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Build engine port backed by GZDoom tech. Currently supports Duke Nukem 3D, Blood, Shadow Warrior, Redneck Rampage and Powerslave/Exhumed.
This fixes a bug in passing: 'int32_t j' was assigned to as a temporary inside one instance of the code, but used as if it were the previous sprite index further on. Would only happen with projectiles that "work like" both SPIT and RPG_IMPACT. git-svn-id: https://svn.eduke32.com/eduke32@2321 1a8010ca-5511-0410-912e-c29ae57300e0 |
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polymer-perf |