- more uselessness eliminated

This commit is contained in:
Christoph Oelckers 2019-09-17 20:28:28 +02:00
parent 13832eebc2
commit 4df159378b
85 changed files with 0 additions and 20946 deletions

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@ -1,6 +0,0 @@
This directory currently resides below eduke32/ because luajit (the stand-alone
LuaJIT interpreter) requires "jit.bcsave" for creating bytecode dumps. However,
there seems to be no way invoke luajit so as to add a directory to its search
path AND create bytecode in one run from a Makefile. Because the build is done
from eduke32/, in this setup, "jit.bcsave" is found since the current working
directory is part of the Lua load path by default.

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@ -1,659 +0,0 @@
----------------------------------------------------------------------------
-- LuaJIT module to save/list bytecode.
--
-- Copyright (C) 2005-2014 Mike Pall. All rights reserved.
-- Released under the MIT license. See Copyright Notice in luajit.h
----------------------------------------------------------------------------
--
-- This module saves or lists the bytecode for an input file.
-- It's run by the -b command line option.
--
------------------------------------------------------------------------------
local jit = require("jit")
assert(jit.version_num == 20004, "LuaJIT core/library version mismatch")
local bit = require("bit")
-- Symbol name prefix for LuaJIT bytecode.
local LJBC_PREFIX = "luaJIT_BC_"
------------------------------------------------------------------------------
local function usage()
io.stderr:write[[
Save LuaJIT bytecode: luajit -b[options] input output
-l Only list bytecode.
-s Strip debug info (default).
-g Keep debug info.
-n name Set module name (default: auto-detect from input name).
-t type Set output file type (default: auto-detect from output name).
-a arch Override architecture for object files (default: native).
-o os Override OS for object files (default: native).
-e chunk Use chunk string as input.
-- Stop handling options.
- Use stdin as input and/or stdout as output.
File types: c h obj o raw (default)
]]
os.exit(1)
end
local function check(ok, ...)
if ok then return ok, ... end
io.stderr:write("luajit: ", ...)
io.stderr:write("\n")
os.exit(1)
end
local function readfile(input)
if type(input) == "function" then return input end
if input == "-" then input = nil end
return check(loadfile(input))
end
local function savefile(name, mode)
if name == "-" then return io.stdout end
return check(io.open(name, mode))
end
------------------------------------------------------------------------------
local map_type = {
raw = "raw", c = "c", h = "h", o = "obj", obj = "obj",
}
local map_arch = {
x86 = true, x64 = true, arm = true, ppc = true, ppcspe = true,
mips = true, mipsel = true,
}
local map_os = {
linux = true, windows = true, osx = true, freebsd = true, netbsd = true,
openbsd = true, solaris = true,
}
local function checkarg(str, map, err)
str = string.lower(str)
local s = check(map[str], "unknown ", err)
return s == true and str or s
end
local function detecttype(str)
local ext = string.match(string.lower(str), "%.(%a+)$")
return map_type[ext] or "raw"
end
local function checkmodname(str)
check(string.match(str, "^[%w_.%-]+$"), "bad module name")
return string.gsub(str, "[%.%-]", "_")
end
local function detectmodname(str)
if type(str) == "string" then
local tail = string.match(str, "[^/\\]+$")
if tail then str = tail end
local head = string.match(str, "^(.*)%.[^.]*$")
if head then str = head end
str = string.match(str, "^[%w_.%-]+")
else
str = nil
end
check(str, "cannot derive module name, use -n name")
return string.gsub(str, "[%.%-]", "_")
end
------------------------------------------------------------------------------
local function bcsave_tail(fp, output, s)
local ok, err = fp:write(s)
if ok and output ~= "-" then ok, err = fp:close() end
check(ok, "cannot write ", output, ": ", err)
end
local function bcsave_raw(output, s)
local fp = savefile(output, "wb")
bcsave_tail(fp, output, s)
end
local function bcsave_c(ctx, output, s)
local fp = savefile(output, "w")
if ctx.type == "c" then
fp:write(string.format([[
#ifdef _cplusplus
extern "C"
#endif
#ifdef _WIN32
__declspec(dllexport)
#endif
const char %s%s[] = {
]], LJBC_PREFIX, ctx.modname))
else
fp:write(string.format([[
#define %s%s_SIZE %d
static const char %s%s[] = {
]], LJBC_PREFIX, ctx.modname, #s, LJBC_PREFIX, ctx.modname))
end
local t, n, m = {}, 0, 0
for i=1,#s do
local b = tostring(string.byte(s, i))
m = m + #b + 1
if m > 78 then
fp:write(table.concat(t, ",", 1, n), ",\n")
n, m = 0, #b + 1
end
n = n + 1
t[n] = b
end
bcsave_tail(fp, output, table.concat(t, ",", 1, n).."\n};\n")
end
local function bcsave_elfobj(ctx, output, s, ffi)
ffi.cdef[[
typedef struct {
uint8_t emagic[4], eclass, eendian, eversion, eosabi, eabiversion, epad[7];
uint16_t type, machine;
uint32_t version;
uint32_t entry, phofs, shofs;
uint32_t flags;
uint16_t ehsize, phentsize, phnum, shentsize, shnum, shstridx;
} ELF32header;
typedef struct {
uint8_t emagic[4], eclass, eendian, eversion, eosabi, eabiversion, epad[7];
uint16_t type, machine;
uint32_t version;
uint64_t entry, phofs, shofs;
uint32_t flags;
uint16_t ehsize, phentsize, phnum, shentsize, shnum, shstridx;
} ELF64header;
typedef struct {
uint32_t name, type, flags, addr, ofs, size, link, info, align, entsize;
} ELF32sectheader;
typedef struct {
uint32_t name, type;
uint64_t flags, addr, ofs, size;
uint32_t link, info;
uint64_t align, entsize;
} ELF64sectheader;
typedef struct {
uint32_t name, value, size;
uint8_t info, other;
uint16_t sectidx;
} ELF32symbol;
typedef struct {
uint32_t name;
uint8_t info, other;
uint16_t sectidx;
uint64_t value, size;
} ELF64symbol;
typedef struct {
ELF32header hdr;
ELF32sectheader sect[6];
ELF32symbol sym[2];
uint8_t space[4096];
} ELF32obj;
typedef struct {
ELF64header hdr;
ELF64sectheader sect[6];
ELF64symbol sym[2];
uint8_t space[4096];
} ELF64obj;
]]
local symname = LJBC_PREFIX..ctx.modname
local is64, isbe = false, false
if ctx.arch == "x64" then
is64 = true
elseif ctx.arch == "ppc" or ctx.arch == "ppcspe" or ctx.arch == "mips" then
isbe = true
end
-- Handle different host/target endianess.
local function f32(x) return x end
local f16, fofs = f32, f32
if ffi.abi("be") ~= isbe then
f32 = bit.bswap
function f16(x) return bit.rshift(bit.bswap(x), 16) end
if is64 then
local two32 = ffi.cast("int64_t", 2^32)
function fofs(x) return bit.bswap(x)*two32 end
else
fofs = f32
end
end
-- Create ELF object and fill in header.
local o = ffi.new(is64 and "ELF64obj" or "ELF32obj")
local hdr = o.hdr
if ctx.os == "bsd" or ctx.os == "other" then -- Determine native hdr.eosabi.
local bf = assert(io.open("/bin/ls", "rb"))
local bs = bf:read(9)
bf:close()
ffi.copy(o, bs, 9)
check(hdr.emagic[0] == 127, "no support for writing native object files")
else
hdr.emagic = "\127ELF"
hdr.eosabi = ({ freebsd=9, netbsd=2, openbsd=12, solaris=6 })[ctx.os] or 0
end
hdr.eclass = is64 and 2 or 1
hdr.eendian = isbe and 2 or 1
hdr.eversion = 1
hdr.type = f16(1)
hdr.machine = f16(({ x86=3, x64=62, arm=40, ppc=20, ppcspe=20, mips=8, mipsel=8 })[ctx.arch])
if ctx.arch == "mips" or ctx.arch == "mipsel" then
hdr.flags = 0x50001006
end
hdr.version = f32(1)
hdr.shofs = fofs(ffi.offsetof(o, "sect"))
hdr.ehsize = f16(ffi.sizeof(hdr))
hdr.shentsize = f16(ffi.sizeof(o.sect[0]))
hdr.shnum = f16(6)
hdr.shstridx = f16(2)
-- Fill in sections and symbols.
local sofs, ofs = ffi.offsetof(o, "space"), 1
for i,name in ipairs{
".symtab", ".shstrtab", ".strtab", ".rodata", ".note.GNU-stack",
} do
local sect = o.sect[i]
sect.align = fofs(1)
sect.name = f32(ofs)
ffi.copy(o.space+ofs, name)
ofs = ofs + #name+1
end
o.sect[1].type = f32(2) -- .symtab
o.sect[1].link = f32(3)
o.sect[1].info = f32(1)
o.sect[1].align = fofs(8)
o.sect[1].ofs = fofs(ffi.offsetof(o, "sym"))
o.sect[1].entsize = fofs(ffi.sizeof(o.sym[0]))
o.sect[1].size = fofs(ffi.sizeof(o.sym))
o.sym[1].name = f32(1)
o.sym[1].sectidx = f16(4)
o.sym[1].size = fofs(#s)
o.sym[1].info = 17
o.sect[2].type = f32(3) -- .shstrtab
o.sect[2].ofs = fofs(sofs)
o.sect[2].size = fofs(ofs)
o.sect[3].type = f32(3) -- .strtab
o.sect[3].ofs = fofs(sofs + ofs)
o.sect[3].size = fofs(#symname+1)
ffi.copy(o.space+ofs+1, symname)
ofs = ofs + #symname + 2
o.sect[4].type = f32(1) -- .rodata
o.sect[4].flags = fofs(2)
o.sect[4].ofs = fofs(sofs + ofs)
o.sect[4].size = fofs(#s)
o.sect[5].type = f32(1) -- .note.GNU-stack
o.sect[5].ofs = fofs(sofs + ofs + #s)
-- Write ELF object file.
local fp = savefile(output, "wb")
fp:write(ffi.string(o, ffi.sizeof(o)-4096+ofs))
bcsave_tail(fp, output, s)
end
local function bcsave_peobj(ctx, output, s, ffi)
ffi.cdef[[
typedef struct {
uint16_t arch, nsects;
uint32_t time, symtabofs, nsyms;
uint16_t opthdrsz, flags;
} PEheader;
typedef struct {
char name[8];
uint32_t vsize, vaddr, size, ofs, relocofs, lineofs;
uint16_t nreloc, nline;
uint32_t flags;
} PEsection;
typedef struct __attribute((packed)) {
union {
char name[8];
uint32_t nameref[2];
};
uint32_t value;
int16_t sect;
uint16_t type;
uint8_t scl, naux;
} PEsym;
typedef struct __attribute((packed)) {
uint32_t size;
uint16_t nreloc, nline;
uint32_t cksum;
uint16_t assoc;
uint8_t comdatsel, unused[3];
} PEsymaux;
typedef struct {
PEheader hdr;
PEsection sect[2];
// Must be an even number of symbol structs.
PEsym sym0;
PEsymaux sym0aux;
PEsym sym1;
PEsymaux sym1aux;
PEsym sym2;
PEsym sym3;
uint32_t strtabsize;
uint8_t space[4096];
} PEobj;
]]
local symname = LJBC_PREFIX..ctx.modname
local is64 = false
if ctx.arch == "x86" then
symname = "_"..symname
elseif ctx.arch == "x64" then
is64 = true
end
local symexport = " /EXPORT:"..symname..",DATA "
-- The file format is always little-endian. Swap if the host is big-endian.
local function f32(x) return x end
local f16 = f32
if ffi.abi("be") then
f32 = bit.bswap
function f16(x) return bit.rshift(bit.bswap(x), 16) end
end
-- Create PE object and fill in header.
local o = ffi.new("PEobj")
local hdr = o.hdr
hdr.arch = f16(({ x86=0x14c, x64=0x8664, arm=0x1c0, ppc=0x1f2, mips=0x366, mipsel=0x366 })[ctx.arch])
hdr.nsects = f16(2)
hdr.symtabofs = f32(ffi.offsetof(o, "sym0"))
hdr.nsyms = f32(6)
-- Fill in sections and symbols.
o.sect[0].name = ".drectve"
o.sect[0].size = f32(#symexport)
o.sect[0].flags = f32(0x00100a00)
o.sym0.sect = f16(1)
o.sym0.scl = 3
o.sym0.name = ".drectve"
o.sym0.naux = 1
o.sym0aux.size = f32(#symexport)
o.sect[1].name = ".rdata"
o.sect[1].size = f32(#s)
o.sect[1].flags = f32(0x40300040)
o.sym1.sect = f16(2)
o.sym1.scl = 3
o.sym1.name = ".rdata"
o.sym1.naux = 1
o.sym1aux.size = f32(#s)
o.sym2.sect = f16(2)
o.sym2.scl = 2
o.sym2.nameref[1] = f32(4)
o.sym3.sect = f16(-1)
o.sym3.scl = 2
o.sym3.value = f32(1)
o.sym3.name = "@feat.00" -- Mark as SafeSEH compliant.
ffi.copy(o.space, symname)
local ofs = #symname + 1
o.strtabsize = f32(ofs + 4)
o.sect[0].ofs = f32(ffi.offsetof(o, "space") + ofs)
ffi.copy(o.space + ofs, symexport)
ofs = ofs + #symexport
o.sect[1].ofs = f32(ffi.offsetof(o, "space") + ofs)
-- Write PE object file.
local fp = savefile(output, "wb")
fp:write(ffi.string(o, ffi.sizeof(o)-4096+ofs))
bcsave_tail(fp, output, s)
end
local function bcsave_machobj(ctx, output, s, ffi)
ffi.cdef[[
typedef struct
{
uint32_t magic, cputype, cpusubtype, filetype, ncmds, sizeofcmds, flags;
} mach_header;
typedef struct
{
mach_header; uint32_t reserved;
} mach_header_64;
typedef struct {
uint32_t cmd, cmdsize;
char segname[16];
uint32_t vmaddr, vmsize, fileoff, filesize;
uint32_t maxprot, initprot, nsects, flags;
} mach_segment_command;
typedef struct {
uint32_t cmd, cmdsize;
char segname[16];
uint64_t vmaddr, vmsize, fileoff, filesize;
uint32_t maxprot, initprot, nsects, flags;
} mach_segment_command_64;
typedef struct {
char sectname[16], segname[16];
uint32_t addr, size;
uint32_t offset, align, reloff, nreloc, flags;
uint32_t reserved1, reserved2;
} mach_section;
typedef struct {
char sectname[16], segname[16];
uint64_t addr, size;
uint32_t offset, align, reloff, nreloc, flags;
uint32_t reserved1, reserved2, reserved3;
} mach_section_64;
typedef struct {
uint32_t cmd, cmdsize, symoff, nsyms, stroff, strsize;
} mach_symtab_command;
typedef struct {
int32_t strx;
uint8_t type, sect;
int16_t desc;
uint32_t value;
} mach_nlist;
typedef struct {
uint32_t strx;
uint8_t type, sect;
uint16_t desc;
uint64_t value;
} mach_nlist_64;
typedef struct
{
uint32_t magic, nfat_arch;
} mach_fat_header;
typedef struct
{
uint32_t cputype, cpusubtype, offset, size, align;
} mach_fat_arch;
typedef struct {
struct {
mach_header hdr;
mach_segment_command seg;
mach_section sec;
mach_symtab_command sym;
} arch[1];
mach_nlist sym_entry;
uint8_t space[4096];
} mach_obj;
typedef struct {
struct {
mach_header_64 hdr;
mach_segment_command_64 seg;
mach_section_64 sec;
mach_symtab_command sym;
} arch[1];
mach_nlist_64 sym_entry;
uint8_t space[4096];
} mach_obj_64;
typedef struct {
mach_fat_header fat;
mach_fat_arch fat_arch[4];
struct {
mach_header hdr;
mach_segment_command seg;
mach_section sec;
mach_symtab_command sym;
} arch[4];
mach_nlist sym_entry;
uint8_t space[4096];
} mach_fat_obj;
]]
local symname = '_'..LJBC_PREFIX..ctx.modname
local isfat, is64, align, mobj = false, false, 4, "mach_obj"
if ctx.arch == "x64" then
is64, align, mobj = true, 8, "mach_obj_64"
elseif ctx.arch == "arm" then
isfat, mobj = true, "mach_fat_obj"
else
check(ctx.arch == "x86", "unsupported architecture for OSX")
end
local function aligned(v, a) return bit.band(v+a-1, -a) end
local be32 = bit.bswap -- Mach-O FAT is BE, supported archs are LE.
-- Create Mach-O object and fill in header.
local o = ffi.new(mobj)
local mach_size = aligned(ffi.offsetof(o, "space")+#symname+2, align)
local cputype = ({ x86={7}, x64={0x01000007}, arm={7,12,12,12} })[ctx.arch]
local cpusubtype = ({ x86={3}, x64={3}, arm={3,6,9,11} })[ctx.arch]
if isfat then
o.fat.magic = be32(0xcafebabe)
o.fat.nfat_arch = be32(#cpusubtype)
end
-- Fill in sections and symbols.
for i=0,#cpusubtype-1 do
local ofs = 0
if isfat then
local a = o.fat_arch[i]
a.cputype = be32(cputype[i+1])
a.cpusubtype = be32(cpusubtype[i+1])
-- Subsequent slices overlap each other to share data.
ofs = ffi.offsetof(o, "arch") + i*ffi.sizeof(o.arch[0])
a.offset = be32(ofs)
a.size = be32(mach_size-ofs+#s)
end
local a = o.arch[i]
a.hdr.magic = is64 and 0xfeedfacf or 0xfeedface
a.hdr.cputype = cputype[i+1]
a.hdr.cpusubtype = cpusubtype[i+1]
a.hdr.filetype = 1
a.hdr.ncmds = 2
a.hdr.sizeofcmds = ffi.sizeof(a.seg)+ffi.sizeof(a.sec)+ffi.sizeof(a.sym)
a.seg.cmd = is64 and 0x19 or 0x1
a.seg.cmdsize = ffi.sizeof(a.seg)+ffi.sizeof(a.sec)
a.seg.vmsize = #s
a.seg.fileoff = mach_size-ofs
a.seg.filesize = #s
a.seg.maxprot = 1
a.seg.initprot = 1
a.seg.nsects = 1
ffi.copy(a.sec.sectname, "__data")
ffi.copy(a.sec.segname, "__DATA")
a.sec.size = #s
a.sec.offset = mach_size-ofs
a.sym.cmd = 2
a.sym.cmdsize = ffi.sizeof(a.sym)
a.sym.symoff = ffi.offsetof(o, "sym_entry")-ofs
a.sym.nsyms = 1
a.sym.stroff = ffi.offsetof(o, "sym_entry")+ffi.sizeof(o.sym_entry)-ofs
a.sym.strsize = aligned(#symname+2, align)
end
o.sym_entry.type = 0xf
o.sym_entry.sect = 1
o.sym_entry.strx = 1
ffi.copy(o.space+1, symname)
-- Write Macho-O object file.
local fp = savefile(output, "wb")
fp:write(ffi.string(o, mach_size))
bcsave_tail(fp, output, s)
end
local function bcsave_obj(ctx, output, s)
local ok, ffi = pcall(require, "ffi")
check(ok, "FFI library required to write this file type")
if ctx.os == "windows" then
return bcsave_peobj(ctx, output, s, ffi)
elseif ctx.os == "osx" then
return bcsave_machobj(ctx, output, s, ffi)
else
return bcsave_elfobj(ctx, output, s, ffi)
end
end
------------------------------------------------------------------------------
local function bclist(input, output)
local f = readfile(input)
require("jit.bc").dump(f, savefile(output, "w"), true)
end
local function bcsave(ctx, input, output)
local f = readfile(input)
local s = string.dump(f, ctx.strip)
local t = ctx.type
if not t then
t = detecttype(output)
ctx.type = t
end
if t == "raw" then
bcsave_raw(output, s)
else
if not ctx.modname then ctx.modname = detectmodname(input) end
if t == "obj" then
bcsave_obj(ctx, output, s)
else
bcsave_c(ctx, output, s)
end
end
end
local function docmd(...)
local arg = {...}
local n = 1
local list = false
local ctx = {
strip = true, arch = jit.arch, os = string.lower(jit.os),
type = false, modname = false,
}
while n <= #arg do
local a = arg[n]
if type(a) == "string" and string.sub(a, 1, 1) == "-" and a ~= "-" then
table.remove(arg, n)
if a == "--" then break end
for m=2,#a do
local opt = string.sub(a, m, m)
if opt == "l" then
list = true
elseif opt == "s" then
ctx.strip = true
elseif opt == "g" then
ctx.strip = false
else
if arg[n] == nil or m ~= #a then usage() end
if opt == "e" then
if n ~= 1 then usage() end
arg[1] = check(loadstring(arg[1]))
elseif opt == "n" then
ctx.modname = checkmodname(table.remove(arg, n))
elseif opt == "t" then
ctx.type = checkarg(table.remove(arg, n), map_type, "file type")
elseif opt == "a" then
ctx.arch = checkarg(table.remove(arg, n), map_arch, "architecture")
elseif opt == "o" then
ctx.os = checkarg(table.remove(arg, n), map_os, "OS name")
else
usage()
end
end
end
else
n = n + 1
end
end
if list then
if #arg == 0 or #arg > 2 then usage() end
bclist(arg[1], arg[2] or "-")
else
if #arg ~= 2 then usage() end
bcsave(ctx, arg[1], arg[2])
end
end
------------------------------------------------------------------------------
-- Public module functions.
module(...)
start = docmd -- Process -b command line option.

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@ -1,35 +0,0 @@
-Sector Effector Help-
0 : Rotating Sector
1 : Pivot Sprite for SE 0
2 : Earthquake
3 : Random Lights After Shot Out
4 : Random Lights
6 : Subway
7 : Teleporter
8 : Up Open Door Lights
9 : Down Open Door Lights
10 : Door Auto Close (Hitag = Delay)
11 : Rotate Sector Door (ST 23)
12 : Light Switch
13 : C-9 Explosive
14 : Subway Car
15 : Slide Door (ST 25)
16 : Rotate Reactor Sector
17 : Elevator Transport (ST 15)
18 : Incremental Sector Rise/Fall
19 : Explosion Lowers Ceiling
20 : Stretch (ST 27)
21 : Drop Floor (ST 28)
22 : Teeth Door Prong (ST 29)
23 : One-Way Teleporter Destination
24 : Conveyor Belt or Water Current
25 : Engine Piston
27 : Demo Camera
28 : Lightning
29 : Float (for Waves)
30 : Two-Way Train (ST 31)
31 : Floor Rise/Fall
32 : Ceiling Rise/Fall
33 : Earthquake Debris
36 : Projectile Shooter

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@ -1,25 +0,0 @@
-Sector Tags Help-
1 : Above Water (SE 7)
2 : Underwater (SE 7)
9 : Sliding Star Trek Doors
15 : Elevator Transport (SE 17)
16 : Elevator Platform Down
17 : Elevator Platform Up
18 : Elevator Down
19 : Elevator Up
20 : Ceiling Door
21 : Floor Door
22 : Splitting Door
23 : Swinging Door (SE 11)
25 : Sliding Door (SE 15)
26 : Splitting Star Trek Door
27 : Stretch (SE 20)
28 : Drop Floor (SE 21)
29 : Teeth Door Prong (SE 22)
30 : Rotate and Rise Bridge
31 : Two-Way Train (SE 30)
10+++ : One-Time Sound
32767 : Secret Room
65534 : End Of Level with Message
65535 : End Of Level

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@ -1,564 +0,0 @@
*** Mapster32 Help: Table of contents ***
1. 2D mode mouse reference
2. 2D mode keyboard reference
3. 3D mode mouse reference
4. 3D mode keyboard reference
5. 3D mode tile selector refrence
6. Sector effector reference
7. Sector tag reference
8. Long SE reference
9. Colors
^P
The purpose of mouse in 2D mode is pointing, selecting and
moving objects in a map.
^3Every time mouse is pointing at one of these:
1. Nothing
2. Sector
3. Sector and wall
4. Sector and sprite
5. Wall (wall without sector - map is corrupt)
6. Sprite (sprite without sector - map is corrupt)
Some commands work differently depending on the currently selected object.
Press ALT to work with a wall or sprite instead of any adjacent sectors.
^14RSHIFT^O Select vertex/sprites
^14RALT^O Select sectors
^14WHEEL^O Zoom
^14WHEEL+ALT^O Move camera and zoom
^14LEFT BUTTON^O Drag sectors/vertex/sprites
^14RIGHT BUTTON^O Move camera
^14RIGHT MIDDLE^O Move camera
^P
LSHIFT Show coordinates
F1 Show help
F9 Show the Sector Tags help
M Set extra of sector
M+ALT Set extra of wall/sprite
/ Reset panning, size and flags to defaults
/+SHIFT Make square - set xrepeat to yrepeat
KP_4 Scaling sprite horizontally
KP_6 Scaling sprite horizontally
KP_2 Scaling sprite vertically
KP_8 Scaling sprite vertically
+KP_5 Speed up
R Cycle sprite alignment
' S Set sprite size
' F Function menu
F7+ALT Search sector lotag
F8+ALT Search wall/sprite lotag
[ Search backward
] Search forward
G Cycle grid size
G+SHIFT Cycle grid size backward
' L Set sprite/wall coordinates
' 3 Cycle modes of showing object's name
' 7 Swap lotag and hitag of wall/sprite
' J Goto X,Y
X Flip selected sectors in x
Y Flip selected sectors in y
X+ALT Mirror selected sectors in x
Y+ALT Mirror selected sectors in y
F12 Screenshot
F12+SHIFT Inverted screenshot
B Toggle blocking
B+SHIFT Toggle one-sided blocking for a wall
F+ALT Set the first wall of a sector
O Ornament sprite flat onto wall
, Rotate sprite/selected sectors
. Rotate sprite/selected sectors
< Slowly rotate sprite/selected sectors
> Slowly rotate sprite/selected sectors
SCROLL LOCK Set starting position
F5 Show item count
F6 Show actor count
F6 Show Sector Effector help when pointed at sprite
F7 Edit sector data
F8 Edit wall/sprite data
T Set sector lotag
T+ALT Set wall/sprite lotag
T+CTRL Toggle show tags
H Set sector hitag
H+ALT Set wall/sprite hitag
H+CTRL Toggle hitscan sensitivity
P Set sector palette
E Set sprite status list
TAB Show sector data
TAB+SHIFT Show wall/sprite data
TAB+CTRL Show wall/sprite data
LCTRL+RSHIFT Select all walls of the current sector
(point at a wall and, holding CTRL, press SHIFT)
A Zoom in
Z Zoom out
L Toggle grid lock
J Join sectors
S Insert sprite (see samples/tiles.cfg for customization)
S+ALT Make inner sector
C Duplicate sectors/sprites
C Start circle attached to a wall
KP_+ Increase amount of walls in circle
KP_- Decrease amount of walls in circle
SPACE Start/end drawing of sector, end drawing of circle
LENTER Check all pointers for the current sector
LSHIFT+LCTRL+LENTER Check ALL pointers (manual attempt to recover map)
BACKSPACE Remove the last wall during drawing sector
DEL Delete sprite
DEL+CTRL Delete sector
INS Duplicate sectors/sprites
INS Start circle attached to a wall
INS Add vertex to wall
RENTER Switch to 3D mode
ESC Menu
' A Toggle autosave (every 3 minutes)
' N Toggle clipping
S+CTRL Save map
L+CTRL Load map
^P
^3The mouse pointer always points at one of these objects:
1. wall
2. ceiling of sector
3. floor of sector
4. sprite
5. masked wall (non-transparent or semi-transparent wall between sectors)
It's important to understand this concept.
Some commands work differently depending on the "current object",
the object the mouse points at.
Some commands only manipulate the "current object", but other commands
manipulate the sprites and sectors which are "selected" in 2D mode.
Other commands work globally.
^3Mouse buttons:
^14LEFT^O Lock the current object. The current object won't
change as long as the button is pressed.
^14LEFT+MIDDLE^O Toggle mouselook
^14WHEEL^O Change shade/visibility
^14LEFT+WHEEL^O Change tile
^14RIGHT+WHEEL^O Move object up/down
Additionally, there is UnrealEd-style mouse navigation in 3D mode
(toggle it with ^14F5^O) with the following bindings:
^14RIGHT^O mouselook
^14LEFT^O x: turning, y: move forward/back
^14LEFT+RIGHT^O x: strafe left/right, y: move up/down
^14MIDDLE^O y: move in viewing direction
The console variable 'pk_uedaccel' changes the speed
of navigation exponentially (valid values are 0-5).
^14LEFT+ALT^O Move object up/down
^14LEFT+SHIFT^O Pan ceiling/floor/wall
^14LEFT+SHIFT^O Move sprite in horizontal plane
^14LEFT+CTRL^O Scale wall texture or size of sprite
^14LEFT+CTRL^O Change slope of sector
^P
UP Move forward
DOWN Move backward
LEFT+RCTRL Move left
RIGHT+RCTRL Move right
A Move up
Z Move down
F4+ALT Toggle showing the first wall
+LSHIFT Speed up movements
LEFT Turn left
RIGHT Turn right
A+CTRL Look down
Z+CTRL Look up
' V Set sector visibility
; V Set sector visibility on all selected sectors
V Choose tile
3 Toggle "sector over sector".
F3 Toggle mouselook
' BACKSPACE Clear all flags for wall/sprite
' P Paste palette to all selected sectors
; P Paste palette to all selected sectors & sprites
DEL Delete sprite
F6 Toggle automatic Sector Effector help
F7 Toggle automatic sector tag help
, Rotate sprite
. Rotate sprite
< Slowly rotate sprite
> Slowly rotate sprite
. Search & fix panning of the wall to the right
' L Change the coordinates of the current object
CAPS LOCK Cycle zmode
' Z Cycle zmode
' M Set the extra of the current object
1 Toggle one-sided flag of sprite/wall
2 Toggle bottom wall swapping
O Set top or bottom orientation of wall
O Ornament sprite flat onto wall
M Toggle masked wall
H Toggle hitscan sensitivity
H+SHIFT Toggle one side hitscan sensitivity for the wall
' H Set hitag of the current object
KP_MINUS Darkens shade of individual sector/wall/sprite or selected sectors
KP_MINUS+ALT Decreases visibility of sector or selected sectors
KP_MINUS+ALT+SHIFT Slowly decreases visibility of sector or selected sectors
KP_MINUS+ALT+CTRL Decreases global visibility
KP_PLUS Lightens shade individual sector/wall/sprite or selected sectors
KP_PLUS+ALT Increases visibility of sector or selected sectors
KP_PLUS+ALT+SHIFT Slowly increases visibility of sector or selected sectors
KP_PLUS+ALT+CTRL Increases global visibility
^3Note: ALT, CTRL, SHIFT are modifiers so they work with mouse too.
+/- Cycle tile
E Toggle sector texture expansion
R Toggle sector texture relativity alignment
R Cycle sprite aligment between: wall aligned, floor aligned, view aligned
'R Toggle framerate
F Flip the current object
F+ALT Set the first wall of sector
PAGE UP Move selected sprites or sectors up
PAGE DN Move selected sprites or sectors down
PAGE UP+CTRL Move selected sprites to ceiling
PAGE DN+CTRL Move selected sprites to floor
+CTRL Speed up movement
+END Slow down movement
+HOME Slow down movement even more
^3Note: CTRL, HOME, END are modifiers, so they work with the mouse too.
' D Cycle skill level
' X Toggle sprite shade preview
' W Toggle sprite display
' Y Toggle purple background
' C Copy shade from the clipboard to all objects in the map which are the same
tile as the tile of the object in the clipboard. It works separately for
sectors/walls/sprites depending on the current object.
' T Set lotag
' H Set hitag
' S Set shade
F2 Toggle clipboard preview
TAB Copy to the clipboard
F1 Toggle help
G Set picnum
B Toggle blocking
B+SHIFT Toggle one side blocking for the wall
T Cycles translucence for sprites/masked walls
LENTER+CTRL+SHIFT Autoshade wall
' LENTER Paste picnum only
LENTER+SHIFT Paste shade and palette onto the current object
LENTER+CTRL Paste picnum, shading, and palette onto the current object
LENTER Paste all properties onto the current object
' A Toggle autosave. The interval is configurable in the .cfg.
(by default: every 3 minutes)
' N Toggle clipping for the camera
N+CTRL Toggle clipping for sprites
S+CTRL Save map
L+CTRL Load map
ESC Quit
F11 Brightness
F12 Screenshot
F12+SHIFT Inverted screenshot
F9 Reload and activate maphacks
F10 Disable maphacks
C Toggle center sprite (cstat 128)
ALT+C Replace all tiles in the map with the clipboard
[ Increases slope quickly
[+RSHIFT Increases slope with medium speed
[+LSHIFT Increases slope slowly
[+ALT Align slope to the floor of an adjoining sector
] Decreases slope quickly
]+RSHIFT Decreases slope with medium speed
]+LSHIFT Decreases slope slowly
]+ALT Align slope to the ceiling of an adjoining sector
KP_4 Pan floor/ceiling horizontally
KP_6 Pan floor/ceiling horizontally
KP_2 Pan floor/ceiling vertically
KP_8 Pan floor/ceiling vertically
KP_4 Scale wall/sprite horizontally
KP_6 Scale wall/sprite horizontally
KP_2 Scale wall/sprite vertically
KP_8 Scale wall/sprite vertically
+SHIFT Force panning (for walls)
+KP_5 Increase speed
/ Reset panning, size and flags to defaults
/+SHIFT Make square - set xrepeat to yrepeat
P Enable/disable parallax
P+CTRL Change parallax type (only in 8-bit classic renderer)
P+ALT Change palette of sector/wall/sprite
D+ALT Adjust clipping distance of the sprite
T Translucence for sprites/masked walls
S Insert sprite
KP_ENTER Switch to 2D mode
^P
After pressing V in 3D mode, the editor enters tile browsing.
^3Keys:
KP_/ Zoom in
KP_* Zoom out
UP/DOWN/LEFT/RIGHT/PAGE UP/PAGE DOWN movements
G Go to specified tile
U Go to start of user defined art (3584)
A Go to start of Atomic edition's art (4096)
E Go to start of extended art (6144, 9216)
V Select from all tiles
T Select from pre-defined tileset (tiles.cfg)
Z Tile zoom
ESC Cancel
ENTER Accept
^3Mouse:
LEFT select
CTRL+WHEEL zoom
WHEEL scroll
RIGHT smooth scrolling
^P
0 : Rotating Sector
1 : Pivot Sprite for SE 0
2 : Earthquake
3 : Random Lights After Shot Out
4 : Random Lights
6 : Subway
7 : Teleporter
8 : Up Open Door Lights
9 : Down Open Door Lights
10 : Door Auto Close (Hitag = Delay)
11 : Rotate Sector Door
12 : Light Switch
13 : C-9 Explosive
14 : Subway Car
15 : Slide Door (ST 25)
16 : Rotate Reactor Sector
17 : Elevator Transport (ST 15)
18 : Incremental Sector Rise/Fall
19 : Explosion Lowers Ceiling
20 : Stretch (ST 27)
21 : Drop Floor (ST 28)
22 : Teeth Door Prong (ST 29)
23 : One-Way Teleporter Destination
24 : Conveyor Belt or Water Current
25 : Engine Piston
27 : Demo Camera
28 : Lightning
29 : Float (for Waves)
30 : Two-Way Train (ST 31)
31 : Floor Rise/Fall
32 : Ceiling Rise/Fall
33 : Earthquake Debris
36 : Projectile Shooter
^P
1 : Above Water (SE 7)
2 : Underwater (SE 7)
9 : Sliding Star Trek Doors
15 : Elevator Transport (SE 17)
16 : Elevator Platform Down
17 : Elevator Platform Up
18 : Elevator Down
19 : Elevator Up
20 : Ceiling Door
21 : Floor Door
22 : Splitting Door
23 : Swinging Door
25 : Sliding Door (SE 15)
26 : Splitting Star Trek Door
27 : Stretch (SE 20)
28 : Drop Floor (SE 21)
29 : Teeth Door Prong (SE 22)
30 : Rotate and Rise Bridge
31 : Two-Way Train (SE 30)
10+++ : One-Time Sound
32767 : Secret Room
65534 : End Of Level with Message (sector hitag: sound #)
65535 : End Of Level
^P
^3SE 0/1: ROTATED SECTOR
SE1: pivot
Ang: up--clockwise, down--counterclockwise
SE0: a sector to rotate
Hi = SE1 Hi
^3SE 2: EARTHQUAKE
In quake sector, modeled as after the quake, insert additionally:
MASTERSWITCH
Lo=X
In other sector:
TOUCHPLATE
Lo=X
Anywhere:
SE33: scraps
Hi=X
^3SE 3: RANDOM LIGHTS AFTER SHOT OUT
Light is wall:
2-way, blockable?
Lo=X
Light is ceiling:
sector Hi=X
SE 3 in affected sector:
Hi=X
Shades/pals:
sectors/walls: when off
SE: when on
^3SE 4: RANDOM LIGHTS
Hi: random blink num. ^0(research!)
Shades/pals:
sectors/walls: when off
SE: when on
^3SE 5: ?
^3SE 6/14: SUBWAY
subway sectors:
Hi=unique per train
SE 6: SUBWAY FRONT CAR
Ang: direction of first movement
GPSPEED:
Lo: speed (default: 256)
SE 14: SUBWAY PULLED CARS
Locators:
starting with Lo=0, ascending
Hi=1: train stops here
^3SE 7: TRANSPORT
Hi=X link
^3SE 8: UP OPEN DOOR LIGHTS (with ST 20)
SE 8 also in door sector
Hi=X links with other SE8 sprites
Shades:
sectors/walls: when closed
SE: when open
Walls:
Hi=1 means exclude this wall from changing shade
^3SE 9: DOWN OPEN DOOR LIGHTS (with ST 21)
analogous SE 8
^3SE 10: ?
^3SE 11: ROTATE SECTOR DOOR
Ang: up--clockwise, down--counterclockwise
Hi: link doors to be opened simulataneously
ST=23
^3SE 12: LIGHT SWITCH (preview with 'X)
Hi=X
Shades:
sectors/walls: when off
SE: when on
[switch]:
Lo=X
^3SEENINE: C-9 BARREL
Hi=X
Lo=delay ^0(>0? game ticks?)
In all sectors with SEENINEs:
MASTERSWITCH Lo=X
[switch]:
Lo=X
^3SE 13: C-9 EXPLOSIVE/BLASTABLE WALL
CRACKs/SEENINEs: Hi=X
SE 13: Hi=X
other SEENINEs:
Hi=X
Lo=delay
^3SE 15: SLIDING DOOR (ST=25)
Ang: opposite of direction of first movement
GPSPEED:
2*Lo: how far (BUILD units)
^3SE 17: ELEVATOR TRANSPORT
Shade: darker on SE of starting sector
Sectors:
ST=15
Top floor sector Hi=1
^3SE 18: INCREMENTAL SECTOR RISE/FALL
Hi: units moved per activation (min: 1024?)
Ang:
up--floor affected
down--ceiling affected
Pal:
0: start at floor/ceiling height
not 0: start at SE height
[switch] & ACTIVATOR ^0(in same sector as SE?):
Lo=X
^3SE 19: SHOT TOUCHPLATE CIELING DOWN
^3SE 20: BRIDGE/STRETCH SECTOR (ST 27)
Ang: direction
ACTIVATOR
Hi = SE Hi = [switch] Lo
GPSPEED
Lo: how far (BUILD units)
^3SE 21: DROP FLOOR (ST 28)
Ang:
up: drop ceiling
down: drop floor
z: end z ^0(())
Sector:
z: start z ^0(())
GPSPEED
Lo: rate ^0(units?)
ACTIVATOR
Lo = [switch] Lo
^3SE 24: CONVEYOR BELT
Ang: direction
GPSPEED:
Lo=speed
^3SE 25: ENGINE PISTON (CRUSHER)
z: starting z
Sector:
piston travels between ceiling z and floor z
^3SE 27: CAMERA FOR PLAYBACK
Hi: radius (BUILD units?)
^3SE 28: LIGHTNING
Hi = tile #4890 Hi
^3SE 29: WAVES
Hi: start height (phase)
GPSPEED Lo: amplitude (default: 256)
^0 Based on
^0 * MAP EDITING FAQ v1.3 BY JONAH BISHOP
^0 * The Duke Nukem 3D Informational Suite by Ryan Lennox
^0 * code research
^P
Foreground colors:
^0,15 0 ^1,0 1 ^2 2 ^3 3 ^4 4 ^5 5 ^6 6 ^7 7
^8 8 ^9 9 ^10 10^11 11^12 12^13 13^14 14^15 15
Background colors:
^15,0 0 ^0,1 1 ^0,2 2 ^0,3 3 ^0,4 4 ^0,5 5 ^0,6 6 ^0,7 7
^0,8 8 ^0,9 9 ^0,10 10^0,11 11^0,12 12^0,13 13^0,14 14^0,15 15

