.. |
2d_d.cpp
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- rewrote the ScreenJob player as a class that can be called by an asynchronous dispatcher.
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2020-07-20 18:43:48 +02:00 |
2d_r.cpp
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- rewrote the ScreenJob player as a class that can be called by an asynchronous dispatcher.
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2020-07-20 18:43:48 +02:00 |
actors.cpp
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- moved a few global variables around so that they don't get lost for handling savegames or a global state reset.
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2020-07-18 13:38:16 +02:00 |
actors_d.cpp
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-more header work.
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2020-07-06 22:55:35 +02:00 |
actors_lava.cpp
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-more header work.
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2020-07-06 22:55:35 +02:00 |
actors_r.cpp
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- everything compiles again.
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2020-07-07 20:27:21 +02:00 |
animatesprites_d.cpp
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- migrated displayrest and took the opportunity to un-fuck the palette management.
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2020-07-07 04:54:12 +02:00 |
animatesprites_r.cpp
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- migrated displayrest and took the opportunity to un-fuck the palette management.
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2020-07-07 04:54:12 +02:00 |
bowling.cpp
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-more header work.
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2020-07-06 22:55:35 +02:00 |
ccmds.cpp
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- changed startnewgame to handle the screen jobs asynchronously.
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2020-07-19 00:26:36 +02:00 |
cheats.cpp
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- removed osd.h as it was merely a minimal wrapper around c_dispatch, giving some alias names.
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2020-07-14 14:00:27 +02:00 |
concmd.h
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- tabification of new sources and replacement of the CON instruction symbols.
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2020-06-21 22:55:09 +02:00 |
condef.h
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- another safety commit.
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2020-06-21 23:07:42 +02:00 |
constants.h
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- merged the last two functions of the input code with input.cpp.
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2020-07-18 09:59:16 +02:00 |
d_menu.cpp
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- render the weapons with the DrawTexture interface and properly handle rotatesprite's alignment modes
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2020-07-16 13:23:26 +02:00 |
dispatch.cpp
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- rewrote the ScreenJob player as a class that can be called by an asynchronous dispatcher.
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2020-07-20 18:43:48 +02:00 |
duke3d.h
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- rewrote the ScreenJob player as a class that can be called by an asynchronous dispatcher.
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2020-07-20 18:43:48 +02:00 |
flags_d.cpp
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-more header work.
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2020-07-06 22:55:35 +02:00 |
flags_r.cpp
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- lightened player.h a bit more.
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2020-07-06 23:50:14 +02:00 |
funct.h
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- rewrote the ScreenJob player as a class that can be called by an asynchronous dispatcher.
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2020-07-20 18:43:48 +02:00 |
game.cpp
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- use CCMDs for weapon and inventory selection, courtesy of ZDuke.
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2020-07-17 20:56:10 +02:00 |
game.h
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- moved a few global variables around so that they don't get lost for handling savegames or a global state reset.
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2020-07-18 13:38:16 +02:00 |
game_misc.cpp
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- rewrote the ScreenJob player as a class that can be called by an asynchronous dispatcher.
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2020-07-20 18:43:48 +02:00 |
gamedef.cpp
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- renamed playerdata_t::input back to sync and made it a static array again.
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2020-07-15 13:10:18 +02:00 |
gamedef.h
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- added JFDuke's label type checker and did some cleanup on the CON init code.
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2020-07-15 12:34:42 +02:00 |
gameexec.cpp
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- put the CON interpreter into a class to get rid of its global variables.
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2020-07-18 12:37:35 +02:00 |
gameloop.cpp
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- restructured exitlevel for asynchronous handling of the summary screen.
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2020-07-19 00:53:13 +02:00 |
gamevar.cpp
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- everything compiles again.
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2020-07-07 20:27:21 +02:00 |
gamevar.h
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- another safety commit.
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2020-07-07 17:56:20 +02:00 |
global.h
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- use CCMDs for weapon and inventory selection, courtesy of ZDuke.
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2020-07-17 20:56:10 +02:00 |
hudweapon_d.cpp
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- render the weapons with the DrawTexture interface and properly handle rotatesprite's alignment modes
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2020-07-16 13:23:26 +02:00 |
hudweapon_r.cpp
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- split out the main movement calculation out of P_PlayerInputBoat and used the original code for providing a replacement.
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2020-07-16 18:58:31 +02:00 |
inlines.h
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- render the weapons with the DrawTexture interface and properly handle rotatesprite's alignment modes
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2020-07-16 13:23:26 +02:00 |
input.cpp
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- remove multiplier when finalising player's angle in FinalizeInput() .
