Build engine port backed by GZDoom tech. Currently supports Duke Nukem 3D, Blood, Shadow Warrior, Redneck Rampage and Powerslave/Exhumed.
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terminx 28c778c8a3 Automatic source file dependency generation for GNUmakefile
This automatically saves the dependencies used for a given object file during the first compilation, then uses the generated data for each subsequent compile to determine if the object needs to be rebuilt. Why? Because if I see one more warning about the C++ One Definition Rule, I'm going to fucking snap.

git-svn-id: https://svn.eduke32.com/eduke32@7839 1a8010ca-5511-0410-912e-c29ae57300e0
2019-09-20 15:23:50 +02:00
package/common - more uselessness eliminated 2019-09-17 20:28:28 +02:00
platform Add sjson to project 2019-09-20 15:17:43 +02:00
source Automatic source file dependency generation for GNUmakefile 2019-09-20 15:23:50 +02:00
.gitignore Fix parallel build by switching to generating .obj files from .glsl files and treat the shader source as an externed global resolved at link time. 2019-09-20 15:10:56 +02:00
_clang-format Minor _clang-format tweaks 2019-09-20 15:22:42 +02:00
Android.mk Rename net.* to network.* 2019-09-19 12:20:45 +02:00
Common.mak Fix sequential GNUmakefile build 2019-09-20 15:10:09 +02:00
GNUmakefile Automatic source file dependency generation for GNUmakefile 2019-09-20 15:23:50 +02:00