raze/source
Mitchell Richters 32e6e1ce5f - Allow disabling of level start/end cutscenes if a user desires.
* Allows for situations where in Blood or Exhumed, you wish to have a shortcut that directly gets you into a level.
* Could be used for seamless playing options if a user doesn't care for level ending screens.
* Not exposing this to the menu for now as I doubt demand would be high for such a thing.
2023-04-05 17:46:40 +10:00
..
build - fixed bad slope sprite offset in clipmove. 2023-01-21 13:39:16 +01:00
common - Fix issue with memset calls from 0eba341ac1. 2023-04-05 07:39:31 +10:00
core - Allow disabling of level start/end cutscenes if a user desires. 2023-04-05 17:46:40 +10:00
games - Blood: Fix missing input bit in GameInteface::reapplyInputBits(). 2023-04-04 16:55:44 +10:00
platform - updated minimum macOS version in bundle .plist file 2022-12-15 10:26:51 +02:00
thirdparty - Use #pragma once in EASTL's intrusive_list.h. 2021-12-30 23:00:39 +11:00
CMakeLists.txt - Exhumed: Bring pickup code back into player.cpp 2023-03-26 10:30:27 +11:00
g_pch.h - backend cleanup from GZDoom. 2022-12-18 16:31:50 +01:00