNo"
Option "$JOYMNU_PS2", "joy_ps2raw", "YesNo"
}
StaticText ""
StaticTextSwitchable "$JOYMNU_NOCON", "$JOYMNU_CONFIG", "ConfigureMessage"
StaticTextSwitchable " ", "$JOYMNU_DISABLED1", "ConnectMessage1"
StaticTextSwitchable " ", "$JOYMNU_DISABLED2", "ConnectMessage2"
// The rest will be filled in by joystick code if devices get connected or disconnected
}
OptionMenu "JoystickOptions" protected
{
Title "$JOYMNU_OPTIONS"
}
OptionValue "JoyAxisMapNames"
{
-1, "$OPTVAL_NONE"
0, "$OPTVAL_TURNING"
1, "$OPTVAL_LOOKINGUPDOWN"
2, "$OPTVAL_MOVINGFORWARD"
3, "$OPTVAL_STRAFING"
4, "$OPTVAL_MOVINGUPDOWN"
}
OptionValue "Inversion"
{
0, "$OPTVAL_NOTINVERTED"
1, "$OPTVAL_INVERTED"
}
OptionMenu "JoystickConfigMenu" protected
{
Title "$JOYMNU_TITLE"
Class "JoystickConfigMenu"
// Will be filled in by joystick code.
}
OptionValue "PlayerColors"
{
0, "$OPTVAL_AUTO"
1, "$TXT_COLOR_BLUE"
2, "$TXT_COLOR_RED"
3, "$TXT_COLOR_GREEN"
4, "$TXT_COLOR_GRAY"
5, "$TXT_COLOR_DARKGRAY"
6, "$TXT_COLOR_DARKGREEN"
7, "$TXT_COLOR_BROWN"
8, "$TXT_COLOR_DARKBLUE"
9, "$TXT_COLOR_LIGHTRED"
//10, "$TXT_COLOR_YELLOW"
}
OptionValue "PlayerColorsSW"
{
0, "$TXT_COLOR_BROWN"
1, "$TXT_COLOR_GRAY"
2, "$TXT_COLOR_PURPLE"
3, "$TXT_COLOR_RED"
4, "$TXT_COLOR_YELLOW"
5, "$TXT_COLOR_DULLGREEN"
6, "$TXT_COLOR_GREEN"
7, "$TXT_COLOR_BLUE"
}
OptionValue "PlayerTeam"
{
0, "$TXT_COLOR_BLUE"
1, "$TXT_COLOR_RED"
2, "$TXT_COLOR_GREEN"
3, "$TXT_COLOR_GRAY"
}
OptionValue "Gender"
{
0, "$OPTVAL_MALE"
1, "$OPTVAL_FEMALE"
2, "$OPTVAL_NEUTRAL"
3, "$OPTVAL_OTHER"
}
OptionMenu "NewPlayerMenu" protected
{
Title "$MNU_PLAYERSETUP"
TextField "$PLYRMNU_NAME", playername
ifgame(Duke, Nam, WW2GI, Redneck, RedneckRides)
{
Option "$PLYRMNU_PLAYERCOLOR", "playercolor", "PlayerColors"
}
ifgame(ShadowWarrior)
{
// This curently does not get applied to the single player game.
Option "$PLYRMNU_PLAYERCOLOR", "playercolor", "PlayerColorsSW"
}
Option "$PLYRMNU_PLAYERGENDER", "playergender", "Gender"
Submenu "$PLRMNU_TAUNTS", "TauntsMenu"
Class "PlayerMenu"
}
OptionMenu "TauntsMenu" protected
{
Title "$PLRMNU_TAUNTS"
TextField "1", "combatmacro0"
TextField "2", "combatmacro1"
TextField "3", "combatmacro2"
TextField "4", "combatmacro3"
TextField "5", "combatmacro4"
TextField "6", "combatmacro5"
TextField "7", "combatmacro6"
TextField "8", "combatmacro7"
TextField "9", "combatmacro8"
TextField "10", "combatmacro9"
}
//-------------------------------------------------------------------------------------------
//
// Game Setup
//
//-------------------------------------------------------------------------------------------
OptionValue "AimMode"
{
0, "$OPTVAL_NEVER"
1, "$OPTVAL_ALWAYS"
2, "$OPTVAL_HITSCAN"
}
OptionValue "RunMode"
{
0, "$PLRMNU_TOGGLE"
1, "$PLRMNU_OVERRIDE"
}
OptionValue "WeapSwitch"
{
0, "$OPTVAL_NEVER"
1, "$PLRMNU_IFNEW"
3, "$PLRMNU_PREFERRED"
}
OptionMenu GameplayOptions protected
{
Title "$GMPLYMNU_TITLE"
ifgame(Duke, Nam, WW2GI, Redneck, RedneckRides, Blood)
{
Option "$PLYRMNU_AUTOAIM", "cl_autoaim", "AimMode"
}
else
{
Option "$PLYRMNU_AUTOAIM", "cl_autoaim", "OnOff"
}
Option "$PLYRMNU_ALWAYSRUN", "cl_autorun", "OnOff"
Option "$PLRMNU_RUNMODE", "cl_runmode", "RunMode"
ifgame(ShadowWarrior)
{
Option "$PLRMNU_EQUIP", "cl_weaponswitch", "OnOff" // does not have the 'preferred' option.