View file

@ -1,764 +0,0 @@
//-------------------------------------------------------------------------
/*
Copyright (C) 2010 EDuke32 developers and contributors
This file is part of EDuke32.
EDuke32 is free software; you can redistribute it and/or
modify it under the terms of the GNU General Public License version 2
as published by the Free Software Foundation.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
See the GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program; if not, write to the Free Software
Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*/
//-------------------------------------------------------------------------
#define SECTOREFFECTOR 1
#define ACTIVATOR 2
#define TOUCHPLATE 3
#define ACTIVATORLOCKED 4
#define MUSICANDSFX 5
#define LOCATORS 6
#define CYCLER 7
#define MASTERSWITCH 8
#define RESPAWN 9
#define GPSPEED 10
#define FOF 13
#define ARROW 20
#define FIRSTGUNSPRITE 21
#define CHAINGUNSPRITE 22
#define RPGSPRITE 23
#define FREEZESPRITE 24
#define SHRINKERSPRITE 25
#define HEAVYHBOMB 26
#define TRIPBOMBSPRITE 27
#define SHOTGUNSPRITE 28
#define DEVISTATORSPRITE 29
#define HEALTHBOX 30
#define AMMOBOX 31
#define GROWSPRITEICON 32
#define INVENTORYBOX 33
#define FREEZEAMMO 37
#define AMMO 40
#define BATTERYAMMO 41
#define DEVISTATORAMMO 42
#define RPGAMMO 44
#define GROWAMMO 45
#define CRYSTALAMMO 46
#define HBOMBAMMO 47
#define AMMOLOTS 48
#define SHOTGUNAMMO 49
#define COLA 51
#define SIXPAK 52
#define FIRSTAID 53
#define SHIELD 54
#define STEROIDS 55
#define AIRTANK 56
#define JETPACK 57
#define HEATSENSOR 59
#define ACCESSCARD 60
#define BOOTS 61
#define MIRRORBROKE 70
#define CLOUDYOCEAN 78
#define CLOUDYSKIES 79
#define MOONSKY1 80
#define MOONSKY2 81
#define MOONSKY3 82
#define MOONSKY4 83
#define BIGORBIT1 84
#define BIGORBIT2 85
#define BIGORBIT3 86
#define BIGORBIT4 87
#define BIGORBIT5 88
#define LA 89
#define REDSKY1 98
#define REDSKY2 99
#define ATOMICHEALTH 100
#define TECHLIGHT2 120
#define TECHLIGHTBUST2 121
#define TECHLIGHT4 122
#define TECHLIGHTBUST4 123
#define WALLLIGHT4 124
#define WALLLIGHTBUST4 125
#define ACCESSSWITCH 130
#define SLOTDOOR 132
#define LIGHTSWITCH 134
#define SPACEDOORSWITCH 136
#define SPACELIGHTSWITCH 138
#define FRANKENSTINESWITCH 140
#define NUKEBUTTON 142
#define MULTISWITCH 146
#define DOORTILE5 150
#define DOORTILE6 151
#define DOORTILE1 152
#define DOORTILE2 153
#define DOORTILE3 154
#define DOORTILE4 155
#define DOORTILE7 156
#define DOORTILE8 157
#define DOORTILE9 158
#define DOORTILE10 159
#define DOORSHOCK 160
#define DIPSWITCH 162
#define DIPSWITCH2 164
#define TECHSWITCH 166
#define DIPSWITCH3 168
#define ACCESSSWITCH2 170
#define REFLECTWATERTILE 180
#define FLOORSLIME 200
#define BIGFORCE 230
#define EPISODE 247
#define MASKWALL9 255
#define W_LIGHT 260
#define SCREENBREAK1 263
#define SCREENBREAK2 264
#define SCREENBREAK3 265
#define SCREENBREAK4 266
#define SCREENBREAK5 267
#define SCREENBREAK6 268
#define SCREENBREAK7 269
#define SCREENBREAK8 270
#define SCREENBREAK9 271
#define SCREENBREAK10 272
#define SCREENBREAK11 273
#define SCREENBREAK12 274
#define SCREENBREAK13 275
#define MASKWALL1 285
#define W_TECHWALL1 293
#define W_TECHWALL2 297
#define W_TECHWALL15 299
#define W_TECHWALL3 301
#define W_TECHWALL4 305
#define W_TECHWALL10 306
#define W_TECHWALL16 307
#define WATERTILE2 336
#define BPANNEL1 341
#define PANNEL1 342
#define PANNEL2 343
#define WATERTILE 344
#define STATIC 351
#define W_SCREENBREAK 357
#define W_HITTECHWALL3 360
#define W_HITTECHWALL4 361
#define W_HITTECHWALL2 362
#define W_HITTECHWALL1 363
#define MASKWALL10 387
#define MASKWALL11 391
#define DOORTILE22 395
#define FANSPRITE 407
#define FANSPRITEBROKE 411
#define FANSHADOW 412
#define FANSHADOWBROKE 416
#define DOORTILE18 447
#define DOORTILE19 448
#define DOORTILE20 449
#define SPACESHUTTLE 487
#define SATELLITE 489
#define VIEWSCREEN2 499
#define VIEWSCREENBROKE 501
#define VIEWSCREEN 502
#define GLASS 503
#define GLASS2 504
#define STAINGLASS1 510
#define MASKWALL5 514
#define SATELITE 516
#define FUELPOD 517
#define SLIMEPIPE 538
#define CRACK1 546
#define CRACK2 547
#define CRACK3 548
#define CRACK4 549
#define FOOTPRINTS 550
#define DOMELITE 551
#define CAMERAPOLE 554
#define CHAIR1 556
#define CHAIR2 557
#define BROKENCHAIR 559
#define MIRROR 560
#define WATERFOUNTAIN 563
#define WATERFOUNTAINBROKE 567
#define FEMMAG1 568
#define TOILET 569
#define STALL 571
#define STALLBROKE 573
#define FEMMAG2 577
#define REACTOR2 578
#define REACTOR2BURNT 579
#define REACTOR2SPARK 580
#define GRATE1 595
#define BGRATE1 596
#define SOLARPANNEL 602
#define NAKED1 603
#define ANTENNA 607
#define MASKWALL12 609
#define TOILETBROKE 615
#define PIPE2 616
#define PIPE1B 617
#define PIPE3 618
#define PIPE1 619
#define CAMERA1 621
#define BRICK 626
#define SPLINTERWOOD 630
#define PIPE2B 633
#define BOLT1 634
#define W_NUMBERS 640
#define WATERDRIP 660
#define WATERBUBBLE 661
#define WATERBUBBLEMAKER 662
#define W_FORCEFIELD 663
#define VACUUM 669
#define FOOTPRINTS2 672
#define FOOTPRINTS3 673
#define FOOTPRINTS4 674
#define EGG 675
#define SCALE 678
#define CHAIR3 680
#define CAMERALIGHT 685
#define MOVIECAMERA 686
#define IVUNIT 689
#define POT1 694
#define POT2 695
#define POT3 697
#define PIPE3B 700
#define WALLLIGHT3 701
#define WALLLIGHTBUST3 702
#define WALLLIGHT1 703
#define WALLLIGHTBUST1 704
#define WALLLIGHT2 705
#define WALLLIGHTBUST2 706
#define LIGHTSWITCH2 712
#define WAITTOBESEATED 716
#define DOORTILE14 717
#define STATUE 753
#define MIKE 762
#define VASE 765
#define SUSHIPLATE1 768
#define SUSHIPLATE2 769
#define SUSHIPLATE3 774
#define SUSHIPLATE4 779
#define DOORTILE16 781
#define SUSHIPLATE5 792
#define OJ 806
#define MASKWALL13 830
#define HURTRAIL 859
#define POWERSWITCH1 860
#define LOCKSWITCH1 862
#define POWERSWITCH2 864
#define ATM 867
#define STATUEFLASH 869
#define ATMBROKE 888
#define BIGHOLE2 893
#define STRIPEBALL 901
#define QUEBALL 902
#define POCKET 903
#define WOODENHORSE 904
#define TREE1 908
#define TREE2 910
#define CACTUS 911
#define MASKWALL2 913
#define MASKWALL3 914
#define MASKWALL4 915
#define FIREEXT 916
#define TOILETWATER 921
#define NEON1 925
#define NEON2 926
#define CACTUSBROKE 939
#define BOUNCEMINE 940
#define BROKEFIREHYDRENT 950
#define BOX 951
#define BULLETHOLE 952
#define BOTTLE1 954
#define BOTTLE2 955
#define BOTTLE3 956
#define BOTTLE4 957
#define FEMPIC5 963
#define FEMPIC6 964
#define FEMPIC7 965
#define HYDROPLANT 969
#define OCEANSPRITE1 971
#define OCEANSPRITE2 972
#define OCEANSPRITE3 973
#define OCEANSPRITE4 974
#define OCEANSPRITE5 975
#define GENERICPOLE 977
#define CONE 978
#define HANGLIGHT 979
#define HYDRENT 981
#define MASKWALL14 988
#define TIRE 990
#define PIPE5 994
#define PIPE6 995
#define PIPE4 996
#define PIPE4B 997
#define BROKEHYDROPLANT 1003
#define PIPE5B 1005
#define NEON3 1007
#define NEON4 1008
#define NEON5 1009
#define BOTTLE5 1012
#define BOTTLE6 1013
#define BOTTLE8 1014
#define SPOTLITE 1020
#define HANGOOZ 1022
#define MASKWALL15 1024
#define BOTTLE7 1025
#define HORSEONSIDE 1026
#define GLASSPIECES 1031
#define HORSELITE 1034
#define DONUTS 1045
#define NEON6 1046
#define MASKWALL6 1059
#define CLOCK 1060
#define RUBBERCAN 1062
#define BROKENCLOCK 1067
#define PLUG 1069
#define OOZFILTER 1079
#define FLOORPLASMA 1082
#define REACTOR 1088
#define REACTORSPARK 1092
#define REACTORBURNT 1096
#define DOORTILE15 1102
#define HANDSWITCH 1111
#define CIRCLEPANNEL 1113
#define CIRCLEPANNELBROKE 1114
#define PULLSWITCH 1122
#define MASKWALL8 1124
#define BIGHOLE 1141
#define ALIENSWITCH 1142
#define DOORTILE21 1144
#define HANDPRINTSWITCH 1155
#define BOTTLE10 1157
#define BOTTLE11 1158
#define BOTTLE12 1159
#define BOTTLE13 1160
#define BOTTLE14 1161
#define BOTTLE15 1162
#define BOTTLE16 1163
#define BOTTLE17 1164
#define BOTTLE18 1165
#define BOTTLE19 1166
#define DOORTILE17 1169
#define MASKWALL7 1174
#define JAILBARBREAK 1175
#define DOORTILE11 1178
#define DOORTILE12 1179
#define VENDMACHINE 1212
#define VENDMACHINEBROKE 1214
#define COLAMACHINE 1215
#define COLAMACHINEBROKE 1217
#define CRANEPOLE 1221
#define CRANE 1222
#define BARBROKE 1225
#define BLOODPOOL 1226
#define NUKEBARREL 1227
#define NUKEBARRELDENTED 1228
#define NUKEBARRELLEAKED 1229
#define CANWITHSOMETHING 1232
#define MONEY 1233
#define BANNER 1236
#define EXPLODINGBARREL 1238
#define EXPLODINGBARREL2 1239
#define FIREBARREL 1240
#define SEENINE 1247
#define SEENINEDEAD 1248
#define STEAM 1250
#define CEILINGSTEAM 1255
#define PIPE6B 1260
#define TRANSPORTERBEAM 1261
#define RAT 1267
#define TRASH 1272
#define FEMPIC1 1280
#define FEMPIC2 1289
#define BLANKSCREEN 1293
#define PODFEM1 1294
#define FEMPIC3 1298
#define FEMPIC4 1306
#define FEM1 1312
#define FEM2 1317
#define FEM3 1321
#define FEM5 1323
#define BLOODYPOLE 1324
#define FEM4 1325
#define FEM6 1334
#define FEM6PAD 1335
#define FEM8 1336
#define HELECOPT 1346
#define FETUSJIB 1347
#define HOLODUKE 1348
#define SPACEMARINE 1353
#define INDY 1355
#define FETUS 1358
#define FETUSBROKE 1359
#define MONK 1352
#define LUKE 1354
#define COOLEXPLOSION1 1360
#define WATERSPLASH2 1380
#define FIREVASE 1390
#define SCRATCH 1393
#define FEM7 1395
#define APLAYERTOP 1400
#define APLAYER 1405
#define PLAYERONWATER 1420
#define DUKELYINGDEAD 1518
#define DUKETORSO 1520
#define DUKEGUN 1528
#define DUKELEG 1536
#define SHARK 1550
#define BLOOD 1620
#define FIRELASER 1625
#define TRANSPORTERSTAR 1630
#define SPIT 1636
#define LOOGIE 1637
#define FIST 1640
#define FREEZEBLAST 1641
#define DEVISTATORBLAST 1642
#define SHRINKSPARK 1646
#define TONGUE 1647
#define MORTER 1650
#define SHRINKEREXPLOSION 1656
#define RADIUSEXPLOSION 1670
#define FORCERIPPLE 1671
#define LIZTROOP 1680
#define LIZTROOPRUNNING 1681
#define LIZTROOPSTAYPUT 1682
#define LIZTOP 1705
#define LIZTROOPSHOOT 1715
#define LIZTROOPJETPACK 1725
#define LIZTROOPDSPRITE 1734
#define LIZTROOPONTOILET 1741
#define LIZTROOPJUSTSIT 1742
#define LIZTROOPDUCKING 1744
#define HEADJIB1 1768
#define ARMJIB1 1772
#define LEGJIB1 1776
#define CANNON 1810
#define CANNONBALL 1817
#define CANNONBALLS 1818
#define OCTABRAIN 1820
#define OCTABRAINSTAYPUT 1821
#define OCTATOP 1845
#define OCTADEADSPRITE 1855
#define INNERJAW 1860
#define DRONE 1880
#define EXPLOSION2 1890
#define COMMANDER 1920
#define COMMANDERSTAYPUT 1921
#define RECON 1960
#define TANK 1975
#define PIGCOP 2000
#define PIGCOPSTAYPUT 2001
#define PIGCOPDIVE 2045
#define PIGCOPDEADSPRITE 2060
#define PIGTOP 2061
#define LIZMAN 2120
#define LIZMANSTAYPUT 2121
#define LIZMANSPITTING 2150
#define LIZMANFEEDING 2160
#define LIZMANJUMP 2165
#define LIZMANDEADSPRITE 2185
#define FECES 2200
#define LIZMANHEAD1 2201
#define LIZMANARM1 2205
#define LIZMANLEG1 2209
#define EXPLOSION2BOT 2219
#define USERWEAPON 2235
#define HEADERBAR 2242
#define JIBS1 2245
#define JIBS2 2250
#define JIBS3 2255
#define JIBS4 2260
#define JIBS5 2265
#define BURNING 2270
#define FIRE 2271
#define JIBS6 2286
#define BLOODSPLAT1 2296
#define BLOODSPLAT3 2297
#define BLOODSPLAT2 2298
#define BLOODSPLAT4 2299
#define OOZ 2300
#define OOZ2 2309
#define WALLBLOOD1 2301
#define WALLBLOOD2 2302
#define WALLBLOOD3 2303
#define WALLBLOOD4 2304
#define WALLBLOOD5 2305
#define WALLBLOOD6 2306
#define WALLBLOOD7 2307
#define WALLBLOOD8 2308
#define BURNING2 2310
#define FIRE2 2311
#define CRACKKNUCKLES 2324
#define SMALLSMOKE 2329
#define SMALLSMOKEMAKER 2330
#define FLOORFLAME 2333
#define ROTATEGUN 2360
#define GREENSLIME 2370
#define WATERDRIPSPLASH 2380
#define SCRAP6 2390
#define SCRAP1 2400
#define SCRAP2 2404
#define SCRAP3 2408
#define SCRAP4 2412
#define SCRAP5 2416
#define ORGANTIC 2420
#define BETAVERSION 2440
#define PLAYERISHERE 2442
#define PLAYERWASHERE 2443
#define SELECTDIR 2444
#define F1HELP 2445
#define NOTCHON 2446
#define NOTCHOFF 2447
#define GROWSPARK 2448
#define DUKEICON 2452
#define BADGUYICON 2453
#define FOODICON 2454
#define GETICON 2455
#define MENUSCREEN 2456
#define MENUBAR 2457
#define KILLSICON 2458
#define FIRSTAID_ICON 2460
#define HEAT_ICON 2461
#define BOTTOMSTATUSBAR 2462
#define BOOT_ICON 2463
#define FRAGBAR 2465
#define JETPACK_ICON 2467
#define AIRTANK_ICON 2468
#define STEROIDS_ICON 2469
#define HOLODUKE_ICON 2470
#define ACCESS_ICON 2471
#define DIGITALNUM 2472
#define DUKECAR 2491
#define CAMCORNER 2482
#define CAMLIGHT 2484
#define LOGO 2485
#define TITLE 2486
#define NUKEWARNINGICON 2487
#define MOUSECURSOR 2488
#define SLIDEBAR 2489
#define DREALMS 2492
#define BETASCREEN 2493
#define WINDOWBORDER1 2494
#define TEXTBOX 2495
#define WINDOWBORDER2 2496
#define DUKENUKEM 2497
#define THREEDEE 2498
#define INGAMEDUKETHREEDEE 2499
#define TENSCREEN 2500
#define PLUTOPAKSPRITE 2501
#define DEVISTATOR 2510
#define KNEE 2521
#define CROSSHAIR 2523
#define FIRSTGUN 2524
#define FIRSTGUNRELOAD 2528
#define FALLINGCLIP 2530
#define CLIPINHAND 2531
#define HAND 2532
#define SHELL 2533
#define SHOTGUNSHELL 2535
#define CHAINGUN 2536
#define RPGGUN 2544
#define RPGMUZZLEFLASH 2545
#define FREEZE 2548
#define CATLITE 2552
#define SHRINKER 2556
#define HANDHOLDINGLASER 2563
#define TRIPBOMB 2566
#define LASERLINE 2567
#define HANDHOLDINGACCESS 2568
#define HANDREMOTE 2570
#define HANDTHROW 2573
#define TIP 2576
#define GLAIR 2578
#define SCUBAMASK 2581
#define SPACEMASK 2584
#define FORCESPHERE 2590
#define SHOTSPARK1 2595
#define RPG 2605
#define LASERSITE 2612
#define SHOTGUN 2613
#define BOSS1 2630
#define BOSS1STAYPUT 2631
#define BOSS1SHOOT 2660
#define BOSS1LOB 2670
#define BOSSTOP 2696
#define BOSS2 2710
#define BOSS3 2760
#define SPINNINGNUKEICON 2813
#define BIGFNTCURSOR 2820
#define SMALLFNTCURSOR 2821
#define STARTALPHANUM 2822
#define ENDALPHANUM 2915
#define BIGALPHANUM 2940
#define BIGPERIOD 3002
#define BIGCOMMA 3003
#define BIGX 3004
#define BIGQ 3005
#define BIGSEMI 3006
#define BIGCOLIN 3007
#define THREEBYFIVE 3010
#define BIGAPPOS 3022
#define BLANK 3026
#define MINIFONT 3072
#define BUTTON1 3164
#define GLASS3 3187
#define RESPAWNMARKERRED 3190
#define RESPAWNMARKERYELLOW 3200
#define RESPAWNMARKERGREEN 3210
#define BONUSSCREEN 3240
#define VIEWBORDER 3250
#define VICTORY1 3260
#define ORDERING 3270
#define TEXTSTORY 3280
#define LOADSCREEN 3281
#define BORNTOBEWILDSCREEN 3370
#define BLIMP 3400
#define FEM9 3450
#define FOOTPRINT 3701
#define FRAMEEFFECT1_13 3999
#define POOP 4094
#define FRAMEEFFECT1 4095
#define PANNEL3 4099
#define SCREENBREAK14 4120
#define SCREENBREAK15 4123
#define SCREENBREAK19 4125
#define SCREENBREAK16 4127
#define SCREENBREAK17 4128
#define SCREENBREAK18 4129
#define W_TECHWALL11 4130
#define W_TECHWALL12 4131
#define W_TECHWALL13 4132
#define W_TECHWALL14 4133
#define W_TECHWALL5 4134
#define W_TECHWALL6 4136
#define W_TECHWALL7 4138
#define W_TECHWALL8 4140
#define W_TECHWALL9 4142
#define BPANNEL3 4100
#define W_HITTECHWALL16 4144
#define W_HITTECHWALL10 4145
#define W_HITTECHWALL15 4147
#define W_MILKSHELF 4181
#define W_MILKSHELFBROKE 4203
#define PURPLELAVA 4240
#define LAVABUBBLE 4340
#define DUKECUTOUT 4352
#define TARGET 4359
#define GUNPOWDERBARREL 4360
#define DUCK 4361
#define HATRACK 4367
#define DESKLAMP 4370
#define COFFEEMACHINE 4372
#define CUPS 4373
#define GAVALS 4374
#define GAVALS2 4375
#define POLICELIGHTPOLE 4377
#define FLOORBASKET 4388
#define PUKE 4389
#define DOORTILE23 4391
#define TOPSECRET 4396
#define SPEAKER 4397
#define TEDDYBEAR 4400
#define ROBOTDOG 4402
#define ROBOTPIRATE 4404
#define ROBOTMOUSE 4407
#define MAIL 4410
#define MAILBAG 4413
#define HOTMEAT 4427
#define COFFEEMUG 4438
#define DONUTS2 4440
#define TRIPODCAMERA 4444
#define METER 4453
#define DESKPHONE 4454
#define GUMBALLMACHINE 4458
#define GUMBALLMACHINEBROKE 4459
#define PAPER 4460
#define MACE 4464
#define GENERICPOLE2 4465
#define XXXSTACY 4470
#define WETFLOOR 4495
#define BROOM 4496
#define MOP 4497
#define LETTER 4502
#define PIRATE1A 4510
#define PIRATE4A 4511
#define PIRATE2A 4512
#define PIRATE5A 4513
#define PIRATE3A 4514
#define PIRATE6A 4515
#define PIRATEHALF 4516
#define CHESTOFGOLD 4520
#define SIDEBOLT1 4525
#define FOODOBJECT1 4530
#define FOODOBJECT2 4531
#define FOODOBJECT3 4532
#define FOODOBJECT4 4533
#define FOODOBJECT5 4534
#define FOODOBJECT6 4535
#define FOODOBJECT7 4536
#define FOODOBJECT8 4537
#define FOODOBJECT9 4538
#define FOODOBJECT10 4539
#define FOODOBJECT11 4540
#define FOODOBJECT12 4541
#define FOODOBJECT13 4542
#define FOODOBJECT14 4543
#define FOODOBJECT15 4544
#define FOODOBJECT16 4545
#define FOODOBJECT17 4546
#define FOODOBJECT18 4547
#define FOODOBJECT19 4548
#define FOODOBJECT20 4549
#define HEADLAMP 4550
#define TAMPON 4557
#define SKINNEDCHICKEN 4554
#define FEATHEREDCHICKEN 4555
#define ROBOTDOG2 4560
#define JOLLYMEAL 4569
#define DUKEBURGER 4570
#define SHOPPINGCART 4576
#define CANWITHSOMETHING2 4580
#define CANWITHSOMETHING3 4581
#define CANWITHSOMETHING4 4582
#define SNAKEP 4590
#define DOLPHIN1 4591
#define DOLPHIN2 4592
#define NEWBEAST 4610
#define NEWBEASTSTAYPUT 4611
#define NEWBEASTJUMP 4690
#define NEWBEASTHANG 4670
#define NEWBEASTHANGDEAD 4671
#define BOSS4 4740
#define BOSS4STAYPUT 4741
#define FEM10 4864
#define TOUGHGAL 4866
#define MAN 4871
#define MAN2 4872
#define WOMAN 4874
#define PLEASEWAIT 4887
#define NATURALLIGHTNING 4890
#define WEATHERWARN 4893
#define DUKETAG 4900
#define SIGN1 4909
#define SIGN2 4912
#define JURYGUY 4943
// These tile positions are reserved!
#define RESERVEDSLOT1 6132
#define RESERVEDSLOT2 6133
#define RESERVEDSLOT3 6134
#define RESERVEDSLOT4 6135
#define RESERVEDSLOT5 6136
#define RESERVEDSLOT6 6137
#define RESERVEDSLOT7 6138
#define RESERVEDSLOT8 6139
#define RESERVEDSLOT9 6140
#define RESERVEDSLOT10 6141
#define RESERVEDSLOT11 6142
#define RESERVEDSLOT12 6143

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/*
To begin, type in the console:
include dump_used_assets
enableevent all
Open your map.
In 2D mode, press CTRL+V to search for the tiles and sounds used in the current map.
You can set the gamevar "verbose" to 1 if you want verbose .csv formatted information that would normally clog up the output.
Tip: With pk_quickmapcycling enabled, Ctrl-(LShift-)X loads the next (previous) map in a directory.
The results from every map will be accumulated into master lists.
When you have searched for tiles in all desired maps, press CTRL+D to print the finished lists.
The results will be printed in mapster32.log.
*/
include names.h
gamearray usedTiles MAXTILES
gamearray usedSounds MAXSOUNDS
definequote 0
definequote 1 %ld
definequote 11 sprite,%ld,
definequote 12 floor,%ld,
definequote 13 ceiling,%ld,
definequote 14 wall,%ld,
definequote 15 overwall,%ld,
definequote 21 MUSICANDSFX triggered,%ld,
definequote 22 MUSICANDSFX ambient,%ld,
definequote 23 sector one-time,%ld,
definequote 24 MIKE,%ld,
definequote 25 switch,%ld,
definequote 26 MIRROR,%ld,
definequote 27 sector 65534,%ld,
definequote 28 doortile,%ld,
definequote 101 Searching for tiles used in current map...
definequote 102 Tile search finished.
definequote 103 Dumping tiles, cumulatively...
definequote 104 Tile dump finished.
definequote 105 Searching for sounds used in current map...
definequote 106 Sound search finished.
definequote 107 Dumping sounds, cumulatively...
definequote 108 Sound dump finished.
definequote 109 Search finished.
definequote 110 Dump finished.
gamevar variable 0 0
gamevar verbose 0 0
gamevar index 0 0
gamevar flag 0 0
gamevar input 0 0
defstate tile_search
quote 101
for variable allsprites
{
set index .picnum
ifge index 0 ifle index MAXTILES set usedTiles[index] 1
ife verbose 1
{
qsprintf 0 11 .picnum
quote 0
}
}
for variable allsectors
{
set index sector[variable].floorpicnum
ifge index 0 ifle index MAXTILES set usedTiles[index] 2
set index sector[variable].ceilingpicnum
ifge index 0 ifle index MAXTILES set usedTiles[index] 3
ife verbose 1
{
qsprintf 0 12 sector[variable].floorpicnum
quote 0
qsprintf 0 13 sector[variable].ceilingpicnum
quote 0
}
}
for variable allwalls
{
set index wall[variable].picnum
ifge index 0 ifle index MAXTILES set usedTiles[index] 4
set index wall[variable].overpicnum
ifge index 0 ifle index MAXTILES set usedTiles[index] 5
ife verbose 1
{
qsprintf 0 14 wall[variable].picnum
quote 0
qsprintf 0 15 wall[variable].overpicnum
quote 0
}
}
quote 102
ends
defstate tile_dump
quote 103
for variable range MAXTILES
ifn usedTiles[variable] 0
{
qsprintf 0 1 variable
quote 0
}
quote 104
ends
// these long "ife" lists exist because switch/case is broken/was broken at the original time of writing
// the three commented switches do not play sounds because their hitag is used for setting a multi-switch combination
defstate switch_identify
ife input ACCESSSWITCH set flag 1
ife input SLOTDOOR set flag 1 ife input 133 set flag 1
ife input LIGHTSWITCH set flag 1 ife input 135 set flag 1
ife input SPACEDOORSWITCH set flag 1 ife input 137 set flag 1
ife input SPACELIGHTSWITCH set flag 1 ife input 139 set flag 1
ife input FRANKENSTINESWITCH set flag 1 ife input 141 set flag 1
ife input MULTISWITCH set flag 1 ife input 147 set flag 1 ife input 148 set flag 1 ife input 149 set flag 1
// ife input DIPSWITCH set flag 1 ife input 163 set flag 1
ife input DIPSWITCH2 set flag 1 ife input 165 set flag 1
// ife input TECHSWITCH set flag 1 ife input 167 set flag 1
ife input DIPSWITCH3 set flag 1 ife input 169 set flag 1
ife input ACCESSSWITCH2 set flag 1
ife input LIGHTSWITCH2 set flag 1 ife input 713 set flag 1
ife input POWERSWITCH1 set flag 1 ife input 861 set flag 1
ife input LOCKSWITCH1 set flag 1 ife input 863 set flag 1
ife input POWERSWITCH2 set flag 1 ife input 865 set flag 1
ife input HANDSWITCH set flag 1 ife input 1112 set flag 1
ife input PULLSWITCH set flag 1 ife input 1123 set flag 1
// ife input ALIENSWITCH set flag 1 ife input 1143 set flag 1
ends
defstate doortile_identify
ife input DOORTILE1 set flag 1
ife input DOORTILE2 set flag 1
ife input DOORTILE3 set flag 1
ife input DOORTILE4 set flag 1
ife input DOORTILE5 set flag 1
ife input DOORTILE6 set flag 1
ife input DOORTILE7 set flag 1
ife input DOORTILE8 set flag 1
ife input DOORTILE9 set flag 1
ife input DOORTILE10 set flag 1
ife input DOORTILE11 set flag 1
ife input DOORTILE12 set flag 1
ife input DOORTILE14 set flag 1
ife input DOORTILE15 set flag 1
ife input DOORTILE16 set flag 1
ife input DOORTILE17 set flag 1
ife input DOORTILE18 set flag 1
ife input DOORTILE19 set flag 1
ife input DOORTILE20 set flag 1
ife input DOORTILE21 set flag 1
ife input DOORTILE22 set flag 1
ife input DOORTILE23 set flag 1
ends
defstate sound_search
quote 105
for variable allsprites, ifactor MUSICANDSFX, ifl .lotag 1000 // rule out echo effect
{
// This is how the code SHOULD be:
// activation sounds / triggered sounds (e.g. elevators)
sectgetlotag
ifn LOTAG 0, ifl LOTAG 10000
{
ifn .lotag 0 ifl .lotag 500
{
set index .lotag
ifge index 0 ifle index MAXSOUNDS set usedSounds[index] 1
ife verbose 1
{
qsprintf 0 21 .lotag
quote 0
}
}
ifn .hitag 0 ifl .hitag 500
{
set index .hitag
ifge index 0 ifle index MAXSOUNDS set usedSounds[index] 1
ife verbose 1
{
qsprintf 0 21 .hitag
quote 0
}
}
}
// ambient sounds
else
{
ifn .lotag 0 ifl .lotag 500
{
set index .lotag
ifge index 0 ifle index MAXSOUNDS set usedSounds[index] 2
ife verbose 1
{
qsprintf 0 22 .lotag
quote 0
}
}
}
}
// one-time sector sounds
for variable allsectors, ifge sector[variable].lotag 10000, ifl sector[variable].lotag 16383
{
set index sector[variable].lotag
subvar index 10000
ifge index 0 ifle index MAXSOUNDS set usedSounds[index] 3
ife verbose 1
{
qsprintf 0 23 index
quote 0
}
}
// mikesnd
for variable allsprites, ifactor MIKE
{
set index .hitag // this one's clever -- by default it will play sound 0, as seen in E4L7
ifge index 0 ifle index MAXSOUNDS set usedSounds[index] 4
ife verbose 1
{
qsprintf 0 24 .hitag
quote 0
}
}
// switches
for variable allsprites
{
set flag 0
set input .picnum
state switch_identify
ife flag 1, ifn .hitag 0
{
set index .hitag
ifge index 0 ifle index MAXSOUNDS set usedSounds[index] 5
ife verbose 1
{
qsprintf 0 25 .hitag
quote 0
}
}
}
// mirror
for variable allwalls
{
set index 0
ife wall[variable].picnum MIRROR set index wall[variable].lotag
ife wall[variable].overpicnum MIRROR set index wall[variable].lotag
ifn index 0
{
ifge index 0 ifle index MAXSOUNDS set usedSounds[index] 6
ife verbose 1
{
qsprintf 0 26 index
quote 0
}
}
}
// sector lotag 65534 (E1L2 ending) customexitsound
for variable allsectors, ife sector[variable].lotag 65534
{
set index sector[variable].hitag
ifge index 0 ifle index MAXSOUNDS set usedSounds[index] 7
ife verbose 1
{
qsprintf 0 27 sector[variable].hitag
quote 0
}
}
// doortiles
for variable allsprites
{
set flag 0
set input .picnum
state doortile_identify
ife flag 1, ifn .hitag 0
{
set index .hitag
ifge index 0 ifle index MAXSOUNDS set usedSounds[index] 8
ife verbose 1
{
qsprintf 0 28 .hitag
quote 0
}
}
}
for variable allwalls
{
set flag 0
set input wall[variable].picnum
state doortile_identify
set input wall[variable].overpicnum
state doortile_identify
ife flag 1, ifn wall[variable].lotag 0, ifn wall[variable].hitag 0
{
set index wall[variable].hitag
ifge index 0 ifle index MAXSOUNDS set usedSounds[index] 8
ife verbose 1
{
qsprintf 0 28 wall[variable].hitag
quote 0
}
}
}
quote 106
ends
defstate sound_dump
quote 107
for variable range MAXSOUNDS
ifn usedSounds[variable] 0
{
qsprintf 0 1 variable
quote 0
}
quote 108
ends
onevent EVENT_KEYS2D
ifeitherctrl
{
ifhitkey KEY_V // find
{
state tile_search
state sound_search
quote 109
}
ifhitkey KEY_D // dump
{
state tile_dump
state sound_dump
quote 110
}
}
endevent

