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This is intended to help with issues where enemies get stuck in thin TROR layers. # Conflicts: # source/build/src/clip.cpp |
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.. | ||
animvpx.cpp | ||
clip.cpp | ||
common.cpp | ||
compat.cpp | ||
defs.cpp | ||
engine.cpp | ||
engine_oldmap.h | ||
engine_priv.h | ||
hash.cpp | ||
hightile.cpp | ||
mdsprite.cpp | ||
mhk.cpp | ||
palette.cpp | ||
polymost.cpp | ||
pragmas.cpp | ||
scriptfile.cpp | ||
timer.cpp | ||
voxmodel.cpp |