}
ifgame(Blood)
{
Option "$PLRMNU_EQUIP", "cl_weaponswitch", "WeapSwitch"
}
ifgame(Exhumed)
{
Option "$PLRMNU_EXHUMEDOLDTURN", "cl_exhumedoldturn", "OnOff"
}
// StaticText ""
// Option "Record Demo", "m_recstat", "OnOff"
// Submenu "Cheats" "CheatsMenu
}
//-------------------------------------------------------------------------------------------
//
// Display options
//
//-------------------------------------------------------------------------------------------
OptionValue "FilterModes"
{
0, "$OPTVAL_NONE"
1, "$OPTVAL_NONENEARESTMIPMAP"
5, "$OPTVAL_NONELINEARMIPMAP"
6, "$OPTVAL_NONETRILINEAR"
2, "$OPTVAL_LINEAR_2"
3, "$OPTVAL_BILINEAR"
4, "$OPTVAL_TRILINEAR"
}
OptionValue "Anisotropy"
{
1, "$OPTVAL_OFF"
2, "$OPTVAL_2X"
4, "$OPTVAL_4X"
8, "$OPTVAL_8X"
16, "$OPTVAL_16X"
}
OptionValue "Multisample"
{
1, "$OPTVAL_OFF"
2, "$OPTVAL_2X"
4, "$OPTVAL_4X"
8, "$OPTVAL_8X"
16, "$OPTVAL_16X"
32, "$OPTVAL_32X"
}
OptionMenu "VideoOptions" protected
{
Title "$DSPLYMNU_TITLE"
Submenu "$OPTMNU_HUD", "HUDOptions"
Submenu "$OPTMNU_POLYMOST", "PolymostOptions"
Submenu "$AUTOMAPMNU_TITLE", "AutomapOptions"
Submenu "$GLMNU_POSTPROCESS", "PostProcessMenu"
StaticText ""
Slider "$DSPLYMNU_GAMMA", "vid_gamma", 0.75, 3.0, 0.05, 2
Slider "$DSPLYMNU_BRIGHTNESS", "vid_brightness", -0.8,0.8, 0.05,2
Slider "$DSPLYMNU_CONTRAST", "vid_contrast", 0.1, 3.0, 0.1
Slider "$DSPLYMNU_SATURATION", "vid_saturation", -3.0, 3.0, 0.25, 2
StaticText ""
Option "$DSPLYMNU_VOXELS", "r_voxels", "OnOff"
Option "$DSPLYMNU_SHADOWS", "r_shadows", "OnOff"
ifnotgame(Exhumed)
{
Option "$DSPLYMNU_SLOPETILT", "cl_slopetilting", "OnOff"
}
ifnotgame(Blood, Exhumed)
{
Option "$DSPLYMNU_VIEWBOB", "cl_viewbob", "OnOff"
}
ifgame(Blood)
{
Option "$DSPLYMNU_VIEWBOB", "cl_viewvbob", "OnOff"
Option "$DSPLYMNU_VIEWSWAY", "cl_viewhbob", "OnOff"
}
StaticText ""
Slider "$DSPLYMNU_FOV", "r_fov", 60, 130, 10, 1
StaticText ""
Option "$GLTEXMNU_TEXFILTER", gl_texture_filter, "FilterModes"
Option "$GLTEXMNU_ANISOTROPIC", gl_texture_filter_anisotropic, "Anisotropy"
StaticText " "
Option "$GLPREFMNU_MULTISAMPLE", gl_multisample, "Multisample"
}
OptionValue "DitherModes"
{
0, "$OPTVAL_OFF"
-1, "$OPTVAL_ON"
6, "6 BPC"
8, "8 BPC"
10, "10 BPC"
12, "12 BPC"
}
OptionValue "FXAAQuality"
{
0, "$OPTVAL_OFF"
1, "$OPTVAL_LOW"
2, "$OPTVAL_MEDIUM"
3, "$OPTVAL_HIGH"
4, "$OPTVAL_EXTREME"
}
OptionValue "TonemapModes"
{
0, "$OPTVAL_OFF"
1, "$OPTVAL_UNCHARTED2"
2, "$OPTVAL_HEJLDAWSON"
3, "$OPTVAL_REINHARD"
5, "$OPTVAL_PALETTE"
}
OptionValue "LookupOrder"
{
0, "$OPTVAL_OBVERSEFIRST"
1, "$OPTVAL_REVERSEFIRST"
}
OptionMenu "PostProcessMenu"
{
Title "$GLMNU_POSTPROCESS"
//Option "$GLPREFMNU_BLOOM", gl_bloom, "OnOff"
Option "$GLPREFMNU_LENS", gl_lens, "OnOff"
//Option "$GLPREFMNU_SSAO", gl_ssao, "SSAOModes"
//Slider "$GLPREFMNU_SSAO_PORTALS", gl_ssao_portals, 0.0, 4.0, 1.0, 0
Option "$GLPREFMNU_FXAA", gl_fxaa, "FXAAQuality"
Option "$GLPREFMNU_DITHER", gl_dither_bpc, "DitherModes"
Option "$GLPREFMNU_TONEMAP", gl_tonemap, "TonemapModes"
StaticText " "
Slider "$GLPREFMNU_PALTONEMAPPOWER", gl_paltonemap_powtable, 0.2, 3.0, 0.1, 1
Option "$GLPREFMNU_PALTONEMAPORDER", gl_paltonemap_reverselookup, "LookupOrder"
}
OptionMenu "AutomapOptions"
{
Title "$AUTOMAPMNU_TITLE"
Submenu "$MAPCNTRLMNU_CONTROLS" , "MapControlsMenu"
