raze/polymer
helixhorned 34000a9ed0 Factor out two pieces of identical code in actors.c into A_HandleBeingSpitOn().
This fixes a bug in passing: 'int32_t j' was assigned to as a temporary inside
one instance of the code, but used as if it were the previous sprite index
further on.  Would only happen with projectiles that "work like" both SPIT
and RPG_IMPACT.

git-svn-id: https://svn.eduke32.com/eduke32@2321 1a8010ca-5511-0410-912e-c29ae57300e0
2012-02-09 22:42:51 +00:00
..
eduke32 Factor out two pieces of identical code in actors.c into A_HandleBeingSpitOn(). 2012-02-09 22:42:51 +00:00
synthesis.sh fix clobbering of ebacktrace1.dll during synthesis building 2011-10-02 07:47:18 +00:00