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/*
--------------------------------------------------------------------------------
Duke Nukem 3D SplitScreen mod
Beta 1
By Bloodclaw
Modified from original for use with EDuke32 SVN.
Requires an EDuke32 binary built with SPLITSCREEN_MOD_HACKS preprocessor flag.
Usage: eduke32 -mx splitscr.con -q2
--------------------------------------------------------------------------------
*/
// Key name definitions
definegamefuncname 11 P2_Move_Forward
definegamefuncname 12 P2_Move_Backward
definegamefuncname 13 P2_Turn_Left
definegamefuncname 14 P2_Turn_Right
definegamefuncname 17 P2_Aim_Up
definegamefuncname 18 P2_Aim_Down
definegamefuncname 19 P2_Fire
definegamefuncname 20 P2_Open
definegamefuncname 21 P2_Jump
definegamefuncname 22 P2_Crouch
definegamefuncname 23 P2_Inventory
definegamefuncname 24 P2_Inventory_Left
definegamefuncname 25 P2_Inventory_Right
definegamefuncname 26 P2_Quick_Kick
definegamefuncname 27 P2_Previous_Weapon
definegamefuncname 28 P2_Next_Weapon
gamevar pid 1 0 // This hold player 2 id
gamevar pnum 0 0 // This is set to player 2 sprite number
// Temp variables
gamevar tmp 0 0
gamevar px 0 0 // Player (both 1 and 2) X coordinate
gamevar py 0 0 // Player Y coordinate
gamevar pz 0 0 // Player Z coordinate
gamevar psect 0 0 // Player sector number
gamevar pang 0 0 // Player angle
gamevar phoriz 0 0 // Player vertical angle
gamevar phorizoff 0 0 // Something similar
gamevar pangcos 0 0 // Cosinus of player angle (used for player 2 movements)
gamevar pangsin 0 0 // Sinus of player angle
gamevar pinput 0 0 // Set to input, used in the PROCESSINPUT event
gamevar pcrosshair 0 0 // Do you like crosshairs? Game options will tell.
gamevar crossscale 0 0 // crosshair scale
gamevar pweapon 0 0 // Player weapon
gamevar p1heat 0 0 // Common night vision googles
gamevar p2heat 0 0
// Crosshair need to be redone for two players
onevent EVENT_DISPLAYCROSSHAIR
setvar RETURN -1
endevent
define KNEE_WEAPON 0
define PISTOL_WEAPON 1
define SHOTGUN_WEAPON 2
define CHAINGUN_WEAPON 3
define RPG_WEAPON 4
define HANDBOMB_WEAPON 5
define SHRINKER_WEAPON 6
define DEVISTATOR_WEAPON 7
define TRIPBOMB_WEAPON 8
define FREEZE_WEAPON 9
define HANDREMOTE_WEAPON 10
define GROW_WEAPON 11
// Next and previous weapon actions will never pick the expander.
onevent EVENT_NEXTWEAPON
getplayer[THISACTOR].curr_weapon pweapon
ifvare pweapon HANDBOMB_WEAPON // XXX: HANDREMOTE_WEAPON?
{
getplayer[THISACTOR].subweapon tmp
andvar tmp 0xfffff7ff
setplayer[THISACTOR].subweapon tmp
}
else ifvare pweapon SHRINKER_WEAPON
{
ifvarg player[THISACTOR].ammo_amount GROW_WEAPON 0
setvar RETURN SHRINKER_WEAPON // select expander
// else select next weapon
}
endevent
onevent EVENT_PREVIOUSWEAPON
getplayer[THISACTOR].curr_weapon pweapon
ifvare pweapon DEVISTATOR_WEAPON
{
ifvarg player[THISACTOR].ammo_amount GROW_WEAPON 0
{
getplayer[THISACTOR].subweapon tmp
orvar tmp 0x800
setplayer[THISACTOR].subweapon tmp
// select previous weapon
}
}
ifvare pweapon GROW_WEAPON
{
ifvarg player[THISACTOR].ammo_amount SHRINKER_WEAPON 0
setvar RETURN SHRINKER_WEAPON // select shrinker
// else select previous weapon
}
endevent
// Disable all the following keys, need room for player 2
onevent EVENT_LOOKUP // Move Forward
setvar RETURN -1
endevent
onevent EVENT_LOOKDOWN // Move Backward
setvar RETURN -1
endevent
onevent EVENT_LOOKLEFT // Turn Left
setvar RETURN -1
endevent
onevent EVENT_LOOKRIGHT // Turn Right
setvar RETURN -1
endevent
onevent EVENT_AIMUP // Aim Up
setvar RETURN -1
endevent
onevent EVENT_AIMDOWN // Aim Down
setvar RETURN -1
endevent
onevent EVENT_WEAPKEY1 // Fire
setvar RETURN -1
endevent
onevent EVENT_WEAPKEY2 // Open
setvar RETURN -1
endevent
onevent EVENT_WEAPKEY3 // Jump
setvar RETURN -1
endevent
onevent EVENT_WEAPKEY4 // Crouch
setvar RETURN -1
endevent
onevent EVENT_WEAPKEY5 // Inventory
setvar RETURN -1
endevent
onevent EVENT_WEAPKEY6 // Inventory Left
setvar RETURN -1
endevent
onevent EVENT_WEAPKEY7 // Inventory Right
setvar RETURN -1
endevent
onevent EVENT_WEAPKEY8 // Quick Kick
setvar RETURN -1
endevent
onevent EVENT_WEAPKEY9 // Previous Weapon
setvar RETURN -1
endevent
onevent EVENT_WEAPKEY10 // Next Weapon
setvar RETURN -1
endevent
// Controls for player 2
onevent EVENT_PROCESSINPUT // I had to use this event in case player 1 die
getinput[THISACTOR].bits pinput
ifvarand pinput 8
{
setinput[pid].bits 8
ifvarl phoriz 199 addvar phoriz 14
setplayer[pid].horiz phoriz // For some reasons, only setting the bits won't work
}
ifvarand pinput 16
{
setinput[pid].bits 16
ifvarg phoriz 1 subvar phoriz 14
setplayer[pid].horiz phoriz
}
ifvarand pinput 64
{
setinput[pid].avel -20
}
ifvarand pinput 128
{
setinput[pid].avel 20
}
ifvarand pinput 8192 // This block and the following one are for moving forward and backward, with X and Y speeds set with help of sinus and cosinus
{
setvar RETURN -1
getplayer[pid].i pnum
getactor[pnum].ang pang
cos pangcos pang
mulvar pangcos 10
divvar pangcos 64
sin pangsin pang
mulvar pangsin 10
divvar pangsin 64
setinput[pid].fvel pangcos
setinput[pid].svel pangsin
}
ifvarand pinput 16384
{
setvar RETURN -1
getplayer[pid].i pnum
getactor[pnum].ang pang
cos pangcos pang
mulvar pangcos -10
divvar pangcos 64
sin pangsin pang
mulvar pangsin -10
divvar pangsin 64
setinput[pid].fvel pangcos
setinput[pid].svel pangsin
}
// Following code come from Eduke32 wiki
shiftvarr pinput 8
andvar pinput 0xF
switch pinput
case 1:
setinput[pid].bits 4
break
case 2:
setinput[pid].bits 536870912
break
case 3:
setinput[pid].bits 1
break
case 4:
setinput[pid].bits 2
break
case 5:
setinput[pid].bits 1073741824
break
case 6:
setinput[pid].bits 1048576
break
case 7:
setinput[pid].bits 134217728
break
case 8:
setinput[pid].bits 4194304
break
case 9:
setinput[pid].bits 2816
break
case 10:
setinput[pid].bits 3072
break
endswitch
endevent
// NOTE: status bar is displayed for both players (EDuke32 splitscreen hack)
// orientation bits for the crosshairs for left/right split
define ORIENT 1032 // 26
// gametext args
define P1X 4
define P2X 164
gamevar arg_player_id 0 0
state show_player_view
getplayer[arg_player_id].posx px
getplayer[arg_player_id].posy py
getplayer[arg_player_id].posz pz
getplayer[arg_player_id].ang pang
getplayer[arg_player_id].horiz phoriz
getplayer[arg_player_id].horizoff phorizoff
addvarvar phoriz phorizoff
// simulate corresponding part in G_DrawRooms (almost)
ifvarvare player[arg_player_id].spritebridge 0
{
setvarvar tmp player[arg_player_id].truecz
addvar tmp 1024
ifvarvarl pz tmp
setvarvar pz tmp
else
{
setvarvar tmp player[arg_player_id].truefz
subvar tmp 1024
ifvarvarg pz tmp
setvarvar pz tmp
}
}
getplayer[arg_player_id].cursectnum psect
ifvarg psect -1
{
getuserdef .screen_size tmp
ifvare tmp 0
{
// above/below split: first player is above
ifvare arg_player_id 0
showviewunbiased px py pz pang phoriz psect 0 0 319 100
else
showviewunbiased px py pz pang phoriz psect 0 100 319 199
}
else
{
// side by side split: first player is left
ifvare arg_player_id 0
showviewunbiased px py pz pang phoriz psect 0 0 160 199
else
showviewunbiased px py pz pang phoriz psect 160 0 319 199
}
}
ends
onevent EVENT_DISPLAYROOMS
setvar RETURN 1 // don't draw them
// an EDuke32 hack now:
// setplayer[THISACTOR].rotscrnang 0 // (almost) Prevent the screen rotation when player 1 die
// DRAW THE PLAYER VIEWS!
setvar arg_player_id 0
state show_player_view
setvar arg_player_id 1
state show_player_view
// Draw crosshairs if they are enabled
getuserdef[THISACTOR].crosshair pcrosshair
ifvare pcrosshair 1
{
getuserdef .crosshairscale crossscale
shiftvarl crossscale 16, divvar crossscale 100
getuserdef .screen_size tmp
ifvarn tmp 0
{
// left/right
rotatesprite 80 100 crossscale 0 CROSSHAIR 0 0 ORIENT 0 0 xdim ydim
rotatesprite 240 100 crossscale 0 CROSSHAIR 0 0 ORIENT 0 0 xdim ydim
}
else
{
// above/below
setvar tmp 8
rotatesprite 160 50 crossscale 0 CROSSHAIR 0 0 tmp 0 0 xdim ydim
rotatesprite 160 150 crossscale 0 CROSSHAIR 0 0 tmp 0 0 xdim ydim
}
}
// NOTE: weapons are drawn for both players now (EDuke32 hack)
endevent

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@ -1,66 +0,0 @@
Sector-like clipping for sprites
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Sprite picnums can be assigned to a bunch of connected sectors so that
clipping against these sprites will work as if it is carried out on the
associated sectors. For this, files named _clipshapeX.map (where X is
in 0..9) should be present at program start time. Every such map must be
built to certain rules, and loading many of them has the same effect as
loading a single map with all sectors/walls/sprites thrown together.
* Every sector that contains at least one white wall is considered an "outer" sector.
Conversely, sectors with only red walls are "inner" (clipping) sectors.
* Sprites in outer sectors are ignored.
* To associate a picnum with a bunch of sectors, place a sprite with that picnum in
some inner sector of the lot. At the end stage of editing, align the sprite so that
the model matches the sectors well. See samples/_clipshape0.map for examples.
* A picnum may be associated with many "layers" (called "indices" in the code) of
sectorwork. This serves two purposes: one is to enable more complex shapes than
would be possible using only one sector. The other reason is that a sprite may differ
in orientation in such a way that it is not possible to calculate one from another.
In particular, floor-aligned sprites and face/wall sprites should have their own
sector versions (of course only if they are intended to be used in a particular
orientation).
* The sprites in inner sectors should point northward and should not have any orientation-
changing bits like x-flip or y-flip set. Setting centering and a custom size is permitted,
though.
* A set of picnums can be aliased to a layer. This is useful if "secondary" picnums
are going to be used as decoration, for example. For this, set lotags and/or hitags
of any wall of an inner sector to the picnums to be aliased to layer containing the wall.
If only one of them is set, it is taken as a picnum, otherwise as a both-sided inclusive
range, the order doesn't matter. The pigcop tank is present as an example in
samples/_clipshape0.map. If a picnum has multiple layers, it is advisable to set the same
lotags/hitags for each layer. Note that you do not need to set tags unless you intend to
have more than one picnum to share a clipping shape.
* The inner sectors of a given layer must be all interconnected (not necessarily directly)
and for a layer there must be a unique outer sector.
* Making the floor or ceiling of a sector parallaxed will disable clipping on it in certain
ways. Normally, there are four horizontal clipping planes per inner sector (see the round
table for an example). Making the ceiling parallaxed disables the upper two, and analogously
for the floor.
* Making a sprite transparent will disable rotation around its origin to match a given sprite's
angle. Use it on models with rotational symmetry.
Notes:
------
* The clipping will not change with rendering modes or options.
Predicted bugs:
---------------
* Clipping may not work across playing map sector boundaries, especially with large sprites.
--Helixhorned

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@ -1,278 +0,0 @@
/*
To begin, type in the console:
include startpos
If none of keystrokes work, try:
enableevent all
Keystrokes:
Ctrl-(LShift-)W - Jump to the next (previous) DM spawn point.
Ctrl-(LShift-)E - Jump to the next (previous) coop spawn point.
Ctrl-1 - Jump to the primary spawn point, keeping the DM/coop "current" indices intact.
Ctrl-LShift-1 - Jump to the primary spawn point, resetting the DM/coop "current" indices to zero.
Ctrl-Q - Refresh the collected spawn point data. For example, if you move one of the APLAYER sprites.
Ctrl-D - Dump the current map's spawn point information to mapster32.log.
Tip: With pk_quickmapcycling enabled, Ctrl-(LShift-)X loads the next (previous) map in a directory.
*/
include names.h
definequote 0
gamearray DM_x 1
gamearray DM_y 1
gamearray DM_z 1
gamearray DM_ang 1
gamearray DM_sectnum 1
gamearray coop_x 1
gamearray coop_y 1
gamearray coop_z 1
gamearray coop_ang 1
gamearray coop_sectnum 1
gamevar DM 0 0
gamevar coop 0 0
gamevar DM_size 0 0
gamevar coop_size 0 0
gamevar i 0 0
gamevar j 0 0
gamevar k 0 0
gamevar startpos_fresh 0 0
defstate startpos_indexcheck
ifg DM DM_size
set DM 0
ifg coop coop_size
set coop 0
ifl DM 0
set DM DM_size
ifl coop 0
set coop DM_size
ends
defstate startpos_gatherdata
setvar DM_size 0
setvar coop_size 0
for i allsprites, ife .picnum APLAYER
{
ife .lotag 0
addvar DM_size 1
else ife .lotag 1
addvar coop_size 1
ifvarand .cstat 1
xorvar .cstat 1 // necessary to prevent floor HOM if the sprite happens to be blocking
}
ifg DM_size 0
{
resizearray DM_x DM_size
resizearray DM_y DM_size
resizearray DM_z DM_size
resizearray DM_ang DM_size
resizearray DM_sectnum DM_size
}
ifg coop_size 0
{
resizearray coop_x coop_size
resizearray coop_y coop_size
resizearray coop_z coop_size
resizearray coop_ang coop_size
resizearray coop_sectnum coop_size
}
set j 0
set k 0
for i allsprites, ife .picnum APLAYER
{
ife .lotag 0
{
set DM_x[j] .x
set DM_y[j] .y
set DM_z[j] .z
set DM_ang[j] .ang
set DM_sectnum[j] .sectnum
addvar j 1
}
else ife .lotag 1
{
set coop_x[k] .x
set coop_y[k] .y
set coop_z[k] .z
set coop_ang[k] .ang
set coop_sectnum[k] .sectnum
addvar k 1
}
}
set startpos_fresh 1
state startpos_indexcheck
ends
onevent EVENT_LOADMAP
state startpos_gatherdata
endevent
defstate startpos_primary
set posx startposx
set posy startposy
set posz startposz
set ang startang
ends
defstate startpos_prekeys
ifeitherctrl
{
ifhitkey KEY_Q
{
state startpos_gatherdata
quote "Spawn position data re-gathered."
}
ifhitkey KEY_1
{
state startpos_primary
updatecursectnum
ifholdkey KEY_LSHIFT
{
set DM 0
set coop 0
}
quote "Jumping to primary spawn position."
}
ifhitkey KEY_W
{
ife startpos_fresh 0
state startpos_gatherdata
ifholdkey KEY_LSHIFT
subvar DM 1
else
addvar DM 1
state startpos_indexcheck
ife DM 0
state startpos_primary
else
{
set j DM
subvar j 1
set posx DM_x[j]
set posy DM_y[j]
set posz DM_z[j]
set ang DM_ang[j]
}
updatecursectnum
set j DM
addvar j 1
set k DM_size
addvar k 1
qsprintf 0 "Jumping to DM spawn position %d of %d." j k
quote 0
}
ifhitkey KEY_E
{
ife startpos_fresh 0
state startpos_gatherdata
ifholdkey KEY_LSHIFT
subvar coop 1
else
addvar coop 1
state startpos_indexcheck
ife coop 0
state startpos_primary
else
{
set j coop
subvar j 1
set posx coop_x[j]
set posy coop_y[j]
set posz coop_z[j]
set ang coop_ang[j]
}
updatecursectnum
set j coop
addvar j 1
set k coop_size
addvar k 1
qsprintf 0 "Jumping to coop spawn position %d of %d." j k
quote 0
}
ifhitkey KEY_D
{
ife startpos_fresh 0
state startpos_gatherdata
ife startpos_fresh 1
{
quote "Dumping spawn point information..."
print "Format: Type,x,y,z,ang,sectnum"
qsprintf 0 "Primary,%d,%d,%d,%d,%d" startposx startposy startposz startang startsectnum
print 0
for i range DM_size
{
qsprintf 0 "DM,%d,%d,%d,%d,%d" DM_x[i] DM_y[i] DM_z[i] DM_ang[i] DM_sectnum[i]
print 0
}
for i range coop_size
{
qsprintf 0 "Coop,%d,%d,%d,%d,%d" coop_x[i] coop_y[i] coop_z[i] coop_ang[i] coop_sectnum[i]
print 0
}
set j DM_size
addvar j 1
set k coop_size
addvar k 1
qsprintf 0 "Total: %d DM position(s), %d coop position(s)" j k
print 0
set startpos_fresh 2
quote "Spawn position data dump complete."
}
}
}
ends
onevent EVENT_PREKEYS2D
state startpos_prekeys
endevent
onevent EVENT_PREKEYS3D
state startpos_prekeys
endevent

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@ -1,245 +0,0 @@
// load a.m32 first
defstate testkeyavail
for i range 27
{
ifholdkey alphakeys[i]
{
qsprintf TQUOTE "ALPHA KEY: %d (SCANCODE: %d)" i alphakeys[i]
quote TQUOTE
}
}
for i range 10
{
ifholdkey numberkeys[i]
{
qsprintf TQUOTE "NUMBER KEY: %d (SCANCODE: %d)" i numberkeys[i]
quote TQUOTE
}
}
ends
// various tests of m32-script features
defstate arraytest
"Array test"
getarraysize ar tmp
resizearray ar 65536
getticks parm[2]
for j range 65536
set ar[j] j
set i 0
for j range 65536
add i ar[j]
getticks parm[3]
resizearray ar tmp
ife i 2147450880 quote "OK" else quote "DAMN"
sub parm[3] parm[2]
qsprintf TQUOTE "time: %d ms" parm[3]
quote TQUOTE
ends
defstate itertest
"Iteration test"
var gi gj gk
// iteration and break test
for i range 10
{
addlogvar i
ife i 5 break
}
ife i 5 quote "OK" else quote "DAMN"
quote "FLOAT ACCESS TEST"
set tmp pr_parallaxscale
set gi tmp set gj tmp set gk tmp
al gi al gj al gk
ftoi gi 20 ftoi gj 200 ftoi gk 2000
al gi al gj al gk
mul gk 2
itof gk 2000
ends
define TEST_ZERO 0
define TEST_PLUS_ONE 1
define TEST_MINUS_ONE -1
define MOST_POSITIVE_DIRECT 32767
define MOST_NEGATIVE_DIRECT -32768
define LEAST_POSITIVE_INDIRECT 32768
define LEAST_NEGATIVE_INDIRECT -32769
define HEX_MOST_POSITIVE_DIRECT 0x7fff
define HEX_MOST_NEGATIVE_DIRECT 0xffff8000
define HEX_LEAST_POSITIVE_INDIRECT 0x8000
define HEX_LEAST_NEGATIVE_INDIRECT 0xffff7fff
define MAX_CONSTANT 2147483647
define MIN_CONSTANT -2147483648
// tests various combinations of constants and labels
defstate consttest
"Constants test"
quote " --- Constants test ---", quote " "
quote "Should be 0:"
set i 0, set j TEST_ZERO
qsprintf TQUOTE "%d %d %d %d" 0 TEST_ZERO i j
quote TQUOTE, quote " "
quote "Should be 1:"
set i 1, set j TEST_PLUS_ONE
qsprintf TQUOTE "%d %d %d %d" 1 TEST_PLUS_ONE i j
quote TQUOTE, quote " "
quote "Should be -1:"
set i -1, set j TEST_MINUS_ONE
qsprintf TQUOTE "%d %d %d %d" -1 TEST_MINUS_ONE i j
quote TQUOTE, quote " "
quote "Should be 32767:"
set i 32767, set j MOST_POSITIVE_DIRECT
qsprintf TQUOTE "%d %d %d %d" 32767 MOST_POSITIVE_DIRECT i j
quote TQUOTE, quote " "
quote "Should be -32768:"
set i -32768, set j MOST_NEGATIVE_DIRECT
qsprintf TQUOTE "%d %d %d %d" -32768 MOST_NEGATIVE_DIRECT i j
quote TQUOTE, quote " "
quote "Should be 32768:"
set i 32768, set j LEAST_POSITIVE_INDIRECT
qsprintf TQUOTE "%d %d %d %d" 32768 LEAST_POSITIVE_INDIRECT i j
quote TQUOTE, quote " "
quote "Should be -32769:"
set i -32769, set j LEAST_NEGATIVE_INDIRECT
qsprintf TQUOTE "%d %d %d %d" -32769 LEAST_NEGATIVE_INDIRECT i j
quote TQUOTE, quote " "
quote "Hex tests:"
quote "Should be 32767:"
set i 0x7fff, set j HEX_MOST_POSITIVE_DIRECT
qsprintf TQUOTE "%d %d %d %d" 0x7fff HEX_MOST_POSITIVE_DIRECT i j
quote TQUOTE, quote " "
quote "Should be -32768:"
set i 0xffff8000, set j HEX_MOST_NEGATIVE_DIRECT
qsprintf TQUOTE "%d %d %d %d" 0xffff8000 HEX_MOST_NEGATIVE_DIRECT i j
quote TQUOTE, quote " "
quote "Should be 32768:"
set i 0x8000, set j HEX_LEAST_POSITIVE_INDIRECT
qsprintf TQUOTE "%d %d %d %d" 0x8000 HEX_LEAST_POSITIVE_INDIRECT i j
quote TQUOTE, quote " "
quote "Should be -32769:"
set i 0xffff7fff, set j HEX_LEAST_NEGATIVE_INDIRECT
qsprintf TQUOTE "%d %d %d %d" 0xffff7fff HEX_LEAST_NEGATIVE_INDIRECT i j
quote TQUOTE, quote " "
quote "min/max tests:"
quote "Should be 2147483647:"
set i 2147483647, set j MAX_CONSTANT
qsprintf TQUOTE "%d %d %d %d" 2147483647 MAX_CONSTANT i j
quote TQUOTE, quote " "
quote "Should be -2147483648:"
set i -2147483648, set j MIN_CONSTANT
qsprintf TQUOTE "%d %d %d %d" -2147483648 MIN_CONSTANT i j
quote TQUOTE, quote " "
ends
defstate anmtest
"Sprite yoffsets"
var yo
for i range MAXTILES
{
set j tilesizx[i], or j tilesizy[i]
ifn j 0
{
set yo picanm[i]
shiftl yo 8, shiftr yo 24 // sign-extend
ifl yo 0, inv yo
ifge yo tilesizy[i]
{
qsprintf TQUOTE "Tile %d's y offset >= y size" i
quote TQUOTE
}
}
}
ends
// switch/break/default regression test, inspired by
// http://forums.duke4.net/topic/1348-mapster32-problems-and-bugs/page__view__findpost__p__101510
defstate switchtest
"'switch' test"
set i 3622
whilevarn i 3779
{
// test for many things at once:
// sorting of key values
switch i
case 3625 set j 666 /* fall-through */
default set j -1 break
case 3622 set j 3919 break
case 3626 set j -100
case 3623 set j 3685 break
case 3627 set j 1234 break
endswitch
// 'break' should always lead us here
ifle i 3627
{
qsprintf TQUOTE "j=%d" j
quote TQUOTE
}
add i 1
}
quote "----"
// same thing, slightly different syntax
set i 3622
whilevarn i 3779
{
switch i
{
case 3625 set j 666
default set j -1 break
case 3622 set j 3919 break
case 3626 set j -100
case 3623 set j 3685 break
case 3627 set j 1234 break
}
endswitch
ifle i 3627
{
qsprintf TQUOTE "j=%d" j
quote TQUOTE
}
add i 1
}
// correct output:
// j=3919
// j=3685
// j=-1
// j=-1
// j=3685
// j=1234
ends

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@ -1,254 +0,0 @@
// Mapster32 tile grouping configuration file
// Press T on the tile selection screen to access the tileset selection menu
#include "names.h"
// NOTE: See the end of the tile group declarations [OLD_COLOR_SCHEME] for how
// one can create a color scheme similar to earlier Mapster32 builds
// (non-blocking sprites have an orange tint, blocking ones are purple).
tilegroup "Actors"
{
hotkey "A"
colors 31 31
tiles
{
LIZTROOP LIZTROOPRUNNING LIZTROOPSTAYPUT LIZTROOPSHOOT LIZTROOPJETPACK
LIZTROOPONTOILET LIZTROOPJUSTSIT LIZTROOPDUCKING
PIGCOP PIGCOPSTAYPUT PIGCOPDIVE
LIZMAN LIZMANSTAYPUT LIZMANSPITTING LIZMANFEEDING LIZMANJUMP
COMMANDER COMMANDERSTAYPUT
OCTABRAIN OCTABRAINSTAYPUT
ORGANTIC
DRONE
NEWBEAST NEWBEASTSTAYPUT NEWBEASTHANG NEWBEASTJUMP
EGG GREENSLIME ROTATEGUN RECON TANK BOUNCEMINE
FLOORFLAME
// FEMS
FEM1 FEM2 FEM3 FEM4 FEM5 FEM6 FEM7 FEM8 FEM9 FEM10 NAKED1
// Lil' critters
SHARK
// BIG critters
BOSS1 BOSS1STAYPUT BOSS1SHOOT BOSS1LOB
BOSS2
BOSS3
BOSS4 BOSS4STAYPUT
}
}
tilegroup "Doors"
{
hotkey "D"
tiles
{
DOORTILE1 DOORTILE2 DOORTILE3 DOORTILE4 DOORTILE5
DOORTILE6 DOORTILE7 DOORTILE8 DOORTILE9 DOORTILE10
312 313 314 345
DOORTILE22 DOORTILE18 DOORTILE19 DOORTILE20
450 455 457 458 459 469 470 477
DOORTILE14
719 735 771
DOORTILE16
843 858 883
DOORTILE15 DOORTILE21
1173
DOORTILE11 DOORTILE12
353 355
// Related items
DOORSHOCK ACCESSCARD
}
}
tilegroup "Effectors"
{
hotkey "E"
colors 15 15
tilerange 1 10
}
tilegroup "Items"
{
hotkey "I"
colors 24 24
tiles
{
// Ammo
AMMO SHOTGUNAMMO BATTERYAMMO RPGAMMO HEAVYHBOMB FREEZEAMMO GROWAMMO CRYSTALAMMO
DEVISTATORAMMO HBOMBAMMO
// Items (healthetc)
COLA SIXPAK FIRSTAID SHIELD STEROIDS AIRTANK JETPACK HEATSENSOR ACCESSCARD
BOOTS ATOMICHEALTH HOLODUKE
// Weapons
FIRSTGUNSPRITE CHAINGUNSPRITE RPGSPRITE FREEZESPRITE SHRINKERSPRITE
TRIPBOMBSPRITE SHOTGUNSPRITE DEVISTATORSPRITE
}
}
tilegroup "Letters and numbers"
{
hotkey "L"
tilerange 2822 2915
tilerange 2929 3022
tilerange 3072 3135
tilerange 3162 3165
tilerange 640 649
tilerange 2472 2481
}
tilegroup "Player"
{
hotkey "P"
// Colors are the colors for Blocking OFF and Blocking ON.
colors 2 2
tile APLAYER
}
tilegroup "Respawn triggers"
{
hotkey "R"
tiles
{
CANWITHSOMETHING CANWITHSOMETHING2 CANWITHSOMETHING3 CANWITHSOMETHING4
// FEMS
FEM1 FEM2 FEM3 FEM4 FEM5 FEM6 FEM7 FEM8 FEM9 FEM10 NAKED1
}
}
tilegroup "Switches"
{
hotkey "S"
tiles
{
ACCESSSWITCH ACCESSSWITCH2 ACCESSCARD SLOTDOOR LIGHTSWITCH SPACEDOORSWITCH SPACELIGHTSWITCH
FRANKENSTINESWITCH MULTISWITCH
DIPSWITCH DIPSWITCH2 DIPSWITCH3 TECHSWITCH
LIGHTSWITCH2 713 // LIGHTSWITCH2+1
POWERSWITCH1 LOCKSWITCH1 POWERSWITCH2 HANDSWITCH PULLSWITCH
ALIENSWITCH HANDPRINTSWITCH NUKEBUTTON
TARGET
4083 4954 // Busted switches (Atomic)
}
}
tilegroup "Exploding stuff"
{
hotkey "X"
tiles
{
CRACK1 CRACK2 CRACK3 CRACK4
FIREEXT SEENINE OOZFILTER
EXPLODINGBARREL EXPLODINGBARREL2 FIREBARREL GUNPOWDERBARREL
REACTOR2SPARK BOLT1 SIDEBOLT1
CEILINGSTEAM
FIREVASE 2066 BURNING FIRE BURNING2 FIRE2
}
}
/*
// Uncomment this group to get the [OLD_COLOR_SCHEME].
tilegroup "All"
{
tilerange 0 30704 // MAXUSERTILES
// NOTE: no hotkey, this group will not show up in the 'T' menu.
// NOTE: colors specified here (as well as in the first argument to the DEF
// commands '2dcol' and '2dcolidxrange') refer to Mapster32's editorcolor[]
// index. They can be viewed with "do set showpal 1" assuming that a.m32
// has been loaded.
//
// The actual color indices will be offset in the range [0 .. 4] when the
// mouse hovers near them.
//
// For example, under the Duke3D palette, one can create a color scheme
// similar to earlier Mapster32 builds (non-blocking sprites have an orange
// tint, blocking ones are purple) by first putting in your m32_autoexec.cfg
// file the lines
//
// // do gamevar i 0 1 // only if a.m32 is not loaded
// script_expertmode 1
// do for i range 256 ifge i 33 { set editorcolors[i] i }
// script_expertmode 0
//
// which maps editorcolor[] indices 33 through 255 to the same actual color
// indices, and then setting here one of the alternatives:
colors 139 231 // reddish orange / purple
// colors 208 64 // brighter orange / sky blue
// This sets tile colors for all sprites excluding those which have been
// assigned a color by the above tile group declarations.
}
*/
// Alphabet configuration for text entry tool in 3D mode
// (press Ctrl-T on a wall-aligned letter)
// 32 alphabets max.
alphabet // blue font
{
maprange 33 126 STARTALPHANUM
offseta "^" 0 2
offseta "qQ;" 0 -1
}
alphabet
{
maprange 33 126 MINIFONT
maprangea "a" "z" 3104
// offset "\\" 0 3 doesn't work
offset 92 0 3
offseta "qQ" 0 -1
offseta ":" 0 1
offseta "'\"" 0 3
}
alphabet // red font
{
maprangea "0" "9" 2930
maprangea "A" "Z" BIGALPHANUM
maprangea "a" "z" BIGALPHANUM
mapa "-" 2929
mapa ".,!?;:/%" 3002
mapa "'" 3022
}
alphabet // silver font
{
maprangea "0" "9" 2992
maprangea "A" "Z" 2966
maprangea "a" "z" 2966
}
alphabet // yellow numbers 3x5
{
maprangea "0" "9" THREEBYFIVE
mapa ":/" 3020
offseta ":" 0 1
}
alphabet // silver numbers
{
maprangea "1" "9" W_NUMBERS
mapa "0" 649
}
alphabet
{
maprangea "0" "9" DIGITALNUM
}

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<?xml version="1.0" encoding="UTF-8" standalone="yes" ?>
<app version="1">
<name>EDuke32 Wii</name>
<coder>EDuke32 Team</coder>

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@ -1,6 +0,0 @@
<short_description>Duke Nukem 3D</short_description>
<long_description>EDuke32 is an awesome, free homebrew game engine and source port of the classic PC first person shooter Duke Nukem 3D--Duke3D for short. We've added thousands of cool and useful features and upgrades for regular players and additional editing capabilities and scripting extensions for homebrew developers and mod creators. EDuke32 is completely free, open source software. EDuke32 is licensed under the GNU GPL and the BUILD license. http://eduke32.com/</long_description>
<arguments>
<arg></arg>
</arguments>
</app>

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@ -1,94 +0,0 @@
/*
SDL - Simple DirectMedia Layer
Copyright (C) 1997-2009 Sam Lantinga
This library is free software; you can redistribute it and/or
modify it under the terms of the GNU Lesser General Public
License as published by the Free Software Foundation; either
version 2.1 of the License, or (at your option) any later version.
This library is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
Lesser General Public License for more details.
You should have received a copy of the GNU Lesser General Public
License along with this library; if not, write to the Free Software
Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
Sam Lantinga
slouken@libsdl.org
*/
/* Main include header for the SDL library */
#ifndef _SDL_H
#define _SDL_H
#include "SDL_main.h"
#include "SDL_stdinc.h"
#include "SDL_audio.h"
#include "SDL_cdrom.h"
#include "SDL_cpuinfo.h"
#include "SDL_endian.h"
#include "SDL_error.h"
#include "SDL_events.h"
#include "SDL_loadso.h"
#include "SDL_mutex.h"
#include "SDL_rwops.h"
#include "SDL_thread.h"
#include "SDL_timer.h"
#include "SDL_video.h"
#include "SDL_version.h"
#include "begin_code.h"
/* Set up for C function definitions, even when using C++ */
#ifdef __cplusplus
extern "C" {
#endif
/* As of version 0.5, SDL is loaded dynamically into the application */
/* These are the flags which may be passed to SDL_Init() -- you should
specify the subsystems which you will be using in your application.
*/
#define SDL_INIT_TIMER 0x00000001
#define SDL_INIT_AUDIO 0x00000010
#define SDL_INIT_VIDEO 0x00000020
#define SDL_INIT_CDROM 0x00000100
#define SDL_INIT_JOYSTICK 0x00000200
#define SDL_INIT_NOPARACHUTE 0x00100000 /* Don't catch fatal signals */
#define SDL_INIT_EVENTTHREAD 0x01000000 /* Not supported on all OS's */
#define SDL_INIT_EVERYTHING 0x0000FFFF
/* This function loads the SDL dynamically linked library and initializes
* the subsystems specified by 'flags' (and those satisfying dependencies)
* Unless the SDL_INIT_NOPARACHUTE flag is set, it will install cleanup
* signal handlers for some commonly ignored fatal signals (like SIGSEGV)
*/
extern DECLSPEC int SDLCALL SDL_Init(Uint32 flags);
/* This function initializes specific SDL subsystems */
extern DECLSPEC int SDLCALL SDL_InitSubSystem(Uint32 flags);
/* This function cleans up specific SDL subsystems */
extern DECLSPEC void SDLCALL SDL_QuitSubSystem(Uint32 flags);
/* This function returns mask of the specified subsystems which have
been initialized.
If 'flags' is 0, it returns a mask of all initialized subsystems.
*/
extern DECLSPEC Uint32 SDLCALL SDL_WasInit(Uint32 flags);
/* This function cleans up all initialized subsystems and unloads the
* dynamically linked library. You should call it upon all exit conditions.
*/
extern DECLSPEC void SDLCALL SDL_Quit(void);
/* Ends C function definitions when using C++ */
#ifdef __cplusplus
}
#endif
#include "close_code.h"
#endif /* _SDL_H */