StaticText ""
Option "$AUTOMAPMNU_ROTATE", "am_rotate", "OnOff"
Option "$AUTOMAPMNU_FOLLOW", "am_followplayer", "OnOff"
// todo:
//CVAR(Bool, am_textfont, false, CVAR_ARCHIVE)
//CVAR(Bool, am_showlabel, false, CVAR_ARCHIVE)
//CVAR(Bool, am_nameontop, false, CVAR_ARCHIVE)
//CVAR(Color, am_twosidedcolor, 0xaaaaaa, CVAR_ARCHIVE)
//CVAR(Color, am_onesidedcolor, 0xaaaaaa, CVAR_ARCHIVE)
//CVAR(Color, am_playercolor, 0xaaaaaa, CVAR_ARCHIVE)
//CVAR(Color, am_ovtwosidedcolor, 0xaaaaaa, CVAR_ARCHIVE)
//CVAR(Color, am_ovonesidedcolor, 0xaaaaaa, CVAR_ARCHIVE)
//CVAR(Color, am_ovplayercolor, 0xaaaaaa, CVAR_ARCHIVE)
}
//-------------------------------------------------------------------------------------------
//
// HUD options
//
//-------------------------------------------------------------------------------------------
OptionValue "HUDMessages"
{
0, "$OPTVAL_OFF"
1, "$OPTVAL_ON"
}
OptionValue "HUDMessageStyle"
{
0, "$OPTVAL_CLASSIC"
1, "$OPTVAL_ADVANCED"
}
OptionValue Crosshairs
{
// will be filled in from the XHAIRS lump
}
OptionValue CrosshairHealthTypes
{
0.0, "$TXT_NO"
1.0, "$OPTVAL_YES_STANDARD"
2.0, "$OPTVAL_YES_ENHANCED"
}
OptionMenu "HUDOptions" protected
{
Title "$OPTMNU_HUD"
Slider "$DSPLYMNU_SCREENSIZE", "hud_size", 0.0, 9.0, 1.0, -1
Slider "$DSPLYMNU_SBSCALE", "hud_scalefactor", 0.36, 1.0, 0.04, 2
StaticText ""
Option "$DSPLYMNU_LEVELSTATS", "hud_stats", "OnOff"
Slider "$DSPLYMNU_STATSCALE", "hud_statscale", 0.36, 1.0, 0.04, 2
StaticText ""
Option "$DSPLYMNU_MESSAGES", "hud_messages", "HudMessages"
Option "$DSPLYMNU_MESSAGEDISP", "con_notify_advanced", "HudMessageStyle"
Option "$MSGMNU_CENTERMESSAGES", "con_centernotify", "OnOff", "con_notify_advanced"
Option "$MSGMNU_PULSEMESSAGES", "con_pulsetext", "OnOff", "con_notify_advanced"
Slider "$MSGMNU_MESSAGESCALE", "con_notifyscale", 0.36, 1.0, 0.04, 2
ifnotgame(Exhumed)
{
StaticText ""
Option "$DSPLYMNU_CLIPAMT", "cl_showmagamt", OnOff
}
StaticText ""
Option "$DSPLYMNU_CROSSHAIR", "cl_crosshair", OnOff
Slider "$DSPLYMNU_CROSSHAIRSCALE", "crosshairscale", 0.25, 1.0, 0.125, 2
Option "$HUDMNU_CROSSHAIR", "crosshair", "Crosshairs"
//ColorPicker "$HUDMNU_CROSSHAIRCOLOR", "crosshaircolor" fixme: Does not exist yet in Raze.
Option "$HUDMNU_CROSSHAIRHEALTH", "crosshairhealth", "CrosshairHealthTypes"
}
//-------------------------------------------------------------------------------------------
//
// Polymost options
//
//-------------------------------------------------------------------------------------------
OptionMenu "PolymostOptions"
{
Title "Polymost Options"
Option "$POLYMOST_TC", "hw_hightile", "OnOff"
Option "$POLYMOST_CACHE", "r_precache", "OnOff"
StaticText ""
Option "$POLYMOST_PALETTEEMU", "hw_useindexedcolortextures", "OnOff"
Option "$POLYMOST_PALINTER", "hw_shadeinterpolate", "OnOff", "hw_useindexedcolortextures"
StaticText ""
Option "$POLYMOST_MODELS", "hw_models", "OnOff"
}
//-------------------------------------------------------------------------------------------
//
// Sound options
// Many of these options are not active, but will be needed should I manage to transition
// the entire sound system to OpenAL 3D. So it is easier to just copy all this verbatim
// and only disable the options not yet usable instead of deleting the content.
