raze/polymer/eduke32/build/include/clip.h
terminx 32450bdd68 Relocate maphack related code into mhk.c.
This commit also relocates clipping related code into clip.c and makes a few other minor changes, because I fucked up and merged the commits together. God damn it.

git-svn-id: https://svn.eduke32.com/eduke32@5792 1a8010ca-5511-0410-912e-c29ae57300e0
2016-06-21 00:33:30 +00:00

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C

#pragma once
#ifndef clip_h_
#define clip_h_
#ifdef HAVE_CLIPSHAPE_FEATURE
#define CM_MAX 256 // must be a power of 2
// sectoidx bits
#undef CM_NONE
#define CM_NONE (CM_MAX<<1)
#define CM_SOME (CM_NONE-1)
#define CM_OUTER (CM_MAX) // sector surrounds clipping sector
// sprite -> sector tag mappings
#define CM_XREPEAT floorpal
#define CM_YREPEAT floorxpanning
#define CM_XOFFSET ceilingshade
#define CM_YOFFSET floorshade
#define CM_CSTAT hitag
#define CM_ANG extra
#define CM_FLOORZ(Sec) (*(int32_t *)&sector[Sec].ceilingxpanning) // ceilingxpanning,ceilingypanning,floorpicnum
#define CM_CEILINGZ(Sec) (*(int32_t *)&sector[Sec].visibility) // visibility,fogpal,lotag
// backup of original normalized coordinates
#define CM_WALL_X(Wal) (*(int32_t *)&wall[Wal].picnum) // picnum, overpicnum
#define CM_WALL_Y(Wal) (*(int32_t *)&wall[Wal].lotag) // lotag, hitag
// don't rotate when applying clipping, for models with rotational symmetry
#define CM_NOROT(Spri) (sprite[Spri].cstat&2)
#define CM_NOROTS(Sect) (sector[Sect].CM_CSTAT&2)
#define MAXCLIPNUM 1024
typedef struct
{
int16_t qbeg, qend; // indices into sectq
int16_t picnum, next;
int32_t maxdist;
} clipinfo_t;
extern clipinfo_t clipinfo[CM_MAX];
typedef struct
{
int16_t numsectors, numwalls;
tsectortype *sector;
twalltype *wall;
} mapinfo_t;
extern mapinfo_t origmapinfo, clipmapinfo;
typedef struct
{
int32_t x1, y1, x2, y2;
} linetype;
extern linetype clipit[MAXCLIPNUM];
extern void clipmapinfo_init();
extern int32_t quickloadboard;
extern int16_t *sectq;
extern int16_t pictoidx[MAXTILES]; // maps tile num to clipinfo[] index
extern int16_t clipnum;
extern int32_t clipsectnum, origclipsectnum, clipspritenum;
extern int16_t clipsectorlist[MAXCLIPNUM], origclipsectorlist[MAXCLIPNUM];
extern int16_t clipspritelist[MAXCLIPNUM];
extern void mapinfo_set(mapinfo_t *bak, mapinfo_t *newmap);
extern int32_t clipsprite_try(const spritetype *spr, int32_t xmin, int32_t ymin, int32_t xmax, int32_t ymax);
extern int32_t clipsprite_initindex(int32_t curidx, spritetype *curspr, int32_t *clipsectcnt, const vec3_t *vect);
int32_t clipinsidebox(int32_t x, int32_t y, int16_t wallnum, int32_t walldist);
int32_t clipinsideboxline(int32_t x, int32_t y, int32_t x1, int32_t y1,
int32_t x2, int32_t y2, int32_t walldist);
extern int32_t clipmoveboxtracenum;
int32_t clipmove(vec3_t *vect, int16_t *sectnum, int32_t xvect, int32_t yvect, int32_t walldist,
int32_t ceildist, int32_t flordist, uint32_t cliptype) ATTRIBUTE((nonnull(1, 2)));
int32_t clipmovex(vec3_t *pos, int16_t *sectnum, int32_t xvect, int32_t yvect,
int32_t walldist, int32_t ceildist, int32_t flordist, uint32_t cliptype,
uint8_t noslidep) ATTRIBUTE((nonnull(1, 2)));
int32_t pushmove(vec3_t *vect, int16_t *sectnum, int32_t walldist,
int32_t ceildist, int32_t flordist, uint32_t cliptype) ATTRIBUTE((nonnull(1, 2)));
#endif
#endif