raze/source/games/duke/src
2020-07-20 18:43:49 +02:00
..
2d_d.cpp - implemented running screen jobs from the main loop. 2020-07-20 18:43:48 +02:00
2d_r.cpp - implemented running screen jobs from the main loop. 2020-07-20 18:43:48 +02:00
actors.cpp - testing stuff. 2020-07-20 18:43:48 +02:00
actors_d.cpp -more header work. 2020-07-06 22:55:35 +02:00
actors_lava.cpp -more header work. 2020-07-06 22:55:35 +02:00
actors_r.cpp - everything compiles again. 2020-07-07 20:27:21 +02:00
animatesprites_d.cpp - migrated displayrest and took the opportunity to un-fuck the palette management. 2020-07-07 04:54:12 +02:00
animatesprites_r.cpp - migrated displayrest and took the opportunity to un-fuck the palette management. 2020-07-07 04:54:12 +02:00
bowling.cpp -more header work. 2020-07-06 22:55:35 +02:00
ccmds.cpp - changed startnewgame to handle the screen jobs asynchronously. 2020-07-19 00:26:36 +02:00
cheats.cpp - removed osd.h as it was merely a minimal wrapper around c_dispatch, giving some alias names. 2020-07-14 14:00:27 +02:00
concmd.h - tabification of new sources and replacement of the CON instruction symbols. 2020-06-21 22:55:09 +02:00
condef.h - another safety commit. 2020-06-21 23:07:42 +02:00
constants.h - merged the last two functions of the input code with input.cpp. 2020-07-18 09:59:16 +02:00
d_menu.cpp - render the weapons with the DrawTexture interface and properly handle rotatesprite's alignment modes 2020-07-16 13:23:26 +02:00
dispatch.cpp - rewrote the ScreenJob player as a class that can be called by an asynchronous dispatcher. 2020-07-20 18:43:48 +02:00
duke3d.h - put the entire CON parser into a class to make its state local to the caller 2020-07-20 18:43:49 +02:00
flags_d.cpp -more header work. 2020-07-06 22:55:35 +02:00
flags_r.cpp - lightened player.h a bit more. 2020-07-06 23:50:14 +02:00
funct.h - put the entire CON parser into a class to make its state local to the caller 2020-07-20 18:43:49 +02:00
game.cpp - use CCMDs for weapon and inventory selection, courtesy of ZDuke. 2020-07-17 20:56:10 +02:00
game.h - put the entire CON parser into a class to make its state local to the caller 2020-07-20 18:43:49 +02:00
game_misc.cpp - rewrote the ScreenJob player as a class that can be called by an asynchronous dispatcher. 2020-07-20 18:43:48 +02:00
gamedef.cpp - put the entire CON parser into a class to make its state local to the caller 2020-07-20 18:43:49 +02:00
gameexec.cpp - put the CON interpreter into a class to get rid of its global variables. 2020-07-18 12:37:35 +02:00
gameloop.cpp - implemented running screen jobs from the main loop. 2020-07-20 18:43:48 +02:00
gamevar.cpp - put the entire CON parser into a class to make its state local to the caller 2020-07-20 18:43:49 +02:00
gamevar.h - put the entire CON parser into a class to make its state local to the caller 2020-07-20 18:43:49 +02:00
global.h - put the entire CON parser into a class to make its state local to the caller 2020-07-20 18:43:49 +02:00
hudweapon_d.cpp - render the weapons with the DrawTexture interface and properly handle rotatesprite's alignment modes 2020-07-16 13:23:26 +02:00
hudweapon_r.cpp - split out the main movement calculation out of P_PlayerInputBoat and used the original code for providing a replacement. 2020-07-16 18:58:31 +02:00
inlines.h - put the entire CON parser into a class to make its state local to the caller 2020-07-20 18:43:49 +02:00
input.cpp - remove multiplier when finalising player's angle in FinalizeInput(). 2020-07-20 20:38:38 +10:00