//
//-------------------------------------------------------------------------------------------
OptionValue SampleRates
{
//0, "$OPTVAL_DEFAULT"
//4000, "$OPTVAL_4000HZ"
//8000, "$OPTVAL_8000HZ"
11025, "$OPTVAL_11025HZ"
22050, "$OPTVAL_22050HZ"
32000, "$OPTVAL_32000HZ"
44100, "$OPTVAL_44100HZ"
48000, "$OPTVAL_48000HZ"
}
OptionValue SampleRates2
{
0, "$OPTVAL_DEFAULT"
11025, "$OPTVAL_11025HZ"
22050, "$OPTVAL_22050HZ"
32000, "$OPTVAL_32000HZ"
44100, "$OPTVAL_44100HZ"
48000, "$OPTVAL_48000HZ"
}
OptionValue BufferSizes
{
0, "$OPTVAL_DEFAULT"
64, "$OPTVAL_64SAMPLES"
128, "$OPTVAL_128SAMPLES"
256, "$OPTVAL_256SAMPLES"
512, "$OPTVAL_512SAMPLES"
1024, "$OPTVAL_1024SAMPLES"
2048, "$OPTVAL_2048SAMPLES"
4096, "$OPTVAL_4096SAMPLES"
}
OptionString ALDevices
{
// filled in by the sound code
}
OptionString ALResamplers
{
// filled in by the sound code
}
OptionString SpeakerModes
{
"Auto", "$OPTSTR_AUTO"
"Mono", "$OPTSTR_MONO"
"Stereo", "$OPTSTR_STEREO"
"Prologic", "$OPTSTR_PROLOGIC"
"Quad", "$OPTSTR_QUAD"
"Surround", "$OPTSTR_SURROUND"
"5.1", "$OPTSTR_5POINT1"
"7.1", "$OPTSTR_7POINT1"
}
OptionMenu OpenALSoundItems protected
{
Title "$OPENALMNU_TITLE"
Option "$OPENALMNU_PLAYBACKDEVICE", "snd_aldevice", "ALDevices"
Option "$OPENALMNU_ENABLEEFX", "snd_efx", "OnOff"
Option "$OPENALMNU_RESAMPLER", "snd_alresampler", "ALResamplers"
}
OptionValue MidiDevices
{
// filled in by the sound code
}
OptionMenu SoundOptions protected
{
Title "$SNDMNU_TITLE"
Slider "$MODMNU_MASTERVOLUME", "snd_mastervolume", 0, 1, 0.05, 2
StaticText " "
Option "$SNDMNU_SNDENABLED", "snd_enabled", "YesNo"
Slider "$SNDMNU_SFXVOLUME", "snd_sfxvolume", 0, 1, 0.05, 2
Option "$SNDMNU_MUSENABLED", "mus_enabled", "YesNo"
Slider "$SNDMNU_MUSICVOLUME", "snd_musicvolume", 0, 1, 0.05, 2
Option "$SNDMNU_MENUSOUND", "menu_sounds", "OnOff" // placeholder until the slider can be made to work
//Slider "$SNDMNU_MENUVOLUME", "snd_menuvolume", 0, 1, 0.05, 2
StaticText " "
Option "$SNDMNU_MIDIDEVICE", "snd_mididevice", "MidiDevices"
//StaticText " "
//Option "$SNDMNU_UNDERWATERREVERB", "snd_waterreverb", "OnOff"
Slider "$SNDMNU_CHANNELS", "snd_channels", 64, 256, 16, 0
staticText ""
ifgame (Blood, ShadowWarrior, Redneck, RedneckRides)
{
Option "$SNDMNU_CDEMU", "mus_redbook", "OnOff"
}
ifgame(Worldtour)
{
Option "$SNDMNU_WTSOUND", "wt_forcevoc", "OnOff"
Option "$SNDMNU_WTMUSIC", "wt_forcemidi", "OnOff"
Option "$SNDMNU_WTCOMMENT", "wt_commentary", "OnOff"
}
ifgame(Duke, Nam, WW2GI, Redneck, RedneckRides, ShadowWarrior)
{
Option "$SNDMNU_AMBIENCE", "snd_ambience", "OnOff"
Option "$SNDMNU_SPEECH", "snd_speech", "OnOff"
}
StaticText " "
Submenu "$SNDMNU_ADVANCED", "AdvSoundOptions"
//Submenu "$OPTMNU_REVERB", "ReverbEdit" // disabled because there's no way to use the edited data.
}
/*=======================================
*
* Advanced Sound Options Menu
*
*=======================================*/
OptionMenu AdvSoundOptions protected
{
Title "$ADVSNDMNU_TITLE"
Option "$ADVSNDMNU_LOOKUPMUS", "mus_extendedlookup", "OnOff"
Option "$ADVSNDMNU_LOOKUPSND", "snd_extendedlookup", "OnOff"
StaticText " "
//Option "$ADVSNDMNU_HRTF", "snd_hrtf", "AutoOffOn"
StaticText " "
//Option "$SNDMNU_BACKGROUND", "i_soundinbackground", "OnOff"
//StaticText " "
ifoption(openal)
{
StaticText " "
Submenu "$SNDMNU_OPENAL", "OpenALSoundItems"
}
StaticText " "
Submenu "$SNDMNU_MIDIPLAYER", "MidiPlayerOptions"
Submenu "$SNDMNU_MODREPLAYER", "ModReplayerOptions"
StaticText " "
Command "$SNDMNU_RESTART", "snd_reset"
}
OptionMenu TimidityConfigMenu protected
{
Title "$ADVSNDMNU_SELCONFIG"
}
OptionMenu FluidPatchsetMenu protected
{
Title "$ADVSNDMNU_SELCONFIG"
}
/*=======================================
*
* Module Replayer Options Menu
*
*=======================================*/
OptionValue ModQuality
{
0.0, "$OPTVAL_ALIASING"
1.0, "$OPTVAL_LINEAR_1"
2.0, "$OPTVAL_CUBIC"
3.0, "$OPTVAL_BLEP" // Band-limited step
4.0, "$OPTVAL_LINEARSLOW"
5.0, "$OPTVAL_BLAM" // Band-limited linear
6.0, "$OPTVAL_CUBICSLOW"
7.0, "$OPTVAL_SINC"
}
OptionValue ModVolumeRamps
{
0.0, "$OPTVAL_NONE"
1.0, "$OPTVAL_NOTEONOFFONLY"
2.0, "$OPTVAL_FULLRAMPING"
}
OptionMenu ModReplayerOptions protected
{
Title "$MODMNU_TITLE"
Slider "$MODMNU_MASTERVOLUME", "mod_dumb_mastervolume", 0.25, 4, 0.1, 1
Option "$ADVSNDMNU_SAMPLERATE", "mod_samplerate", "SampleRates2"
Option "$MODMNU_QUALITY", "mod_interp", "ModQuality"
Option "$MODMNU_VOLUMERAMPING", "mod_volramp", "ModVolumeRamps"
StaticText " "
Option "$MODMNU_CHIPOMATIC", "mod_autochip", "OnOff"
// TODO if the menu system is ever rewritten: Provide a decent
// mechanism to edit the chip-o-matic settings like you can with
// the foo_dumb preferences in foobar2000.
