raze/source/core/rendering/scene
2021-03-26 15:06:14 +01:00
..
hw_bunchdrawer.cpp - expose animatesprite set of functions to new renderer as a callback. 2021-03-26 10:05:01 +01:00
hw_bunchdrawer.h - added sprite collection loop to ProcessSector and did a bit of cleanup on the TSprite code. 2021-03-25 23:16:32 +01:00
hw_clipper.cpp - finally got mirrors working. 2021-03-23 21:23:49 +01:00
hw_clipper.h - finally got mirrors working. 2021-03-23 21:23:49 +01:00
hw_drawinfo.cpp - call the game specific analyzesprites functions. 2021-03-26 15:06:14 +01:00
hw_drawinfo.h - sector portals in Blood are working. 2021-03-24 23:11:06 +01:00
hw_drawlist.cpp - flat rendering WIP. 2021-03-18 21:50:02 +01:00
hw_drawlist.h - started adding the draw list code from GZDoom. 2021-03-18 10:19:13 +01:00
hw_drawlistadd.cpp - finally got mirrors working. 2021-03-23 21:23:49 +01:00
hw_drawstructs.h - initial sky fixes. 2021-03-22 16:02:52 +01:00
hw_flats.cpp - portal WIP 2021-03-22 12:07:29 +01:00
hw_portal.cpp - rewrote SW portal setup to use static data instead of ad-hoc setup. 2021-03-25 21:21:48 +01:00
hw_portal.h - made SW's sector portals operational. 2021-03-25 16:45:40 +01:00
hw_sky.cpp - rewrote SW portal setup to use static data instead of ad-hoc setup. 2021-03-25 21:21:48 +01:00
hw_skyportal.cpp - initial sky fixes. 2021-03-22 16:02:52 +01:00
hw_walls.cpp - SW's line to sprite portals are working now. 2021-03-24 10:33:50 +01:00