interpolate.cpp - interpolations transitioned. 2020-06-30 11:55:01 +02:00
macros.h -more header work. 2020-07-06 22:55:35 +02:00
names.h - reverted the frags array to its original form, moved InitRRRASkies to zz_common.cpp and deleted zz_premap.cpp. 2020-07-14 21:42:46 +02:00
names_d.h - fixing some HUD stuff. 2020-07-06 15:48:51 +02:00
names_r.h - got rid of the dynamic tilemap. 2020-07-03 23:56:14 +02:00
noise.cpp - renamed a few things. 2020-07-06 23:04:19 +02:00
player.cpp - fixed return_to_center 2020-07-18 14:30:17 +02:00
player.h - put the entire CON parser into a class to make its state local to the caller 2020-07-20 18:43:49 +02:00
player_d.cpp - consolidated the movement block check after discovering that it wasn't handling things properly for all games. 2020-07-18 01:34:13 +02:00
player_r.cpp - consolidated the movement block check after discovering that it wasn't handling things properly for all games. 2020-07-18 01:34:13 +02:00
player_w.cpp - constant cleanup. 2020-07-06 13:26:26 +02:00
playmve.cpp - moving to the right place. 2020-06-21 20:59:08 +02:00
playmve.h - moving to the right place. 2020-06-21 20:59:08 +02:00
prediction.cpp - consolidated the movement block check after discovering that it wasn't handling things properly for all games. 2020-07-18 01:34:13 +02:00
prediction.h - moved all prediction code into a separate (inactive) source file. 2020-07-06 11:39:39 +02:00
premap.cpp - rewrote the ScreenJob player as a class that can be called by an asynchronous dispatcher. 2020-07-20 18:43:48 +02:00
premap.h - sky code cleanup and transitioning of Duke's. 2020-07-15 00:06:19 +02:00
premap_d.cpp - safety commit - does not compile! 2020-07-07 13:19:09 +02:00
premap_r.cpp - another safety commit. 2020-07-07 17:56:20 +02:00
render.cpp - split out the main movement calculation out of P_PlayerInputBoat and used the original code for providing a replacement. 2020-07-16 18:58:31 +02:00
savegame.h - the last simple ones. 2020-06-21 22:56:28 +02:00
sbar.cpp - moved a few global variables around so that they don't get lost for handling savegames or a global state reset. 2020-07-18 13:38:16 +02:00
sbar.h - started consolidating the struct types.h 2020-07-06 23:24:35 +02:00
sbar_d.cpp - minor cleanup 2020-07-07 23:01:34 +02:00
sbar_r.cpp - minor cleanup 2020-07-07 23:01:34 +02:00
sectors.cpp - input code cleanup. 2020-07-06 10:34:31 +02:00
sectors_d.cpp - another safety commit. 2020-07-07 17:56:20 +02:00
sectors_r.cpp - moved a few global variables around so that they don't get lost for handling savegames or a global state reset. 2020-07-18 13:38:16 +02:00
soundefs.h - constant cleanup. 2020-07-06 13:26:26 +02:00
sounds.cpp - minor cleanup 2020-07-07 23:01:34 +02:00
sounds.h - everything compiles again. 2020-07-07 20:27:21 +02:00
spawn.cpp - renamed a few headers. 2020-06-24 21:21:02 +02:00
spawn_d.cpp - got rid of the dynamic tilemap. 2020-07-03 23:56:14 +02:00
spawn_r.cpp - got rid of the dynamic tilemap. 2020-07-03 23:56:14 +02:00
types.h - put the entire CON parser into a class to make its state local to the caller 2020-07-20 18:43:49 +02:00
zz_game.cpp - put the entire CON parser into a class to make its state local to the caller 2020-07-20 18:43:49 +02:00
zz_global.cpp - cleaned up the setup code and consolidated everything in a separate file. 2020-07-15 21:11:23 +02:00
zz_savegame.cpp - put the entire CON parser into a class to make its state local to the caller 2020-07-20 18:43:49 +02:00