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@ -1,58 +0,0 @@
/*
SDL - Simple DirectMedia Layer
Copyright (C) 1997-2009 Sam Lantinga
This library is free software; you can redistribute it and/or
modify it under the terms of the GNU Lesser General Public
License as published by the Free Software Foundation; either
version 2.1 of the License, or (at your option) any later version.
This library is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
Lesser General Public License for more details.
You should have received a copy of the GNU Lesser General Public
License along with this library; if not, write to the Free Software
Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
Sam Lantinga
slouken@libsdl.org
*/
/* Include file for SDL application focus event handling */
#ifndef _SDL_active_h
#define _SDL_active_h
#include "SDL_stdinc.h"
#include "SDL_error.h"
#include "begin_code.h"
/* Set up for C function definitions, even when using C++ */
#ifdef __cplusplus
extern "C" {
#endif
/* The available application states */
#define SDL_APPMOUSEFOCUS 0x01 /* The app has mouse coverage */
#define SDL_APPINPUTFOCUS 0x02 /* The app has input focus */
#define SDL_APPACTIVE 0x04 /* The application is active */
/* Function prototypes */
/*
* This function returns the current state of the application, which is a
* bitwise combination of SDL_APPMOUSEFOCUS, SDL_APPINPUTFOCUS, and
* SDL_APPACTIVE. If SDL_APPACTIVE is set, then the user is able to
* see your application, otherwise it has been iconified or disabled.
*/
extern DECLSPEC Uint8 SDLCALL SDL_GetAppState(void);
/* Ends C function definitions when using C++ */
#ifdef __cplusplus
}
#endif
#include "close_code.h"
#endif /* _SDL_active_h */

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@ -1,253 +0,0 @@
/*
SDL - Simple DirectMedia Layer
Copyright (C) 1997-2009 Sam Lantinga
This library is free software; you can redistribute it and/or
modify it under the terms of the GNU Lesser General Public
License as published by the Free Software Foundation; either
version 2.1 of the License, or (at your option) any later version.
This library is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
Lesser General Public License for more details.
You should have received a copy of the GNU Lesser General Public
License along with this library; if not, write to the Free Software
Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
Sam Lantinga
slouken@libsdl.org
*/
/* Access to the raw audio mixing buffer for the SDL library */
#ifndef _SDL_audio_h
#define _SDL_audio_h
#include "SDL_stdinc.h"
#include "SDL_error.h"
#include "SDL_endian.h"
#include "SDL_mutex.h"
#include "SDL_thread.h"
#include "SDL_rwops.h"
#include "begin_code.h"
/* Set up for C function definitions, even when using C++ */
#ifdef __cplusplus
extern "C" {
#endif
/* The calculated values in this structure are calculated by SDL_OpenAudio() */
typedef struct SDL_AudioSpec {
int freq; /* DSP frequency -- samples per second */
Uint16 format; /* Audio data format */
Uint8 channels; /* Number of channels: 1 mono, 2 stereo */
Uint8 silence; /* Audio buffer silence value (calculated) */
Uint16 samples; /* Audio buffer size in samples (power of 2) */
Uint16 padding; /* Necessary for some compile environments */
Uint32 size; /* Audio buffer size in bytes (calculated) */
/* This function is called when the audio device needs more data.
'stream' is a pointer to the audio data buffer
'len' is the length of that buffer in bytes.
Once the callback returns, the buffer will no longer be valid.
Stereo samples are stored in a LRLRLR ordering.
*/
void (SDLCALL *callback)(void *userdata, Uint8 *stream, int len);
void *userdata;
} SDL_AudioSpec;
/* Audio format flags (defaults to LSB byte order) */
#define AUDIO_U8 0x0008 /* Unsigned 8-bit samples */
#define AUDIO_S8 0x8008 /* Signed 8-bit samples */
#define AUDIO_U16LSB 0x0010 /* Unsigned 16-bit samples */
#define AUDIO_S16LSB 0x8010 /* Signed 16-bit samples */
#define AUDIO_U16MSB 0x1010 /* As above, but big-endian byte order */
#define AUDIO_S16MSB 0x9010 /* As above, but big-endian byte order */
#define AUDIO_U16 AUDIO_U16LSB
#define AUDIO_S16 AUDIO_S16LSB
/* Native audio byte ordering */
#if SDL_BYTEORDER == SDL_LIL_ENDIAN
#define AUDIO_U16SYS AUDIO_U16LSB
#define AUDIO_S16SYS AUDIO_S16LSB
#else
#define AUDIO_U16SYS AUDIO_U16MSB
#define AUDIO_S16SYS AUDIO_S16MSB
#endif
/* A structure to hold a set of audio conversion filters and buffers */
typedef struct SDL_AudioCVT {
int needed; /* Set to 1 if conversion possible */
Uint16 src_format; /* Source audio format */
Uint16 dst_format; /* Target audio format */
double rate_incr; /* Rate conversion increment */
Uint8 *buf; /* Buffer to hold entire audio data */
int len; /* Length of original audio buffer */
int len_cvt; /* Length of converted audio buffer */
int len_mult; /* buffer must be len*len_mult big */
double len_ratio; /* Given len, final size is len*len_ratio */
void (SDLCALL *filters[10])(struct SDL_AudioCVT *cvt, Uint16 format);
int filter_index; /* Current audio conversion function */
} SDL_AudioCVT;
/* Function prototypes */
/* These functions are used internally, and should not be used unless you
* have a specific need to specify the audio driver you want to use.
* You should normally use SDL_Init() or SDL_InitSubSystem().
*/
extern DECLSPEC int SDLCALL SDL_AudioInit(const char *driver_name);
extern DECLSPEC void SDLCALL SDL_AudioQuit(void);
/* This function fills the given character buffer with the name of the
* current audio driver, and returns a pointer to it if the audio driver has
* been initialized. It returns NULL if no driver has been initialized.
*/
extern DECLSPEC char * SDLCALL SDL_AudioDriverName(char *namebuf, int maxlen);
/*
* This function opens the audio device with the desired parameters, and
* returns 0 if successful, placing the actual hardware parameters in the
* structure pointed to by 'obtained'. If 'obtained' is NULL, the audio
* data passed to the callback function will be guaranteed to be in the
* requested format, and will be automatically converted to the hardware
* audio format if necessary. This function returns -1 if it failed
* to open the audio device, or couldn't set up the audio thread.
*
* When filling in the desired audio spec structure,
* 'desired->freq' should be the desired audio frequency in samples-per-second.
* 'desired->format' should be the desired audio format.
* 'desired->samples' is the desired size of the audio buffer, in samples.
* This number should be a power of two, and may be adjusted by the audio
* driver to a value more suitable for the hardware. Good values seem to
* range between 512 and 8096 inclusive, depending on the application and
* CPU speed. Smaller values yield faster response time, but can lead
* to underflow if the application is doing heavy processing and cannot
* fill the audio buffer in time. A stereo sample consists of both right
* and left channels in LR ordering.
* Note that the number of samples is directly related to time by the
* following formula: ms = (samples*1000)/freq
* 'desired->size' is the size in bytes of the audio buffer, and is
* calculated by SDL_OpenAudio().
* 'desired->silence' is the value used to set the buffer to silence,
* and is calculated by SDL_OpenAudio().
* 'desired->callback' should be set to a function that will be called
* when the audio device is ready for more data. It is passed a pointer
* to the audio buffer, and the length in bytes of the audio buffer.
* This function usually runs in a separate thread, and so you should
* protect data structures that it accesses by calling SDL_LockAudio()
* and SDL_UnlockAudio() in your code.
* 'desired->userdata' is passed as the first parameter to your callback
* function.
*
* The audio device starts out playing silence when it's opened, and should
* be enabled for playing by calling SDL_PauseAudio(0) when you are ready
* for your audio callback function to be called. Since the audio driver
* may modify the requested size of the audio buffer, you should allocate
* any local mixing buffers after you open the audio device.
*/
extern DECLSPEC int SDLCALL SDL_OpenAudio(SDL_AudioSpec *desired, SDL_AudioSpec *obtained);
/*
* Get the current audio state:
*/
typedef enum {
SDL_AUDIO_STOPPED = 0,
SDL_AUDIO_PLAYING,
SDL_AUDIO_PAUSED
} SDL_audiostatus;
extern DECLSPEC SDL_audiostatus SDLCALL SDL_GetAudioStatus(void);
/*
* This function pauses and unpauses the audio callback processing.
* It should be called with a parameter of 0 after opening the audio
* device to start playing sound. This is so you can safely initialize
* data for your callback function after opening the audio device.
* Silence will be written to the audio device during the pause.
*/
extern DECLSPEC void SDLCALL SDL_PauseAudio(int pause_on);
/*
* This function loads a WAVE from the data source, automatically freeing
* that source if 'freesrc' is non-zero. For example, to load a WAVE file,
* you could do:
* SDL_LoadWAV_RW(SDL_RWFromFile("sample.wav", "rb"), 1, ...);
*
* If this function succeeds, it returns the given SDL_AudioSpec,
* filled with the audio data format of the wave data, and sets
* 'audio_buf' to a malloc()'d buffer containing the audio data,
* and sets 'audio_len' to the length of that audio buffer, in bytes.
* You need to free the audio buffer with SDL_FreeWAV() when you are
* done with it.
*
* This function returns NULL and sets the SDL error message if the
* wave file cannot be opened, uses an unknown data format, or is
* corrupt. Currently raw and MS-ADPCM WAVE files are supported.
*/
extern DECLSPEC SDL_AudioSpec * SDLCALL SDL_LoadWAV_RW(SDL_RWops *src, int freesrc, SDL_AudioSpec *spec, Uint8 **audio_buf, Uint32 *audio_len);
/* Compatibility convenience function -- loads a WAV from a file */
#define SDL_LoadWAV(file, spec, audio_buf, audio_len) \
SDL_LoadWAV_RW(SDL_RWFromFile(file, "rb"),1, spec,audio_buf,audio_len)
/*
* This function frees data previously allocated with SDL_LoadWAV_RW()
*/
extern DECLSPEC void SDLCALL SDL_FreeWAV(Uint8 *audio_buf);
/*
* This function takes a source format and rate and a destination format
* and rate, and initializes the 'cvt' structure with information needed
* by SDL_ConvertAudio() to convert a buffer of audio data from one format
* to the other.
* This function returns 0, or -1 if there was an error.
*/
extern DECLSPEC int SDLCALL SDL_BuildAudioCVT(SDL_AudioCVT *cvt,
Uint16 src_format, Uint8 src_channels, int src_rate,
Uint16 dst_format, Uint8 dst_channels, int dst_rate);
/* Once you have initialized the 'cvt' structure using SDL_BuildAudioCVT(),
* created an audio buffer cvt->buf, and filled it with cvt->len bytes of
* audio data in the source format, this function will convert it in-place
* to the desired format.
* The data conversion may expand the size of the audio data, so the buffer
* cvt->buf should be allocated after the cvt structure is initialized by
* SDL_BuildAudioCVT(), and should be cvt->len*cvt->len_mult bytes long.
*/
extern DECLSPEC int SDLCALL SDL_ConvertAudio(SDL_AudioCVT *cvt);
/*
* This takes two audio buffers of the playing audio format and mixes
* them, performing addition, volume adjustment, and overflow clipping.
* The volume ranges from 0 - 128, and should be set to SDL_MIX_MAXVOLUME
* for full audio volume. Note this does not change hardware volume.
* This is provided for convenience -- you can mix your own audio data.
*/
#define SDL_MIX_MAXVOLUME 128
extern DECLSPEC void SDLCALL SDL_MixAudio(Uint8 *dst, const Uint8 *src, Uint32 len, int volume);
/*
* The lock manipulated by these functions protects the callback function.
* During a LockAudio/UnlockAudio pair, you can be guaranteed that the
* callback function is not running. Do not call these from the callback
* function or you will cause deadlock.
*/
extern DECLSPEC void SDLCALL SDL_LockAudio(void);
extern DECLSPEC void SDLCALL SDL_UnlockAudio(void);
/*
* This function shuts down audio processing and closes the audio device.
*/
extern DECLSPEC void SDLCALL SDL_CloseAudio(void);
/* Ends C function definitions when using C++ */
#ifdef __cplusplus
}
#endif
#include "close_code.h"
#endif /* _SDL_audio_h */

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@ -1,24 +0,0 @@
/*
SDL - Simple DirectMedia Layer
Copyright (C) 1997-2009 Sam Lantinga
This library is free software; you can redistribute it and/or
modify it under the terms of the GNU Lesser General Public
License as published by the Free Software Foundation; either
version 2.1 of the License, or (at your option) any later version.
This library is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
Lesser General Public License for more details.
You should have received a copy of the GNU Lesser General Public
License along with this library; if not, write to the Free Software
Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
Sam Lantinga
slouken@libsdl.org
*/
/* DEPRECATED */
#include "SDL_endian.h"

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/*
SDL - Simple DirectMedia Layer
Copyright (C) 1997-2009 Sam Lantinga
This library is free software; you can redistribute it and/or
modify it under the terms of the GNU Lesser General Public
License as published by the Free Software Foundation; either
version 2.1 of the License, or (at your option) any later version.
This library is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
Lesser General Public License for more details.
You should have received a copy of the GNU Lesser General Public
License along with this library; if not, write to the Free Software
Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
Sam Lantinga
slouken@libsdl.org
*/
/* This is the CD-audio control API for Simple DirectMedia Layer */
#ifndef _SDL_cdrom_h
#define _SDL_cdrom_h
#include "SDL_stdinc.h"
#include "SDL_error.h"
#include "begin_code.h"
/* Set up for C function definitions, even when using C++ */
#ifdef __cplusplus
extern "C" {
#endif
/* In order to use these functions, SDL_Init() must have been called
with the SDL_INIT_CDROM flag. This causes SDL to scan the system
for CD-ROM drives, and load appropriate drivers.
*/
/* The maximum number of CD-ROM tracks on a disk */
#define SDL_MAX_TRACKS 99
/* The types of CD-ROM track possible */
#define SDL_AUDIO_TRACK 0x00
#define SDL_DATA_TRACK 0x04
/* The possible states which a CD-ROM drive can be in. */
typedef enum {
CD_TRAYEMPTY,
CD_STOPPED,
CD_PLAYING,
CD_PAUSED,
CD_ERROR = -1
} CDstatus;
/* Given a status, returns true if there's a disk in the drive */
#define CD_INDRIVE(status) ((int)(status) > 0)
typedef struct SDL_CDtrack {
Uint8 id; /* Track number */
Uint8 type; /* Data or audio track */
Uint16 unused;
Uint32 length; /* Length, in frames, of this track */
Uint32 offset; /* Offset, in frames, from start of disk */
} SDL_CDtrack;
/* This structure is only current as of the last call to SDL_CDStatus() */
typedef struct SDL_CD {
int id; /* Private drive identifier */
CDstatus status; /* Current drive status */
/* The rest of this structure is only valid if there's a CD in drive */
int numtracks; /* Number of tracks on disk */
int cur_track; /* Current track position */
int cur_frame; /* Current frame offset within current track */
SDL_CDtrack track[SDL_MAX_TRACKS+1];
} SDL_CD;
/* Conversion functions from frames to Minute/Second/Frames and vice versa */
#define CD_FPS 75
#define FRAMES_TO_MSF(f, M,S,F) { \
int value = f; \
*(F) = value%CD_FPS; \
value /= CD_FPS; \
*(S) = value%60; \
value /= 60; \
*(M) = value; \
}
#define MSF_TO_FRAMES(M, S, F) ((M)*60*CD_FPS+(S)*CD_FPS+(F))
/* CD-audio API functions: */
/* Returns the number of CD-ROM drives on the system, or -1 if
SDL_Init() has not been called with the SDL_INIT_CDROM flag.
*/
extern DECLSPEC int SDLCALL SDL_CDNumDrives(void);
/* Returns a human-readable, system-dependent identifier for the CD-ROM.
Example:
"/dev/cdrom"
"E:"
"/dev/disk/ide/1/master"
*/
extern DECLSPEC const char * SDLCALL SDL_CDName(int drive);
/* Opens a CD-ROM drive for access. It returns a drive handle on success,
or NULL if the drive was invalid or busy. This newly opened CD-ROM
becomes the default CD used when other CD functions are passed a NULL
CD-ROM handle.
Drives are numbered starting with 0. Drive 0 is the system default CD-ROM.
*/
extern DECLSPEC SDL_CD * SDLCALL SDL_CDOpen(int drive);
/* This function returns the current status of the given drive.
If the drive has a CD in it, the table of contents of the CD and current
play position of the CD will be stored in the SDL_CD structure.
*/
extern DECLSPEC CDstatus SDLCALL SDL_CDStatus(SDL_CD *cdrom);
/* Play the given CD starting at 'start_track' and 'start_frame' for 'ntracks'
tracks and 'nframes' frames. If both 'ntrack' and 'nframe' are 0, play
until the end of the CD. This function will skip data tracks.
This function should only be called after calling SDL_CDStatus() to
get track information about the CD.
For example:
// Play entire CD:
if ( CD_INDRIVE(SDL_CDStatus(cdrom)) )
SDL_CDPlayTracks(cdrom, 0, 0, 0, 0);
// Play last track:
if ( CD_INDRIVE(SDL_CDStatus(cdrom)) ) {
SDL_CDPlayTracks(cdrom, cdrom->numtracks-1, 0, 0, 0);
}
// Play first and second track and 10 seconds of third track:
if ( CD_INDRIVE(SDL_CDStatus(cdrom)) )
SDL_CDPlayTracks(cdrom, 0, 0, 2, 10);
This function returns 0, or -1 if there was an error.
*/
extern DECLSPEC int SDLCALL SDL_CDPlayTracks(SDL_CD *cdrom,
int start_track, int start_frame, int ntracks, int nframes);
/* Play the given CD starting at 'start' frame for 'length' frames.
It returns 0, or -1 if there was an error.
*/
extern DECLSPEC int SDLCALL SDL_CDPlay(SDL_CD *cdrom, int start, int length);
/* Pause play -- returns 0, or -1 on error */
extern DECLSPEC int SDLCALL SDL_CDPause(SDL_CD *cdrom);
/* Resume play -- returns 0, or -1 on error */
extern DECLSPEC int SDLCALL SDL_CDResume(SDL_CD *cdrom);
/* Stop play -- returns 0, or -1 on error */
extern DECLSPEC int SDLCALL SDL_CDStop(SDL_CD *cdrom);
/* Eject CD-ROM -- returns 0, or -1 on error */
extern DECLSPEC int SDLCALL SDL_CDEject(SDL_CD *cdrom);
/* Closes the handle for the CD-ROM drive */
extern DECLSPEC void SDLCALL SDL_CDClose(SDL_CD *cdrom);
/* Ends C function definitions when using C++ */
#ifdef __cplusplus
}
#endif
#include "close_code.h"
#endif /* _SDL_video_h */

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@ -1,47 +0,0 @@
/*
SDL - Simple DirectMedia Layer
Copyright (C) 1997-2009 Sam Lantinga
This library is free software; you can redistribute it and/or
modify it under the terms of the GNU Lesser General Public
License as published by the Free Software Foundation; either
version 2.1 of the License, or (at your option) any later version.
This library is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
Lesser General Public License for more details.
You should have received a copy of the GNU Lesser General Public
License along with this library; if not, write to the Free Software
Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
Sam Lantinga
slouken@libsdl.org
*/
#ifndef _SDL_config_h
#define _SDL_config_h
#include "SDL_platform.h"
/* Add any platform that doesn't build using the configure system */
#if defined(__DREAMCAST__)
#include "SDL_config_dreamcast.h"
#elif defined(__WII__)
#include "SDL_config_wii.h"
#elif defined(__MACOS__)
#include "SDL_config_macos.h"
#elif defined(__MACOSX__)
#include "SDL_config_macosx.h"
#elif defined(__SYMBIAN32__)
#include "SDL_config_symbian.h" /* must be before win32! */
#elif defined(__WIN32__)
#include "SDL_config_win32.h"
#elif defined(__OS2__)
#include "SDL_config_os2.h"
#else
#include "SDL_config_minimal.h"
#endif /* platform config */
#endif /* _SDL_config_h */

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/*
SDL - Simple DirectMedia Layer
Copyright (C) 1997-2009 Sam Lantinga
This library is free software; you can redistribute it and/or
modify it under the terms of the GNU Lesser General Public
License as published by the Free Software Foundation; either
version 2.1 of the License, or (at your option) any later version.
This library is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
Lesser General Public License for more details.
You should have received a copy of the GNU Lesser General Public
License along with this library; if not, write to the Free Software
Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
Sam Lantinga
slouken@libsdl.org
*/
#ifndef _SDL_config_dreamcast_h
#define _SDL_config_dreamcast_h
#include "SDL_platform.h"
/* This is a set of defines to configure the SDL features */
typedef signed char int8_t;
typedef unsigned char uint8_t;
typedef signed short int16_t;
typedef unsigned short uint16_t;
typedef signed int int32_t;
typedef unsigned int uint32_t;
typedef signed long long int64_t;
typedef unsigned long long uint64_t;
typedef unsigned long uintptr_t;
#define SDL_HAS_64BIT_TYPE 1
/* Useful headers */
#define HAVE_SYS_TYPES_H 1
#define HAVE_STDIO_H 1
#define STDC_HEADERS 1
#define HAVE_STRING_H 1
#define HAVE_CTYPE_H 1
/* C library functions */
#define HAVE_MALLOC 1
#define HAVE_CALLOC 1
#define HAVE_REALLOC 1
#define HAVE_FREE 1
#define HAVE_ALLOCA 1
#define HAVE_GETENV 1
#define HAVE_PUTENV 1
#define HAVE_QSORT 1
#define HAVE_ABS 1
#define HAVE_BCOPY 1
#define HAVE_MEMSET 1
#define HAVE_MEMCPY 1
#define HAVE_MEMMOVE 1
#define HAVE_MEMCMP 1
#define HAVE_STRLEN 1
#define HAVE_STRDUP 1
#define HAVE_INDEX 1
#define HAVE_RINDEX 1
#define HAVE_STRCHR 1
#define HAVE_STRRCHR 1
#define HAVE_STRSTR 1
#define HAVE_STRTOL 1
#define HAVE_STRTOD 1
#define HAVE_ATOI 1
#define HAVE_ATOF 1
#define HAVE_STRCMP 1
#define HAVE_STRNCMP 1
#define HAVE_STRICMP 1
#define HAVE_STRCASECMP 1
#define HAVE_SSCANF 1
#define HAVE_SNPRINTF 1
#define HAVE_VSNPRINTF 1
/* Enable various audio drivers */
#define SDL_AUDIO_DRIVER_DC 1
#define SDL_AUDIO_DRIVER_DISK 1
#define SDL_AUDIO_DRIVER_DUMMY 1
/* Enable various cdrom drivers */
#define SDL_CDROM_DC 1
/* Enable various input drivers */
#define SDL_JOYSTICK_DC 1
/* Enable various shared object loading systems */
#define SDL_LOADSO_DUMMY 1
/* Enable various threading systems */
#define SDL_THREAD_DC 1
/* Enable various timer systems */
#define SDL_TIMER_DC 1
/* Enable various video drivers */
#define SDL_VIDEO_DRIVER_DC 1
#define SDL_VIDEO_DRIVER_DUMMY 1
#endif /* _SDL_config_dreamcast_h */

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/*
SDL - Simple DirectMedia Layer
Copyright (C) 1997-2009 Sam Lantinga
This library is free software; you can redistribute it and/or
modify it under the terms of the GNU Lesser General Public
License as published by the Free Software Foundation; either
version 2.1 of the License, or (at your option) any later version.
This library is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
Lesser General Public License for more details.
You should have received a copy of the GNU Lesser General Public
License along with this library; if not, write to the Free Software
Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
Sam Lantinga
slouken@libsdl.org
*/
#ifndef _SDL_config_macos_h
#define _SDL_config_macos_h
#include "SDL_platform.h"
/* This is a set of defines to configure the SDL features */
#include <MacTypes.h>
typedef SInt8 int8_t;
typedef UInt8 uint8_t;
typedef SInt16 int16_t;
typedef UInt16 uint16_t;
typedef SInt32 int32_t;
typedef UInt32 uint32_t;
typedef SInt64 int64_t;
typedef UInt64 uint64_t;
typedef unsigned long uintptr_t;
#define SDL_HAS_64BIT_TYPE 1
/* Useful headers */
#define HAVE_STDIO_H 1
#define STDC_HEADERS 1
#define HAVE_STRING_H 1
#define HAVE_CTYPE_H 1
#define HAVE_MATH_H 1
#define HAVE_SIGNAL_H 1
/* C library functions */
#define HAVE_MALLOC 1
#define HAVE_CALLOC 1
#define HAVE_REALLOC 1
#define HAVE_FREE 1
#define HAVE_ALLOCA 1
#define HAVE_ABS 1
#define HAVE_MEMSET 1
#define HAVE_MEMCPY 1
#define HAVE_MEMMOVE 1
#define HAVE_MEMCMP 1
#define HAVE_STRLEN 1
#define HAVE_STRCHR 1
#define HAVE_STRRCHR 1
#define HAVE_STRSTR 1
#define HAVE_ITOA 1
#define HAVE_STRTOL 1
#define HAVE_STRTOD 1
#define HAVE_ATOI 1
#define HAVE_ATOF 1
#define HAVE_STRCMP 1
#define HAVE_STRNCMP 1
#define HAVE_SSCANF 1
/* Enable various audio drivers */
#define SDL_AUDIO_DRIVER_SNDMGR 1
#define SDL_AUDIO_DRIVER_DISK 1
#define SDL_AUDIO_DRIVER_DUMMY 1
/* Enable various cdrom drivers */
#if TARGET_API_MAC_CARBON
#define SDL_CDROM_DUMMY 1
#else
#define SDL_CDROM_MACOS 1
#endif
/* Enable various input drivers */
#if TARGET_API_MAC_CARBON
#define SDL_JOYSTICK_DUMMY 1
#else
#define SDL_JOYSTICK_MACOS 1
#endif
/* Enable various shared object loading systems */
#define SDL_LOADSO_MACOS 1
/* Enable various threading systems */
#define SDL_THREADS_DISABLED 1
/* Enable various timer systems */
#define SDL_TIMER_MACOS 1
/* Enable various video drivers */
#define SDL_VIDEO_DRIVER_DUMMY 1
#define SDL_VIDEO_DRIVER_DRAWSPROCKET 1
#define SDL_VIDEO_DRIVER_TOOLBOX 1
/* Enable OpenGL support */
#define SDL_VIDEO_OPENGL 1
#endif /* _SDL_config_macos_h */

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/*
SDL - Simple DirectMedia Layer
Copyright (C) 1997-2009 Sam Lantinga
This library is free software; you can redistribute it and/or
modify it under the terms of the GNU Lesser General Public
License as published by the Free Software Foundation; either
version 2.1 of the License, or (at your option) any later version.
This library is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
Lesser General Public License for more details.
You should have received a copy of the GNU Lesser General Public
License along with this library; if not, write to the Free Software
Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
Sam Lantinga
slouken@libsdl.org
*/
#ifndef _SDL_config_macosx_h
#define _SDL_config_macosx_h
#include "SDL_platform.h"
/* This gets us MAC_OS_X_VERSION_MIN_REQUIRED... */
#include <AvailabilityMacros.h>
/* This is a set of defines to configure the SDL features */
#define SDL_HAS_64BIT_TYPE 1
/* Useful headers */
/* If we specified an SDK or have a post-PowerPC chip, then alloca.h exists. */
#if ( (MAC_OS_X_VERSION_MIN_REQUIRED >= 1030) || (!defined(__POWERPC__)) )
#define HAVE_ALLOCA_H 1
#endif
#define HAVE_SYS_TYPES_H 1
#define HAVE_STDIO_H 1
#define STDC_HEADERS 1
#define HAVE_STRING_H 1
#define HAVE_INTTYPES_H 1
#define HAVE_STDINT_H 1
#define HAVE_CTYPE_H 1
#define HAVE_MATH_H 1
#define HAVE_SIGNAL_H 1
/* C library functions */
#define HAVE_MALLOC 1
#define HAVE_CALLOC 1
#define HAVE_REALLOC 1
#define HAVE_FREE 1
#define HAVE_ALLOCA 1
#define HAVE_GETENV 1
#define HAVE_PUTENV 1
#define HAVE_UNSETENV 1
#define HAVE_QSORT 1
#define HAVE_ABS 1
#define HAVE_BCOPY 1
#define HAVE_MEMSET 1
#define HAVE_MEMCPY 1
#define HAVE_MEMMOVE 1
#define HAVE_MEMCMP 1
#define HAVE_STRLEN 1
#define HAVE_STRLCPY 1
#define HAVE_STRLCAT 1
#define HAVE_STRDUP 1
#define HAVE_STRCHR 1
#define HAVE_STRRCHR 1
#define HAVE_STRSTR 1
#define HAVE_STRTOL 1
#define HAVE_STRTOUL 1
#define HAVE_STRTOLL 1
#define HAVE_STRTOULL 1
#define HAVE_STRTOD 1
#define HAVE_ATOI 1
#define HAVE_ATOF 1
#define HAVE_STRCMP 1
#define HAVE_STRNCMP 1
#define HAVE_STRCASECMP 1
#define HAVE_STRNCASECMP 1
#define HAVE_SSCANF 1
#define HAVE_SNPRINTF 1
#define HAVE_VSNPRINTF 1
#define HAVE_SIGACTION 1
#define HAVE_SETJMP 1
#define HAVE_NANOSLEEP 1
/* Enable various audio drivers */
#define SDL_AUDIO_DRIVER_COREAUDIO 1
#define SDL_AUDIO_DRIVER_SNDMGR 1
#define SDL_AUDIO_DRIVER_DISK 1
#define SDL_AUDIO_DRIVER_DUMMY 1
/* Enable various cdrom drivers */
#define SDL_CDROM_MACOSX 1
/* Enable various input drivers */
#define SDL_JOYSTICK_IOKIT 1
/* Enable various shared object loading systems */
#ifdef __ppc__
/* For Mac OS X 10.2 compatibility */
#define SDL_LOADSO_DLCOMPAT 1
#else
#define SDL_LOADSO_DLOPEN 1
#endif
/* Enable various threading systems */
#define SDL_THREAD_PTHREAD 1
#define SDL_THREAD_PTHREAD_RECURSIVE_MUTEX 1
/* Enable various timer systems */
#define SDL_TIMER_UNIX 1
/* Enable various video drivers */
#define SDL_VIDEO_DRIVER_DUMMY 1
#if ((defined TARGET_API_MAC_CARBON) && (TARGET_API_MAC_CARBON))
#define SDL_VIDEO_DRIVER_TOOLBOX 1
#else
#define SDL_VIDEO_DRIVER_QUARTZ 1
#endif
/* Enable OpenGL support */
#define SDL_VIDEO_OPENGL 1
/* Disable screensaver */
#define SDL_VIDEO_DISABLE_SCREENSAVER 1
/* Enable assembly routines */
#define SDL_ASSEMBLY_ROUTINES 1
#ifdef __ppc__
#define SDL_ALTIVEC_BLITTERS 1
#endif
#endif /* _SDL_config_macosx_h */

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@ -1,62 +0,0 @@
/*
SDL - Simple DirectMedia Layer
Copyright (C) 1997-2009 Sam Lantinga
This library is free software; you can redistribute it and/or
modify it under the terms of the GNU Lesser General Public
License as published by the Free Software Foundation; either
version 2.1 of the License, or (at your option) any later version.
This library is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
Lesser General Public License for more details.
You should have received a copy of the GNU Lesser General Public
License along with this library; if not, write to the Free Software
Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
Sam Lantinga
slouken@libsdl.org
*/
#ifndef _SDL_config_minimal_h
#define _SDL_config_minimal_h
#include "SDL_platform.h"
/* This is the minimal configuration that can be used to build SDL */
#include <stdarg.h>
typedef signed char int8_t;
typedef unsigned char uint8_t;
typedef signed short int16_t;
typedef unsigned short uint16_t;
typedef signed int int32_t;
typedef unsigned int uint32_t;
typedef unsigned int size_t;
typedef unsigned long uintptr_t;
/* Enable the dummy audio driver (src/audio/dummy/\*.c) */
#define SDL_AUDIO_DRIVER_DUMMY 1
/* Enable the stub cdrom driver (src/cdrom/dummy/\*.c) */
#define SDL_CDROM_DISABLED 1
/* Enable the stub joystick driver (src/joystick/dummy/\*.c) */
#define SDL_JOYSTICK_DISABLED 1
/* Enable the stub shared object loader (src/loadso/dummy/\*.c) */
#define SDL_LOADSO_DISABLED 1
/* Enable the stub thread support (src/thread/generic/\*.c) */
#define SDL_THREADS_DISABLED 1
/* Enable the stub timer support (src/timer/dummy/\*.c) */
#define SDL_TIMERS_DISABLED 1
/* Enable the dummy video driver (src/video/dummy/\*.c) */
#define SDL_VIDEO_DRIVER_DUMMY 1
#endif /* _SDL_config_minimal_h */

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/*
SDL - Simple DirectMedia Layer
Copyright (C) 1997-2009 Sam Lantinga
This library is free software; you can redistribute it and/or
modify it under the terms of the GNU Lesser General Public
License as published by the Free Software Foundation; either
version 2.1 of the License, or (at your option) any later version.
This library is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
Lesser General Public License for more details.
You should have received a copy of the GNU Lesser General Public
License along with this library; if not, write to the Free Software
Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
Sam Lantinga
slouken@libsdl.org
*/
#ifndef _SDL_config_nds_h
#define _SDL_config_nds_h
#include "SDL_platform.h"
/* This is a set of defines to configure the SDL features */
/* General platform specific identifiers */
#include "SDL_platform.h"
/* C datatypes */
#define SDL_HAS_64BIT_TYPE 1
/* Endianness */
#define SDL_BYTEORDER 1234
/* Useful headers */
#define HAVE_ALLOCA_H 1
#define HAVE_SYS_TYPES_H 1
#define HAVE_STDIO_H 1
#define STDC_HEADERS 1
#define HAVE_STDLIB_H 1
#define HAVE_STDARG_H 1
#define HAVE_MALLOC_H 1
#define HAVE_STRING_H 1
#define HAVE_INTTYPES_H 1
#define HAVE_STDINT_H 1
#define HAVE_CTYPE_H 1
#define HAVE_MATH_H 1
#define HAVE_ICONV_H 1
#define HAVE_SIGNAL_H 1
/* C library functions */
#define HAVE_MALLOC 1
#define HAVE_CALLOC 1
#define HAVE_REALLOC 1
#define HAVE_FREE 1
#define HAVE_ALLOCA 1
#define HAVE_GETENV 1
#define HAVE_PUTENV 1
#define HAVE_UNSETENV 1
#define HAVE_QSORT 1
#define HAVE_ABS 1
#define HAVE_BCOPY 1
#define HAVE_MEMSET 1
#define HAVE_MEMCPY 1
#define HAVE_MEMMOVE 1
#define HAVE_STRLEN 1
#define HAVE_STRLCPY 1
#define HAVE_STRLCAT 1
#define HAVE_STRDUP 1
#define HAVE_STRCHR 1
#define HAVE_STRRCHR 1
#define HAVE_STRSTR 1
#define HAVE_STRTOL 1
#define HAVE_STRTOUL 1
#define HAVE_STRTOLL 1
#define HAVE_STRTOULL 1
#define HAVE_ATOI 1
#define HAVE_ATOF 1
#define HAVE_STRCMP 1
#define HAVE_STRNCMP 1
#define HAVE_STRCASECMP 1
#define HAVE_STRNCASECMP 1
#define HAVE_SSCANF 1
#define HAVE_SNPRINTF 1
#define HAVE_VSNPRINTF 1
#define HAVE_SETJMP 1
/* Enable various audio drivers */
#define SDL_AUDIO_DRIVER_NDS 1
#define SDL_AUDIO_DRIVER_DUMMY 1
/* Enable the stub cdrom driver (src/cdrom/dummy/\*.c) */
#define SDL_CDROM_DISABLED 1
/* Enable various input drivers */
#define SDL_JOYSTICK_NDS 1
/* Enable the stub shared object loader (src/loadso/dummy/\*.c) */
#define SDL_LOADSO_DISABLED 1
/* Enable the stub thread support (src/thread/generic/\*.c) */
#define SDL_THREADS_DISABLED 1
/* Enable various timer systems */
#define SDL_TIMER_NDS 1
/* Enable various video drivers */
#define SDL_VIDEO_DRIVER_NDS 1
#define SDL_VIDEO_DRIVER_DUMMY 1
#endif /* _SDL_config_nds_h */