}
/*=======================================
*
* MIDI player
*
*=======================================*/
OptionMenu MidiPlayerOptions /*FluidsynthOptions*/ protected
{
Title "$SNDMNU_MIDIPLAYER"
//Title "$ADVSNDMNU_FLUIDSYNTH"
LabeledSubMenu "$ADVSNDMNU_SELCONFIG", "fluid_patchset", "FluidPatchsetMenu"
Slider "$ADVSNDMNU_FLUIDGAIN", "fluid_gain", 0, 10, 0.5, 1
Option "$ADVSNDMNU_REVERB", "fluid_reverb", "OnOff"
Option "$ADVSNDMNU_CHORUS", "fluid_chorus", "OnOff"
Slider "$ADVSNDMNU_MIDIVOICES", "fluid_voices", 16, 4096, 16, 0
// other CVARs need to be revieved for usefulness
}
/*=======================================
*
* Video mode menu
*
*=======================================*/
OptionValue ForceRatios
{
0.0, "$OPTVAL_OFF"
3.0, "4:3"
1.0, "16:9"
5.0, "17:10"
2.0, "16:10"
4.0, "5:4"
6.0, "21:9"
}
OptionValue Ratios
{
0.0, "4:3"
4.0, "5:4"
1.0, "16:9"
2.0, "16:10"
3.0, "17:10"
6.0, "21:9"
-1, "$OPTVAL_ALL"
}
OptionValue ScaleModes
{
0, "$OPTVAL_NORMAL"
6, "320x200"
2, "640x400"
3, "960x600"
4, "1280x800"
5, "$OPTVAL_CUSTOM"
1, "$OPTVAL_LOWEST"
}
OptionValue CropAspect
{
0, "$OPTVAL_STRETCH"
1, "$OPTVAL_LETTERBOX"
}
OptionValue MaxFps
{
0, "$OPTVAL_UNLIMITED"
60, "$OPTVAL_60FPS"
75, "$OPTVAL_75FPS"
90, "$OPTVAL_90FPS"
120, "$OPTVAL_120FPS"
144, "$OPTVAL_144FPS"
200, "$OPTVAL_200FPS"
}
OptionValue GPUSwitch
{
0.0, "$OPTVAL_DEFAULT"
1.0, "$OPTVAL_DEDICATED"
2.0, "$OPTVAL_INTEGRATED"
}
OptionMenu VideoModeMenu protected
{
Title "$VIDMNU_TITLE"
// does not work yet.
//Option "$VIDMNU_PREFERBACKEND", "vid_preferbackend", "PreferBackend"
//StaticText " "
Option "$VIDMNU_FULLSCREEN", "vid_fullscreen", "YesNo"
IfOption(Mac)
{
Option "$VIDMNU_HIDPI", "vid_hidpi", "YesNo"
}
IfOption(Windows)
{
Option "$DSPLYMNU_GPUSWITCH", vid_gpuswitch, "GPUSwitch"
}
Option "$VIDMNU_FORCEASPECT", "vid_aspect", "ForceRatios"
Option "$VIDMNU_CROPASPECT", "vid_cropaspect", "CropAspect"
Option "$VIDMNU_SCALEMODE", "vid_scalemode", "ScaleModes"
Slider "$VIDMNU_SCALEFACTOR", "vid_scalefactor", 0.25, 2.0, 0.25, 2
StaticText " "
Option "$DSPLYMNU_VSYNC", "vid_vsync", "OnOff"
Option "$VIDMNU_MAXFPS", "vid_maxfps", "MaxFps"
StaticText ""
StaticText "$VIDMNU_CUSTOMRES"
TextField "$VIDMNU_CUSTOMX", menu_resolution_custom_width
TextField "$VIDMNU_CUSTOMY", menu_resolution_custom_height
Option "$VIDMNU_USELINEAR", "vid_scale_linear", "YesNo"
StaticText ""
Command "$VIDMNU_APPLYW", "menu_resolution_commit_changes 0"
Command "$VIDMNU_APPLYFS", "menu_resolution_commit_changes 1"
StaticText ""
SubMenu "$VIDMNU_RESPRESET", CustomResolutionMenu
}
OptionMenu CustomResolutionMenu protected
{
Title "$VIDMNU_RESPRESETTTL"
StaticText "$VIDMNU_RESPRESETHEAD"
StaticText ""
StaticText "$VIDMNU_ASPECT43"
Command "640x480", "menu_resolution_set_custom 640 480"
Command "1024x768", "menu_resolution_set_custom 1024 768"
Command "1280x960", "menu_resolution_set_custom 1280 960"
Command "1600x1200", "menu_resolution_set_custom 1600 1200"
StaticText ""
StaticText "$VIDMNU_ASPECT54"
Command "1280x1024", "menu_resolution_set_custom 1280 1024"
StaticText ""
StaticText "$VIDMNU_ASPECT169"
Command "960x540", "menu_resolution_set_custom 960 540"
