..
misc
Moved build to a subdir underneath the eduke32 dir to avoid people trying to compile from the build src dir by mistake
2008-10-20 03:09:19 +00:00
tmp
Moved build to a subdir underneath the eduke32 dir to avoid people trying to compile from the build src dir by mistake
2008-10-20 03:09:19 +00:00
util
A couple of small tweaks:
2011-10-30 19:46:51 +00:00
a-c.c
* Correctly draw floor-aligned sprites with non-power-of-two textures in classic renderer.
2011-04-14 20:48:08 +00:00
a.masm
Source code "cleanup," herein referred to as "rape"
2010-05-02 23:27:30 +00:00
a.nasm
Moved build to a subdir underneath the eduke32 dir to avoid people trying to compile from the build src dir by mistake
2008-10-20 03:09:19 +00:00
a.wasm
Moved build to a subdir underneath the eduke32 dir to avoid people trying to compile from the build src dir by mistake
2008-10-20 03:09:19 +00:00
baselayer.c
Polymer: preliminary support for GL_ARB_debug_output
2011-10-02 05:56:35 +00:00
build.c
When joining sectors and there's more than one non-grayed-out sector under the
2011-10-30 19:48:29 +00:00
cache1d.c
polymer.c: Fix a potential zero-size calloc call when a two-walled sector
2011-09-06 17:46:34 +00:00
compat.c
Selective auto-correction option for the corruption checker. 'corruptcheck now' will print numbered tags for each warning, which can then be used like this: 'corruptcheck tryfix 20 34-64'. General cleanup; make mapster32 not depend on enet objects.
2011-02-21 23:08:21 +00:00
config.c
* skip grayed out sectors when changing tags in 2d mode
2011-08-06 11:50:45 +00:00
crc32.c
A bunch of multiplayer improvements
2009-12-14 05:23:29 +00:00
defs.c
Eliminate all 'variable ... set but not used [-Wunused-but-set-variable]'
2011-10-17 18:42:10 +00:00
dynamicgtk.c
Make the "Start" button of the GTK start-up window the default button of the window, which means pressing Enter now works at you'd expect.
2010-07-02 01:26:56 +00:00
engine.c
A couple of small tweaks:
2011-10-30 19:46:51 +00:00
engine_priv.h
Show fake TROR texture when show-invisibility [I] is on in Mapster32/Polymer.
2011-10-02 22:38:09 +00:00
glbuild.c
fix osx build: looks like it doesn't have the GL debugging functions
2011-10-11 16:52:53 +00:00
gtkbits.c
git-svn-id: https://svn.eduke32.com/eduke32@1206 1a8010ca-5511-0410-912e-c29ae57300e0
2009-01-10 07:38:50 +00:00
hightile.c
Fix mapster's command-line parsing and copy over some of the 'custom mod dir' logic, currently used in the sound board to also find files outside of GRPs.
2011-06-16 19:39:22 +00:00
kplib.c
Tweak the source so that it can be built by clang. The only necessary change
2011-09-06 17:46:00 +00:00
lzwnew.c
Memory cleanups, use Bm/c/realloc/free everywhere (configured as nedmalloc version in compat.h), add large page support for Vista/7, tweak nedmalloc settings, add support for projecting textures from SE50 spotlights placed in maps via sprite owner member (manipulated through CONs via sprite htpicnum member), fix building Mapster32 with MSVC, increase PR_MAXLIGHTS to 1024
2009-10-07 06:47:35 +00:00
md4.c
Run engine source through new version of astyle, add printf() call to OSD_Printf() to facilitate console access through stdin/stdout for dedicated server mode, minor changes to sdlayer to allow operating without actually initializing SDL
2011-01-16 02:50:27 +00:00
mdsprite.c
Delete maphack lights when changing from Polymer to another renderer.
2011-10-03 17:43:16 +00:00
mutex.c
Source code "cleanup," herein referred to as "rape"
2010-05-02 23:27:30 +00:00
nedmalloc.c
fix some issues with compilation on mac osx; make B, N, M keys behave the same as KP1, KP2, KP3 when pointing at a polymer light (hack around keyboard strangeness)
2011-02-06 22:57:32 +00:00
osd.c
* Thin out models in memory by removing unused frames. This saves 200MB with DNE on Polymer.
2011-06-19 18:30:32 +00:00
osxbits.m
Moved build to a subdir underneath the eduke32 dir to avoid people trying to compile from the build src dir by mistake
2008-10-20 03:09:19 +00:00
polymer.c
Make Polymer's FOV depend viewingrange variable in a 'tangent-linear'
2011-10-17 18:41:38 +00:00
polymost.c
Eliminate all 'variable ... set but not used [-Wunused-but-set-variable]'
2011-10-17 18:42:10 +00:00
pragmas.c
Run engine source through new version of astyle, add printf() call to OSD_Printf() to facilitate console access through stdin/stdout for dedicated server mode, minor changes to sdlayer to allow operating without actually initializing SDL
2011-01-16 02:50:27 +00:00
quicklz.c
Run engine source through new version of astyle, add printf() call to OSD_Printf() to facilitate console access through stdin/stdout for dedicated server mode, minor changes to sdlayer to allow operating without actually initializing SDL
2011-01-16 02:50:27 +00:00
rawinput.c
Cleaning out my tree... mostly internal changes. Adds workaround to disable texture compression with the crappy fglrx driver on Linux, fixes FIRE sprites so that they don't render at their sector's floorz all the time, changes CON compiler around a bit to use a loop instead of calling C_ParseCommand() 10 million times.
2011-04-07 01:16:29 +00:00
scriptfile.c
Run engine source through new version of astyle, add printf() call to OSD_Printf() to facilitate console access through stdin/stdout for dedicated server mode, minor changes to sdlayer to allow operating without actually initializing SDL
2011-01-16 02:50:27 +00:00
sdlayer.c
OSX build: don't include startup window (where the hell is the nib file?); makefile bits for libpng from maxports (dynamically linked, not enabled); update osxbuild.sh so that the 64-bit build links (statically) to libvpx
2011-10-11 16:53:52 +00:00
smalltextfont.c
Moved build to a subdir underneath the eduke32 dir to avoid people trying to compile from the build src dir by mistake
2008-10-20 03:09:19 +00:00
startgtk.editor.c
Patch from bioman to fix an issue with static linking GTK and to correct the alignment of the fullscreen checkbox in the startup window when building with POLYMER=0
2011-01-31 04:13:53 +00:00
StartupWinController.editor.m
Moved build to a subdir underneath the eduke32 dir to avoid people trying to compile from the build src dir by mistake
2008-10-20 03:09:19 +00:00
startwin.editor.c
Run engine source through new version of astyle, add printf() call to OSD_Printf() to facilitate console access through stdin/stdout for dedicated server mode, minor changes to sdlayer to allow operating without actually initializing SDL
2011-01-16 02:50:27 +00:00
textfont.c
Run engine source through new version of astyle, add printf() call to OSD_Printf() to facilitate console access through stdin/stdout for dedicated server mode, minor changes to sdlayer to allow operating without actually initializing SDL
2011-01-16 02:50:27 +00:00
winlayer.c
Workaround (two, actually) for the hardware gamma bug in 8-bit fullscreen with
2011-10-27 13:14:22 +00:00