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@ -1,141 +0,0 @@
/*
SDL - Simple DirectMedia Layer
Copyright (C) 1997-2009 Sam Lantinga
This library is free software; you can redistribute it and/or
modify it under the terms of the GNU Lesser General Public
License as published by the Free Software Foundation; either
version 2.1 of the License, or (at your option) any later version.
This library is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
Lesser General Public License for more details.
You should have received a copy of the GNU Lesser General Public
License along with this library; if not, write to the Free Software
Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
Sam Lantinga
slouken@libsdl.org
*/
#ifndef _SDL_config_os2_h
#define _SDL_config_os2_h
#include "SDL_platform.h"
/* This is a set of defines to configure the SDL features */
typedef signed char int8_t;
typedef unsigned char uint8_t;
typedef signed short int16_t;
typedef unsigned short uint16_t;
typedef signed int int32_t;
typedef unsigned int uint32_t;
typedef unsigned int size_t;
typedef unsigned long uintptr_t;
typedef signed long long int64_t;
typedef unsigned long long uint64_t;
#define SDL_HAS_64BIT_TYPE 1
/* Use Watcom's LIBC */
#define HAVE_LIBC 1
/* Useful headers */
#define HAVE_SYS_TYPES_H 1
#define HAVE_STDIO_H 1
#define STDC_HEADERS 1
#define HAVE_STDLIB_H 1
#define HAVE_STDARG_H 1
#define HAVE_MALLOC_H 1
#define HAVE_MEMORY_H 1
#define HAVE_STRING_H 1
#define HAVE_STRINGS_H 1
#define HAVE_INTTYPES_H 1
#define HAVE_STDINT_H 1
#define HAVE_CTYPE_H 1
#define HAVE_MATH_H 1
#define HAVE_SIGNAL_H 1
/* C library functions */
#define HAVE_MALLOC 1
#define HAVE_CALLOC 1
#define HAVE_REALLOC 1
#define HAVE_FREE 1
#define HAVE_ALLOCA 1
#define HAVE_GETENV 1
#define HAVE_PUTENV 1
#define HAVE_UNSETENV 1
#define HAVE_QSORT 1
#define HAVE_ABS 1
#define HAVE_BCOPY 1
#define HAVE_MEMSET 1
#define HAVE_MEMCPY 1
#define HAVE_MEMMOVE 1
#define HAVE_MEMCMP 1
#define HAVE_STRLEN 1
#define HAVE_STRLCPY 1
#define HAVE_STRLCAT 1
#define HAVE_STRDUP 1
#define HAVE__STRREV 1
#define HAVE__STRUPR 1
#define HAVE__STRLWR 1
#define HAVE_INDEX 1
#define HAVE_RINDEX 1
#define HAVE_STRCHR 1
#define HAVE_STRRCHR 1
#define HAVE_STRSTR 1
#define HAVE_ITOA 1
#define HAVE__LTOA 1
#define HAVE__UITOA 1
#define HAVE__ULTOA 1
#define HAVE_STRTOL 1
#define HAVE__I64TOA 1
#define HAVE__UI64TOA 1
#define HAVE_STRTOLL 1
#define HAVE_STRTOD 1
#define HAVE_ATOI 1
#define HAVE_ATOF 1
#define HAVE_STRCMP 1
#define HAVE_STRNCMP 1
#define HAVE_STRICMP 1
#define HAVE_STRCASECMP 1
#define HAVE_SSCANF 1
#define HAVE_SNPRINTF 1
#define HAVE_VSNPRINTF 1
#define HAVE_SETJMP 1
#define HAVE_CLOCK_GETTIME 1
/* Enable various audio drivers */
#define SDL_AUDIO_DRIVER_DART 1
#define SDL_AUDIO_DRIVER_DISK 1
#define SDL_AUDIO_DRIVER_DUMMY 1
/* Enable various cdrom drivers */
#define SDL_CDROM_OS2 1
/* Enable various input drivers */
#define SDL_JOYSTICK_OS2 1
/* Enable various shared object loading systems */
#define SDL_LOADSO_OS2 1
/* Enable various threading systems */
#define SDL_THREAD_OS2 1
/* Enable various timer systems */
#define SDL_TIMER_OS2 1
/* Enable various video drivers */
#define SDL_VIDEO_DRIVER_DUMMY 1
#define SDL_VIDEO_DRIVER_OS2FS 1
/* Enable OpenGL support */
/* Nothing here yet for OS/2... :( */
/* Enable assembly routines where available */
#define SDL_ASSEMBLY_ROUTINES 1
#endif /* _SDL_config_os2_h */

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@ -1,146 +0,0 @@
/*
SDL - Simple DirectMedia Layer
Copyright (C) 1997-2009 Sam Lantinga
This library is free software; you can redistribute it and/or
modify it under the terms of the GNU Lesser General Public
License as published by the Free Software Foundation; either
version 2.1 of the License, or (at your option) any later version.
This library is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
Lesser General Public License for more details.
You should have received a copy of the GNU Lesser General Public
License along with this library; if not, write to the Free Software
Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
Sam Lantinga
slouken@libsdl.org
*/
/*
Symbian version Markus Mertama
*/
#ifndef _SDL_CONFIG_SYMBIAN_H
#define _SDL_CONFIG_SYMBIAN_H
#include "SDL_platform.h"
/* This is the minimal configuration that can be used to build SDL */
#include <stdarg.h>
#include <stddef.h>
#ifdef __GCCE__
#define SYMBIAN32_GCCE
#endif
#ifndef _SIZE_T_DEFINED
typedef unsigned int size_t;
#endif
#ifndef _INTPTR_T_DECLARED
typedef unsigned int uintptr_t;
#endif
#ifndef _INT8_T_DECLARED
typedef signed char int8_t;
#endif
#ifndef _UINT8_T_DECLARED
typedef unsigned char uint8_t;
#endif
#ifndef _INT16_T_DECLARED
typedef signed short int16_t;
#endif
#ifndef _UINT16_T_DECLARED
typedef unsigned short uint16_t;
#endif
#ifndef _INT32_T_DECLARED
typedef signed int int32_t;
#endif
#ifndef _UINT32_T_DECLARED
typedef unsigned int uint32_t;
#endif
#ifndef _INT64_T_DECLARED
typedef signed long long int64_t;
#endif
#ifndef _UINT64_T_DECLARED
typedef unsigned long long uint64_t;
#endif
#define SDL_AUDIO_DRIVER_EPOCAUDIO 1
/* Enable the stub cdrom driver (src/cdrom/dummy/\*.c) */
#define SDL_CDROM_DISABLED 1
/* Enable the stub joystick driver (src/joystick/dummy/\*.c) */
#define SDL_JOYSTICK_DISABLED 1
/* Enable the stub shared object loader (src/loadso/dummy/\*.c) */
#define SDL_LOADSO_DISABLED 1
#define SDL_THREAD_SYMBIAN 1
#define SDL_VIDEO_DRIVER_EPOC 1
#define SDL_VIDEO_OPENGL 0
#define SDL_HAS_64BIT_TYPE 1
#define HAVE_LIBC 1
#define HAVE_STDIO_H 1
#define STDC_HEADERS 1
#define HAVE_STRING_H 1
#define HAVE_CTYPE_H 1
#define HAVE_MATH_H 1
#define HAVE_MALLOC 1
#define HAVE_CALLOC 1
#define HAVE_REALLOC 1
#define HAVE_FREE 1
/*#define HAVE_ALLOCA 1*/
#define HAVE_QSORT 1
#define HAVE_ABS 1
#define HAVE_MEMSET 1
#define HAVE_MEMCPY 1
#define HAVE_MEMMOVE 1
#define HAVE_MEMCMP 1
#define HAVE_STRLEN 1
#define HAVE__STRUPR 1
#define HAVE_STRCHR 1
#define HAVE_STRRCHR 1
#define HAVE_STRSTR 1
#define HAVE_ITOA 1
#define HAVE_STRTOL 1
#define HAVE_STRTOUL 1
#define HAVE_STRTOLL 1
#define HAVE_STRTOD 1
#define HAVE_ATOI 1
#define HAVE_ATOF 1
#define HAVE_STRCMP 1
#define HAVE_STRNCMP 1
/*#define HAVE__STRICMP 1*/
#define HAVE__STRNICMP 1
#define HAVE_SSCANF 1
#define HAVE_STDARG_H 1
#define HAVE_STDDEF_H 1
#endif /* _SDL_CONFIG_SYMBIAN_H */

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@ -1,99 +0,0 @@
/*
SDL - Simple DirectMedia Layer
Copyright (C) 1997-2006 Sam Lantinga
This library is free software; you can redistribute it and/or
modify it under the terms of the GNU Lesser General Public
License as published by the Free Software Foundation; either
version 2.1 of the License, or (at your option) any later version.
This library is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
Lesser General Public License for more details.
You should have received a copy of the GNU Lesser General Public
License along with this library; if not, write to the Free Software
Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
Sam Lantinga
slouken@libsdl.org
*/
#ifndef _SDL_config_wii_h
#define _SDL_config_wii_h
#include "SDL_platform.h"
#include <stdarg.h>
/* Types */
#include <stdint.h>
/* Architecture */
#define SDL_BYTEORDER SDL_BIG_ENDIAN
#define SDL_HAS_64BIT_TYPE 1
/* Useful headers */
#define HAVE_ALLOCA_H 1
#define HAVE_SYS_TYPES_H 1
#define HAVE_STDIO_H 1
#define STDC_HEADERS 1
#define HAVE_STRING_H 1
#define HAVE_CTYPE_H 1
#define HAVE_MATH_H 1
#define HAVE_SIGNAL_H 1
/* C library functions */
#define HAVE_MALLOC 1
#define HAVE_CALLOC 1
#define HAVE_REALLOC 1
#define HAVE_FREE 1
#define HAVE_ALLOCA 1
#define HAVE_QSORT 1
#define HAVE_ABS 1
#define HAVE_BCOPY 1
#define HAVE_MEMSET 1
#define HAVE_MEMCPY 1
#define HAVE_MEMMOVE 1
#define HAVE_MEMCMP 1
#define HAVE_STRLEN 1
#define HAVE_STRLCPY 1
#define HAVE_STRLCAT 1
#define HAVE_STRDUP 1
#define HAVE_STRCHR 1
#define HAVE_STRRCHR 1
#define HAVE_STRSTR 1
#define HAVE_STRTOL 1
#define HAVE_STRTOUL 1
#define HAVE_STRTOLL 1
#define HAVE_STRTOULL 1
#define HAVE_STRTOD 1
#define HAVE_ATOI 1
#define HAVE_ATOF 1
#define HAVE_STRCMP 1
#define HAVE_STRNCMP 1
#define HAVE_STRCASECMP 1
#define HAVE_STRNCASECMP 1
#define HAVE_SSCANF 1
#define HAVE_SETJMP 1
/* Supported audio drivers. */
#define SDL_AUDIO_DRIVER_WII 1
/* Enable the stub cdrom driver (src/cdrom/dummy/\*.c) */
#define SDL_CDROM_DUMMY 1
/* Enable the wii joystick driver */
#define SDL_JOYSTICK_WII 1
/* Enable the stub shared object loader (src/loadso/dummy/\*.c) */
#define SDL_LOADSO_DISABLED 1
/* Enable thread support */
#define SDL_THREAD_WII 1
/* Supported video drivers. */
#define SDL_VIDEO_DRIVER_WII 1
#endif /* _SDL_config_minimal_h */

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@ -1,183 +0,0 @@
/*
SDL - Simple DirectMedia Layer
Copyright (C) 1997-2009 Sam Lantinga
This library is free software; you can redistribute it and/or
modify it under the terms of the GNU Lesser General Public
License as published by the Free Software Foundation; either
version 2.1 of the License, or (at your option) any later version.
This library is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
Lesser General Public License for more details.
You should have received a copy of the GNU Lesser General Public
License along with this library; if not, write to the Free Software
Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
Sam Lantinga
slouken@libsdl.org
*/
#ifndef _SDL_config_win32_h
#define _SDL_config_win32_h
#include "SDL_platform.h"
/* This is a set of defines to configure the SDL features */
#if defined(__GNUC__) || defined(__DMC__)
#define HAVE_STDINT_H 1
#elif defined(_MSC_VER)
typedef signed __int8 int8_t;
typedef unsigned __int8 uint8_t;
typedef signed __int16 int16_t;
typedef unsigned __int16 uint16_t;
typedef signed __int32 int32_t;
typedef unsigned __int32 uint32_t;
typedef signed __int64 int64_t;
typedef unsigned __int64 uint64_t;
#ifndef _UINTPTR_T_DEFINED
#ifdef _WIN64
typedef unsigned __int64 uintptr_t;
#else
typedef unsigned int uintptr_t;
#endif
#define _UINTPTR_T_DEFINED
#endif
/* Older Visual C++ headers don't have the Win64-compatible typedefs... */
#if ((_MSC_VER <= 1200) && (!defined(DWORD_PTR)))
#define DWORD_PTR DWORD
#endif
#if ((_MSC_VER <= 1200) && (!defined(LONG_PTR)))
#define LONG_PTR LONG
#endif
#else /* !__GNUC__ && !_MSC_VER */
typedef signed char int8_t;
typedef unsigned char uint8_t;
typedef signed short int16_t;
typedef unsigned short uint16_t;
typedef signed int int32_t;
typedef unsigned int uint32_t;
typedef signed long long int64_t;
typedef unsigned long long uint64_t;
#ifndef _SIZE_T_DEFINED_
#define _SIZE_T_DEFINED_
typedef unsigned int size_t;
#endif
typedef unsigned int uintptr_t;
#endif /* __GNUC__ || _MSC_VER */
#define SDL_HAS_64BIT_TYPE 1
/* Enabled for SDL 1.2 (binary compatibility) */
#define HAVE_LIBC 1
#ifdef HAVE_LIBC
/* Useful headers */
#define HAVE_STDIO_H 1
#define STDC_HEADERS 1
#define HAVE_STRING_H 1
#define HAVE_CTYPE_H 1
#define HAVE_MATH_H 1
#ifndef _WIN32_WCE
#define HAVE_SIGNAL_H 1
#endif
/* C library functions */
#define HAVE_MALLOC 1
#define HAVE_CALLOC 1
#define HAVE_REALLOC 1
#define HAVE_FREE 1
#define HAVE_ALLOCA 1
#define HAVE_QSORT 1
#define HAVE_ABS 1
#define HAVE_MEMSET 1
#define HAVE_MEMCPY 1
#define HAVE_MEMMOVE 1
#define HAVE_MEMCMP 1
#define HAVE_STRLEN 1
#define HAVE__STRREV 1
#define HAVE__STRUPR 1
#define HAVE__STRLWR 1
#define HAVE_STRCHR 1
#define HAVE_STRRCHR 1
#define HAVE_STRSTR 1
#define HAVE_ITOA 1
#define HAVE__LTOA 1
#define HAVE__ULTOA 1
#define HAVE_STRTOL 1
#define HAVE_STRTOUL 1
#define HAVE_STRTOLL 1
#define HAVE_STRTOD 1
#define HAVE_ATOI 1
#define HAVE_ATOF 1
#define HAVE_STRCMP 1
#define HAVE_STRNCMP 1
#define HAVE__STRICMP 1
#define HAVE__STRNICMP 1
#define HAVE_SSCANF 1
#else
#define HAVE_STDARG_H 1
#define HAVE_STDDEF_H 1
#endif
/* Enable various audio drivers */
#ifndef _WIN32_WCE
#define SDL_AUDIO_DRIVER_DSOUND 1
#endif
#define SDL_AUDIO_DRIVER_WAVEOUT 1
#define SDL_AUDIO_DRIVER_DISK 1
#define SDL_AUDIO_DRIVER_DUMMY 1
/* Enable various cdrom drivers */
#ifdef _WIN32_WCE
#define SDL_CDROM_DISABLED 1
#else
#define SDL_CDROM_WIN32 1
#endif
/* Enable various input drivers */
#ifdef _WIN32_WCE
#define SDL_JOYSTICK_DISABLED 1
#else
#define SDL_JOYSTICK_WINMM 1
#endif
/* Enable various shared object loading systems */
#define SDL_LOADSO_WIN32 1
/* Enable various threading systems */
#define SDL_THREAD_WIN32 1
/* Enable various timer systems */
#ifdef _WIN32_WCE
#define SDL_TIMER_WINCE 1
#else
#define SDL_TIMER_WIN32 1
#endif
/* Enable various video drivers */
#ifdef _WIN32_WCE
#define SDL_VIDEO_DRIVER_GAPI 1
#endif
#ifndef _WIN32_WCE
#define SDL_VIDEO_DRIVER_DDRAW 1
#endif
#define SDL_VIDEO_DRIVER_DUMMY 1
#define SDL_VIDEO_DRIVER_WINDIB 1
/* Enable OpenGL support */
#ifndef _WIN32_WCE
#define SDL_VIDEO_OPENGL 1
#define SDL_VIDEO_OPENGL_WGL 1
#endif
/* Disable screensaver */
#define SDL_VIDEO_DISABLE_SCREENSAVER 1
/* Enable assembly routines (Win64 doesn't have inline asm) */
#ifndef _WIN64
#define SDL_ASSEMBLY_ROUTINES 1
#endif
#endif /* _SDL_config_win32_h */

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@ -1,22 +0,0 @@
/*
SDL - Simple DirectMedia Layer
Copyright (C) 1997-2009 Sam Lantinga
This library is free software; you can redistribute it and/or
modify it under the terms of the GNU Lesser General Public
License as published by the Free Software Foundation; either
version 2.1 of the License, or (at your option) any later version.
This library is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
Lesser General Public License for more details.
You should have received a copy of the GNU Lesser General Public
License along with this library; if not, write to the Free Software
Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
Sam Lantinga
slouken@libsdl.org
*/

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@ -1,75 +0,0 @@
/*
SDL - Simple DirectMedia Layer
Copyright (C) 1997-2009 Sam Lantinga
This library is free software; you can redistribute it and/or
modify it under the terms of the GNU Lesser General Public
License as published by the Free Software Foundation; either
version 2.1 of the License, or (at your option) any later version.
This library is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
Lesser General Public License for more details.
You should have received a copy of the GNU Lesser General Public
License along with this library; if not, write to the Free Software
Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
Sam Lantinga
slouken@libsdl.org
*/
/* * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * */
/* CPU feature detection for SDL */
#ifndef _SDL_cpuinfo_h
#define _SDL_cpuinfo_h
#include "SDL_stdinc.h"
#include "begin_code.h"
/* Set up for C function definitions, even when using C++ */
#ifdef __cplusplus
extern "C" {
#endif
/* This function returns true if the CPU has the RDTSC instruction
*/
extern DECLSPEC SDL_bool SDLCALL SDL_HasRDTSC(void);
/* This function returns true if the CPU has MMX features
*/
extern DECLSPEC SDL_bool SDLCALL SDL_HasMMX(void);
/* This function returns true if the CPU has MMX Ext. features
*/
extern DECLSPEC SDL_bool SDLCALL SDL_HasMMXExt(void);
/* This function returns true if the CPU has 3DNow features
*/
extern DECLSPEC SDL_bool SDLCALL SDL_Has3DNow(void);
/* This function returns true if the CPU has 3DNow! Ext. features
*/
extern DECLSPEC SDL_bool SDLCALL SDL_Has3DNowExt(void);
/* This function returns true if the CPU has SSE features
*/
extern DECLSPEC SDL_bool SDLCALL SDL_HasSSE(void);
/* This function returns true if the CPU has SSE2 features
*/
extern DECLSPEC SDL_bool SDLCALL SDL_HasSSE2(void);
/* This function returns true if the CPU has AltiVec features
*/
extern DECLSPEC SDL_bool SDLCALL SDL_HasAltiVec(void);
/* Ends C function definitions when using C++ */
#ifdef __cplusplus
}
#endif
#include "close_code.h"
#endif /* _SDL_cpuinfo_h */

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@ -1,194 +0,0 @@
/*
SDL - Simple DirectMedia Layer
Copyright (C) 1997-2009 Sam Lantinga
This library is free software; you can redistribute it and/or
modify it under the terms of the GNU Lesser General Public
License as published by the Free Software Foundation; either
version 2.1 of the License, or (at your option) any later version.
This library is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
Lesser General Public License for more details.
You should have received a copy of the GNU Lesser General Public
License along with this library; if not, write to the Free Software
Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
Sam Lantinga
slouken@libsdl.org
*/
/* Functions for reading and writing endian-specific values */
#ifndef _SDL_endian_h
#define _SDL_endian_h
#include "SDL_stdinc.h"
/* The two types of endianness */
#define SDL_LIL_ENDIAN 1234
#define SDL_BIG_ENDIAN 4321
#ifndef SDL_BYTEORDER /* Not defined in SDL_config.h? */
#if defined(__hppa__) || \
defined(__m68k__) || defined(mc68000) || defined(_M_M68K) || \
(defined(__MIPS__) && defined(__MISPEB__)) || \
defined(__ppc__) || defined(__POWERPC__) || defined(_M_PPC) || \
defined(__sparc__)
#define SDL_BYTEORDER SDL_BIG_ENDIAN
#else
#define SDL_BYTEORDER SDL_LIL_ENDIAN
#endif
#endif /* !SDL_BYTEORDER */
#include "begin_code.h"
/* Set up for C function definitions, even when using C++ */
#ifdef __cplusplus
extern "C" {
#endif
/* Use inline functions for compilers that support them, and static
functions for those that do not. Because these functions become
static for compilers that do not support inline functions, this
header should only be included in files that actually use them.
*/
#if defined(__GNUC__) && defined(__i386__) && \
!(__GNUC__ == 2 && __GNUC_MINOR__ <= 95 /* broken gcc version */)
static __inline__ Uint16 SDL_Swap16(Uint16 x)
{
__asm__("xchgb %b0,%h0" : "=q" (x) : "0" (x));
return x;
}
#elif defined(__GNUC__) && defined(__x86_64__)
static __inline__ Uint16 SDL_Swap16(Uint16 x)
{
__asm__("xchgb %b0,%h0" : "=Q" (x) : "0" (x));
return x;
}
#elif defined(__GNUC__) && (defined(__powerpc__) || defined(__ppc__))
static __inline__ Uint16 SDL_Swap16(Uint16 x)
{
Uint16 result;
__asm__("rlwimi %0,%2,8,16,23" : "=&r" (result) : "0" (x >> 8), "r" (x));
return result;
}
#elif defined(__GNUC__) && (defined(__M68000__) || defined(__M68020__))
static __inline__ Uint16 SDL_Swap16(Uint16 x)
{
__asm__("rorw #8,%0" : "=d" (x) : "0" (x) : "cc");
return x;
}
#else
static __inline__ Uint16 SDL_Swap16(Uint16 x) {
return((x<<8)|(x>>8));
}
#endif
#if defined(__GNUC__) && defined(__i386__) && \
!(__GNUC__ == 2 && __GNUC_MINOR__ <= 95 /* broken gcc version */)
static __inline__ Uint32 SDL_Swap32(Uint32 x)
{
__asm__("bswap %0" : "=r" (x) : "0" (x));
return x;
}
#elif defined(__GNUC__) && defined(__x86_64__)
static __inline__ Uint32 SDL_Swap32(Uint32 x)
{
__asm__("bswapl %0" : "=r" (x) : "0" (x));
return x;
}
#elif defined(__GNUC__) && (defined(__powerpc__) || defined(__ppc__))
static __inline__ Uint32 SDL_Swap32(Uint32 x)
{
Uint32 result;
__asm__("rlwimi %0,%2,24,16,23" : "=&r" (result) : "0" (x>>24), "r" (x));
__asm__("rlwimi %0,%2,8,8,15" : "=&r" (result) : "0" (result), "r" (x));
__asm__("rlwimi %0,%2,24,0,7" : "=&r" (result) : "0" (result), "r" (x));
return result;
}
#elif defined(__GNUC__) && (defined(__M68000__) || defined(__M68020__))
static __inline__ Uint32 SDL_Swap32(Uint32 x)
{
__asm__("rorw #8,%0\n\tswap %0\n\trorw #8,%0" : "=d" (x) : "0" (x) : "cc");
return x;
}
#else
static __inline__ Uint32 SDL_Swap32(Uint32 x) {
return((x<<24)|((x<<8)&0x00FF0000)|((x>>8)&0x0000FF00)|(x>>24));
}
#endif
#ifdef SDL_HAS_64BIT_TYPE
#if defined(__GNUC__) && defined(__i386__) && \
!(__GNUC__ == 2 && __GNUC_MINOR__ <= 95 /* broken gcc version */)
static __inline__ Uint64 SDL_Swap64(Uint64 x)
{
union {
struct { Uint32 a,b; } s;
Uint64 u;
} v;
v.u = x;
__asm__("bswapl %0 ; bswapl %1 ; xchgl %0,%1"
: "=r" (v.s.a), "=r" (v.s.b)
: "0" (v.s.a), "1" (v.s.b));
return v.u;
}
#elif defined(__GNUC__) && defined(__x86_64__)
static __inline__ Uint64 SDL_Swap64(Uint64 x)
{
__asm__("bswapq %0" : "=r" (x) : "0" (x));
return x;
}
#else
static __inline__ Uint64 SDL_Swap64(Uint64 x)
{
Uint32 hi, lo;
/* Separate into high and low 32-bit values and swap them */
lo = (Uint32)(x&0xFFFFFFFF);
x >>= 32;
hi = (Uint32)(x&0xFFFFFFFF);
x = SDL_Swap32(lo);
x <<= 32;
x |= SDL_Swap32(hi);
return(x);
}
#endif
#else
/* This is mainly to keep compilers from complaining in SDL code.
If there is no real 64-bit datatype, then compilers will complain about
the fake 64-bit datatype that SDL provides when it compiles user code.
*/
#define SDL_Swap64(X) (X)
#endif /* SDL_HAS_64BIT_TYPE */
/* Byteswap item from the specified endianness to the native endianness */
#if SDL_BYTEORDER == SDL_LIL_ENDIAN
#define SDL_SwapLE16(X) (X)
#define SDL_SwapLE32(X) (X)
#define SDL_SwapLE64(X) (X)
#define SDL_SwapBE16(X) SDL_Swap16(X)
#define SDL_SwapBE32(X) SDL_Swap32(X)
#define SDL_SwapBE64(X) SDL_Swap64(X)
#else
#define SDL_SwapLE16(X) SDL_Swap16(X)
#define SDL_SwapLE32(X) SDL_Swap32(X)
#define SDL_SwapLE64(X) SDL_Swap64(X)
#define SDL_SwapBE16(X) (X)
#define SDL_SwapBE32(X) (X)
#define SDL_SwapBE64(X) (X)
#endif
/* Ends C function definitions when using C++ */
#ifdef __cplusplus
}
#endif
#include "close_code.h"
#endif /* _SDL_endian_h */

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@ -1,61 +0,0 @@
/*
SDL - Simple DirectMedia Layer
Copyright (C) 1997-2009 Sam Lantinga
This library is free software; you can redistribute it and/or
modify it under the terms of the GNU Lesser General Public
License as published by the Free Software Foundation; either
version 2.1 of the License, or (at your option) any later version.
This library is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
Lesser General Public License for more details.
You should have received a copy of the GNU Lesser General Public
License along with this library; if not, write to the Free Software
Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
Sam Lantinga
slouken@libsdl.org
*/
/* Simple error message routines for SDL */
#ifndef _SDL_error_h
#define _SDL_error_h
#include "SDL_stdinc.h"
#include "begin_code.h"
/* Set up for C function definitions, even when using C++ */
#ifdef __cplusplus
extern "C" {
#endif
/* Public functions */
extern DECLSPEC void SDLCALL SDL_SetError(const char *fmt, ...);
extern DECLSPEC char * SDLCALL SDL_GetError(void);
extern DECLSPEC void SDLCALL SDL_ClearError(void);
/* Private error message function - used internally */
#define SDL_OutOfMemory() SDL_Error(SDL_ENOMEM)
#define SDL_Unsupported() SDL_Error(SDL_UNSUPPORTED)
typedef enum {
SDL_ENOMEM,
SDL_EFREAD,
SDL_EFWRITE,
SDL_EFSEEK,
SDL_UNSUPPORTED,
SDL_LASTERROR
} SDL_errorcode;
extern DECLSPEC void SDLCALL SDL_Error(SDL_errorcode code);
/* Ends C function definitions when using C++ */
#ifdef __cplusplus
}
#endif
#include "close_code.h"
#endif /* _SDL_error_h */

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@ -1,337 +0,0 @@
/*
SDL - Simple DirectMedia Layer
Copyright (C) 1997-2009 Sam Lantinga
This library is free software; you can redistribute it and/or
modify it under the terms of the GNU Lesser General Public
License as published by the Free Software Foundation; either
version 2.1 of the License, or (at your option) any later version.
This library is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
Lesser General Public License for more details.
You should have received a copy of the GNU Lesser General Public
License along with this library; if not, write to the Free Software
Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
Sam Lantinga
slouken@libsdl.org
*/
/* Include file for SDL event handling */
#ifndef _SDL_events_h
#define _SDL_events_h
#include "SDL_stdinc.h"
#include "SDL_error.h"
#include "SDL_active.h"
#include "SDL_keyboard.h"
#include "SDL_mouse.h"
#include "SDL_joystick.h"
#include "SDL_quit.h"
#include "begin_code.h"
/* Set up for C function definitions, even when using C++ */
#ifdef __cplusplus
extern "C" {
#endif
/* General keyboard/mouse state definitions */
#define SDL_RELEASED 0
#define SDL_PRESSED 1
/* Event enumerations */
typedef enum {
SDL_NOEVENT = 0, /* Unused (do not remove) */
SDL_ACTIVEEVENT, /* Application loses/gains visibility */
SDL_KEYDOWN, /* Keys pressed */
SDL_KEYUP, /* Keys released */
SDL_MOUSEMOTION, /* Mouse moved */
SDL_MOUSEBUTTONDOWN, /* Mouse button pressed */
SDL_MOUSEBUTTONUP, /* Mouse button released */
SDL_JOYAXISMOTION, /* Joystick axis motion */
SDL_JOYBALLMOTION, /* Joystick trackball motion */
SDL_JOYHATMOTION, /* Joystick hat position change */
SDL_JOYBUTTONDOWN, /* Joystick button pressed */
SDL_JOYBUTTONUP, /* Joystick button released */
SDL_QUIT, /* User-requested quit */
SDL_SYSWMEVENT, /* System specific event */
SDL_EVENT_RESERVEDA, /* Reserved for future use.. */
SDL_EVENT_RESERVEDB, /* Reserved for future use.. */
SDL_VIDEORESIZE, /* User resized video mode */
SDL_VIDEOEXPOSE, /* Screen needs to be redrawn */
SDL_EVENT_RESERVED2, /* Reserved for future use.. */
SDL_EVENT_RESERVED3, /* Reserved for future use.. */
SDL_EVENT_RESERVED4, /* Reserved for future use.. */
SDL_EVENT_RESERVED5, /* Reserved for future use.. */
SDL_EVENT_RESERVED6, /* Reserved for future use.. */
SDL_EVENT_RESERVED7, /* Reserved for future use.. */
/* Events SDL_USEREVENT through SDL_MAXEVENTS-1 are for your use */
SDL_USEREVENT = 24,
/* This last event is only for bounding internal arrays
It is the number of bits in the event mask datatype -- Uint32
*/
SDL_NUMEVENTS = 32
} SDL_EventType;
/* Predefined event masks */
#define SDL_EVENTMASK(X) (1<<(X))
typedef enum {
SDL_ACTIVEEVENTMASK = SDL_EVENTMASK(SDL_ACTIVEEVENT),
SDL_KEYDOWNMASK = SDL_EVENTMASK(SDL_KEYDOWN),
SDL_KEYUPMASK = SDL_EVENTMASK(SDL_KEYUP),
SDL_KEYEVENTMASK = SDL_EVENTMASK(SDL_KEYDOWN)|
SDL_EVENTMASK(SDL_KEYUP),
SDL_MOUSEMOTIONMASK = SDL_EVENTMASK(SDL_MOUSEMOTION),
SDL_MOUSEBUTTONDOWNMASK = SDL_EVENTMASK(SDL_MOUSEBUTTONDOWN),
SDL_MOUSEBUTTONUPMASK = SDL_EVENTMASK(SDL_MOUSEBUTTONUP),
SDL_MOUSEEVENTMASK = SDL_EVENTMASK(SDL_MOUSEMOTION)|
SDL_EVENTMASK(SDL_MOUSEBUTTONDOWN)|
SDL_EVENTMASK(SDL_MOUSEBUTTONUP),
SDL_JOYAXISMOTIONMASK = SDL_EVENTMASK(SDL_JOYAXISMOTION),
SDL_JOYBALLMOTIONMASK = SDL_EVENTMASK(SDL_JOYBALLMOTION),
SDL_JOYHATMOTIONMASK = SDL_EVENTMASK(SDL_JOYHATMOTION),
SDL_JOYBUTTONDOWNMASK = SDL_EVENTMASK(SDL_JOYBUTTONDOWN),
SDL_JOYBUTTONUPMASK = SDL_EVENTMASK(SDL_JOYBUTTONUP),
SDL_JOYEVENTMASK = SDL_EVENTMASK(SDL_JOYAXISMOTION)|
SDL_EVENTMASK(SDL_JOYBALLMOTION)|
SDL_EVENTMASK(SDL_JOYHATMOTION)|
SDL_EVENTMASK(SDL_JOYBUTTONDOWN)|
SDL_EVENTMASK(SDL_JOYBUTTONUP),
SDL_VIDEORESIZEMASK = SDL_EVENTMASK(SDL_VIDEORESIZE),
SDL_VIDEOEXPOSEMASK = SDL_EVENTMASK(SDL_VIDEOEXPOSE),
SDL_QUITMASK = SDL_EVENTMASK(SDL_QUIT),
SDL_SYSWMEVENTMASK = SDL_EVENTMASK(SDL_SYSWMEVENT)
} SDL_EventMask ;
#define SDL_ALLEVENTS 0xFFFFFFFF
/* Application visibility event structure */
typedef struct SDL_ActiveEvent {
Uint8 type; /* SDL_ACTIVEEVENT */
Uint8 gain; /* Whether given states were gained or lost (1/0) */
Uint8 state; /* A mask of the focus states */
} SDL_ActiveEvent;
/* Keyboard event structure */
typedef struct SDL_KeyboardEvent {
Uint8 type; /* SDL_KEYDOWN or SDL_KEYUP */
Uint8 which; /* The keyboard device index */
Uint8 state; /* SDL_PRESSED or SDL_RELEASED */
SDL_keysym keysym;
} SDL_KeyboardEvent;
/* Mouse motion event structure */
typedef struct SDL_MouseMotionEvent {
Uint8 type; /* SDL_MOUSEMOTION */
Uint8 which; /* The mouse device index */
Uint8 state; /* The current button state */
Uint16 x, y; /* The X/Y coordinates of the mouse */
Sint16 xrel; /* The relative motion in the X direction */
Sint16 yrel; /* The relative motion in the Y direction */
} SDL_MouseMotionEvent;
/* Mouse button event structure */
typedef struct SDL_MouseButtonEvent {
Uint8 type; /* SDL_MOUSEBUTTONDOWN or SDL_MOUSEBUTTONUP */
Uint8 which; /* The mouse device index */
Uint8 button; /* The mouse button index */
Uint8 state; /* SDL_PRESSED or SDL_RELEASED */
Uint16 x, y; /* The X/Y coordinates of the mouse at press time */
} SDL_MouseButtonEvent;
/* Joystick axis motion event structure */
typedef struct SDL_JoyAxisEvent {
Uint8 type; /* SDL_JOYAXISMOTION */
Uint8 which; /* The joystick device index */
Uint8 axis; /* The joystick axis index */
Sint16 value; /* The axis value (range: -32768 to 32767) */
} SDL_JoyAxisEvent;
/* Joystick trackball motion event structure */
typedef struct SDL_JoyBallEvent {
Uint8 type; /* SDL_JOYBALLMOTION */
Uint8 which; /* The joystick device index */
Uint8 ball; /* The joystick trackball index */
Sint16 xrel; /* The relative motion in the X direction */
Sint16 yrel; /* The relative motion in the Y direction */
} SDL_JoyBallEvent;
/* Joystick hat position change event structure */
typedef struct SDL_JoyHatEvent {
Uint8 type; /* SDL_JOYHATMOTION */
Uint8 which; /* The joystick device index */
Uint8 hat; /* The joystick hat index */
Uint8 value; /* The hat position value:
SDL_HAT_LEFTUP SDL_HAT_UP SDL_HAT_RIGHTUP
SDL_HAT_LEFT SDL_HAT_CENTERED SDL_HAT_RIGHT
SDL_HAT_LEFTDOWN SDL_HAT_DOWN SDL_HAT_RIGHTDOWN
Note that zero means the POV is centered.
*/
} SDL_JoyHatEvent;
/* Joystick button event structure */
typedef struct SDL_JoyButtonEvent {
Uint8 type; /* SDL_JOYBUTTONDOWN or SDL_JOYBUTTONUP */
Uint8 which; /* The joystick device index */
Uint8 button; /* The joystick button index */
Uint8 state; /* SDL_PRESSED or SDL_RELEASED */
} SDL_JoyButtonEvent;
/* The "window resized" event
When you get this event, you are responsible for setting a new video
mode with the new width and height.
*/
typedef struct SDL_ResizeEvent {
Uint8 type; /* SDL_VIDEORESIZE */
int w; /* New width */
int h; /* New height */
} SDL_ResizeEvent;
/* The "screen redraw" event */
typedef struct SDL_ExposeEvent {
Uint8 type; /* SDL_VIDEOEXPOSE */
} SDL_ExposeEvent;
/* The "quit requested" event */
typedef struct SDL_QuitEvent {
Uint8 type; /* SDL_QUIT */
} SDL_QuitEvent;
/* A user-defined event type */
typedef struct SDL_UserEvent {
Uint8 type; /* SDL_USEREVENT through SDL_NUMEVENTS-1 */
int code; /* User defined event code */
void *data1; /* User defined data pointer */
void *data2; /* User defined data pointer */
} SDL_UserEvent;
/* If you want to use this event, you should include SDL_syswm.h */
struct SDL_SysWMmsg;
typedef struct SDL_SysWMmsg SDL_SysWMmsg;
typedef struct SDL_SysWMEvent {
Uint8 type;
SDL_SysWMmsg *msg;
} SDL_SysWMEvent;
/* General event structure */
typedef union SDL_Event {
Uint8 type;
SDL_ActiveEvent active;
SDL_KeyboardEvent key;
SDL_MouseMotionEvent motion;
SDL_MouseButtonEvent button;
SDL_JoyAxisEvent jaxis;
SDL_JoyBallEvent jball;
SDL_JoyHatEvent jhat;
SDL_JoyButtonEvent jbutton;
SDL_ResizeEvent resize;
SDL_ExposeEvent expose;
SDL_QuitEvent quit;
SDL_UserEvent user;
SDL_SysWMEvent syswm;
} SDL_Event;
/* Function prototypes */
/* Pumps the event loop, gathering events from the input devices.
This function updates the event queue and internal input device state.
This should only be run in the thread that sets the video mode.
*/
extern DECLSPEC void SDLCALL SDL_PumpEvents(void);
/* Checks the event queue for messages and optionally returns them.
If 'action' is SDL_ADDEVENT, up to 'numevents' events will be added to
the back of the event queue.
If 'action' is SDL_PEEKEVENT, up to 'numevents' events at the front
of the event queue, matching 'mask', will be returned and will not
be removed from the queue.
If 'action' is SDL_GETEVENT, up to 'numevents' events at the front
of the event queue, matching 'mask', will be returned and will be
removed from the queue.
This function returns the number of events actually stored, or -1
if there was an error. This function is thread-safe.
*/
typedef enum {
SDL_ADDEVENT,
SDL_PEEKEVENT,
SDL_GETEVENT
} SDL_eventaction;
/* */
extern DECLSPEC int SDLCALL SDL_PeepEvents(SDL_Event *events, int numevents,
SDL_eventaction action, Uint32 mask);
/* Polls for currently pending events, and returns 1 if there are any pending
events, or 0 if there are none available. If 'event' is not NULL, the next
event is removed from the queue and stored in that area.
*/
extern DECLSPEC int SDLCALL SDL_PollEvent(SDL_Event *event);
/* Waits indefinitely for the next available event, returning 1, or 0 if there
was an error while waiting for events. If 'event' is not NULL, the next
event is removed from the queue and stored in that area.
*/
extern DECLSPEC int SDLCALL SDL_WaitEvent(SDL_Event *event);
/* Add an event to the event queue.
This function returns 0 on success, or -1 if the event queue was full
or there was some other error.
*/
extern DECLSPEC int SDLCALL SDL_PushEvent(SDL_Event *event);
/*
This function sets up a filter to process all events before they
change internal state and are posted to the internal event queue.
The filter is protypted as:
*/
typedef int (SDLCALL *SDL_EventFilter)(const SDL_Event *event);
/*
If the filter returns 1, then the event will be added to the internal queue.
If it returns 0, then the event will be dropped from the queue, but the
internal state will still be updated. This allows selective filtering of
dynamically arriving events.
WARNING: Be very careful of what you do in the event filter function, as
it may run in a different thread!
There is one caveat when dealing with the SDL_QUITEVENT event type. The
event filter is only called when the window manager desires to close the
application window. If the event filter returns 1, then the window will
be closed, otherwise the window will remain open if possible.
If the quit event is generated by an interrupt signal, it will bypass the
internal queue and be delivered to the application at the next event poll.
*/
extern DECLSPEC void SDLCALL SDL_SetEventFilter(SDL_EventFilter filter);
/*
Return the current event filter - can be used to "chain" filters.
If there is no event filter set, this function returns NULL.
*/
extern DECLSPEC SDL_EventFilter SDLCALL SDL_GetEventFilter(void);
/*
This function allows you to set the state of processing certain events.
If 'state' is set to SDL_IGNORE, that event will be automatically dropped
from the event queue and will not event be filtered.
If 'state' is set to SDL_ENABLE, that event will be processed normally.
If 'state' is set to SDL_QUERY, SDL_EventState() will return the
current processing state of the specified event.
*/
#define SDL_QUERY -1
#define SDL_IGNORE 0
#define SDL_DISABLE 0
#define SDL_ENABLE 1
extern DECLSPEC Uint8 SDLCALL SDL_EventState(Uint8 type, int state);
/* Ends C function definitions when using C++ */
#ifdef __cplusplus
}
#endif
#include "close_code.h"
#endif /* _SDL_events_h */