Command "(720p HD) 1280x720", "menu_resolution_set_custom 1280 720"
Command "1366x768", "menu_resolution_set_custom 1366 768"
Command "(1080p HD) 1920x1080", "menu_resolution_set_custom 1920 1080"
Command "(1440p HD) 2560x1440", "menu_resolution_set_custom 2560 1440"
Command "(4K UHD) 3840x2160", "menu_resolution_set_custom 3840 2160"
StaticText ""
StaticText "$VIDMNU_ASPECT1610"
Command "960x600", "menu_resolution_set_custom 960 600"
Command "1280x800", "menu_resolution_set_custom 1280 800"
Command "1440x900", "menu_resolution_set_custom 1440 900"
Command "1680x1050", "menu_resolution_set_custom 1680 1050"
Command "1920x1200", "menu_resolution_set_custom 1920 1200"
StaticText ""
StaticText "$VIDMNU_ASPECT219"
Command "1920x810", "menu_resolution_set_custom 1920 810"
Command "2560x1080", "menu_resolution_set_custom 2560 1080"
}
//-------------------------------------------------------------------------------------------
//
// Misc menu
//
//-------------------------------------------------------------------------------------------
OptionValue Autosave
{
0, "$OPTVAL_ALWAYS"
1, "$OPTVAL_SCRIPTSONLY"
2, "$OPTVAL_NEVER"
}
OptionMenu "MiscOptions" protected
{
Title "$MISCMNU_TITLE"
//Indent 220
IfOption(Windows)
{
Option "$MISCMNU_WINFULLSCREENTOGGLE", "k_allowfullscreentoggle", "OnOff"
}
IfOption(Mac)
{
Option "$MISCMNU_MACFULLSCREENTOGGLE", "k_allowfullscreentoggle", "OnOff"
}
Option "$MISCMNU_QUERYIWAD", "queryiwad", "OnOff"
StaticText " "
//Option "$MISCMNU_ALLCHEATS", "allcheats", "OnOff"
Option "$MISCMNU_ENABLEAUTOSAVES", "disableautosave", "Autosave"
//Option "$MISCMNU_SAVELOADCONFIRMATION", "saveloadconfirmation", "OnOff"
Slider "$MISCMNU_AUTOSAVECOUNT", "autosavecount", 1, 20, 1, 0
//Option "$MISCMNU_QUICKSAVEROTATION", "quicksaverotation", "OnOff"
Slider "$MISCMNU_QUICKSAVECOUNT", "quicksavecount", 1, 20, 1, 0
ifgame(ShadowWarrior)
{
StaticText " "
Option "$MISCMNU_DARTS", "sw_darts", "OnOff"
Option "$MISCMNU_NINJA", "sw_ninjahack", "OnOff"
}
//StaticText " "
//Option "$OPTMNU_LANGUAGE", "language", "LanguageOptions" - not ready yet
}
//-------------------------------------------------------------------------------------------
//
// Reverb editor
//
//-------------------------------------------------------------------------------------------
OptionMenu "ReverbEdit" protected
{
Class "ReverbEdit"
Title "$OPTMNU_REVERB"
StaticTextSwitchable "", "", "EvironmentName", 1
StaticTextSwitchable "", "", "EvironmentID"
StaticText " "
Submenu "$REVMNU_SELECT", "ReverbSelect"
Option "$REVMNU_TEST", "eaxedit_test", OnOff
StaticText " "
Submenu "$REVMNU_NEW", "ReverbNew"
Submenu "$REVMNU_SAVE", "ReverbSave"
Submenu "$REVMNU_EDIT", "ReverbSettings"
}
OptionMenu "ReverbSelect" protected
{
Class "ReverbSelect"
Title "$REVMNU_SELECT"
// filled in by code
}
OptionMenu "ReverbSettings" protected
{
Title "$REVMNU_EDIT"
SafeCommand "$REVMNU_REVERT", "revertenvironment"
StaticText " "
SliderReverbEditOption "$REVMNU_Environment_Size", 1, 100, 0.01, 3, 1
SliderReverbEditOption "$REVMNU_Environment_Diffusion", 0, 1, 0.01, 3, 2
