raze/polymer/eduke32/source/jmact/joystick.h

56 lines
1.5 KiB
C

#ifndef __joystick_h
#define __joystick_h
#ifdef __cplusplus
extern "C" {
#endif
#if defined(GEKKO)
#define WII_A 0x00000001
#define WII_B 0x00000002
#define WII_1 0x00000004
#define WII_2 0x00000008
#define WII_MINUS 0x00000010
#define WII_PLUS 0x00000020
#define WII_HOME 0x00000040
#define WII_Z 0x00000080
#define WII_C 0x00000100
#define WII_X 0x00000200
#define WII_Y 0x00000400
#define WII_FULL_L 0x00000800
#define WII_FULL_R 0x00001000
#define WII_ZL 0x00002000
#define WII_ZR 0x00004000
#define WII_DPAD_UP 0x00008000
#define WII_DPAD_RIGHT 0x00010000
#define WII_DPAD_DOWN 0x00020000
#define WII_DPAD_LEFT 0x00040000
#endif
#define HAT_CENTERED 0x00
#define HAT_UP 0x01
#define HAT_RIGHT 0x02
#define HAT_DOWN 0x04
#define HAT_LEFT 0x08
#define HAT_RIGHTUP (HAT_RIGHT|HAT_UP)
#define HAT_RIGHTDOWN (HAT_RIGHT|HAT_DOWN)
#define HAT_LEFTUP (HAT_LEFT|HAT_UP)
#define HAT_LEFTDOWN (HAT_LEFT|HAT_DOWN)
int32_t JOYSTICK_GetButtons( void );
int32_t JOYSTICK_ClearButton( int32_t b );
void JOYSTICK_ClearAllButtons( void );
int32_t JOYSTICK_GetHat( int32_t h );
void JOYSTICK_ClearHat( int32_t h );
void JOYSTICK_ClearAllHats( void );
int32_t JOYSTICK_GetAxis( int32_t a );
void JOYSTICK_ClearAxis( int32_t a );
void JOYSTICK_ClearAllAxes( void );
#ifdef __cplusplus
}
#endif
#endif /* __joystick_h */