mirror of
https://github.com/ZDoom/Raze.git
synced 2024-12-02 17:12:11 +00:00
381 lines
13 KiB
C++
381 lines
13 KiB
C++
/*
|
|
** shared_sbar.cpp
|
|
** Base status bar implementation
|
|
**
|
|
**---------------------------------------------------------------------------
|
|
** Copyright 1998-2006 Randy Heit
|
|
** Copyright 2017 Christoph Oelckers
|
|
** All rights reserved.
|
|
**
|
|
** Redistribution and use in source and binary forms, with or without
|
|
** modification, are permitted provided that the following conditions
|
|
** are met:
|
|
**
|
|
** 1. Redistributions of source code must retain the above copyright
|
|
** notice, this list of conditions and the following disclaimer.
|
|
** 2. Redistributions in binary form must reproduce the above copyright
|
|
** notice, this list of conditions and the following disclaimer in the
|
|
** documentation and/or other materials provided with the distribution.
|
|
** 3. The name of the author may not be used to endorse or promote products
|
|
** derived from this software without specific prior written permission.
|
|
**
|
|
** THIS SOFTWARE IS PROVIDED BY THE AUTHOR ``AS IS'' AND ANY EXPRESS OR
|
|
** IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES
|
|
** OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED.
|
|
** IN NO EVENT SHALL THE AUTHOR BE LIABLE FOR ANY DIRECT, INDIRECT,
|
|
** INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT
|
|
** NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
|
|
** DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
|
|
** THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
|
|
** (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF
|
|
** THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
|
|
**---------------------------------------------------------------------------
|
|
**
|
|
*/
|
|
|
|
#include <assert.h>
|
|
|
|
#include "build.h"
|
|
#include "templates.h"
|
|
#include "statusbar.h"
|
|
#include "c_cvars.h"
|
|
#include "c_dispatch.h"
|
|
#include "c_console.h"
|
|
#include "v_video.h"
|
|
#include "filesystem.h"
|
|
#include "s_soundinternal.h"
|
|
#include "serializer.h"
|
|
#include "serialize_obj.h"
|
|
#include "cmdlib.h"
|
|
#include "vm.h"
|
|
#include "gstrings.h"
|
|
#include "utf8.h"
|
|
#include "texturemanager.h"
|
|
#include "cmdlib.h"
|
|
#include "v_draw.h"
|
|
#include "v_font.h"
|
|
#include "v_draw.h"
|
|
#include "gamecvars.h"
|
|
#include "m_fixed.h"
|
|
#include "gamecontrol.h"
|
|
#include "gamestruct.h"
|
|
#include "razemenu.h"
|
|
#include "mapinfo.h"
|
|
|
|
#include "../version.h"
|
|
|
|
#define XHAIRSHRINKSIZE (1./18)
|
|
#define XHAIRPICKUPSIZE (2+XHAIRSHRINKSIZE)
|
|
#define POWERUPICONSIZE 32
|
|
|
|
//IMPLEMENT_CLASS(DHUDFont, true, false);
|
|
|
|
EXTERN_CVAR (Bool, am_showmonsters)
|
|
EXTERN_CVAR (Bool, am_showsecrets)
|
|
EXTERN_CVAR (Bool, am_showtime)
|
|
EXTERN_CVAR (Bool, am_showtotaltime)
|
|
EXTERN_CVAR (Bool, noisedebug)
|
|
EXTERN_CVAR(Bool, vid_fps)
|
|
EXTERN_CVAR(Bool, inter_subtitles)
|
|
|
|
//extern DBaseStatusBar *StatusBar;
|
|
|
|
extern int setblocks;
|
|
|
|
IMPLEMENT_CLASS(DBaseStatusBar, true, false)
|
|
//---------------------------------------------------------------------------
|
|
// ST_Clear
|
|
//
|
|
//---------------------------------------------------------------------------
|
|
|
|
void ST_Clear()
|
|
{
|
|
/*
|
|
if (StatusBar != NULL)
|
|
{
|
|
delete StatusBar;
|
|
StatusBar = NULL;
|
|
}
|
|
*/
|
|
}
|
|
|
|
//---------------------------------------------------------------------------
|
|
//
|
|
// Constructor
|
|
//
|
|
//---------------------------------------------------------------------------
|
|
DBaseStatusBar::DBaseStatusBar ()
|
|
{
|
|
CompleteBorder = false;
|
|
Centering = false;
|
|
FixedOrigin = false;
|
|
SetSize(0);
|
|
}
|
|
|
|
//---------------------------------------------------------------------------
|
|
//
|
|
// PROC Tick
|
|
//
|
|
//---------------------------------------------------------------------------
|
|
|
|
void DBaseStatusBar::Tick ()
|
|
{
|
|
}
|
|
|
|
|
|
static DObject *InitObject(PClass *type, int paramnum, VM_ARGS)
|
|
{
|
|
auto obj = type->CreateNew();
|
|
// Todo: init
|
|
return obj;
|
|
}
|
|
|
|
//============================================================================
|
|
//
|
|
//
|
|
//
|
|
//============================================================================
|
|
|
|
void DBaseStatusBar::PrintLevelStats(FLevelStats &stats)
|
|
{
|
|
double y;
|
|
double scale = stats.fontscale * hud_statscale;
|
|
if (stats.spacing <= 0) stats.spacing = stats.font->GetHeight() * stats.fontscale;
|
|
double spacing = stats.spacing * hud_statscale;
|
|
if (stats.screenbottomspace < 0)
|
|
{
|
|
y = 200 - (RelTop - stats.screenbottomspace) * hud_scalefactor - spacing;
|
|
}
|
|
else
|
|
{
|
|
y = 200 - stats.screenbottomspace * hud_scalefactor - spacing;
|
|
}
|
|
|
|
double y1, y2, y3;
|
|
|
|
if (stats.maxsecrets > 0) // don't bother if there are no secrets.