SliderReverbEditOption "$REVMNU_Room", -10000, 0, 1, 0, 3
SliderReverbEditOption "$REVMNU_Room_HF", -10000, 0, 1, 0, 4
SliderReverbEditOption "$REVMNU_Room_LF", -10000, 0, 1, 0, 5
SliderReverbEditOption "$REVMNU_Decay_Time", 1, 200, 0.01, 3, 6
SliderReverbEditOption "$REVMNU_Decay_HF_Ratio", 1, 20, 0.01, 3, 7
SliderReverbEditOption "$REVMNU_Decay_LF_Ratio", 1, 20, 0.01, 3, 8
SliderReverbEditOption "$REVMNU_Reflections", -10000, 1000, 1, 0, 9
SliderReverbEditOption "$REVMNU_Reflections_Delay", 0, 0.3, 1, 3, 10
SliderReverbEditOption "$REVMNU_Reflections_Pan_X", -2000, 2000, 1, 3, 11
SliderReverbEditOption "$REVMNU_Reflections_Pan_Y", -2000, 2000, 1, 3, 12
SliderReverbEditOption "$REVMNU_Reflections_Pan_Z", -2000, 2000, 1, 3, 13
SliderReverbEditOption "$REVMNU_Reverb", -10000, 2000, 1, 0, 14
SliderReverbEditOption "$REVMNU_Reverb_Delay", 0, 0.1, 0.01, 3, 15
SliderReverbEditOption "$REVMNU_Reverb_Pan_X", -2000, 2000, 1, 3, 16
SliderReverbEditOption "$REVMNU_Reverb_Pan_Y", -2000, 2000, 1, 3, 17
SliderReverbEditOption "$REVMNU_Reverb_Pan_Z", -2000, 2000, 1, 3, 18
SliderReverbEditOption "$REVMNU_Echo_Time", 0.075, 0.25, 0.005, 3, 19
SliderReverbEditOption "$REVMNU_Echo_Depth", 0, 1, 0.01, 3, 20
SliderReverbEditOption "$REVMNU_Modulation_Time", 0.04, 4, 0.01, 3, 21
SliderReverbEditOption "$REVMNU_Modulation_Depth",0, 1, 0.01, 3, 22
SliderReverbEditOption "$REVMNU_Air_Absorption_HF", -100, 0, 0.01, 3, 23
SliderReverbEditOption "$REVMNU_HF_Reference", 10000, 200000, 1, 3, 24
SliderReverbEditOption "$REVMNU_LF_Reference",20, 10000, 0.1, 3, 25
SliderReverbEditOption "$REVMNU_Room_Rolloff_Factor",0, 10, 0.01, 3, 26
SliderReverbEditOption "$REVMNU_Diffusion",0, 100, 0.01, 3, 27
SliderReverbEditOption "$REVMNU_Density",0, 100, 0.01, 3, 28
StaticText " "
ReverbOption "$REVMNU_Reflections_Scale", 29, OnOff
ReverbOption "$REVMNU_Reflections_Delay_Scale", 30, OnOff
ReverbOption "$REVMNU_Decay_Time_Scale", 31, OnOff
ReverbOption "$REVMNU_Decay_HF_Limit", 32, OnOff
ReverbOption "$REVMNU_Reverb_Scale", 33, OnOff
ReverbOption "$REVMNU_Reverb_Delay_Scale", 34, OnOff
ReverbOption "$REVMNU_Echo_Time_Scale", 35, OnOff
ReverbOption "$REVMNU_Modulation_Time_Scale", 36, OnOff
}
OptionMenu "ReverbNew" protected
{
Title "$REVMNU_NEW"
ReverbSelect "$REVMNU_Based_on", "ReverbSelect"
TextField "$REVMNU_Name", "reverbedit_name"
NumberField "$REVMNU_ID_1", "reverbedit_id1", 0, 255
NumberField "$REVMNU_ID_2", "reverbedit_id2", 0, 255
Command "$REVMNU_Create", "createenvironment", 0, 1
}
OptionMenu "ReverbSave" protected
{
Class "ReverbSave"
Title "$REVMNU_SAVE"
Command "$REVMNU_Save", "savereverbs"
TextField "$REVMNU_File_name", "reverbsavename"
StaticText ""
StaticText "$REVMNU_Environments_to_save"
// Rest is filled in by code.
}
/*=======================================
*
* Option Search menu
*
*=======================================*/
OptionMenu "os_Menu"
{
Class "os_Menu"
Title "$OS_TITLE"
}
OptionValue "os_isanyof_values"
{
0, "$OS_ALL"
1, "$OS_ANY"
}
//-------------------------------------------------------------------------------------------
//
// No multiplayer support for now, but kept for documentation.