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@ -1,24 +0,0 @@
/*
SDL - Simple DirectMedia Layer
Copyright (C) 1997-2009 Sam Lantinga
This library is free software; you can redistribute it and/or
modify it under the terms of the GNU Lesser General Public
License as published by the Free Software Foundation; either
version 2.1 of the License, or (at your option) any later version.
This library is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
Lesser General Public License for more details.
You should have received a copy of the GNU Lesser General Public
License along with this library; if not, write to the Free Software
Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
Sam Lantinga
slouken@libsdl.org
*/
/* DEPRECATED */
#include "SDL_stdinc.h"

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@ -1,167 +0,0 @@
/*
SDL - Simple DirectMedia Layer
Copyright (C) 1997-2009 Sam Lantinga
This library is free software; you can redistribute it and/or
modify it under the terms of the GNU Lesser General Public
License as published by the Free Software Foundation; either
version 2.1 of the License, or (at your option) any later version.
This library is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
Lesser General Public License for more details.
You should have received a copy of the GNU Lesser General Public
License along with this library; if not, write to the Free Software
Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
Sam Lantinga
slouken@libsdl.org
*/
/* Include file for SDL joystick event handling */
#ifndef _SDL_joystick_h
#define _SDL_joystick_h
#include "SDL_stdinc.h"
#include "SDL_error.h"
#include "begin_code.h"
/* Set up for C function definitions, even when using C++ */
#ifdef __cplusplus
extern "C" {
#endif
/* In order to use these functions, SDL_Init() must have been called
with the SDL_INIT_JOYSTICK flag. This causes SDL to scan the system
for joysticks, and load appropriate drivers.
*/
/* The joystick structure used to identify an SDL joystick */
struct _SDL_Joystick;
typedef struct _SDL_Joystick SDL_Joystick;
/* Function prototypes */
/*
* Count the number of joysticks attached to the system
*/
extern DECLSPEC int SDLCALL SDL_NumJoysticks(void);
/*
* Get the implementation dependent name of a joystick.
* This can be called before any joysticks are opened.
* If no name can be found, this function returns NULL.
*/
extern DECLSPEC const char * SDLCALL SDL_JoystickName(int device_index);
/*
* Open a joystick for use - the index passed as an argument refers to
* the N'th joystick on the system. This index is the value which will
* identify this joystick in future joystick events.
*
* This function returns a joystick identifier, or NULL if an error occurred.
*/
extern DECLSPEC SDL_Joystick * SDLCALL SDL_JoystickOpen(int device_index);
/*
* Returns 1 if the joystick has been opened, or 0 if it has not.
*/
extern DECLSPEC int SDLCALL SDL_JoystickOpened(int device_index);
/*
* Get the device index of an opened joystick.
*/
extern DECLSPEC int SDLCALL SDL_JoystickIndex(SDL_Joystick *joystick);
/*
* Get the number of general axis controls on a joystick
*/
extern DECLSPEC int SDLCALL SDL_JoystickNumAxes(SDL_Joystick *joystick);
/*
* Get the number of trackballs on a joystick
* Joystick trackballs have only relative motion events associated
* with them and their state cannot be polled.
*/
extern DECLSPEC int SDLCALL SDL_JoystickNumBalls(SDL_Joystick *joystick);
/*
* Get the number of POV hats on a joystick
*/
extern DECLSPEC int SDLCALL SDL_JoystickNumHats(SDL_Joystick *joystick);
/*
* Get the number of buttons on a joystick
*/
extern DECLSPEC int SDLCALL SDL_JoystickNumButtons(SDL_Joystick *joystick);
/*
* Update the current state of the open joysticks.
* This is called automatically by the event loop if any joystick
* events are enabled.
*/
extern DECLSPEC void SDLCALL SDL_JoystickUpdate(void);
/*
* Enable/disable joystick event polling.
* If joystick events are disabled, you must call SDL_JoystickUpdate()
* yourself and check the state of the joystick when you want joystick
* information.
* The state can be one of SDL_QUERY, SDL_ENABLE or SDL_IGNORE.
*/
extern DECLSPEC int SDLCALL SDL_JoystickEventState(int state);
/*
* Get the current state of an axis control on a joystick
* The state is a value ranging from -32768 to 32767.
* The axis indices start at index 0.
*/
extern DECLSPEC Sint16 SDLCALL SDL_JoystickGetAxis(SDL_Joystick *joystick, int axis);
/*
* Get the current state of a POV hat on a joystick
* The return value is one of the following positions:
*/
#define SDL_HAT_CENTERED 0x00
#define SDL_HAT_UP 0x01
#define SDL_HAT_RIGHT 0x02
#define SDL_HAT_DOWN 0x04
#define SDL_HAT_LEFT 0x08
#define SDL_HAT_RIGHTUP (SDL_HAT_RIGHT|SDL_HAT_UP)
#define SDL_HAT_RIGHTDOWN (SDL_HAT_RIGHT|SDL_HAT_DOWN)
#define SDL_HAT_LEFTUP (SDL_HAT_LEFT|SDL_HAT_UP)
#define SDL_HAT_LEFTDOWN (SDL_HAT_LEFT|SDL_HAT_DOWN)
/*
* The hat indices start at index 0.
*/
extern DECLSPEC Uint8 SDLCALL SDL_JoystickGetHat(SDL_Joystick *joystick, int hat);
/*
* Get the ball axis change since the last poll
* This returns 0, or -1 if you passed it invalid parameters.
* The ball indices start at index 0.
*/
extern DECLSPEC int SDLCALL SDL_JoystickGetBall(SDL_Joystick *joystick, int ball, int *dx, int *dy);
/*
* Get the current state of a button on a joystick
* The button indices start at index 0.
*/
extern DECLSPEC Uint8 SDLCALL SDL_JoystickGetButton(SDL_Joystick *joystick, int button);
/*
* Close a joystick previously opened with SDL_JoystickOpen()
*/
extern DECLSPEC void SDLCALL SDL_JoystickClose(SDL_Joystick *joystick);
/* Ends C function definitions when using C++ */
#ifdef __cplusplus
}
#endif
#include "close_code.h"
#endif /* _SDL_joystick_h */

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@ -1,121 +0,0 @@
/*
SDL - Simple DirectMedia Layer
Copyright (C) 1997-2009 Sam Lantinga
This library is free software; you can redistribute it and/or
modify it under the terms of the GNU Lesser General Public
License as published by the Free Software Foundation; either
version 2.1 of the License, or (at your option) any later version.
This library is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
Lesser General Public License for more details.
You should have received a copy of the GNU Lesser General Public
License along with this library; if not, write to the Free Software
Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
Sam Lantinga
slouken@libsdl.org
*/
/* Include file for SDL keyboard event handling */
#ifndef _SDL_keyboard_h
#define _SDL_keyboard_h
#include "SDL_stdinc.h"
#include "SDL_error.h"
#include "SDL_keysym.h"
#include "begin_code.h"
/* Set up for C function definitions, even when using C++ */
#ifdef __cplusplus
extern "C" {
#endif
/* Keysym structure
- The scancode is hardware dependent, and should not be used by general
applications. If no hardware scancode is available, it will be 0.
- The 'unicode' translated character is only available when character
translation is enabled by the SDL_EnableUNICODE() API. If non-zero,
this is a UNICODE character corresponding to the keypress. If the
high 9 bits of the character are 0, then this maps to the equivalent
ASCII character:
char ch;
if ( (keysym.unicode & 0xFF80) == 0 ) {
ch = keysym.unicode & 0x7F;
} else {
An international character..
}
*/
typedef struct SDL_keysym {
Uint8 scancode; /* hardware specific scancode */
SDLKey sym; /* SDL virtual keysym */
SDLMod mod; /* current key modifiers */
Uint16 unicode; /* translated character */
} SDL_keysym;
/* This is the mask which refers to all hotkey bindings */
#define SDL_ALL_HOTKEYS 0xFFFFFFFF
/* Function prototypes */
/*
* Enable/Disable UNICODE translation of keyboard input.
* This translation has some overhead, so translation defaults off.
* If 'enable' is 1, translation is enabled.
* If 'enable' is 0, translation is disabled.
* If 'enable' is -1, the translation state is not changed.
* It returns the previous state of keyboard translation.
*/
extern DECLSPEC int SDLCALL SDL_EnableUNICODE(int enable);
/*
* Enable/Disable keyboard repeat. Keyboard repeat defaults to off.
* 'delay' is the initial delay in ms between the time when a key is
* pressed, and keyboard repeat begins.
* 'interval' is the time in ms between keyboard repeat events.
*/
#define SDL_DEFAULT_REPEAT_DELAY 500
#define SDL_DEFAULT_REPEAT_INTERVAL 30
/*
* If 'delay' is set to 0, keyboard repeat is disabled.
*/
extern DECLSPEC int SDLCALL SDL_EnableKeyRepeat(int delay, int interval);
extern DECLSPEC void SDLCALL SDL_GetKeyRepeat(int *delay, int *interval);
/*
* Get a snapshot of the current state of the keyboard.
* Returns an array of keystates, indexed by the SDLK_* syms.
* Used:
* Uint8 *keystate = SDL_GetKeyState(NULL);
* if ( keystate[SDLK_RETURN] ) ... <RETURN> is pressed.
*/
extern DECLSPEC Uint8 * SDLCALL SDL_GetKeyState(int *numkeys);
/*
* Get the current key modifier state
*/
extern DECLSPEC SDLMod SDLCALL SDL_GetModState(void);
/*
* Set the current key modifier state
* This does not change the keyboard state, only the key modifier flags.
*/
extern DECLSPEC void SDLCALL SDL_SetModState(SDLMod modstate);
/*
* Get the name of an SDL virtual keysym
*/
extern DECLSPEC char * SDLCALL SDL_GetKeyName(SDLKey key);
/* Ends C function definitions when using C++ */
#ifdef __cplusplus
}
#endif
#include "close_code.h"
#endif /* _SDL_keyboard_h */

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@ -1,311 +0,0 @@
/*
SDL - Simple DirectMedia Layer
Copyright (C) 1997-2009 Sam Lantinga
This library is free software; you can redistribute it and/or
modify it under the terms of the GNU Lesser General Public
License as published by the Free Software Foundation; either
version 2.1 of the License, or (at your option) any later version.
This library is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
Lesser General Public License for more details.
You should have received a copy of the GNU Lesser General Public
License along with this library; if not, write to the Free Software
Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
Sam Lantinga
slouken@libsdl.org
*/
#ifndef _SDL_keysym_h
#define _SDL_keysym_h
/* What we really want is a mapping of every raw key on the keyboard.
To support international keyboards, we use the range 0xA1 - 0xFF
as international virtual keycodes. We'll follow in the footsteps of X11...
The names of the keys
*/
typedef enum {
/* The keyboard syms have been cleverly chosen to map to ASCII */
SDLK_UNKNOWN = 0,
SDLK_FIRST = 0,
SDLK_BACKSPACE = 8,
SDLK_TAB = 9,
SDLK_CLEAR = 12,
SDLK_RETURN = 13,
SDLK_PAUSE = 19,
SDLK_ESCAPE = 27,
SDLK_SPACE = 32,
SDLK_EXCLAIM = 33,
SDLK_QUOTEDBL = 34,
SDLK_HASH = 35,
SDLK_DOLLAR = 36,
SDLK_AMPERSAND = 38,
SDLK_QUOTE = 39,
SDLK_LEFTPAREN = 40,
SDLK_RIGHTPAREN = 41,
SDLK_ASTERISK = 42,
SDLK_PLUS = 43,
SDLK_COMMA = 44,
SDLK_MINUS = 45,
SDLK_PERIOD = 46,
SDLK_SLASH = 47,
SDLK_0 = 48,
SDLK_1 = 49,
SDLK_2 = 50,
SDLK_3 = 51,
SDLK_4 = 52,
SDLK_5 = 53,
SDLK_6 = 54,
SDLK_7 = 55,
SDLK_8 = 56,
SDLK_9 = 57,
SDLK_COLON = 58,
SDLK_SEMICOLON = 59,
SDLK_LESS = 60,
SDLK_EQUALS = 61,
SDLK_GREATER = 62,
SDLK_QUESTION = 63,
SDLK_AT = 64,
/*
Skip uppercase letters
*/
SDLK_LEFTBRACKET = 91,
SDLK_BACKSLASH = 92,
SDLK_RIGHTBRACKET = 93,
SDLK_CARET = 94,
SDLK_UNDERSCORE = 95,
SDLK_BACKQUOTE = 96,
SDLK_a = 97,
SDLK_b = 98,
SDLK_c = 99,
SDLK_d = 100,
SDLK_e = 101,
SDLK_f = 102,
SDLK_g = 103,
SDLK_h = 104,
SDLK_i = 105,
SDLK_j = 106,
SDLK_k = 107,
SDLK_l = 108,
SDLK_m = 109,
SDLK_n = 110,
SDLK_o = 111,
SDLK_p = 112,
SDLK_q = 113,
SDLK_r = 114,
SDLK_s = 115,
SDLK_t = 116,
SDLK_u = 117,
SDLK_v = 118,
SDLK_w = 119,
SDLK_x = 120,
SDLK_y = 121,
SDLK_z = 122,
SDLK_DELETE = 127,
/* End of ASCII mapped keysyms */
/* International keyboard syms */
SDLK_WORLD_0 = 160, /* 0xA0 */
SDLK_WORLD_1 = 161,
SDLK_WORLD_2 = 162,
SDLK_WORLD_3 = 163,
SDLK_WORLD_4 = 164,
SDLK_WORLD_5 = 165,
SDLK_WORLD_6 = 166,
SDLK_WORLD_7 = 167,
SDLK_WORLD_8 = 168,
SDLK_WORLD_9 = 169,
SDLK_WORLD_10 = 170,
SDLK_WORLD_11 = 171,
SDLK_WORLD_12 = 172,
SDLK_WORLD_13 = 173,
SDLK_WORLD_14 = 174,
SDLK_WORLD_15 = 175,
SDLK_WORLD_16 = 176,
SDLK_WORLD_17 = 177,
SDLK_WORLD_18 = 178,
SDLK_WORLD_19 = 179,
SDLK_WORLD_20 = 180,
SDLK_WORLD_21 = 181,
SDLK_WORLD_22 = 182,
SDLK_WORLD_23 = 183,
SDLK_WORLD_24 = 184,
SDLK_WORLD_25 = 185,
SDLK_WORLD_26 = 186,
SDLK_WORLD_27 = 187,
SDLK_WORLD_28 = 188,
SDLK_WORLD_29 = 189,
SDLK_WORLD_30 = 190,
SDLK_WORLD_31 = 191,
SDLK_WORLD_32 = 192,
SDLK_WORLD_33 = 193,
SDLK_WORLD_34 = 194,
SDLK_WORLD_35 = 195,
SDLK_WORLD_36 = 196,
SDLK_WORLD_37 = 197,
SDLK_WORLD_38 = 198,
SDLK_WORLD_39 = 199,
SDLK_WORLD_40 = 200,
SDLK_WORLD_41 = 201,
SDLK_WORLD_42 = 202,
SDLK_WORLD_43 = 203,
SDLK_WORLD_44 = 204,
SDLK_WORLD_45 = 205,
SDLK_WORLD_46 = 206,
SDLK_WORLD_47 = 207,
SDLK_WORLD_48 = 208,
SDLK_WORLD_49 = 209,
SDLK_WORLD_50 = 210,
SDLK_WORLD_51 = 211,
SDLK_WORLD_52 = 212,
SDLK_WORLD_53 = 213,
SDLK_WORLD_54 = 214,
SDLK_WORLD_55 = 215,
SDLK_WORLD_56 = 216,
SDLK_WORLD_57 = 217,
SDLK_WORLD_58 = 218,
SDLK_WORLD_59 = 219,
SDLK_WORLD_60 = 220,
SDLK_WORLD_61 = 221,
SDLK_WORLD_62 = 222,
SDLK_WORLD_63 = 223,
SDLK_WORLD_64 = 224,
SDLK_WORLD_65 = 225,
SDLK_WORLD_66 = 226,
SDLK_WORLD_67 = 227,
SDLK_WORLD_68 = 228,
SDLK_WORLD_69 = 229,
SDLK_WORLD_70 = 230,
SDLK_WORLD_71 = 231,
SDLK_WORLD_72 = 232,
SDLK_WORLD_73 = 233,
SDLK_WORLD_74 = 234,
SDLK_WORLD_75 = 235,
SDLK_WORLD_76 = 236,
SDLK_WORLD_77 = 237,
SDLK_WORLD_78 = 238,
SDLK_WORLD_79 = 239,
SDLK_WORLD_80 = 240,
SDLK_WORLD_81 = 241,
SDLK_WORLD_82 = 242,
SDLK_WORLD_83 = 243,
SDLK_WORLD_84 = 244,
SDLK_WORLD_85 = 245,
SDLK_WORLD_86 = 246,
SDLK_WORLD_87 = 247,
SDLK_WORLD_88 = 248,
SDLK_WORLD_89 = 249,
SDLK_WORLD_90 = 250,
SDLK_WORLD_91 = 251,
SDLK_WORLD_92 = 252,
SDLK_WORLD_93 = 253,
SDLK_WORLD_94 = 254,
SDLK_WORLD_95 = 255, /* 0xFF */
/* Numeric keypad */
SDLK_KP0 = 256,
SDLK_KP1 = 257,
SDLK_KP2 = 258,
SDLK_KP3 = 259,
SDLK_KP4 = 260,
SDLK_KP5 = 261,
SDLK_KP6 = 262,
SDLK_KP7 = 263,
SDLK_KP8 = 264,
SDLK_KP9 = 265,
SDLK_KP_PERIOD = 266,
SDLK_KP_DIVIDE = 267,
SDLK_KP_MULTIPLY = 268,
SDLK_KP_MINUS = 269,
SDLK_KP_PLUS = 270,
SDLK_KP_ENTER = 271,
SDLK_KP_EQUALS = 272,
/* Arrows + Home/End pad */
SDLK_UP = 273,
SDLK_DOWN = 274,
SDLK_RIGHT = 275,
SDLK_LEFT = 276,
SDLK_INSERT = 277,
SDLK_HOME = 278,
SDLK_END = 279,
SDLK_PAGEUP = 280,
SDLK_PAGEDOWN = 281,
/* Function keys */
SDLK_F1 = 282,
SDLK_F2 = 283,
SDLK_F3 = 284,
SDLK_F4 = 285,
SDLK_F5 = 286,
SDLK_F6 = 287,
SDLK_F7 = 288,
SDLK_F8 = 289,
SDLK_F9 = 290,
SDLK_F10 = 291,
SDLK_F11 = 292,
SDLK_F12 = 293,
SDLK_F13 = 294,
SDLK_F14 = 295,
SDLK_F15 = 296,
/* Key state modifier keys */
SDLK_NUMLOCK = 300,
SDLK_CAPSLOCK = 301,
SDLK_SCROLLOCK = 302,
SDLK_RSHIFT = 303,
SDLK_LSHIFT = 304,
SDLK_RCTRL = 305,
SDLK_LCTRL = 306,
SDLK_RALT = 307,
SDLK_LALT = 308,
SDLK_RMETA = 309,
SDLK_LMETA = 310,
SDLK_LSUPER = 311, /* Left "Windows" key */
SDLK_RSUPER = 312, /* Right "Windows" key */
SDLK_MODE = 313, /* "Alt Gr" key */
SDLK_COMPOSE = 314, /* Multi-key compose key */
/* Miscellaneous function keys */
SDLK_HELP = 315,
SDLK_PRINT = 316,
SDLK_SYSREQ = 317,
SDLK_BREAK = 318,
SDLK_MENU = 319,
SDLK_POWER = 320, /* Power Macintosh power key */
SDLK_EURO = 321, /* Some european keyboards */
SDLK_UNDO = 322, /* Atari keyboard has Undo */
/* Add any other keys here */
SDLK_LAST
} SDLKey;
/* Enumeration of valid key mods (possibly OR'd together) */
typedef enum {
KMOD_NONE = 0x0000,
KMOD_LSHIFT= 0x0001,
KMOD_RSHIFT= 0x0002,
KMOD_LCTRL = 0x0040,
KMOD_RCTRL = 0x0080,
KMOD_LALT = 0x0100,
KMOD_RALT = 0x0200,
KMOD_LMETA = 0x0400,
KMOD_RMETA = 0x0800,
KMOD_NUM = 0x1000,
KMOD_CAPS = 0x2000,
KMOD_MODE = 0x4000,
KMOD_RESERVED = 0x8000
} SDLMod;
#define KMOD_CTRL (KMOD_LCTRL|KMOD_RCTRL)
#define KMOD_SHIFT (KMOD_LSHIFT|KMOD_RSHIFT)
#define KMOD_ALT (KMOD_LALT|KMOD_RALT)
#define KMOD_META (KMOD_LMETA|KMOD_RMETA)
#endif /* _SDL_keysym_h */

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@ -1,74 +0,0 @@
/*
SDL - Simple DirectMedia Layer
Copyright (C) 1997-2009 Sam Lantinga
This library is free software; you can redistribute it and/or
modify it under the terms of the GNU Lesser General Public
License as published by the Free Software Foundation; either
version 2.1 of the License, or (at your option) any later version.
This library is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
Lesser General Public License for more details.
You should have received a copy of the GNU Lesser General Public
License along with this library; if not, write to the Free Software
Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
Sam Lantinga
slouken@libsdl.org
*/
/* * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * */
/* System dependent library loading routines */
/* Some things to keep in mind:
- These functions only work on C function names. Other languages may
have name mangling and intrinsic language support that varies from
compiler to compiler.
- Make sure you declare your function pointers with the same calling
convention as the actual library function. Your code will crash
mysteriously if you do not do this.
- Avoid namespace collisions. If you load a symbol from the library,
it is not defined whether or not it goes into the global symbol
namespace for the application. If it does and it conflicts with
symbols in your code or other shared libraries, you will not get
the results you expect. :)
*/
#ifndef _SDL_loadso_h
#define _SDL_loadso_h
#include "SDL_stdinc.h"
#include "SDL_error.h"
#include "begin_code.h"
/* Set up for C function definitions, even when using C++ */
#ifdef __cplusplus
extern "C" {
#endif
/* This function dynamically loads a shared object and returns a pointer
* to the object handle (or NULL if there was an error).
* The 'sofile' parameter is a system dependent name of the object file.
*/
extern DECLSPEC void * SDLCALL SDL_LoadObject(const char *sofile);
/* Given an object handle, this function looks up the address of the
* named function in the shared object and returns it. This address
* is no longer valid after calling SDL_UnloadObject().
*/
extern DECLSPEC void * SDLCALL SDL_LoadFunction(void *handle, const char *name);
/* Unload a shared object from memory */
extern DECLSPEC void SDLCALL SDL_UnloadObject(void *handle);
/* Ends C function definitions when using C++ */
#ifdef __cplusplus
}
#endif
#include "close_code.h"
#endif /* _SDL_loadso_h */

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@ -1,98 +0,0 @@
/*
SDL - Simple DirectMedia Layer
Copyright (C) 1997-2009 Sam Lantinga
This library is free software; you can redistribute it and/or
modify it under the terms of the GNU Lesser General Public
License as published by the Free Software Foundation; either
version 2.1 of the License, or (at your option) any later version.
This library is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
Lesser General Public License for more details.
You should have received a copy of the GNU Lesser General Public
License along with this library; if not, write to the Free Software
Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
Sam Lantinga
slouken@libsdl.org
*/
#ifndef _SDL_main_h
#define _SDL_main_h
#include "SDL_stdinc.h"
/* Redefine main() on Win32 and MacOS so that it is called by winmain.c */
#if defined(__WIN32__) || \
(defined(__MWERKS__) && !defined(__BEOS__)) || \
defined(__MACOS__) || defined(__MACOSX__) || \
defined(__SYMBIAN32__) || defined(QWS) || defined(__WII__)
#ifdef __cplusplus
#define C_LINKAGE "C"
#else
#define C_LINKAGE
#endif /* __cplusplus */
/* The application's main() function must be called with C linkage,
and should be declared like this:
#ifdef __cplusplus
extern "C"
#endif
int main(int argc, char *argv[])
{
}
*/
#define main SDL_main
/* The prototype for the application's main() function */
extern C_LINKAGE int SDL_main(int argc, char *argv[]);
/* From the SDL library code -- needed for registering the app on Win32 */
#ifdef __WIN32__
#include "begin_code.h"
#ifdef __cplusplus
extern "C" {
#endif
/* This should be called from your WinMain() function, if any */
extern DECLSPEC void SDLCALL SDL_SetModuleHandle(void *hInst);
/* This can also be called, but is no longer necessary */
extern DECLSPEC int SDLCALL SDL_RegisterApp(char *name, Uint32 style, void *hInst);
/* This can also be called, but is no longer necessary (SDL_Quit calls it) */
extern DECLSPEC void SDLCALL SDL_UnregisterApp(void);
#ifdef __cplusplus
}
#endif
#include "close_code.h"
#endif
/* From the SDL library code -- needed for registering QuickDraw on MacOS */
#if defined(__MACOS__)
#include "begin_code.h"
#ifdef __cplusplus
extern "C" {
#endif
/* Forward declaration so we don't need to include QuickDraw.h */
struct QDGlobals;
/* This should be called from your main() function, if any */
extern DECLSPEC void SDLCALL SDL_InitQuickDraw(struct QDGlobals *the_qd);
#ifdef __cplusplus
}
#endif
#include "close_code.h"
#endif
#endif /* Need to redefine main()? */
#endif /* _SDL_main_h */