|
|
{
|
|
y1 = y;
|
|
y -= spacing;
|
|
}
|
|
if (stats.frags >= 0 || stats.maxkills != -1)
|
|
{
|
|
y2 = y;
|
|
y -= spacing;
|
|
}
|
|
y3 = y;
|
|
|
|
|
|
FString text;
|
|
int black = 0x80000000;
|
|
|
|
text.Format(TEXTCOLOR_ESCAPESTR "%cT: " TEXTCOLOR_ESCAPESTR "%c%d:%02d", stats.letterColor + 'A', stats.standardColor + 'A', stats.time / 60000, (stats.time % 60000) / 1000);
|
|
DrawText(twod, stats.font, CR_UNTRANSLATED, 2 * hud_statscale + scale, y3 + scale, text, DTA_FullscreenScale, FSMode_ScaleToHeight, DTA_VirtualWidth, 320, DTA_VirtualHeight, 200,
|
|
DTA_KeepRatio, true, DTA_ScaleX, scale, DTA_ScaleY, scale, DTA_LegacyRenderStyle, STYLE_TranslucentStencil, DTA_Color, black, TAG_DONE);
|
|
DrawText(twod, stats.font, CR_UNTRANSLATED, 2 * hud_statscale, y3, text, DTA_FullscreenScale, FSMode_ScaleToHeight, DTA_VirtualWidth, 320, DTA_VirtualHeight, 200,
|
|
DTA_KeepRatio, true, DTA_ScaleX, scale, DTA_ScaleY, scale, TAG_DONE);
|
|
|
|
text = "";
|
|
if (stats.frags > -1) text.Format(TEXTCOLOR_ESCAPESTR "%cF: " TEXTCOLOR_ESCAPESTR "%c%d", stats.letterColor + 'A', stats.standardColor + 'A', stats.frags);
|
|
else if (stats.maxkills == -2) text.Format(TEXTCOLOR_ESCAPESTR "%cK: " TEXTCOLOR_ESCAPESTR "%c%d", stats.letterColor + 'A', stats.standardColor + 'A', stats.kills);
|
|
else if (stats.maxkills != -1) text.Format(TEXTCOLOR_ESCAPESTR "%cK: " TEXTCOLOR_ESCAPESTR "%c%d/%d",
|
|
stats.letterColor + 'A', stats.kills == stats.maxkills ? stats.completeColor + 'A' : stats.standardColor + 'A', stats.kills, stats.maxkills);
|
|
|
|
if (text.IsNotEmpty())
|
|
{
|
|
DrawText(twod, stats.font, CR_UNTRANSLATED, 2 * hud_statscale+scale, y2+scale, text, DTA_FullscreenScale, FSMode_ScaleToHeight, DTA_VirtualWidth, 320, DTA_VirtualHeight, 200,
|
|
DTA_KeepRatio, true, DTA_ScaleX, scale, DTA_ScaleY, scale, DTA_LegacyRenderStyle, STYLE_TranslucentStencil, DTA_Color, black, TAG_DONE);
|
|
|
|
DrawText(twod, stats.font, CR_UNTRANSLATED, 2 * hud_statscale, y2, text, DTA_FullscreenScale, FSMode_ScaleToHeight, DTA_VirtualWidth, 320, DTA_VirtualHeight, 200,
|
|
DTA_KeepRatio, true, DTA_ScaleX, scale, DTA_ScaleY, scale, TAG_DONE);
|
|
}
|
|
|
|
if (stats.maxsecrets > 0) // don't bother if there are no secrets.