//
//-------------------------------------------------------------------------------------------
/*
LISTMENU "MultiMenu"
{
Size 320, 200
ifgame(Duke, Nam, WW2GI)
{
position 160, 55, 135
centermenu
fixedspacing 5
ifgame(Duke, Nam, WW2GI)
{
class "Duke.ListMenu"
}
else
{
class "Redneck.ListMenu"
}
animatedtransition
NativeTextItem "$MNU_PLAYERSETUP", "p", "PlayerSetupMenu"
}
ifgame(blood)
{
position 160, 80, 150
class "Blood.ListMenu"
centermenu
Linespacing 20
}
ifgame(shadowwarrior)
{
position 160, 80, 150
class "ShadowWarrior.ListMenu"
centermenu
Linespacing 20
}
Caption "$MNU_NETWORKGAME"
NativeTextItem "$MNU_JOINGAME", "j", "JoinGameMenu"
NativeTextItem "$MNU_HOSTGAME", "h", "HostGameMenu"
}
OptionMenu "HostGameMenu"
{
title "$MNU_HOSTGAME"
Submenu "$NETMNU_OPTIONS", "MultiOptionsMenu"
Command "$NETMNU_LAUNCH", "Launch_MP" // currently a no-op
}
OptionMenu "JoinGameMenu"
{
TextField "$NETMNU_SERVER", "m_server"
TextField "$NETMNU_PORT", "m_netport"
SafeCommand "$NETMNU_CONNECT", "MultiConnect"
}
OptionValue "MultiGameType"
{
0, "$NETMNU_GAMETYPE1"
1, "$NETMNU_GAMETYPE2"
2, "$NETMNU_GAMETYPE3"
3, "$NETMNU_GAMETYPE4"
4, "$NETMNU_GAMETYPE5"
}
OptionValue "MultiEpisode"
{
0, "1"
0, "2"
0, "3"
0, "4"
0, "5"
0, "6"
0, "7"
}
OptionMenu "MultiOptionsMenu"
{
title "$NETMNU_OPTIONS"
Option "$NETMNU_GAMETYPE", "m_coop", "MultiGameType"
Option "$NETMNU_EPISODE", "m_episode_number", "MultiEpisode"
Option "$NETMNU_LEVEL", "m_level_number", "MultiEpisode"
Submenu "$MNU_USERMAP", "MultiUserMap" // todo: fileselect item
Option "$NETMNU_MONSTERS", "m_monsters", "OnOff"
Option "$NETMNU_MAPEXITS", "m_noexit", "OnOff"
Option "$NETMNU_FFIRE", "m_ffire", "OnOff"
SafeCommand "$NETMNU_ACCEPT", "MultiAccept"
}
*/
OptionMenu "EngineCredits"
{
title "$MNU_CREDITS"
Submenu " ---->", "EngineCredits1a"
StaticText "Developers", 1
StaticText "Christoph Oelckers", 0
StaticText "Mitchell Richters", 0
StaticText ""
StaticText "Additional Developers", 1
StaticText "Rachael Alexanderson", 0
StaticText "Magnus Norddahl", 0
StaticText "Alexey Lysiuk", 0
StaticText ""
StaticText "The Raze team thanks the following contributors", 1
StaticText "Nash Muhandes", 0
StaticText "Dynamo", 0
}
OptionMenu "EngineCredits1a"
{
title "$MNU_CREDITS"
Submenu " ---->", "EngineCredits1b"
StaticText "Raze QA", 1
StaticText "sinisterseed ", 0
StaticText "Major Cooke Dynamo ", 0
StaticText "Nash Muhandes   Martin Howe       ", 0
StaticText "SanyaWaffles      Nigel Rowand      ", 0
}
OptionMenu "EngineCredits1b"
{
title "$MNU_CREDITS"
Submenu " ---->", "EngineCredits2"
StaticText "ZDoom / GZDoom / ZDuke", 1
StaticText "Marisa \"Randi\" Heit", 0
StaticText "Braden \"Blzut3\" Obrzut", 0
StaticText ""
StaticText "Sound Engine", 1
StaticText "Chris Robinson", 0
StaticText ""
}
OptionMenu "EngineCredits2"
{
title "$MNU_CREDITS"
Submenu " ---->", "EngineCredits2a"
StaticText "EDuke 2.0", 1
StaticText "Matt Saettler", 0
StaticText ""
StaticText "JFDuke / JFSW", 1
StaticText "Jonathon \"JonoF\" Fowler", 0
StaticText ""
StaticText "EDuke32 / VoidSW", 1
StaticText "Richard \"TerminX\" Gobeille", 0
StaticText "Evan \"Hendricks266\" Ramos", 0
StaticText "Alex \"pogokeen\" Dawson", 0
StaticText ""
StaticText "Retired developers", 1
StaticText "Pierre-Loup \"Plagman\" Griffais", 0
StaticText "Philipp \"Helixhorned\" Kutin", 0
}
OptionMenu "EngineCredits2a"
{
title "$MNU_CREDITS"
Submenu " ---->", "EngineCredits3"
StaticText "RedNukem / NBlood", 1
StaticText "Alexey \"Nuke.YKT\" Skrybykin", 0
StaticText ""
StaticText "SWP", 1
StaticText "Ben \"ProAsm\" Smit", 0
StaticText ""
StaticText "PCExhumed", 1
StaticText "Alexey \"Nuke.YKT\" Skrybykin", 0
StaticText "sirlemonhead", 0
}
OptionMenu "EngineCredits3"
{
title "$MNU_CREDITS"
//Submenu " ---->", "EngineCredits" // This creates a circular dependency which makes the search tool crash.
StaticText "The EDuke32 team thanks the following people", 1
StaticText "for their contributions:", 1
StaticText "Alexey Skrybykin  Bioman            Brandon Bergren  ", 0
StaticText "Charlie Honig     Dan Gaskill       David Koenig     ", 0
StaticText "Ed Coolidge       Emile Belanger    Fox              ", 0
StaticText "Hunter_rus        James Bentler     Jasper Foreman   ", 0
StaticText "Javier Martinez   Jeff Hart         Jonathan Strander", 0
StaticText "Jordon Moss       Jose del Castillo Lachlan McDonald ", 0
StaticText "LSDNinja          Marcus Herbert    Matthew Palmer   ", 0
StaticText "Matt Saettler     NY00123           Ozkan Sezer      ", 0
StaticText "Peter Green       Peter Veenstra    Robin Green      ", 0
StaticText "Ryan Gordon       Stephen Anthony   tueidj           ", 0
StaticText "Pär \"Parkar\" Karlsson", 0
}