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@ -1,584 +0,0 @@
/*
SDL_mixer: An audio mixer library based on the SDL library
Copyright (C) 1997-2009 Sam Lantinga
This library is free software; you can redistribute it and/or
modify it under the terms of the GNU Library General Public
License as published by the Free Software Foundation; either
version 2 of the License, or (at your option) any later version.
This library is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
Library General Public License for more details.
You should have received a copy of the GNU Library General Public
License along with this library; if not, write to the Free
Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
Sam Lantinga
slouken@libsdl.org
*/
/* $Id: SDL_mixer.h 4211 2008-12-08 00:27:32Z slouken $ */
#ifndef _SDL_MIXER_H
#define _SDL_MIXER_H
#include "SDL_types.h"
#include "SDL_rwops.h"
#include "SDL_audio.h"
#include "SDL_endian.h"
#include "SDL_version.h"
#include "begin_code.h"
/* Set up for C function definitions, even when using C++ */
#ifdef __cplusplus
extern "C" {
#endif
/* Printable format: "%d.%d.%d", MAJOR, MINOR, PATCHLEVEL
*/
#define SDL_MIXER_MAJOR_VERSION 1
#define SDL_MIXER_MINOR_VERSION 2
#define SDL_MIXER_PATCHLEVEL 8
/* This macro can be used to fill a version structure with the compile-time
* version of the SDL_mixer library.
*/
#define SDL_MIXER_VERSION(X) \
{ \
(X)->major = SDL_MIXER_MAJOR_VERSION; \
(X)->minor = SDL_MIXER_MINOR_VERSION; \
(X)->patch = SDL_MIXER_PATCHLEVEL; \
}
/* Backwards compatibility */
#define MIX_MAJOR_VERSION SDL_MIXER_MAJOR_VERSION
#define MIX_MINOR_VERSION SDL_MIXER_MINOR_VERSION
#define MIX_PATCHLEVEL SDL_MIXER_PATCHLEVEL
#define MIX_VERSION(X) SDL_MIXER_VERSION(X)
/* This function gets the version of the dynamically linked SDL_mixer library.
it should NOT be used to fill a version structure, instead you should
use the SDL_MIXER_VERSION() macro.
*/
extern DECLSPEC const SDL_version * SDLCALL Mix_Linked_Version(void);
/* The default mixer has 8 simultaneous mixing channels */
#ifndef MIX_CHANNELS
#define MIX_CHANNELS 8
#endif
/* Good default values for a PC soundcard */
#define MIX_DEFAULT_FREQUENCY 22050
#if SDL_BYTEORDER == SDL_LIL_ENDIAN
#define MIX_DEFAULT_FORMAT AUDIO_S16LSB
#else
#define MIX_DEFAULT_FORMAT AUDIO_S16MSB
#endif
#define MIX_DEFAULT_CHANNELS 2
#define MIX_MAX_VOLUME 128 /* Volume of a chunk */
/* The internal format for an audio chunk */
typedef struct Mix_Chunk {
int allocated;
Uint8 *abuf;
Uint32 alen;
Uint8 volume; /* Per-sample volume, 0-128 */
} Mix_Chunk;
/* The different fading types supported */
typedef enum {
MIX_NO_FADING,
MIX_FADING_OUT,
MIX_FADING_IN
} Mix_Fading;
typedef enum {
MUS_NONE,
MUS_CMD,
MUS_WAV,
MUS_MOD,
MUS_MID,
MUS_OGG,
MUS_MP3,
MUS_MP3_MAD,
MUS_FLAC,
} Mix_MusicType;
/* The internal format for a music chunk interpreted via mikmod */
typedef struct _Mix_Music Mix_Music;
/* Open the mixer with a certain audio format */
extern DECLSPEC int SDLCALL Mix_OpenAudio(int frequency, Uint16 format, int channels,
int chunksize);
/* Dynamically change the number of channels managed by the mixer.
If decreasing the number of channels, the upper channels are
stopped.
This function returns the new number of allocated channels.
*/
extern DECLSPEC int SDLCALL Mix_AllocateChannels(int numchans);
/* Find out what the actual audio device parameters are.
This function returns 1 if the audio has been opened, 0 otherwise.
*/
extern DECLSPEC int SDLCALL Mix_QuerySpec(int *frequency,Uint16 *format,int *channels);
/* Load a wave file or a music (.mod .s3m .it .xm) file */
extern DECLSPEC Mix_Chunk * SDLCALL Mix_LoadWAV_RW(SDL_RWops *src, int freesrc);
#define Mix_LoadWAV(file) Mix_LoadWAV_RW(SDL_RWFromFile(file, "rb"), 1)
extern DECLSPEC Mix_Music * SDLCALL Mix_LoadMUS(const char *file);
/* Load a music file from an SDL_RWop object (Ogg and MikMod specific currently)
Matt Campbell (matt@campbellhome.dhs.org) April 2000 */
extern DECLSPEC Mix_Music * SDLCALL Mix_LoadMUS_RW(SDL_RWops *rw);
/* Load a wave file of the mixer format from a memory buffer */
extern DECLSPEC Mix_Chunk * SDLCALL Mix_QuickLoad_WAV(Uint8 *mem);
/* Load raw audio data of the mixer format from a memory buffer */
extern DECLSPEC Mix_Chunk * SDLCALL Mix_QuickLoad_RAW(Uint8 *mem, Uint32 len);
/* Free an audio chunk previously loaded */
extern DECLSPEC void SDLCALL Mix_FreeChunk(Mix_Chunk *chunk);
extern DECLSPEC void SDLCALL Mix_FreeMusic(Mix_Music *music);
/* Find out the music format of a mixer music, or the currently playing
music, if 'music' is NULL.
*/
extern DECLSPEC Mix_MusicType SDLCALL Mix_GetMusicType(const Mix_Music *music);
/* Set a function that is called after all mixing is performed.
This can be used to provide real-time visual display of the audio stream
or add a custom mixer filter for the stream data.
*/
extern DECLSPEC void SDLCALL Mix_SetPostMix(void (*mix_func)
(void *udata, Uint8 *stream, int len), void *arg);
/* Add your own music player or additional mixer function.
If 'mix_func' is NULL, the default music player is re-enabled.
*/
extern DECLSPEC void SDLCALL Mix_HookMusic(void (*mix_func)
(void *udata, Uint8 *stream, int len), void *arg);
/* Add your own callback when the music has finished playing.
This callback is only called if the music finishes naturally.
*/
extern DECLSPEC void SDLCALL Mix_HookMusicFinished(void (*music_finished)(void));
/* Get a pointer to the user data for the current music hook */
extern DECLSPEC void * SDLCALL Mix_GetMusicHookData(void);
/*
* Add your own callback when a channel has finished playing. NULL
* to disable callback. The callback may be called from the mixer's audio
* callback or it could be called as a result of Mix_HaltChannel(), etc.
* do not call SDL_LockAudio() from this callback; you will either be
* inside the audio callback, or SDL_mixer will explicitly lock the audio
* before calling your callback.
*/
extern DECLSPEC void SDLCALL Mix_ChannelFinished(void (*channel_finished)(int channel));
/* Special Effects API by ryan c. gordon. (icculus@icculus.org) */
#define MIX_CHANNEL_POST -2
/* This is the format of a special effect callback:
*
* myeffect(int chan, void *stream, int len, void *udata);
*
* (chan) is the channel number that your effect is affecting. (stream) is
* the buffer of data to work upon. (len) is the size of (stream), and
* (udata) is a user-defined bit of data, which you pass as the last arg of
* Mix_RegisterEffect(), and is passed back unmolested to your callback.
* Your effect changes the contents of (stream) based on whatever parameters
* are significant, or just leaves it be, if you prefer. You can do whatever
* you like to the buffer, though, and it will continue in its changed state
* down the mixing pipeline, through any other effect functions, then finally
* to be mixed with the rest of the channels and music for the final output
* stream.
*
* DO NOT EVER call SDL_LockAudio() from your callback function!
*/
typedef void (*Mix_EffectFunc_t)(int chan, void *stream, int len, void *udata);
/*
* This is a callback that signifies that a channel has finished all its
* loops and has completed playback. This gets called if the buffer
* plays out normally, or if you call Mix_HaltChannel(), implicitly stop
* a channel via Mix_AllocateChannels(), or unregister a callback while
* it's still playing.
*
* DO NOT EVER call SDL_LockAudio() from your callback function!
*/
typedef void (*Mix_EffectDone_t)(int chan, void *udata);
/* Register a special effect function. At mixing time, the channel data is
* copied into a buffer and passed through each registered effect function.
* After it passes through all the functions, it is mixed into the final
* output stream. The copy to buffer is performed once, then each effect
* function performs on the output of the previous effect. Understand that
* this extra copy to a buffer is not performed if there are no effects
* registered for a given chunk, which saves CPU cycles, and any given
* effect will be extra cycles, too, so it is crucial that your code run
* fast. Also note that the data that your function is given is in the
* format of the sound device, and not the format you gave to Mix_OpenAudio(),
* although they may in reality be the same. This is an unfortunate but
* necessary speed concern. Use Mix_QuerySpec() to determine if you can
* handle the data before you register your effect, and take appropriate
* actions.
* You may also specify a callback (Mix_EffectDone_t) that is called when
* the channel finishes playing. This gives you a more fine-grained control
* than Mix_ChannelFinished(), in case you need to free effect-specific
* resources, etc. If you don't need this, you can specify NULL.
* You may set the callbacks before or after calling Mix_PlayChannel().
* Things like Mix_SetPanning() are just internal special effect functions,
* so if you are using that, you've already incurred the overhead of a copy
* to a separate buffer, and that these effects will be in the queue with
* any functions you've registered. The list of registered effects for a
* channel is reset when a chunk finishes playing, so you need to explicitly
* set them with each call to Mix_PlayChannel*().
* You may also register a special effect function that is to be run after
* final mixing occurs. The rules for these callbacks are identical to those
* in Mix_RegisterEffect, but they are run after all the channels and the
* music have been mixed into a single stream, whereas channel-specific
* effects run on a given channel before any other mixing occurs. These
* global effect callbacks are call "posteffects". Posteffects only have
* their Mix_EffectDone_t function called when they are unregistered (since
* the main output stream is never "done" in the same sense as a channel).
* You must unregister them manually when you've had enough. Your callback
* will be told that the channel being mixed is (MIX_CHANNEL_POST) if the
* processing is considered a posteffect.
*
* After all these effects have finished processing, the callback registered
* through Mix_SetPostMix() runs, and then the stream goes to the audio
* device.
*
* DO NOT EVER call SDL_LockAudio() from your callback function!
*
* returns zero if error (no such channel), nonzero if added.
* Error messages can be retrieved from Mix_GetError().
*/
extern DECLSPEC int SDLCALL Mix_RegisterEffect(int chan, Mix_EffectFunc_t f,
Mix_EffectDone_t d, void *arg);
/* You may not need to call this explicitly, unless you need to stop an
* effect from processing in the middle of a chunk's playback.
* Posteffects are never implicitly unregistered as they are for channels,
* but they may be explicitly unregistered through this function by
* specifying MIX_CHANNEL_POST for a channel.
* returns zero if error (no such channel or effect), nonzero if removed.
* Error messages can be retrieved from Mix_GetError().
*/
extern DECLSPEC int SDLCALL Mix_UnregisterEffect(int channel, Mix_EffectFunc_t f);
/* You may not need to call this explicitly, unless you need to stop all
* effects from processing in the middle of a chunk's playback. Note that
* this will also shut off some internal effect processing, since
* Mix_SetPanning() and others may use this API under the hood. This is
* called internally when a channel completes playback.
* Posteffects are never implicitly unregistered as they are for channels,
* but they may be explicitly unregistered through this function by
* specifying MIX_CHANNEL_POST for a channel.
* returns zero if error (no such channel), nonzero if all effects removed.
* Error messages can be retrieved from Mix_GetError().
*/
extern DECLSPEC int SDLCALL Mix_UnregisterAllEffects(int channel);
#define MIX_EFFECTSMAXSPEED "MIX_EFFECTSMAXSPEED"
/*
* These are the internally-defined mixing effects. They use the same API that
* effects defined in the application use, but are provided here as a
* convenience. Some effects can reduce their quality or use more memory in
* the name of speed; to enable this, make sure the environment variable
* MIX_EFFECTSMAXSPEED (see above) is defined before you call
* Mix_OpenAudio().
*/
/* Set the panning of a channel. The left and right channels are specified
* as integers between 0 and 255, quietest to loudest, respectively.
*
* Technically, this is just individual volume control for a sample with
* two (stereo) channels, so it can be used for more than just panning.
* If you want real panning, call it like this:
*
* Mix_SetPanning(channel, left, 255 - left);
*
* ...which isn't so hard.
*
* Setting (channel) to MIX_CHANNEL_POST registers this as a posteffect, and
* the panning will be done to the final mixed stream before passing it on
* to the audio device.
*
* This uses the Mix_RegisterEffect() API internally, and returns without
* registering the effect function if the audio device is not configured
* for stereo output. Setting both (left) and (right) to 255 causes this
* effect to be unregistered, since that is the data's normal state.
*
* returns zero if error (no such channel or Mix_RegisterEffect() fails),
* nonzero if panning effect enabled. Note that an audio device in mono
* mode is a no-op, but this call will return successful in that case.
* Error messages can be retrieved from Mix_GetError().
*/
extern DECLSPEC int SDLCALL Mix_SetPanning(int channel, Uint8 left, Uint8 right);
/* Set the position of a channel. (angle) is an integer from 0 to 360, that
* specifies the location of the sound in relation to the listener. (angle)
* will be reduced as neccesary (540 becomes 180 degrees, -100 becomes 260).
* Angle 0 is due north, and rotates clockwise as the value increases.
* For efficiency, the precision of this effect may be limited (angles 1
* through 7 might all produce the same effect, 8 through 15 are equal, etc).
* (distance) is an integer between 0 and 255 that specifies the space
* between the sound and the listener. The larger the number, the further
* away the sound is. Using 255 does not guarantee that the channel will be
* culled from the mixing process or be completely silent. For efficiency,
* the precision of this effect may be limited (distance 0 through 5 might
* all produce the same effect, 6 through 10 are equal, etc). Setting (angle)
* and (distance) to 0 unregisters this effect, since the data would be
* unchanged.
*
* If you need more precise positional audio, consider using OpenAL for
* spatialized effects instead of SDL_mixer. This is only meant to be a
* basic effect for simple "3D" games.
*
* If the audio device is configured for mono output, then you won't get
* any effectiveness from the angle; however, distance attenuation on the
* channel will still occur. While this effect will function with stereo
* voices, it makes more sense to use voices with only one channel of sound,
* so when they are mixed through this effect, the positioning will sound
* correct. You can convert them to mono through SDL before giving them to
* the mixer in the first place if you like.
*
* Setting (channel) to MIX_CHANNEL_POST registers this as a posteffect, and
* the positioning will be done to the final mixed stream before passing it
* on to the audio device.
*
* This is a convenience wrapper over Mix_SetDistance() and Mix_SetPanning().
*
* returns zero if error (no such channel or Mix_RegisterEffect() fails),
* nonzero if position effect is enabled.
* Error messages can be retrieved from Mix_GetError().
*/
extern DECLSPEC int SDLCALL Mix_SetPosition(int channel, Sint16 angle, Uint8 distance);
/* Set the "distance" of a channel. (distance) is an integer from 0 to 255
* that specifies the location of the sound in relation to the listener.
* Distance 0 is overlapping the listener, and 255 is as far away as possible
* A distance of 255 does not guarantee silence; in such a case, you might
* want to try changing the chunk's volume, or just cull the sample from the
* mixing process with Mix_HaltChannel().
* For efficiency, the precision of this effect may be limited (distances 1
* through 7 might all produce the same effect, 8 through 15 are equal, etc).
* (distance) is an integer between 0 and 255 that specifies the space
* between the sound and the listener. The larger the number, the further
* away the sound is.
* Setting (distance) to 0 unregisters this effect, since the data would be
* unchanged.
* If you need more precise positional audio, consider using OpenAL for
* spatialized effects instead of SDL_mixer. This is only meant to be a
* basic effect for simple "3D" games.
*
* Setting (channel) to MIX_CHANNEL_POST registers this as a posteffect, and
* the distance attenuation will be done to the final mixed stream before
* passing it on to the audio device.
*
* This uses the Mix_RegisterEffect() API internally.
*
* returns zero if error (no such channel or Mix_RegisterEffect() fails),
* nonzero if position effect is enabled.
* Error messages can be retrieved from Mix_GetError().
*/
extern DECLSPEC int SDLCALL Mix_SetDistance(int channel, Uint8 distance);
/*
* !!! FIXME : Haven't implemented, since the effect goes past the
* end of the sound buffer. Will have to think about this.
* --ryan.
*/
#if 0
/* Causes an echo effect to be mixed into a sound. (echo) is the amount
* of echo to mix. 0 is no echo, 255 is infinite (and probably not
* what you want).
*
* Setting (channel) to MIX_CHANNEL_POST registers this as a posteffect, and
* the reverbing will be done to the final mixed stream before passing it on
* to the audio device.
*
* This uses the Mix_RegisterEffect() API internally. If you specify an echo
* of zero, the effect is unregistered, as the data is already in that state.
*
* returns zero if error (no such channel or Mix_RegisterEffect() fails),
* nonzero if reversing effect is enabled.
* Error messages can be retrieved from Mix_GetError().
*/
extern no_parse_DECLSPEC int SDLCALL Mix_SetReverb(int channel, Uint8 echo);
#endif
/* Causes a channel to reverse its stereo. This is handy if the user has his
* speakers hooked up backwards, or you would like to have a minor bit of
* psychedelia in your sound code. :) Calling this function with (flip)
* set to non-zero reverses the chunks's usual channels. If (flip) is zero,
* the effect is unregistered.
*
* This uses the Mix_RegisterEffect() API internally, and thus is probably
* more CPU intensive than having the user just plug in his speakers
* correctly. Mix_SetReverseStereo() returns without registering the effect
* function if the audio device is not configured for stereo output.
*
* If you specify MIX_CHANNEL_POST for (channel), then this the effect is used
* on the final mixed stream before sending it on to the audio device (a
* posteffect).
*
* returns zero if error (no such channel or Mix_RegisterEffect() fails),
* nonzero if reversing effect is enabled. Note that an audio device in mono
* mode is a no-op, but this call will return successful in that case.
* Error messages can be retrieved from Mix_GetError().
*/
extern DECLSPEC int SDLCALL Mix_SetReverseStereo(int channel, int flip);
/* end of effects API. --ryan. */
/* Reserve the first channels (0 -> n-1) for the application, i.e. don't allocate
them dynamically to the next sample if requested with a -1 value below.
Returns the number of reserved channels.
*/
extern DECLSPEC int SDLCALL Mix_ReserveChannels(int num);
/* Channel grouping functions */
/* Attach a tag to a channel. A tag can be assigned to several mixer
channels, to form groups of channels.
If 'tag' is -1, the tag is removed (actually -1 is the tag used to
represent the group of all the channels).
Returns true if everything was OK.
*/
extern DECLSPEC int SDLCALL Mix_GroupChannel(int which, int tag);
/* Assign several consecutive channels to a group */
extern DECLSPEC int SDLCALL Mix_GroupChannels(int from, int to, int tag);
/* Finds the first available channel in a group of channels,
returning -1 if none are available.
*/
extern DECLSPEC int SDLCALL Mix_GroupAvailable(int tag);
/* Returns the number of channels in a group. This is also a subtle
way to get the total number of channels when 'tag' is -1
*/
extern DECLSPEC int SDLCALL Mix_GroupCount(int tag);
/* Finds the "oldest" sample playing in a group of channels */
extern DECLSPEC int SDLCALL Mix_GroupOldest(int tag);
/* Finds the "most recent" (i.e. last) sample playing in a group of channels */
extern DECLSPEC int SDLCALL Mix_GroupNewer(int tag);
/* Play an audio chunk on a specific channel.
If the specified channel is -1, play on the first free channel.
If 'loops' is greater than zero, loop the sound that many times.
If 'loops' is -1, loop inifinitely (~65000 times).
Returns which channel was used to play the sound.
*/
#define Mix_PlayChannel(channel,chunk,loops) Mix_PlayChannelTimed(channel,chunk,loops,-1)
/* The same as above, but the sound is played at most 'ticks' milliseconds */
extern DECLSPEC int SDLCALL Mix_PlayChannelTimed(int channel, Mix_Chunk *chunk, int loops, int ticks);
extern DECLSPEC int SDLCALL Mix_PlayMusic(Mix_Music *music, int loops);
/* Fade in music or a channel over "ms" milliseconds, same semantics as the "Play" functions */
extern DECLSPEC int SDLCALL Mix_FadeInMusic(Mix_Music *music, int loops, int ms);
extern DECLSPEC int SDLCALL Mix_FadeInMusicPos(Mix_Music *music, int loops, int ms, double position);
#define Mix_FadeInChannel(channel,chunk,loops,ms) Mix_FadeInChannelTimed(channel,chunk,loops,ms,-1)
extern DECLSPEC int SDLCALL Mix_FadeInChannelTimed(int channel, Mix_Chunk *chunk, int loops, int ms, int ticks);
/* Set the volume in the range of 0-128 of a specific channel or chunk.
If the specified channel is -1, set volume for all channels.
Returns the original volume.
If the specified volume is -1, just return the current volume.
*/
extern DECLSPEC int SDLCALL Mix_Volume(int channel, int volume);
extern DECLSPEC int SDLCALL Mix_VolumeChunk(Mix_Chunk *chunk, int volume);
extern DECLSPEC int SDLCALL Mix_VolumeMusic(int volume);
/* Halt playing of a particular channel */
extern DECLSPEC int SDLCALL Mix_HaltChannel(int channel);
extern DECLSPEC int SDLCALL Mix_HaltGroup(int tag);
extern DECLSPEC int SDLCALL Mix_HaltMusic(void);
/* Change the expiration delay for a particular channel.
The sample will stop playing after the 'ticks' milliseconds have elapsed,
or remove the expiration if 'ticks' is -1
*/
extern DECLSPEC int SDLCALL Mix_ExpireChannel(int channel, int ticks);
/* Halt a channel, fading it out progressively till it's silent
The ms parameter indicates the number of milliseconds the fading
will take.
*/
extern DECLSPEC int SDLCALL Mix_FadeOutChannel(int which, int ms);
extern DECLSPEC int SDLCALL Mix_FadeOutGroup(int tag, int ms);
extern DECLSPEC int SDLCALL Mix_FadeOutMusic(int ms);
/* Query the fading status of a channel */
extern DECLSPEC Mix_Fading SDLCALL Mix_FadingMusic(void);
extern DECLSPEC Mix_Fading SDLCALL Mix_FadingChannel(int which);
/* Pause/Resume a particular channel */
extern DECLSPEC void SDLCALL Mix_Pause(int channel);
extern DECLSPEC void SDLCALL Mix_Resume(int channel);
extern DECLSPEC int SDLCALL Mix_Paused(int channel);
/* Pause/Resume the music stream */
extern DECLSPEC void SDLCALL Mix_PauseMusic(void);
extern DECLSPEC void SDLCALL Mix_ResumeMusic(void);
extern DECLSPEC void SDLCALL Mix_RewindMusic(void);
extern DECLSPEC int SDLCALL Mix_PausedMusic(void);
/* Set the current position in the music stream.
This returns 0 if successful, or -1 if it failed or isn't implemented.
This function is only implemented for MOD music formats (set pattern
order number) and for OGG music (set position in seconds), at the
moment.
*/
extern DECLSPEC int SDLCALL Mix_SetMusicPosition(double position);
/* Check the status of a specific channel.
If the specified channel is -1, check all channels.
*/
extern DECLSPEC int SDLCALL Mix_Playing(int channel);
extern DECLSPEC int SDLCALL Mix_PlayingMusic(void);
/* Stop music and set external music playback command */
extern DECLSPEC int SDLCALL Mix_SetMusicCMD(const char *command);
/* Synchro value is set by MikMod from modules while playing */
extern DECLSPEC int SDLCALL Mix_SetSynchroValue(int value);
extern DECLSPEC int SDLCALL Mix_GetSynchroValue(void);
/* Get the Mix_Chunk currently associated with a mixer channel
Returns NULL if it's an invalid channel, or there's no chunk associated.
*/
extern DECLSPEC Mix_Chunk * SDLCALL Mix_GetChunk(int channel);
/* Close the mixer, halting all playing audio */
extern DECLSPEC void SDLCALL Mix_CloseAudio(void);
/* We'll use SDL for reporting errors */
#define Mix_SetError SDL_SetError
#define Mix_GetError SDL_GetError
/* Ends C function definitions when using C++ */
#ifdef __cplusplus
}
#endif
#include "close_code.h"
#endif /* _SDL_MIXER_H */

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@ -1,140 +0,0 @@
/*
SDL - Simple DirectMedia Layer
Copyright (C) 1997-2009 Sam Lantinga
This library is free software; you can redistribute it and/or
modify it under the terms of the GNU Lesser General Public
License as published by the Free Software Foundation; either
version 2.1 of the License, or (at your option) any later version.
This library is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
Lesser General Public License for more details.
You should have received a copy of the GNU Lesser General Public
License along with this library; if not, write to the Free Software
Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
Sam Lantinga
slouken@libsdl.org
*/
/* Include file for SDL mouse event handling */
#ifndef _SDL_mouse_h
#define _SDL_mouse_h
#include "SDL_stdinc.h"
#include "SDL_error.h"
#include "SDL_video.h"
#include "begin_code.h"
/* Set up for C function definitions, even when using C++ */
#ifdef __cplusplus
extern "C" {
#endif
typedef struct WMcursor WMcursor; /* Implementation dependent */
typedef struct SDL_Cursor {
SDL_Rect area; /* The area of the mouse cursor */
Sint16 hot_x, hot_y; /* The "tip" of the cursor */
Uint8 *data; /* B/W cursor data */
Uint8 *mask; /* B/W cursor mask */
Uint8 *save[2]; /* Place to save cursor area */
WMcursor *wm_cursor; /* Window-manager cursor */
} SDL_Cursor;
/* Function prototypes */
/*
* Retrieve the current state of the mouse.
* The current button state is returned as a button bitmask, which can
* be tested using the SDL_BUTTON(X) macros, and x and y are set to the
* current mouse cursor position. You can pass NULL for either x or y.
*/
extern DECLSPEC Uint8 SDLCALL SDL_GetMouseState(int *x, int *y);
/*
* Retrieve the current state of the mouse.
* The current button state is returned as a button bitmask, which can
* be tested using the SDL_BUTTON(X) macros, and x and y are set to the
* mouse deltas since the last call to SDL_GetRelativeMouseState().
*/
extern DECLSPEC Uint8 SDLCALL SDL_GetRelativeMouseState(int *x, int *y);
/*
* Set the position of the mouse cursor (generates a mouse motion event)
*/
extern DECLSPEC void SDLCALL SDL_WarpMouse(Uint16 x, Uint16 y);
/*
* Create a cursor using the specified data and mask (in MSB format).
* The cursor width must be a multiple of 8 bits.
*
* The cursor is created in black and white according to the following:
* data mask resulting pixel on screen
* 0 1 White
* 1 1 Black
* 0 0 Transparent
* 1 0 Inverted color if possible, black if not.
*
* Cursors created with this function must be freed with SDL_FreeCursor().
*/
extern DECLSPEC SDL_Cursor * SDLCALL SDL_CreateCursor
(Uint8 *data, Uint8 *mask, int w, int h, int hot_x, int hot_y);
/*
* Set the currently active cursor to the specified one.
* If the cursor is currently visible, the change will be immediately
* represented on the display.
*/
extern DECLSPEC void SDLCALL SDL_SetCursor(SDL_Cursor *cursor);
/*
* Returns the currently active cursor.
*/
extern DECLSPEC SDL_Cursor * SDLCALL SDL_GetCursor(void);
/*
* Deallocates a cursor created with SDL_CreateCursor().
*/
extern DECLSPEC void SDLCALL SDL_FreeCursor(SDL_Cursor *cursor);
/*
* Toggle whether or not the cursor is shown on the screen.
* The cursor start off displayed, but can be turned off.
* SDL_ShowCursor() returns 1 if the cursor was being displayed
* before the call, or 0 if it was not. You can query the current
* state by passing a 'toggle' value of -1.
*/
extern DECLSPEC int SDLCALL SDL_ShowCursor(int toggle);
/* Used as a mask when testing buttons in buttonstate
Button 1: Left mouse button
Button 2: Middle mouse button
Button 3: Right mouse button
Button 4: Mouse wheel up (may also be a real button)
Button 5: Mouse wheel down (may also be a real button)
*/
#define SDL_BUTTON(X) (1 << ((X)-1))
#define SDL_BUTTON_LEFT 1
#define SDL_BUTTON_MIDDLE 2
#define SDL_BUTTON_RIGHT 3
#define SDL_BUTTON_WHEELUP 4
#define SDL_BUTTON_WHEELDOWN 5
#define SDL_BUTTON_X1 6
#define SDL_BUTTON_X2 7
#define SDL_BUTTON_LMASK SDL_BUTTON(SDL_BUTTON_LEFT)
#define SDL_BUTTON_MMASK SDL_BUTTON(SDL_BUTTON_MIDDLE)
#define SDL_BUTTON_RMASK SDL_BUTTON(SDL_BUTTON_RIGHT)
#define SDL_BUTTON_X1MASK SDL_BUTTON(SDL_BUTTON_X1)
#define SDL_BUTTON_X2MASK SDL_BUTTON(SDL_BUTTON_X2)
/* Ends C function definitions when using C++ */
#ifdef __cplusplus
}
#endif
#include "close_code.h"
#endif /* _SDL_mouse_h */

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@ -1,162 +0,0 @@
/*
SDL - Simple DirectMedia Layer
Copyright (C) 1997-2009 Sam Lantinga
This library is free software; you can redistribute it and/or
modify it under the terms of the GNU Lesser General Public
License as published by the Free Software Foundation; either
version 2.1 of the License, or (at your option) any later version.
This library is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
Lesser General Public License for more details.
You should have received a copy of the GNU Lesser General Public
License along with this library; if not, write to the Free Software
Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
Sam Lantinga
slouken@libsdl.org
*/
#ifndef _SDL_mutex_h
#define _SDL_mutex_h
/* Functions to provide thread synchronization primitives
These are independent of the other SDL routines.
*/
#include "SDL_stdinc.h"
#include "SDL_error.h"
#include "begin_code.h"
/* Set up for C function definitions, even when using C++ */
#ifdef __cplusplus
extern "C" {
#endif
/* Synchronization functions which can time out return this value
if they time out.
*/
#define SDL_MUTEX_TIMEDOUT 1
/* This is the timeout value which corresponds to never time out */
#define SDL_MUTEX_MAXWAIT (~(Uint32)0)
/* * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * */
/* Mutex functions */
/* * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * */
/* The SDL mutex structure, defined in SDL_mutex.c */
struct SDL_mutex;
typedef struct SDL_mutex SDL_mutex;
/* Create a mutex, initialized unlocked */
extern DECLSPEC SDL_mutex * SDLCALL SDL_CreateMutex(void);
/* Lock the mutex (Returns 0, or -1 on error) */
#define SDL_LockMutex(m) SDL_mutexP(m)
extern DECLSPEC int SDLCALL SDL_mutexP(SDL_mutex *mutex);
/* Unlock the mutex (Returns 0, or -1 on error)
It is an error to unlock a mutex that has not been locked by
the current thread, and doing so results in undefined behavior.
*/
#define SDL_UnlockMutex(m) SDL_mutexV(m)
extern DECLSPEC int SDLCALL SDL_mutexV(SDL_mutex *mutex);
/* Destroy a mutex */
extern DECLSPEC void SDLCALL SDL_DestroyMutex(SDL_mutex *mutex);
/* * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * */
/* Semaphore functions */
/* * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * */
/* The SDL semaphore structure, defined in SDL_sem.c */
struct SDL_semaphore;
typedef struct SDL_semaphore SDL_sem;
/* Create a semaphore, initialized with value, returns NULL on failure. */
extern DECLSPEC SDL_sem * SDLCALL SDL_CreateSemaphore(Uint32 initial_value);
/* Destroy a semaphore */
extern DECLSPEC void SDLCALL SDL_DestroySemaphore(SDL_sem *sem);
/* This function suspends the calling thread until the semaphore pointed
* to by sem has a positive count. It then atomically decreases the semaphore
* count.
*/
extern DECLSPEC int SDLCALL SDL_SemWait(SDL_sem *sem);
/* Non-blocking variant of SDL_SemWait(), returns 0 if the wait succeeds,
SDL_MUTEX_TIMEDOUT if the wait would block, and -1 on error.
*/
extern DECLSPEC int SDLCALL SDL_SemTryWait(SDL_sem *sem);
/* Variant of SDL_SemWait() with a timeout in milliseconds, returns 0 if
the wait succeeds, SDL_MUTEX_TIMEDOUT if the wait does not succeed in
the allotted time, and -1 on error.
On some platforms this function is implemented by looping with a delay
of 1 ms, and so should be avoided if possible.
*/
extern DECLSPEC int SDLCALL SDL_SemWaitTimeout(SDL_sem *sem, Uint32 ms);
/* Atomically increases the semaphore's count (not blocking), returns 0,
or -1 on error.
*/
extern DECLSPEC int SDLCALL SDL_SemPost(SDL_sem *sem);
/* Returns the current count of the semaphore */
extern DECLSPEC Uint32 SDLCALL SDL_SemValue(SDL_sem *sem);
/* * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * */
/* Condition variable functions */
/* * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * */
/* The SDL condition variable structure, defined in SDL_cond.c */
struct SDL_cond;
typedef struct SDL_cond SDL_cond;
/* Create a condition variable */
extern DECLSPEC SDL_cond * SDLCALL SDL_CreateCond(void);
/* Destroy a condition variable */
extern DECLSPEC void SDLCALL SDL_DestroyCond(SDL_cond *cond);
/* Restart one of the threads that are waiting on the condition variable,
returns 0 or -1 on error.
*/
extern DECLSPEC int SDLCALL SDL_CondSignal(SDL_cond *cond);
/* Restart all threads that are waiting on the condition variable,
returns 0 or -1 on error.
*/
extern DECLSPEC int SDLCALL SDL_CondBroadcast(SDL_cond *cond);
/* Wait on the condition variable, unlocking the provided mutex.
The mutex must be locked before entering this function!
The mutex is re-locked once the condition variable is signaled.
Returns 0 when it is signaled, or -1 on error.
*/
extern DECLSPEC int SDLCALL SDL_CondWait(SDL_cond *cond, SDL_mutex *mut);
/* Waits for at most 'ms' milliseconds, and returns 0 if the condition
variable is signaled, SDL_MUTEX_TIMEDOUT if the condition is not
signaled in the allotted time, and -1 on error.
On some platforms this function is implemented by looping with a delay
of 1 ms, and so should be avoided if possible.
*/
extern DECLSPEC int SDLCALL SDL_CondWaitTimeout(SDL_cond *cond, SDL_mutex *mutex, Uint32 ms);
/* Ends C function definitions when using C++ */
#ifdef __cplusplus
}
#endif
#include "close_code.h"
#endif /* _SDL_mutex_h */

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@ -1,11 +0,0 @@
#ifndef _SDLname_h_
#define _SDLname_h_
#if defined(__STDC__) || defined(__cplusplus)
#define NeedFunctionPrototypes 1
#endif
#define SDL_NAME(X) SDL_##X
#endif /* _SDLname_h_ */

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@ -1,104 +0,0 @@
/*
SDL - Simple DirectMedia Layer
Copyright (C) 1997-2009 Sam Lantinga
This library is free software; you can redistribute it and/or
modify it under the terms of the GNU Lesser General Public
License as published by the Free Software Foundation; either
version 2.1 of the License, or (at your option) any later version.
This library is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
Lesser General Public License for more details.
You should have received a copy of the GNU Lesser General Public
License along with this library; if not, write to the Free Software
Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
Sam Lantinga
slouken@libsdl.org
*/
/* Try to get a standard set of platform defines */
#ifndef _SDL_platform_h
#define _SDL_platform_h
#if defined(_AIX)
#undef __AIX__
#define __AIX__ 1
#endif
#if defined(__BEOS__)
#undef __BEOS__
#define __BEOS__ 1
#endif
#if defined(bsdi) || defined(__bsdi) || defined(__bsdi__)
#undef __BSDI__
#define __BSDI__ 1
#endif
#if defined(_arch_dreamcast)
#undef __DREAMCAST__
#define __DREAMCAST__ 1
#endif
#if defined(__FreeBSD__) || defined(__DragonFly__)
#undef __FREEBSD__
#define __FREEBSD__ 1
#endif
#if defined(GEKKO)
#undef __WII__
#define __WII__ 1
#endif
#if defined(hpux) || defined(__hpux) || defined(__hpux__)
#undef __HPUX__
#define __HPUX__ 1
#endif
#if defined(sgi) || defined(__sgi) || defined(__sgi__) || defined(_SGI_SOURCE)
#undef __IRIX__
#define __IRIX__ 1
#endif
#if defined(linux) || defined(__linux) || defined(__linux__)
#undef __LINUX__
#define __LINUX__ 1
#endif
#if defined(__APPLE__)
#undef __MACOSX__
#define __MACOSX__ 1
#elif defined(macintosh)
#undef __MACOS__
#define __MACOS__ 1
#endif
#if defined(__NetBSD__)
#undef __NETBSD__
#define __NETBSD__ 1
#endif
#if defined(__OpenBSD__)
#undef __OPENBSD__
#define __OPENBSD__ 1
#endif
#if defined(__OS2__)
#undef __OS2__
#define __OS2__ 1
#endif
#if defined(osf) || defined(__osf) || defined(__osf__) || defined(_OSF_SOURCE)
#undef __OSF__
#define __OSF__ 1
#endif
#if defined(__QNXNTO__)
#undef __QNXNTO__
#define __QNXNTO__ 1
#endif
#if defined(riscos) || defined(__riscos) || defined(__riscos__)
#undef __RISCOS__
#define __RISCOS__ 1
#endif
#if defined(__SVR4)
#undef __SOLARIS__
#define __SOLARIS__ 1
#endif
#if defined(WIN32) || defined(_WIN32)
#undef __WIN32__
#define __WIN32__ 1
#endif
#endif /* _SDL_platform_h */

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/*
SDL - Simple DirectMedia Layer
Copyright (C) 1997-2009 Sam Lantinga
This library is free software; you can redistribute it and/or
modify it under the terms of the GNU Lesser General Public
License as published by the Free Software Foundation; either
version 2.1 of the License, or (at your option) any later version.
This library is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
Lesser General Public License for more details.
You should have received a copy of the GNU Lesser General Public
License along with this library; if not, write to the Free Software
Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
Sam Lantinga
slouken@libsdl.org
*/
/* Include file for SDL quit event handling */
#ifndef _SDL_quit_h
#define _SDL_quit_h
#include "SDL_stdinc.h"
#include "SDL_error.h"
/*
An SDL_QUITEVENT is generated when the user tries to close the application
window. If it is ignored or filtered out, the window will remain open.
If it is not ignored or filtered, it is queued normally and the window
is allowed to close. When the window is closed, screen updates will
complete, but have no effect.
SDL_Init() installs signal handlers for SIGINT (keyboard interrupt)
and SIGTERM (system termination request), if handlers do not already
exist, that generate SDL_QUITEVENT events as well. There is no way
to determine the cause of an SDL_QUITEVENT, but setting a signal
handler in your application will override the default generation of
quit events for that signal.
*/
/* There are no functions directly affecting the quit event */
#define SDL_QuitRequested() \
(SDL_PumpEvents(), SDL_PeepEvents(NULL,0,SDL_PEEKEVENT,SDL_QUITMASK))
#endif /* _SDL_quit_h */