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2020-07-20 20:38:38 +10:00 |
interpolate.cpp
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- interpolations transitioned.
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2020-06-30 11:55:01 +02:00 |
macros.h
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-more header work.
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2020-07-06 22:55:35 +02:00 |
names.h
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- reverted the frags array to its original form, moved InitRRRASkies to zz_common.cpp and deleted zz_premap.cpp.
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2020-07-14 21:42:46 +02:00 |
names_d.h
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- fixing some HUD stuff.
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2020-07-06 15:48:51 +02:00 |
names_r.h
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- got rid of the dynamic tilemap.
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2020-07-03 23:56:14 +02:00 |
noise.cpp
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- renamed a few things.
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2020-07-06 23:04:19 +02:00 |
player.cpp
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- fixed return_to_center
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2020-07-18 14:30:17 +02:00 |
player.h
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- cleanup
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2020-07-18 01:40:18 +02:00 |
player_d.cpp
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- consolidated the movement block check after discovering that it wasn't handling things properly for all games.
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2020-07-18 01:34:13 +02:00 |
player_r.cpp
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- consolidated the movement block check after discovering that it wasn't handling things properly for all games.
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2020-07-18 01:34:13 +02:00 |
player_w.cpp
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- constant cleanup.
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2020-07-06 13:26:26 +02:00 |
playmve.cpp
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- moving to the right place.
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2020-06-21 20:59:08 +02:00 |
playmve.h
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- moving to the right place.
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2020-06-21 20:59:08 +02:00 |
prediction.cpp
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- consolidated the movement block check after discovering that it wasn't handling things properly for all games.
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2020-07-18 01:34:13 +02:00 |
prediction.h
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- moved all prediction code into a separate (inactive) source file.
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2020-07-06 11:39:39 +02:00 |
premap.cpp
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- rewrote the ScreenJob player as a class that can be called by an asynchronous dispatcher.
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2020-07-20 18:43:48 +02:00 |
premap.h
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- sky code cleanup and transitioning of Duke's.
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2020-07-15 00:06:19 +02:00 |
premap_d.cpp
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- safety commit - does not compile!
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2020-07-07 13:19:09 +02:00 |
premap_r.cpp
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- another safety commit.
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2020-07-07 17:56:20 +02:00 |
render.cpp
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- split out the main movement calculation out of P_PlayerInputBoat and used the original code for providing a replacement.
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2020-07-16 18:58:31 +02:00 |
savegame.h
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- the last simple ones.
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2020-06-21 22:56:28 +02:00 |
sbar.cpp
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- moved a few global variables around so that they don't get lost for handling savegames or a global state reset.
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2020-07-18 13:38:16 +02:00 |
sbar.h
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- started consolidating the struct types.h
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2020-07-06 23:24:35 +02:00 |
sbar_d.cpp
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- minor cleanup
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2020-07-07 23:01:34 +02:00 |
sbar_r.cpp
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- minor cleanup
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2020-07-07 23:01:34 +02:00 |
sectors.cpp
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- input code cleanup.
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2020-07-06 10:34:31 +02:00 |
sectors_d.cpp
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- another safety commit.
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2020-07-07 17:56:20 +02:00 |
sectors_r.cpp
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- moved a few global variables around so that they don't get lost for handling savegames or a global state reset.
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2020-07-18 13:38:16 +02:00 |
soundefs.h
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- constant cleanup.
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2020-07-06 13:26:26 +02:00 |
sounds.cpp
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- minor cleanup
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2020-07-07 23:01:34 +02:00 |
sounds.h
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- everything compiles again.
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2020-07-07 20:27:21 +02:00 |
spawn.cpp
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- renamed a few headers.
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2020-06-24 21:21:02 +02:00 |
spawn_d.cpp
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- got rid of the dynamic tilemap.
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2020-07-03 23:56:14 +02:00 |
spawn_r.cpp
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- got rid of the dynamic tilemap.
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2020-07-03 23:56:14 +02:00 |
types.h
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- more consolidation between old and new input paths.
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2020-07-17 11:46:23 +02:00 |
zz_game.cpp
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- moved a few global variables around so that they don't get lost for handling savegames or a global state reset.
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2020-07-18 13:38:16 +02:00 |
zz_global.cpp
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- cleaned up the setup code and consolidated everything in a separate file.
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2020-07-15 21:11:23 +02:00 |
zz_savegame.cpp
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- cleanup on pausing code.
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2020-07-15 18:10:31 +02:00 |