raze/source
Christoph Oelckers 3e17f3cb97 Merge commit 'fd0e9824b60a8cae288102551f0f3134a221cf3c' into whaven
# Conflicts:
#	source/build/include/build.h
#	source/build/src/engine.cpp
#	source/build/src/engine_priv.h
2021-03-26 15:35:19 +01:00
..
build Merge commit 'fd0e9824b60a8cae288102551f0f3134a221cf3c' into whaven 2021-03-26 15:35:19 +01:00
common Merge commit 'fd0e9824b60a8cae288102551f0f3134a221cf3c' into whaven 2021-03-26 15:35:19 +01:00
core Merge commit 'fd0e9824b60a8cae288102551f0f3134a221cf3c' into whaven 2021-03-26 15:35:19 +01:00
games Merge commit 'fd0e9824b60a8cae288102551f0f3134a221cf3c' into whaven 2021-03-26 15:35:19 +01:00
glbackend - moved shadeToLight out of build.h. 2021-03-25 09:13:59 +01:00
libsmackerdec - fixed the noisiest value truncation warnings after shortly re-enabling them in the compiler, plus a few places where the warning pointed to incorrect code. 2020-09-26 11:59:24 +02:00
platform - Remove leftover Ion Fury stuffs causing log errors like "Script error, 'D:/Program Files (x86)/Steam/steamapps/common/Ion Fury/fury.grpinfo" line 10: Warning: GRP without game defined. Ignoring'". 2020-09-25 18:06:06 +10:00
thirdparty - macOS backend update, plus moving base64.cpp around. 2020-09-27 16:12:50 +02:00
CMakeLists.txt Merge commit 'e47b4507e4c0460dcc7f92b6f440c2f0d4832433' into whaven 2021-03-24 19:07:23 +01:00
g_pch.h - cleaned up the remaining dependencies on windows.h 2020-02-03 21:30:57 +01:00
gitinfo.cpp