raze/polymer/eduke32/source
hendricks266 3c726065f7 Lunatic: Fix unused-parameter warnings.
git-svn-id: https://svn.eduke32.com/eduke32@5592 1a8010ca-5511-0410-912e-c29ae57300e0
2016-01-27 07:30:31 +00:00
..
android Minor Android changes. Barf. DONT_BUILD. 2015-07-08 03:34:24 +00:00
enet Address some const-disregarding casts missed in r5540 due to conditional compilation settings and platforms. 2016-01-12 10:30:48 +00:00
jaudiolib Add some UNREFERENCED_PARAMETER for when Vorbis or FLAC are disabled. 2016-01-12 10:31:05 +00:00
jmact Enable -Wwrite-strings and fix all instances where string constants were passed to functions accepting a char ptr. 2016-01-11 05:06:10 +00:00
lunatic Further cleanup of A_InsertSprite(). 2016-01-15 07:58:52 +00:00
misc Revert recent icon changes. 2015-05-27 08:46:44 +00:00
sw Part two of more const casting, this time affecting argv instances. 2016-01-12 10:30:56 +00:00
testgame Part two of more const casting, this time affecting argv instances. 2016-01-12 10:30:56 +00:00
util
_functio.h
_midi.h
_rts.h
actors.c CON_MOVESECTOR. Triggers built-in sector movement routines... not really appropriate to use outside of EVENT_MOVEEFFECTORS. 2016-01-21 19:35:34 +00:00
actors.h CON_MOVESECTOR. Triggers built-in sector movement routines... not really appropriate to use outside of EVENT_MOVEEFFECTORS. 2016-01-21 19:35:34 +00:00
android.h
anim.c Restructure the basepaltable subsystem to support up to 256 palettes and use dynamic allocation like palookup and blendtable. 2015-09-23 17:55:02 +00:00
anim.h
animsounds.c
animsounds.h
animvpx.c Fix quite a few issues with casting away const and volatile qualifiers, found with -Wcast-qual. If we're going to use const everywhere, we should really mean it! 2016-01-11 05:05:38 +00:00
animvpx.h Add SW to our build system and make relevant changes to avoid fatal build errors. 2015-05-19 21:56:03 +00:00
astub.c Lunatic: Fix discarded-qualifiers warnings. 2016-01-27 07:30:28 +00:00
common.c Add some UNREFERENCED_PARAMETER for when Vorbis or FLAC are disabled. 2016-01-12 10:31:05 +00:00
common_game.h Add some UNREFERENCED_PARAMETER for when Vorbis or FLAC are disabled. 2016-01-12 10:31:05 +00:00
config.c Replace msx/msy global arrays with vec2_t g_origins. Bump BYTEVERSION. 2016-01-21 19:35:30 +00:00
config.h Name map best time entries in the cfg by MD4 checksum instead of filename. 2015-12-20 05:18:59 +00:00
demo.c Internally, work with 24-bit palettes instead of 18-bit. 2015-09-23 17:55:11 +00:00
demo.h
duke3d.h Replace msx/msy global arrays with vec2_t g_origins. Bump BYTEVERSION. 2016-01-21 19:35:30 +00:00
events_defs.h EVENT_MOVEEFFECTORS. Allows disabling, overriding, or just plain tampering with built-in SECTOREFFECTOR effects. 2016-01-21 19:35:25 +00:00
function.h
game.c Lunatic: Fix discarded-qualifiers warnings. 2016-01-27 07:30:28 +00:00
game.h Further cleanup of A_InsertSprite(). 2016-01-15 07:58:52 +00:00
gamedef.c "4 spaces originally 2016-01-27 07:26:40 +00:00
gamedef.h CON_MOVESECTOR. Triggers built-in sector movement routines... not really appropriate to use outside of EVENT_MOVEEFFECTORS. 2016-01-21 19:35:34 +00:00
gamedefs.h
gameexec.c Lunatic: Fix unused-parameter warnings. 2016-01-27 07:30:31 +00:00
gameexec.h C-CON: Clean up pointer handling in the parser so we have less to re-offset in C_SetScriptSize. Also fixes bugs in r5093 and/or r5097. 2016-01-08 01:33:01 +00:00
GameListSource.game.h
GameListSource.game.m
gamestructures.c Minor cleanup, DONT_BUILD. 2016-01-21 19:35:00 +00:00
gamevars.c C-CON: Clean up pointer handling in the parser so we have less to re-offset in C_SetScriptSize. Also fixes bugs in r5093 and/or r5097. 2016-01-08 01:33:01 +00:00
gamevars.h Remove unused and utterly useless GAMEVAR_SECRET flag. 2016-01-07 03:29:56 +00:00
global.c
global.h Replace msx/msy global arrays with vec2_t g_origins. Bump BYTEVERSION. 2016-01-21 19:35:30 +00:00
gpl-2.0.txt
GrpFile.game.h
GrpFile.game.m
grpscan.c Enable -Wwrite-strings and fix all instances where string constants were passed to functions accepting a char ptr. 2016-01-11 05:06:10 +00:00
grpscan.h Enable -Wwrite-strings and fix all instances where string constants were passed to functions accepting a char ptr. 2016-01-11 05:06:10 +00:00
input.c Set up input so that the menus are navigable under iOS. This also enables the SELECTDIR back button unconditionally instead of restricting it to non-touch devices. DONT_BUILD. 2015-04-28 21:30:42 +00:00
input.h
keys.h
m32common.c Use XXH64 functions for editor undo/redo when building for 64-bit. 2016-01-11 05:06:02 +00:00