|
|
{
|
|
if (stats.supersecrets <= 0)
|
|
text.Format(TEXTCOLOR_ESCAPESTR "%cS: " TEXTCOLOR_ESCAPESTR "%c%d/%d",
|
|
stats.letterColor + 'A', stats.secrets >= stats.maxsecrets ? stats.completeColor + 'A' : stats.standardColor + 'A', stats.secrets, stats.maxsecrets);
|
|
else
|
|
text.Format(TEXTCOLOR_ESCAPESTR "%cS: " TEXTCOLOR_ESCAPESTR "%c%d/%d+%d",
|
|
stats.letterColor + 'A', stats.secrets >= stats.maxsecrets ? stats.completeColor + 'A' : stats.standardColor + 'A', stats.secrets, stats.maxsecrets, stats.supersecrets);
|
|
|
|
|
|
DrawText(twod, stats.font, CR_UNTRANSLATED, 2 * hud_statscale + scale, y1 + scale, text, DTA_FullscreenScale, FSMode_ScaleToHeight, DTA_VirtualWidth, 320, DTA_VirtualHeight, 200,
|
|
DTA_KeepRatio, true, DTA_ScaleX, scale, DTA_ScaleY, scale, DTA_LegacyRenderStyle, STYLE_TranslucentStencil, DTA_Color, black, TAG_DONE);
|
|
|
|
DrawText(twod, stats.font, CR_UNTRANSLATED, 2 * hud_statscale, y1, text, DTA_FullscreenScale, FSMode_ScaleToHeight, DTA_VirtualWidth, 320, DTA_VirtualHeight, 200,
|
|
DTA_KeepRatio, true, DTA_ScaleX, scale, DTA_ScaleY, scale, TAG_DONE);
|
|
}
|
|
}
|
|
|
|
//============================================================================
|
|
//
|
|
//
|
|
//
|
|
//============================================================================
|
|
|
|
void DBaseStatusBar::PrintAutomapInfo(FLevelStats& stats, bool forcetextfont)
|
|
{
|
|
auto lev = currentLevel;
|
|
FString mapname;
|
|
if (am_showlabel)
|
|
mapname.Format(TEXTCOLOR_ESCAPESTR "%c%s: " TEXTCOLOR_ESCAPESTR "%c%s", stats.letterColor+'A', lev->LabelName(), stats.standardColor+'A', lev->DisplayName());
|
|
else
|
|
mapname = lev->DisplayName();
|
|
|
|
forcetextfont |= am_textfont;
|
|
double y;
|
|
double scale = stats.fontscale * (forcetextfont ? *hud_statscale : 1); // the tiny default font used by all games here cannot be scaled for readability purposes.
|
|
if (stats.spacing <= 0) stats.spacing = stats.font->GetHeight() * stats.fontscale;
|
|
double spacing = stats.spacing * (forcetextfont ? *hud_statscale : 1);
|
|
if (am_nameontop)
|
|
{
|
|
y = spacing + 1;
|
|
}
|
|
else if (stats.screenbottomspace < 0)
|
|
{
|
|
y = 200 - RelTop - spacing;
|
|
}
|
|
else
|
|
{
|
|
y = 200 - stats.screenbottomspace - spacing;
|
|
}
|
|
const auto &volname = gVolumeNames[volfromlevelnum(lev->levelNumber)];
|
|
if (volname.IsEmpty() && am_nameontop) y = 1;
|
|
|
|
DrawText(twod, stats.font, stats.standardColor, 2 * hud_statscale, y, mapname, DTA_FullscreenScale, FSMode_ScaleToHeight, DTA_VirtualWidth, 320, DTA_VirtualHeight, 200,
|
|
DTA_ScaleX, scale, DTA_ScaleY, scale, DTA_KeepRatio, true, TAG_DONE);
|
|
y -= spacing;
|
|
if (!(lev->flags & MI_USERMAP) && !(g_gameType & GAMEFLAG_PSEXHUMED) && volname.IsNotEmpty())
|
|
DrawText(twod, stats.font, stats.standardColor, 2 * hud_statscale, y, GStrings.localize(volname),
|
|
DTA_FullscreenScale, FSMode_ScaleToHeight, DTA_VirtualWidth, 320, DTA_VirtualHeight, 200,
|
|
DTA_ScaleX, scale, DTA_ScaleY, scale, DTA_KeepRatio, true, TAG_DONE);
|
|
}
|
|
|
|
//============================================================================
|
|
//
|
|
//
|
|
//
|
|
//============================================================================
|
|
|
|
short DBaseStatusBar::CalcMagazineAmount(short ammo_remaining, short clip_capacity, bool reloading)
|
|
{
|
|
// Determine amount in clip.
|
|
short clip_amount = ammo_remaining % clip_capacity;
|
|
|
|
// Set current clip value to clip capacity if wrapped around to zero, otherwise use determined value.
|
|
short clip_current = ammo_remaining != 0 && clip_amount == 0 ? clip_capacity : clip_amount;
|
|
|
|
// Return current clip value if weapon has rounds or is not on a reload cycle.
