raze/source/games/exhumed/src
Christoph Oelckers 432021b8e7 - Exhumed: avoid shade hacks with palette emulation on.
This code only makes sense with true color rendering.
2023-01-28 11:44:05 +01:00
..
2d.cpp - eliminated half of the remaining tileWidth and tileHeight calls. 2022-12-18 14:45:09 +01:00
aistuff.h - eliminated many uses of wallpicnum. 2022-12-18 15:11:08 +01:00
anims.cpp - Change spritetypebase::angle to a DRotator named Angles. 2022-12-11 18:41:52 +01:00
anubis.cpp - Exhumed: allow Anubis to get out of the walking state if he loses his target. 2022-12-14 10:25:01 +01:00
bubbles.cpp - Change spritetypebase::angle to a DRotator named Angles. 2022-12-11 18:41:52 +01:00
bullet.cpp - got rid of wallpicnum and overpicnum. 2022-12-29 14:14:53 +01:00
cd.cpp
cheats.cpp
d_menu.cpp - eliminated half of the remaining tileWidth and tileHeight calls. 2022-12-18 14:45:09 +01:00
engine.h - Exhumed: Tidy up DrawMap() entrypoint. 2023-01-12 18:59:32 +11:00
enginesubs.cpp - consolidated precaching code and rewrote the core to work on texture IDs. 2022-12-18 13:37:54 +01:00
exhumed.cpp - Add call to resetForcedSyncInput() for all games. 2023-01-12 18:59:32 +11:00
exhumed.h - moved GetReservedScreenSpace function into the scripted status bar where it belongs. 2022-12-18 14:47:38 +01:00
exhumedactor.h - Change spritetypebase::angle to a DRotator named Angles. 2022-12-11 18:41:52 +01:00
fish.cpp - Change spritetypebase::angle to a DRotator named Angles. 2022-12-11 18:41:52 +01:00
freelistarray.h
gameloop.cpp - eliminated half of the remaining tileWidth and tileHeight calls. 2022-12-18 14:45:09 +01:00
grenade.cpp - Change spritetypebase::angle to a DRotator named Angles. 2022-12-11 18:41:52 +01:00
gun.cpp - Eliminate BAngToDegree constant. 2022-12-11 19:46:26 +01:00
init.cpp - Implement new scaled angle change setup and remove enforcement of synchronised input. 2022-12-11 19:43:55 +01:00
input.cpp - Separate pitch/yaw key input into separate functions and apply from the ticker. 2022-12-11 19:43:56 +01:00
input.h
items.cpp - silenced lots of warnings for deliberate type conversions. 2022-10-30 16:51:35 +01:00
lavadude.cpp - Change spritetypebase::angle to a DRotator named Angles. 2022-12-11 18:41:52 +01:00
light.cpp
lighting.cpp - got rid of wallpicnum and overpicnum. 2022-12-29 14:14:53 +01:00
lion.cpp - Change spritetypebase::angle to a DRotator named Angles. 2022-12-11 18:41:52 +01:00
map.cpp - Exhumed: Remove unused local variable left over from 087aa7b2ee. 2023-01-13 10:34:31 +11:00
menu.cpp - rewrote the tile pixel cache to work on texture IDs instead of tile IDs. 2022-12-11 19:44:00 +01:00
move.cpp - handle all occurences of tileWidth and tileHeight using spritetypebase::picnum. 2022-12-11 19:44:01 +01:00
movie.cpp - backend cleanup from GZDoom. 2022-12-18 16:31:50 +01:00
mummy.cpp - Change spritetypebase::angle to a DRotator named Angles. 2022-12-11 18:41:52 +01:00
namelist.h - Exhumed alt hud. 2022-10-30 16:51:38 +01:00
names.h
object.cpp - Exhumed: account for rounding errors in MoveSectorSprites 2023-01-07 10:45:15 +01:00
osdcmds.cpp - Exhumed: Remove all remaining angle wrapper usage. 2022-12-11 18:42:00 +01:00
player.cpp - Exhumed: fixed bad return values for two HUD functions. 2023-01-21 14:37:57 +01:00
player.h - Merge PlayerHorizon and PlayerAngle structs into PlayerAngles struct. 2022-12-11 18:41:56 +01:00
queen.cpp - Change spritetypebase::angle to a DRotator named Angles. 2022-12-11 18:41:52 +01:00
ra.cpp
ramses.cpp - eliminated half of the remaining tileWidth and tileHeight calls. 2022-12-18 14:45:09 +01:00
random.cpp
rat.cpp - Change spritetypebase::angle to a DRotator named Angles. 2022-12-11 18:41:52 +01:00
rex.cpp - Change spritetypebase::angle to a DRotator named Angles. 2022-12-11 18:41:52 +01:00
roach.cpp - Change spritetypebase::angle to a DRotator named Angles. 2022-12-11 18:41:52 +01:00
runlist.cpp - got rid of wallpicnum and overpicnum. 2022-12-29 14:14:53 +01:00
save.cpp
scorp.cpp - Change spritetypebase::angle to a DRotator named Angles. 2022-12-11 18:41:52 +01:00
sequence.cpp - Convert angle in hud_drawsprite() to work on true degrees, and in the right direction. 2022-12-11 19:46:26 +01:00
sequence.h - Make legacy weapon drawers in PlayerAngles local to Redneck code, they will eventually go. 2022-12-11 18:42:00 +01:00
set.cpp - Change spritetypebase::angle to a DRotator named Angles. 2022-12-11 18:41:52 +01:00
snake.cpp - Change spritetypebase::angle to a DRotator named Angles. 2022-12-11 18:41:52 +01:00
sound.cpp Attempt to fix #787 2022-12-13 14:08:02 +01:00
sound.h
spider.cpp - eliminated half of the remaining tileWidth and tileHeight calls. 2022-12-18 14:45:09 +01:00
status.cpp - added episode and total episode time display to alt HUD 2022-10-30 16:51:40 +01:00
status.h
switch.cpp - eliminated firstWall as well. 2022-11-15 15:44:33 +01:00
view.cpp - Exhumed: avoid shade hacks with palette emulation on. 2023-01-28 11:44:05 +01:00
view.h
wasp.cpp - Change spritetypebase::angle to a DRotator named Angles. 2022-12-11 18:41:52 +01:00