m32def.c Replace the semicolon trailing empty-bodied loops with opening and closing braces. 2016-01-12 10:31:12 +00:00
m32def.h
m32exec.c Fix quite a few issues with casting away const and volatile qualifiers, found with -Wcast-qual. If we're going to use const everywhere, we should really mean it! 2016-01-11 05:05:38 +00:00
m32structures.c
m32vars.c Mapster32: add byte array editorcolors[256] to m32script variables. 2015-11-20 20:26:51 +00:00
macros.h
mapster32.h Mapster: Don't restrict setgamepalette to the range [0, 3]. 2015-12-26 15:42:13 +00:00
mdump.cpp
mdump.h
menus.c Enable -Wwrite-strings and fix all instances where string constants were passed to functions accepting a char ptr. 2016-01-11 05:06:10 +00:00
menus.h Enable -Wwrite-strings and fix all instances where string constants were passed to functions accepting a char ptr. 2016-01-11 05:06:10 +00:00
midi.c Remove NULL checks before calling free(): they are unnecessary as per the C standard. Other cleanup includes factoring code into DO_FREE_AND_NULL() macros. 2015-09-23 17:55:31 +00:00
midi.h
mpu401.c
mpu401.h
music.c SW: Update the rest of the AudioLib API. 2015-05-19 22:06:04 +00:00
names.h
namesdyn.c Prune the dynamic tile name system in the same manner as sounds were pruned in the previous commit and r4748. 2015-12-20 05:19:11 +00:00
namesdyn.h Prune the dynamic tile name system in the same manner as sounds were pruned in the previous commit and r4748. 2015-12-20 05:19:11 +00:00
net.c Fix quite a few issues with casting away const and volatile qualifiers, found with -Wcast-qual. If we're going to use const everywhere, we should really mean it! 2016-01-11 05:05:38 +00:00
net.h
old.diff
osdcmds.c Lunatic: Fix cast-qual warnings having to do with L_RunString. 2016-01-27 07:30:23 +00:00
osdcmds.h
osdfuncs.c
osdfuncs.h
player.c Fix warnings. DONT_BUILD. 2016-01-07 03:29:52 +00:00
player.h Polymer lighting tweaks, mostly internal. 2015-12-28 02:04:29 +00:00
premap.c Enable -Wwrite-strings and fix all instances where string constants were passed to functions accepting a char ptr. 2016-01-11 05:06:10 +00:00
premap.h
quotes.h
rev.c
rts.c Fix quite a few issues with casting away const and volatile qualifiers, found with -Wcast-qual. If we're going to use const everywhere, we should really mean it! 2016-01-11 05:05:38 +00:00
rts.h
savegame.c Replace msx/msy global arrays with vec2_t g_origins. Bump BYTEVERSION. 2016-01-21 19:35:30 +00:00
savegame.h
sdlmusic.c Address some const-disregarding casts missed in r5540 due to conditional compilation settings and platforms. 2016-01-12 10:30:48 +00:00
sector.c Remove actors_inline, game_inline, and sector_inline objects, and move their code into other headers, set up to be compiled into well-fitting objects if inlining them is disabled. 2016-01-08 01:33:35 +00:00
sector.h Replace msx/msy global arrays with vec2_t g_origins. Bump BYTEVERSION. 2016-01-21 19:35:30 +00:00
soundefs.h
sounds.c Fix quite a few issues with casting away const and volatile qualifiers, found with -Wcast-qual. If we're going to use const everywhere, we should really mean it! 2016-01-11 05:05:38 +00:00
sounds.h Fix quite a few issues with casting away const and volatile qualifiers, found with -Wcast-qual. If we're going to use const everywhere, we should really mean it! 2016-01-11 05:05:38 +00:00
sounds_common.h
sounds_mapster32.c Duke3D/Sound: Add a hack to the previous commit so that Megaton's grabbag.voc will still upgrade to music/grabbag_voc.ogg, but its subway.voc will no longer upgrade to music/subway.ogg. 2015-11-25 12:08:10 +00:00
sounds_mapster32.h Fix quite a few issues with casting away const and volatile qualifiers, found with -Wcast-qual. If we're going to use const everywhere, we should really mean it! 2016-01-11 05:05:38 +00:00
soundsdyn.c Remove three unused-in-the-source dynamic sound variables partially forgotten in r4748. 2015-12-20 05:19:05 +00:00
soundsdyn.h Remove the __STATIC macros of dynamic sounds pruned in r4748. 2015-12-20 05:19:08 +00:00
standard.h
startgtk.game.c Address some const-disregarding casts missed in r5540 due to conditional compilation settings and platforms. 2016-01-12 10:30:48 +00:00
startosx.game.m OS X: Fix -Wdeprecated-declarations compiler warnings in the startup windows. 2015-10-10 06:57:46 +00:00
startwin.game.c Address some const-disregarding casts missed in r5540 due to conditional compilation settings and platforms. 2016-01-12 10:30:48 +00:00
startwin.game.h
valgrind_errors.log
winbits.c Enable -Wwrite-strings and fix all instances where string constants were passed to functions accepting a char ptr. 2016-01-11 05:06:10 +00:00