|
|
return ammo_remaining == 0 || (reloading && clip_amount == 0) ? 0 : clip_current;
|
|
}
|
|
|
|
//============================================================================
|
|
//
|
|
//
|
|
//
|
|
//============================================================================
|
|
|
|
void DBaseStatusBar::Set43ClipRect()
|
|
{
|
|
auto GetWidth = [=]() { return twod->GetWidth(); };
|
|
auto GetHeight = [=]() {return twod->GetHeight(); };
|
|
|
|
auto screenratio = ActiveRatio(GetWidth(), GetHeight());
|
|
if (screenratio < 1.34) return;
|
|
|
|
int width = xs_CRoundToInt(GetWidth() * 1.333 / screenratio);
|
|
int left = (GetWidth() - width) / 2;
|
|
twod->SetClipRect(left, 0, width, GetHeight());
|
|
}
|
|
|
|
//============================================================================
|
|
//
|
|
//
|
|
//
|
|
//============================================================================
|
|
|
|
void setViewport(int viewSize)
|
|
{
|
|
int x0, y0, x1, y1;
|
|
if (screen == nullptr) return;
|
|
int xdim = screen->GetWidth();
|
|
int ydim = screen->GetHeight();
|
|
if (xdim == 0 || ydim == 0) return;
|
|
auto reserved = gi->GetReservedScreenSpace(viewSize);
|
|
reserved.top = xs_CRoundToInt((reserved.top * hud_scalefactor * ydim) / 200);
|
|
reserved.statusbar = xs_CRoundToInt((reserved.statusbar * hud_scalefactor * ydim) / 200);
|
|
|
|
int xdimcorrect = std::min(Scale(ydim, 4, 3), xdim);
|
|
if (viewSize > Hud_Stbar)
|
|
{
|
|
x0 = 0;
|
|
x1 = xdim - 1;
|
|
y0 = reserved.top;
|
|
y1 = ydim - 1;
|
|
}
|
|
else
|
|
{
|
|
x0 = 0;
|
|
y0 = reserved.top;
|
|
x1 = xdim - 1;
|
|
y1 = ydim - 1 - reserved.statusbar;
|
|
|
|
int height = y1 - y0;
|
|
int frameheight = (height * (5 - viewSize) / 20);
|
|
int framewidth = Scale(frameheight, xdim, y1+1);
|
|
x0 += framewidth;
|
|
x1 -= framewidth;
|
|
y0 += frameheight;
|
|
y1 -= frameheight;
|
|
}
|
|
videoSetViewableArea(x0, y0, x1, y1);
|
|
}
|
|
|
|
//============================================================================
|
|
//
|
|
//
|
|
//
|
|
//============================================================================
|
|
|
|
int levelTextTime;
|
|
|
|
void SerializeHud(FSerializer &arc)
|
|
{
|
|
if (arc.BeginObject("hud"))
|
|
{
|
|
arc("texttimer", levelTextTime)
|
|
.EndObject();
|
|
}
|
|
}
|
|
|
|
void setLevelStarted(MapRecord *mi)
|
|
{
|
|
levelTextTime = 85;
|
|
Printf(PRINT_NONOTIFY, TEXTCOLOR_GOLD "%s: %s\n", mi->LabelName(), mi->DisplayName());
|
|
}
|
|
|
|
void drawMapTitle()
|
|
{
|
|
if (!hud_showmapname || levelTextTime <= 0 || M_Active())
|
|
return;
|
|
|
|
double alpha = levelTextTime > 16? 1.0 : levelTextTime / 16.;
|
|
if (alpha > 0)
|
|
{
|
|
double scale = (g_gameType & GAMEFLAG_RRALL)? 0.4 : (g_gameType & GAMEFLAG_SW)? 0.7 : 1.0;
|
|
auto text = currentLevel->DisplayName();
|
|
double x = 160 - BigFont->StringWidth(text) * scale / 2.;
|
|
double y = isBlood() ? 50 : 100 - BigFont->GetHeight()/2.;
|
|
bool shadow = true;
|
|
|
|
if (shadow)
|
|
{
|
|
DrawText(twod, BigFont, CR_UNDEFINED, x+1, y+1, text, DTA_FullscreenScale, FSMode_Fit320x200, DTA_Color, 0xff000000, DTA_Alpha, alpha / 2., DTA_ScaleX, scale, DTA_ScaleY, scale, TAG_DONE);
|
|
}
|
|
DrawText(twod, BigFont, CR_UNDEFINED, x, y, text, DTA_FullscreenScale, FSMode_Fit320x200, DTA_Alpha, alpha, DTA_ScaleX, scale, DTA_ScaleY, scale, TAG_DONE);
|
|
}
|
|
}
|
|
|
|
|
|
|