..
actors.cpp
- fixed enemy setup.
2023-01-28 16:33:15 +01:00
actors_d.cpp
- scriptified the native part of FireflyFlyingEffect.
2023-01-28 16:31:45 +01:00
actors_lava.cpp
- split several texture flags off into a surface type value.
2022-12-18 13:56:54 +01:00
actors_r.cpp
- scriptified the native parts of the powder keg.
2023-01-28 16:31:46 +01:00
animatesprites.cpp
- voxel management cleanup.
2022-12-18 13:18:43 +01:00
animatesprites_d.cpp
- migrated floorpicnum and ceilingpicnum to FTextures.
2022-12-18 14:32:52 +01:00
animatesprites_r.cpp
- scriptified the native parts of the powder keg.
2023-01-28 16:31:46 +01:00
bowling.cpp
- code cleanup.
2022-12-11 19:45:38 +01:00
ccmds.cpp
- Move gi->getConsoleActor()
directly into the header.
2023-03-18 19:29:29 +11:00
cheats.cpp
- Duke: Remove player_struct::resurrected
flag I added in 2021 and fix issue properly.
2023-03-17 12:29:37 +11:00
concmd.h
- tabification of new sources and replacement of the CON instruction symbols.
2020-06-21 22:55:09 +02:00
condef.h
- Duke: Add CON support for Duke Nukem 3D 1.1 Shareware.
2022-05-29 10:34:33 +10:00
conlabel.h
- Duke: added missing include guard to conlabel.h.
2020-10-11 14:30:42 +02:00
conlabeldef.h
- Replace every line that just contains spaces or tabs with an empty line feed in all files except 3rd party libraries.
2021-12-30 20:30:21 +11:00
constants.h
- fixed enemy setup.
2023-01-28 16:33:15 +01:00
d_menu.cpp
- global search & replace of ->s-> with ->spr.
2021-12-30 09:56:56 +01:00
dispatch.cpp
- consolidated the animwall code by using texture flags.
2022-12-29 14:14:53 +01:00
duke3d.h
- Consolidate each game's gi-GetInput()
into a unified function.
2023-03-18 19:49:25 +11:00
dukeactor.h
- added CallOnHit and named spawn.
2022-11-13 10:30:52 +01:00
flags_d.cpp
- fixed enemy setup.
2023-01-28 16:33:15 +01:00
flags_r.cpp
- scriptified the native parts of the powder keg.
2023-01-28 16:31:46 +01:00
funct.h
- move the remaining parts of spawninitdefault to DukeActor::Initialize.
2023-01-28 16:33:35 +01:00
game.cpp
- Duke: Remove duplicated call to SetupGameButtons()
that's done globally in RunGame()
.
2023-03-18 09:15:17 +11:00
game_misc.cpp
- Consolidate each game's gi-GetInput()
into a unified function.
2023-03-18 19:49:25 +11:00
gamedef.cpp
- use memset to clear 'gs' in loadconst.
2022-12-20 12:44:34 +01:00
gameexec.cpp
- Duke: Rework input blocking setup.
2023-03-18 19:29:29 +11:00
gameloop.cpp
- Duke: Remove unnecessary playrunning()
test within a loop.
2023-03-17 14:41:17 +11:00
gamevar.cpp
- renamed all tile constants for Duke to DTILE_*.
2022-12-11 19:43:57 +01:00
gamevar.h
- silenced lots of warnings for deliberate type conversions.
2022-10-30 16:51:35 +01:00
global.cpp
- implemented the 3 special switches
2022-12-29 13:32:30 +01:00
global.h
- simplified several switch check blocks using the data from the definition files.
2022-12-29 13:32:30 +01:00
hudweapon_d.cpp
- Minor input tidy-up.
2023-02-04 17:05:18 +11:00
hudweapon_r.cpp
- Eliminate BAngToDegree
constant.
2022-12-11 19:46:26 +01:00
inlines.h
- Duke: Reduce boilerplate from previous commit.
2023-03-16 22:24:34 +11:00
input.cpp
- Consolidate each game's gi-GetInput()
into a unified function.
2023-03-18 19:49:25 +11:00
namelist_d.h
- implemented the switch parser and set up the external definitions.
2022-12-29 13:32:29 +01:00
namelist_r.h
- RR: stop the bowling pins' tumbling animation when they come to a rest.
2023-01-08 18:46:42 +01:00
names.h
- implemented the switch parser and set up the external definitions.
2022-12-29 13:32:29 +01:00
names_d.h
- renamed all tile constants for Duke to DTILE_*.
2022-12-11 19:43:57 +01:00
names_r.h
- also renamed all RR tile names.
2022-12-11 19:43:57 +01:00
noise.cpp
- Duke: Remove player_struct::posXY()
.
2022-12-11 18:41:43 +01:00
player.cpp
- Duke: Rework input blocking setup.
2023-03-18 19:29:29 +11:00
player_d.cpp
- Duke: Rework input blocking setup.
2023-03-18 19:29:29 +11:00
player_r.cpp
- Duke: Rework input blocking setup.
2023-03-18 19:29:29 +11:00
player_w.cpp
- renamed all tile constants for Duke to DTILE_*.
2022-12-11 19:43:57 +01:00
prediction.cpp
- split several texture flags off into a surface type value.
2022-12-18 13:56:54 +01:00
prediction.h
- Cut over to DAngle
from fixedhoriz
and remove the latter.
2022-10-25 07:06:55 +02:00
premap.cpp
- Duke: Remove player_struct::resurrected
flag I added in 2021 and fix issue properly.
2023-03-17 12:29:37 +11:00
premap_d.cpp
- consolidated the animwall code by using texture flags.
2022-12-29 14:14:53 +01:00
premap_r.cpp
- consolidated the animwall code by using texture flags.
2022-12-29 14:14:53 +01:00
render.cpp
- Rename PlayerAngles::RenderAngles
to CameraAngles
.
2023-03-17 14:20:36 +11:00
savegame.cpp
- Duke: Remove player_struct::resurrected
flag I added in 2021 and fix issue properly.
2023-03-17 12:29:37 +11:00
sbar.cpp
- Duke: Make screen backdrop setup the same as the other games.
2023-01-13 11:06:42 +11:00
sectors.cpp
- Duke: fixed access card activation delay.
2023-01-08 10:34:14 +01:00
sectors_d.cpp
- got rid of wallpicnum and overpicnum.
2022-12-29 14:14:53 +01:00
sectors_r.cpp
- got rid of wallpicnum and overpicnum.
2022-12-29 14:14:53 +01:00
soundefs.h
- constant cleanup.
2020-07-06 13:26:26 +02:00
sounds.cpp
- give Blood's sounds well defined names so they can be defined via SNDINFO.
2023-01-15 16:15:28 +01:00
sounds.h
- give Blood's sounds well defined names so they can be defined via SNDINFO.
2023-01-15 16:15:28 +01:00
spawn.cpp
- move the remaining parts of spawninitdefault to DukeActor::Initialize.
2023-01-28 16:33:35 +01:00
spawn_d.cpp
- Duke: fixed setup of purely scripted enemies,
2023-02-09 17:34:59 +01:00
spawn_r.cpp
- Duke: fixed setup of purely scripted enemies,
2023-02-09 17:34:59 +01:00
types.h
- Duke: Rework input blocking setup.
2023-03-18 19:29:29 +11:00
vmexports.cpp
- Duke: Remove player_struct::resurrected
flag I added in 2021 and fix issue properly.
2023-03-17 12:29:37 +11:00