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@ -1,150 +0,0 @@
/*
SDL - Simple DirectMedia Layer
Copyright (C) 1997-2009 Sam Lantinga
This library is free software; you can redistribute it and/or
modify it under the terms of the GNU Lesser General Public
License as published by the Free Software Foundation; either
version 2.1 of the License, or (at your option) any later version.
This library is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
Lesser General Public License for more details.
You should have received a copy of the GNU Lesser General Public
License along with this library; if not, write to the Free Software
Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
Sam Lantinga
slouken@libsdl.org
*/
/* This file provides a general interface for SDL to read and write
data sources. It can easily be extended to files, memory, etc.
*/
#ifndef _SDL_rwops_h
#define _SDL_rwops_h
#include "SDL_stdinc.h"
#include "SDL_error.h"
#include "begin_code.h"
/* Set up for C function definitions, even when using C++ */
#ifdef __cplusplus
extern "C" {
#endif
/* This is the read/write operation structure -- very basic */
typedef struct SDL_RWops {
/* Seek to 'offset' relative to whence, one of stdio's whence values:
SEEK_SET, SEEK_CUR, SEEK_END
Returns the final offset in the data source.
*/
int (SDLCALL *seek)(struct SDL_RWops *context, int offset, int whence);
/* Read up to 'num' objects each of size 'objsize' from the data
source to the area pointed at by 'ptr'.
Returns the number of objects read, or -1 if the read failed.
*/
int (SDLCALL *read)(struct SDL_RWops *context, void *ptr, int size, int maxnum);
/* Write exactly 'num' objects each of size 'objsize' from the area
pointed at by 'ptr' to data source.
Returns 'num', or -1 if the write failed.
*/
int (SDLCALL *write)(struct SDL_RWops *context, const void *ptr, int size, int num);
/* Close and free an allocated SDL_FSops structure */
int (SDLCALL *close)(struct SDL_RWops *context);
Uint32 type;
union {
#if defined(__WIN32__) && !defined(__SYMBIAN32__)
struct {
int append;
void *h;
struct {
void *data;
int size;
int left;
} buffer;
} win32io;
#endif
#ifdef HAVE_STDIO_H
struct {
int autoclose;
FILE *fp;
} stdio;
#endif
#ifdef __WII__
struct {
void *fp;
int size;
} wii;
#endif
struct {
Uint8 *base;
Uint8 *here;
Uint8 *stop;
} mem;
struct {
void *data1;
} unknown;
} hidden;
} SDL_RWops;
/* Functions to create SDL_RWops structures from various data sources */
extern DECLSPEC SDL_RWops * SDLCALL SDL_RWFromFile(const char *file, const char *mode);
#ifdef HAVE_STDIO_H
extern DECLSPEC SDL_RWops * SDLCALL SDL_RWFromFP(FILE *fp, int autoclose);
#endif
extern DECLSPEC SDL_RWops * SDLCALL SDL_RWFromMem(void *mem, int size);
extern DECLSPEC SDL_RWops * SDLCALL SDL_RWFromConstMem(const void *mem, int size);
extern DECLSPEC SDL_RWops * SDLCALL SDL_AllocRW(void);
extern DECLSPEC void SDLCALL SDL_FreeRW(SDL_RWops *area);
#define RW_SEEK_SET 0 /* Seek from the beginning of data */
#define RW_SEEK_CUR 1 /* Seek relative to current read point */
#define RW_SEEK_END 2 /* Seek relative to the end of data */
/* Macros to easily read and write from an SDL_RWops structure */
#define SDL_RWseek(ctx, offset, whence) (ctx)->seek(ctx, offset, whence)
#define SDL_RWtell(ctx) (ctx)->seek(ctx, 0, RW_SEEK_CUR)
#define SDL_RWread(ctx, ptr, size, n) (ctx)->read(ctx, ptr, size, n)
#define SDL_RWwrite(ctx, ptr, size, n) (ctx)->write(ctx, ptr, size, n)
#define SDL_RWclose(ctx) (ctx)->close(ctx)
/* Read an item of the specified endianness and return in native format */
extern DECLSPEC Uint16 SDLCALL SDL_ReadLE16(SDL_RWops *src);
extern DECLSPEC Uint16 SDLCALL SDL_ReadBE16(SDL_RWops *src);
extern DECLSPEC Uint32 SDLCALL SDL_ReadLE32(SDL_RWops *src);
extern DECLSPEC Uint32 SDLCALL SDL_ReadBE32(SDL_RWops *src);
extern DECLSPEC Uint64 SDLCALL SDL_ReadLE64(SDL_RWops *src);
extern DECLSPEC Uint64 SDLCALL SDL_ReadBE64(SDL_RWops *src);
/* Write an item of native format to the specified endianness */
extern DECLSPEC int SDLCALL SDL_WriteLE16(SDL_RWops *dst, Uint16 value);
extern DECLSPEC int SDLCALL SDL_WriteBE16(SDL_RWops *dst, Uint16 value);
extern DECLSPEC int SDLCALL SDL_WriteLE32(SDL_RWops *dst, Uint32 value);
extern DECLSPEC int SDLCALL SDL_WriteBE32(SDL_RWops *dst, Uint32 value);
extern DECLSPEC int SDLCALL SDL_WriteLE64(SDL_RWops *dst, Uint64 value);
extern DECLSPEC int SDLCALL SDL_WriteBE64(SDL_RWops *dst, Uint64 value);
/* Ends C function definitions when using C++ */
#ifdef __cplusplus
}
#endif
#include "close_code.h"
#endif /* _SDL_rwops_h */

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@ -1,597 +0,0 @@
/*
SDL - Simple DirectMedia Layer
Copyright (C) 1997-2009 Sam Lantinga
This library is free software; you can redistribute it and/or
modify it under the terms of the GNU Lesser General Public
License as published by the Free Software Foundation; either
version 2.1 of the License, or (at your option) any later version.
This library is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
Lesser General Public License for more details.
You should have received a copy of the GNU Lesser General Public
License along with this library; if not, write to the Free Software
Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
Sam Lantinga
slouken@libsdl.org
*/
/* This is a general header that includes C language support */
#ifndef _SDL_stdinc_h
#define _SDL_stdinc_h
#include "SDL_config.h"
#ifdef HAVE_SYS_TYPES_H
#include <sys/types.h>
#endif
#ifdef HAVE_STDIO_H
#include <stdio.h>
#endif
#if defined(STDC_HEADERS)
# include <stdlib.h>
# include <stddef.h>
# include <stdarg.h>
#else
# if defined(HAVE_STDLIB_H)
# include <stdlib.h>
# elif defined(HAVE_MALLOC_H)
# include <malloc.h>
# endif
# if defined(HAVE_STDDEF_H)
# include <stddef.h>
# endif
# if defined(HAVE_STDARG_H)
# include <stdarg.h>
# endif
#endif
#ifdef HAVE_STRING_H
# if !defined(STDC_HEADERS) && defined(HAVE_MEMORY_H)
# include <memory.h>
# endif
# include <string.h>
#endif
#ifdef HAVE_STRINGS_H
# include <strings.h>
#endif
#if defined(HAVE_INTTYPES_H)
# include <inttypes.h>
#elif defined(HAVE_STDINT_H)
# include <stdint.h>
#endif
#ifdef HAVE_CTYPE_H
# include <ctype.h>
#endif
#ifdef HAVE_ICONV_H
# include <iconv.h>
#endif
/* The number of elements in an array */
#define SDL_arraysize(array) (sizeof(array)/sizeof(array[0]))
#define SDL_TABLESIZE(table) SDL_arraysize(table)
/* Basic data types */
typedef enum SDL_bool {
SDL_FALSE = 0,
SDL_TRUE = 1
} SDL_bool;
typedef int8_t Sint8;
typedef uint8_t Uint8;
typedef int16_t Sint16;
typedef uint16_t Uint16;
typedef int32_t Sint32;
typedef uint32_t Uint32;
#ifdef SDL_HAS_64BIT_TYPE
typedef int64_t Sint64;
#ifndef SYMBIAN32_GCCE
typedef uint64_t Uint64;
#endif
#else
/* This is really just a hack to prevent the compiler from complaining */
typedef struct {
Uint32 hi;
Uint32 lo;
} Uint64, Sint64;
#endif
/* Make sure the types really have the right sizes */
#define SDL_COMPILE_TIME_ASSERT(name, x) \
typedef int SDL_dummy_ ## name[(x) * 2 - 1]
SDL_COMPILE_TIME_ASSERT(uint8, sizeof(Uint8) == 1);
SDL_COMPILE_TIME_ASSERT(sint8, sizeof(Sint8) == 1);
SDL_COMPILE_TIME_ASSERT(uint16, sizeof(Uint16) == 2);
SDL_COMPILE_TIME_ASSERT(sint16, sizeof(Sint16) == 2);
SDL_COMPILE_TIME_ASSERT(uint32, sizeof(Uint32) == 4);
SDL_COMPILE_TIME_ASSERT(sint32, sizeof(Sint32) == 4);
SDL_COMPILE_TIME_ASSERT(uint64, sizeof(Uint64) == 8);
SDL_COMPILE_TIME_ASSERT(sint64, sizeof(Sint64) == 8);
/* Check to make sure enums are the size of ints, for structure packing.
For both Watcom C/C++ and Borland C/C++ the compiler option that makes
enums having the size of an int must be enabled.
This is "-b" for Borland C/C++ and "-ei" for Watcom C/C++ (v11).
*/
/* Enable enums always int in CodeWarrior (for MPW use "-enum int") */
#ifdef __MWERKS__
#pragma enumsalwaysint on
#endif
typedef enum {
DUMMY_ENUM_VALUE
} SDL_DUMMY_ENUM;
#ifndef __NDS__
SDL_COMPILE_TIME_ASSERT(enum, sizeof(SDL_DUMMY_ENUM) == sizeof(int));
#endif
#include "begin_code.h"
/* Set up for C function definitions, even when using C++ */
#ifdef __cplusplus
extern "C" {
#endif
#ifdef HAVE_MALLOC
#define SDL_malloc malloc
#else
extern DECLSPEC void * SDLCALL SDL_malloc(size_t size);
#endif
#ifdef HAVE_CALLOC
#define SDL_calloc calloc
#else
extern DECLSPEC void * SDLCALL SDL_calloc(size_t nmemb, size_t size);
#endif
#ifdef HAVE_REALLOC
#define SDL_realloc realloc
#else
extern DECLSPEC void * SDLCALL SDL_realloc(void *mem, size_t size);
#endif
#ifdef HAVE_FREE
#define SDL_free free
#else
extern DECLSPEC void SDLCALL SDL_free(void *mem);
#endif
#if defined(HAVE_ALLOCA) && !defined(alloca)
# if defined(HAVE_ALLOCA_H)
# include <alloca.h>
# elif defined(__GNUC__)
# define alloca __builtin_alloca
# elif defined(_MSC_VER)
# include <malloc.h>
# define alloca _alloca
# elif defined(__WATCOMC__)
# include <malloc.h>
# elif defined(__BORLANDC__)
# include <malloc.h>
# elif defined(__DMC__)
# include <stdlib.h>
# elif defined(__AIX__)
#pragma alloca
# elif defined(__MRC__)
void *alloca (unsigned);
# else
char *alloca ();
# endif
#endif
#ifdef HAVE_ALLOCA
#define SDL_stack_alloc(type, count) (type*)alloca(sizeof(type)*(count))
#define SDL_stack_free(data)
#else
#define SDL_stack_alloc(type, count) (type*)SDL_malloc(sizeof(type)*(count))
#define SDL_stack_free(data) SDL_free(data)
#endif
#ifdef HAVE_GETENV
#define SDL_getenv getenv
#else
extern DECLSPEC char * SDLCALL SDL_getenv(const char *name);
#endif
#ifdef HAVE_PUTENV
#define SDL_putenv putenv
#else
extern DECLSPEC int SDLCALL SDL_putenv(const char *variable);
#endif
#ifdef HAVE_QSORT
#define SDL_qsort qsort
#else
extern DECLSPEC void SDLCALL SDL_qsort(void *base, size_t nmemb, size_t size,
int (*compare)(const void *, const void *));
#endif
#ifdef HAVE_ABS
#define SDL_abs abs
#else
#define SDL_abs(X) ((X) < 0 ? -(X) : (X))
#endif
#define SDL_min(x, y) (((x) < (y)) ? (x) : (y))
#define SDL_max(x, y) (((x) > (y)) ? (x) : (y))
#ifdef HAVE_CTYPE_H
#define SDL_isdigit(X) isdigit(X)
#define SDL_isspace(X) isspace(X)
#define SDL_toupper(X) toupper(X)
#define SDL_tolower(X) tolower(X)
#else
#define SDL_isdigit(X) (((X) >= '0') && ((X) <= '9'))
#define SDL_isspace(X) (((X) == ' ') || ((X) == '\t') || ((X) == '\r') || ((X) == '\n'))
#define SDL_toupper(X) (((X) >= 'a') && ((X) <= 'z') ? ('A'+((X)-'a')) : (X))
#define SDL_tolower(X) (((X) >= 'A') && ((X) <= 'Z') ? ('a'+((X)-'A')) : (X))
#endif
#ifdef HAVE_MEMSET
#define SDL_memset memset
#else
extern DECLSPEC void * SDLCALL SDL_memset(void *dst, int c, size_t len);
#endif
#if defined(__GNUC__) && defined(i386)
#define SDL_memset4(dst, val, len) \
do { \
int u0, u1, u2; \
__asm__ __volatile__ ( \
"cld\n\t" \
"rep ; stosl\n\t" \
: "=&D" (u0), "=&a" (u1), "=&c" (u2) \
: "0" (dst), "1" (val), "2" ((Uint32)(len)) \
: "memory" ); \
} while(0)
#endif
#ifndef SDL_memset4
#define SDL_memset4(dst, val, len) \
do { \
unsigned _count = (len); \
unsigned _n = (_count + 3) / 4; \
Uint32 *_p = (Uint32 *)(dst); \
Uint32 _val = (val); \
switch (_count % 4) { \
case 0: do { *_p++ = _val; \
case 3: *_p++ = _val; \
case 2: *_p++ = _val; \
case 1: *_p++ = _val; \
} while ( --_n ); \
} \
} while(0)
#endif
/* We can count on memcpy existing on Mac OS X and being well-tuned. */
#if defined(__MACH__) && defined(__APPLE__)
#define SDL_memcpy(dst, src, len) memcpy(dst, src, len)
#elif defined(__GNUC__) && defined(i386)
#define SDL_memcpy(dst, src, len) \
do { \
int u0, u1, u2; \
__asm__ __volatile__ ( \
"cld\n\t" \
"rep ; movsl\n\t" \
"testb $2,%b4\n\t" \
"je 1f\n\t" \
"movsw\n" \
"1:\ttestb $1,%b4\n\t" \
"je 2f\n\t" \
"movsb\n" \
"2:" \
: "=&c" (u0), "=&D" (u1), "=&S" (u2) \
: "0" ((unsigned)(len)/4), "q" (len), "1" (dst),"2" (src) \
: "memory" ); \
} while(0)
#endif
#ifndef SDL_memcpy
#ifdef HAVE_MEMCPY
#define SDL_memcpy memcpy
#elif defined(HAVE_BCOPY)
#define SDL_memcpy(d, s, n) bcopy((s), (d), (n))
#else
extern DECLSPEC void * SDLCALL SDL_memcpy(void *dst, const void *src, size_t len);
#endif
#endif
/* We can count on memcpy existing on Mac OS X and being well-tuned. */
#if defined(__MACH__) && defined(__APPLE__)
#define SDL_memcpy4(dst, src, len) memcpy(dst, src, (len)*4)
#elif defined(__GNUC__) && defined(i386)
#define SDL_memcpy4(dst, src, len) \
do { \
int ecx, edi, esi; \
__asm__ __volatile__ ( \
"cld\n\t" \
"rep ; movsl" \
: "=&c" (ecx), "=&D" (edi), "=&S" (esi) \
: "0" ((unsigned)(len)), "1" (dst), "2" (src) \
: "memory" ); \
} while(0)
#endif
#ifndef SDL_memcpy4
#define SDL_memcpy4(dst, src, len) SDL_memcpy(dst, src, (len) << 2)
#endif
#if defined(__GNUC__) && defined(i386)
#define SDL_revcpy(dst, src, len) \
do { \
int u0, u1, u2; \
char *dstp = (char *)(dst); \
char *srcp = (char *)(src); \
int n = (len); \
if ( n >= 4 ) { \
__asm__ __volatile__ ( \
"std\n\t" \
"rep ; movsl\n\t" \
"cld\n\t" \
: "=&c" (u0), "=&D" (u1), "=&S" (u2) \
: "0" (n >> 2), \
"1" (dstp+(n-4)), "2" (srcp+(n-4)) \
: "memory" ); \
} \
switch (n & 3) { \
case 3: dstp[2] = srcp[2]; \
case 2: dstp[1] = srcp[1]; \
case 1: dstp[0] = srcp[0]; \
break; \
default: \
break; \
} \
} while(0)
#endif
#ifndef SDL_revcpy
extern DECLSPEC void * SDLCALL SDL_revcpy(void *dst, const void *src, size_t len);
#endif
#ifdef HAVE_MEMMOVE
#define SDL_memmove memmove
#elif defined(HAVE_BCOPY)
#define SDL_memmove(d, s, n) bcopy((s), (d), (n))
#else
#define SDL_memmove(dst, src, len) \
do { \
if ( dst < src ) { \
SDL_memcpy(dst, src, len); \
} else { \
SDL_revcpy(dst, src, len); \
} \
} while(0)
#endif
#ifdef HAVE_MEMCMP
#define SDL_memcmp memcmp
#else
extern DECLSPEC int SDLCALL SDL_memcmp(const void *s1, const void *s2, size_t len);
#endif
#ifdef HAVE_STRLEN
#define SDL_strlen strlen
#else
extern DECLSPEC size_t SDLCALL SDL_strlen(const char *string);
#endif
#ifdef HAVE_STRLCPY
#define SDL_strlcpy strlcpy
#else
extern DECLSPEC size_t SDLCALL SDL_strlcpy(char *dst, const char *src, size_t maxlen);
#endif
#ifdef HAVE_STRLCAT
#define SDL_strlcat strlcat
#else
extern DECLSPEC size_t SDLCALL SDL_strlcat(char *dst, const char *src, size_t maxlen);
#endif
#ifdef HAVE_STRDUP
#define SDL_strdup strdup
#else
extern DECLSPEC char * SDLCALL SDL_strdup(const char *string);
#endif
#ifdef HAVE__STRREV
#define SDL_strrev _strrev
#else
extern DECLSPEC char * SDLCALL SDL_strrev(char *string);
#endif
#ifdef HAVE__STRUPR
#define SDL_strupr _strupr
#else
extern DECLSPEC char * SDLCALL SDL_strupr(char *string);
#endif
#ifdef HAVE__STRLWR
#define SDL_strlwr _strlwr
#else
extern DECLSPEC char * SDLCALL SDL_strlwr(char *string);
#endif
#ifdef HAVE_STRCHR
#define SDL_strchr strchr
#elif defined(HAVE_INDEX)
#define SDL_strchr index
#else
extern DECLSPEC char * SDLCALL SDL_strchr(const char *string, int c);
#endif
#ifdef HAVE_STRRCHR
#define SDL_strrchr strrchr
#elif defined(HAVE_RINDEX)
#define SDL_strrchr rindex
#else
extern DECLSPEC char * SDLCALL SDL_strrchr(const char *string, int c);
#endif
#ifdef HAVE_STRSTR
#define SDL_strstr strstr
#else
extern DECLSPEC char * SDLCALL SDL_strstr(const char *haystack, const char *needle);
#endif
#ifdef HAVE_ITOA
#define SDL_itoa itoa
#else
#define SDL_itoa(value, string, radix) SDL_ltoa((long)value, string, radix)
#endif
#ifdef HAVE__LTOA
#define SDL_ltoa _ltoa
#else
extern DECLSPEC char * SDLCALL SDL_ltoa(long value, char *string, int radix);
#endif
#ifdef HAVE__UITOA
#define SDL_uitoa _uitoa
#else
#define SDL_uitoa(value, string, radix) SDL_ultoa((long)value, string, radix)
#endif
#ifdef HAVE__ULTOA
#define SDL_ultoa _ultoa
#else
extern DECLSPEC char * SDLCALL SDL_ultoa(unsigned long value, char *string, int radix);
#endif
#ifdef HAVE_STRTOL
#define SDL_strtol strtol
#else
extern DECLSPEC long SDLCALL SDL_strtol(const char *string, char **endp, int base);
#endif
#ifdef HAVE_STRTOUL
#define SDL_strtoul strtoul
#else
extern DECLSPEC unsigned long SDLCALL SDL_strtoul(const char *string, char **endp, int base);
#endif
#ifdef SDL_HAS_64BIT_TYPE
#ifdef HAVE__I64TOA
#define SDL_lltoa _i64toa
#else
extern DECLSPEC char* SDLCALL SDL_lltoa(Sint64 value, char *string, int radix);
#endif
#ifdef HAVE__UI64TOA
#define SDL_ulltoa _ui64toa
#else
extern DECLSPEC char* SDLCALL SDL_ulltoa(Uint64 value, char *string, int radix);
#endif
#ifdef HAVE_STRTOLL
#define SDL_strtoll strtoll
#else
extern DECLSPEC Sint64 SDLCALL SDL_strtoll(const char *string, char **endp, int base);
#endif
#ifdef HAVE_STRTOULL
#define SDL_strtoull strtoull
#else
extern DECLSPEC Uint64 SDLCALL SDL_strtoull(const char *string, char **endp, int base);
#endif
#endif /* SDL_HAS_64BIT_TYPE */
#ifdef HAVE_STRTOD
#define SDL_strtod strtod
#else
extern DECLSPEC double SDLCALL SDL_strtod(const char *string, char **endp);
#endif
#ifdef HAVE_ATOI
#define SDL_atoi atoi
#else
#define SDL_atoi(X) SDL_strtol(X, NULL, 0)
#endif
#ifdef HAVE_ATOF
#define SDL_atof atof
#else
#define SDL_atof(X) SDL_strtod(X, NULL)
#endif
#ifdef HAVE_STRCMP
#define SDL_strcmp strcmp
#else
extern DECLSPEC int SDLCALL SDL_strcmp(const char *str1, const char *str2);
#endif
#ifdef HAVE_STRNCMP
#define SDL_strncmp strncmp
#else
extern DECLSPEC int SDLCALL SDL_strncmp(const char *str1, const char *str2, size_t maxlen);
#endif
#ifdef HAVE_STRCASECMP
#define SDL_strcasecmp strcasecmp
#elif defined(HAVE__STRICMP)
#define SDL_strcasecmp _stricmp
#else
extern DECLSPEC int SDLCALL SDL_strcasecmp(const char *str1, const char *str2);
#endif
#ifdef HAVE_STRNCASECMP
#define SDL_strncasecmp strncasecmp
#elif defined(HAVE__STRNICMP)
#define SDL_strncasecmp _strnicmp
#else
extern DECLSPEC int SDLCALL SDL_strncasecmp(const char *str1, const char *str2, size_t maxlen);
#endif
#ifdef HAVE_SSCANF
#define SDL_sscanf sscanf
#else
extern DECLSPEC int SDLCALL SDL_sscanf(const char *text, const char *fmt, ...);
#endif
#ifdef HAVE_SNPRINTF
#define SDL_snprintf snprintf
#else
extern DECLSPEC int SDLCALL SDL_snprintf(char *text, size_t maxlen, const char *fmt, ...);
#endif
#ifdef HAVE_VSNPRINTF
#define SDL_vsnprintf vsnprintf
#else
extern DECLSPEC int SDLCALL SDL_vsnprintf(char *text, size_t maxlen, const char *fmt, va_list ap);
#endif
/* The SDL implementation of iconv() returns these error codes */
#define SDL_ICONV_ERROR (size_t)-1
#define SDL_ICONV_E2BIG (size_t)-2
#define SDL_ICONV_EILSEQ (size_t)-3
#define SDL_ICONV_EINVAL (size_t)-4
#ifdef HAVE_ICONV
#define SDL_iconv_t iconv_t
#define SDL_iconv_open iconv_open
#define SDL_iconv_close iconv_close
#else
typedef struct _SDL_iconv_t *SDL_iconv_t;
extern DECLSPEC SDL_iconv_t SDLCALL SDL_iconv_open(const char *tocode, const char *fromcode);
extern DECLSPEC int SDLCALL SDL_iconv_close(SDL_iconv_t cd);
#endif
extern DECLSPEC size_t SDLCALL SDL_iconv(SDL_iconv_t cd, const char **inbuf, size_t *inbytesleft, char **outbuf, size_t *outbytesleft);
/* This function converts a string between encodings in one pass, returning a
string that must be freed with SDL_free() or NULL on error.
*/
extern DECLSPEC char * SDLCALL SDL_iconv_string(const char *tocode, const char *fromcode, const char *inbuf, size_t inbytesleft);
#define SDL_iconv_utf8_locale(S) SDL_iconv_string("", "UTF-8", S, SDL_strlen(S)+1)
#define SDL_iconv_utf8_ucs2(S) (Uint16 *)SDL_iconv_string("UCS-2", "UTF-8", S, SDL_strlen(S)+1)
#define SDL_iconv_utf8_ucs4(S) (Uint32 *)SDL_iconv_string("UCS-4", "UTF-8", S, SDL_strlen(S)+1)
/* Ends C function definitions when using C++ */
#ifdef __cplusplus
}
#endif
#include "close_code.h"
#endif /* _SDL_stdinc_h */

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@ -1,214 +0,0 @@
/*
SDL - Simple DirectMedia Layer
Copyright (C) 1997-2009 Sam Lantinga
This library is free software; you can redistribute it and/or
modify it under the terms of the GNU Lesser General Public
License as published by the Free Software Foundation; either
version 2.1 of the License, or (at your option) any later version.
This library is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
Lesser General Public License for more details.
You should have received a copy of the GNU Lesser General Public
License along with this library; if not, write to the Free Software
Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
Sam Lantinga
slouken@libsdl.org
*/
/* Include file for SDL custom system window manager hooks */
#ifndef _SDL_syswm_h
#define _SDL_syswm_h
#include "SDL_stdinc.h"
#include "SDL_error.h"
#include "SDL_version.h"
#include "begin_code.h"
/* Set up for C function definitions, even when using C++ */
#ifdef __cplusplus
extern "C" {
#endif
/* Your application has access to a special type of event 'SDL_SYSWMEVENT',
which contains window-manager specific information and arrives whenever
an unhandled window event occurs. This event is ignored by default, but
you can enable it with SDL_EventState()
*/
#ifdef SDL_PROTOTYPES_ONLY
struct SDL_SysWMinfo;
typedef struct SDL_SysWMinfo SDL_SysWMinfo;
#else
/* This is the structure for custom window manager events */
#if defined(SDL_VIDEO_DRIVER_X11)
#if defined(__APPLE__) && defined(__MACH__)
/* conflicts with Quickdraw.h */
#define Cursor X11Cursor
#endif
#include <X11/Xlib.h>
#include <X11/Xatom.h>
#if defined(__APPLE__) && defined(__MACH__)
/* matches the re-define above */
#undef Cursor
#endif
/* These are the various supported subsystems under UNIX */
typedef enum {
SDL_SYSWM_X11
} SDL_SYSWM_TYPE;
/* The UNIX custom event structure */
struct SDL_SysWMmsg {
SDL_version version;
SDL_SYSWM_TYPE subsystem;
union {
XEvent xevent;
} event;
};
/* The UNIX custom window manager information structure.
When this structure is returned, it holds information about which
low level system it is using, and will be one of SDL_SYSWM_TYPE.
*/
typedef struct SDL_SysWMinfo {
SDL_version version;
SDL_SYSWM_TYPE subsystem;
union {
struct {
Display *display; /* The X11 display */
Window window; /* The X11 display window */
/* These locking functions should be called around
any X11 functions using the display variable,
but not the gfxdisplay variable.
They lock the event thread, so should not be
called around event functions or from event filters.
*/
void (*lock_func)(void);
void (*unlock_func)(void);
/* Introduced in SDL 1.0.2 */
Window fswindow; /* The X11 fullscreen window */
Window wmwindow; /* The X11 managed input window */
/* Introduced in SDL 1.2.12 */
Display *gfxdisplay; /* The X11 display to which rendering is done */
} x11;
} info;
} SDL_SysWMinfo;
#elif defined(SDL_VIDEO_DRIVER_NANOX)
#include <microwin/nano-X.h>
/* The generic custom event structure */
struct SDL_SysWMmsg {
SDL_version version;
int data;
};
/* The windows custom window manager information structure */
typedef struct SDL_SysWMinfo {
SDL_version version ;
GR_WINDOW_ID window ; /* The display window */
} SDL_SysWMinfo;
#elif defined(SDL_VIDEO_DRIVER_WINDIB) || defined(SDL_VIDEO_DRIVER_DDRAW) || defined(SDL_VIDEO_DRIVER_GAPI)
#define WIN32_LEAN_AND_MEAN
#include <windows.h>
/* The windows custom event structure */
struct SDL_SysWMmsg {
SDL_version version;
HWND hwnd; /* The window for the message */
UINT msg; /* The type of message */
WPARAM wParam; /* WORD message parameter */
LPARAM lParam; /* LONG message parameter */
};
/* The windows custom window manager information structure */
typedef struct SDL_SysWMinfo {
SDL_version version;
HWND window; /* The Win32 display window */
HGLRC hglrc; /* The OpenGL context, if any */
} SDL_SysWMinfo;
#elif defined(SDL_VIDEO_DRIVER_RISCOS)
/* RISC OS custom event structure */
struct SDL_SysWMmsg {
SDL_version version;
int eventCode; /* The window for the message */
int pollBlock[64];
};
/* The RISC OS custom window manager information structure */
typedef struct SDL_SysWMinfo {
SDL_version version;
int wimpVersion; /* Wimp version running under */
int taskHandle; /* The RISC OS task handle */
int window; /* The RISC OS display window */
} SDL_SysWMinfo;
#elif defined(SDL_VIDEO_DRIVER_PHOTON)
#include <sys/neutrino.h>
#include <Ph.h>
/* The QNX custom event structure */
struct SDL_SysWMmsg {
SDL_version version;
int data;
};
/* The QNX custom window manager information structure */
typedef struct SDL_SysWMinfo {
SDL_version version;
int data;
} SDL_SysWMinfo;
#else
/* The generic custom event structure */
struct SDL_SysWMmsg {
SDL_version version;
int data;
};
/* The generic custom window manager information structure */
typedef struct SDL_SysWMinfo {
SDL_version version;
int data;
} SDL_SysWMinfo;
#endif /* video driver type */
#endif /* SDL_PROTOTYPES_ONLY */
/* Function prototypes */
/*
* This function gives you custom hooks into the window manager information.
* It fills the structure pointed to by 'info' with custom information and
* returns 1 if the function is implemented. If it's not implemented, or
* the version member of the 'info' structure is invalid, it returns 0.
*
* You typically use this function like this:
* SDL_SysWMInfo info;
* SDL_VERSION(&info.version);
* if ( SDL_GetWMInfo(&info) ) { ... }
*/
extern DECLSPEC int SDLCALL SDL_GetWMInfo(SDL_SysWMinfo *info);
/* Ends C function definitions when using C++ */
#ifdef __cplusplus
}
#endif
#include "close_code.h"
#endif /* _SDL_syswm_h */

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@ -1,119 +0,0 @@
/*
SDL - Simple DirectMedia Layer
Copyright (C) 1997-2009 Sam Lantinga
This library is free software; you can redistribute it and/or
modify it under the terms of the GNU Lesser General Public
License as published by the Free Software Foundation; either
version 2.1 of the License, or (at your option) any later version.
This library is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
Lesser General Public License for more details.
You should have received a copy of the GNU Lesser General Public
License along with this library; if not, write to the Free Software
Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
Sam Lantinga
slouken@libsdl.org
*/
#ifndef _SDL_thread_h
#define _SDL_thread_h
/* Header for the SDL thread management routines
These are independent of the other SDL routines.
*/
#include "SDL_stdinc.h"
#include "SDL_error.h"
/* Thread synchronization primitives */
#include "SDL_mutex.h"
#include "begin_code.h"
/* Set up for C function definitions, even when using C++ */
#ifdef __cplusplus
extern "C" {
#endif
/* The SDL thread structure, defined in SDL_thread.c */
struct SDL_Thread;
typedef struct SDL_Thread SDL_Thread;
/* Create a thread */
#if ((defined(__WIN32__) && !defined(HAVE_LIBC)) || defined(__OS2__)) && !defined(__SYMBIAN32__)
/*
We compile SDL into a DLL on OS/2. This means, that it's the DLL which
creates a new thread for the calling process with the SDL_CreateThread()
API. There is a problem with this, that only the RTL of the SDL.DLL will
be initialized for those threads, and not the RTL of the calling application!
To solve this, we make a little hack here.
We'll always use the caller's _beginthread() and _endthread() APIs to
start a new thread. This way, if it's the SDL.DLL which uses this API,
then the RTL of SDL.DLL will be used to create the new thread, and if it's
the application, then the RTL of the application will be used.
So, in short:
Always use the _beginthread() and _endthread() of the calling runtime library!
*/
#define SDL_PASSED_BEGINTHREAD_ENDTHREAD
#ifndef _WIN32_WCE
#include <process.h> /* This has _beginthread() and _endthread() defined! */
#endif
#ifdef __OS2__
typedef int (*pfnSDL_CurrentBeginThread)(void (*func)(void *), void *, unsigned, void *arg);
typedef void (*pfnSDL_CurrentEndThread)(void);
#elif __GNUC__
typedef unsigned long (__cdecl *pfnSDL_CurrentBeginThread) (void *, unsigned,
unsigned (__stdcall *func)(void *), void *arg,
unsigned, unsigned *threadID);
typedef void (__cdecl *pfnSDL_CurrentEndThread)(unsigned code);
#else
typedef uintptr_t (__cdecl *pfnSDL_CurrentBeginThread) (void *, unsigned,
unsigned (__stdcall *func)(void *), void *arg,
unsigned, unsigned *threadID);
typedef void (__cdecl *pfnSDL_CurrentEndThread)(unsigned code);
#endif
extern DECLSPEC SDL_Thread * SDLCALL SDL_CreateThread(int (SDLCALL *fn)(void *), void *data, pfnSDL_CurrentBeginThread pfnBeginThread, pfnSDL_CurrentEndThread pfnEndThread);
#ifdef __OS2__
#define SDL_CreateThread(fn, data) SDL_CreateThread(fn, data, _beginthread, _endthread)
#elif defined(_WIN32_WCE)
#define SDL_CreateThread(fn, data) SDL_CreateThread(fn, data, NULL, NULL)
#else
#define SDL_CreateThread(fn, data) SDL_CreateThread(fn, data, _beginthreadex, _endthreadex)
#endif
#else
extern DECLSPEC SDL_Thread * SDLCALL SDL_CreateThread(int (SDLCALL *fn)(void *), void *data);
#endif
/* Get the 32-bit thread identifier for the current thread */
extern DECLSPEC Uint32 SDLCALL SDL_ThreadID(void);
/* Get the 32-bit thread identifier for the specified thread,
equivalent to SDL_ThreadID() if the specified thread is NULL.
*/
extern DECLSPEC Uint32 SDLCALL SDL_GetThreadID(SDL_Thread *thread);
/* Wait for a thread to finish.
The return code for the thread function is placed in the area
pointed to by 'status', if 'status' is not NULL.
*/
extern DECLSPEC void SDLCALL SDL_WaitThread(SDL_Thread *thread, int *status);
/* Forcefully kill a thread without worrying about its state */
extern DECLSPEC void SDLCALL SDL_KillThread(SDL_Thread *thread);
/* Ends C function definitions when using C++ */
#ifdef __cplusplus
}
#endif
#include "close_code.h"
#endif /* _SDL_thread_h */

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@ -1,115 +0,0 @@
/*
SDL - Simple DirectMedia Layer
Copyright (C) 1997-2009 Sam Lantinga
This library is free software; you can redistribute it and/or
modify it under the terms of the GNU Lesser General Public
License as published by the Free Software Foundation; either
version 2.1 of the License, or (at your option) any later version.
This library is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
Lesser General Public License for more details.
You should have received a copy of the GNU Lesser General Public
License along with this library; if not, write to the Free Software
Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
Sam Lantinga
slouken@libsdl.org
*/
#ifndef _SDL_timer_h
#define _SDL_timer_h
/* Header for the SDL time management routines */
#include "SDL_stdinc.h"
#include "SDL_error.h"
#include "begin_code.h"
/* Set up for C function definitions, even when using C++ */
#ifdef __cplusplus
extern "C" {
#endif
/* This is the OS scheduler timeslice, in milliseconds */
#define SDL_TIMESLICE 10
/* This is the maximum resolution of the SDL timer on all platforms */
#define TIMER_RESOLUTION 10 /* Experimentally determined */
/* Get the number of milliseconds since the SDL library initialization.
* Note that this value wraps if the program runs for more than ~49 days.
*/
extern DECLSPEC Uint32 SDLCALL SDL_GetTicks(void);
/* Wait a specified number of milliseconds before returning */
extern DECLSPEC void SDLCALL SDL_Delay(Uint32 ms);
/* Function prototype for the timer callback function */
typedef Uint32 (SDLCALL *SDL_TimerCallback)(Uint32 interval);
/* Set a callback to run after the specified number of milliseconds has
* elapsed. The callback function is passed the current timer interval
* and returns the next timer interval. If the returned value is the
* same as the one passed in, the periodic alarm continues, otherwise a
* new alarm is scheduled. If the callback returns 0, the periodic alarm
* is cancelled.
*
* To cancel a currently running timer, call SDL_SetTimer(0, NULL);
*
* The timer callback function may run in a different thread than your
* main code, and so shouldn't call any functions from within itself.
*
* The maximum resolution of this timer is 10 ms, which means that if
* you request a 16 ms timer, your callback will run approximately 20 ms
* later on an unloaded system. If you wanted to set a flag signaling
* a frame update at 30 frames per second (every 33 ms), you might set a
* timer for 30 ms:
* SDL_SetTimer((33/10)*10, flag_update);
*
* If you use this function, you need to pass SDL_INIT_TIMER to SDL_Init().
*
* Under UNIX, you should not use raise or use SIGALRM and this function
* in the same program, as it is implemented using setitimer(). You also
* should not use this function in multi-threaded applications as signals
* to multi-threaded apps have undefined behavior in some implementations.
*
* This function returns 0 if successful, or -1 if there was an error.
*/
extern DECLSPEC int SDLCALL SDL_SetTimer(Uint32 interval, SDL_TimerCallback callback);
/* New timer API, supports multiple timers
* Written by Stephane Peter <megastep@lokigames.com>
*/
/* Function prototype for the new timer callback function.
* The callback function is passed the current timer interval and returns
* the next timer interval. If the returned value is the same as the one
* passed in, the periodic alarm continues, otherwise a new alarm is
* scheduled. If the callback returns 0, the periodic alarm is cancelled.
*/
typedef Uint32 (SDLCALL *SDL_NewTimerCallback)(Uint32 interval, void *param);
/* Definition of the timer ID type */
typedef struct _SDL_TimerID *SDL_TimerID;
/* Add a new timer to the pool of timers already running.
Returns a timer ID, or NULL when an error occurs.
*/
extern DECLSPEC SDL_TimerID SDLCALL SDL_AddTimer(Uint32 interval, SDL_NewTimerCallback callback, void *param);
/* Remove one of the multiple timers knowing its ID.
* Returns a boolean value indicating success.
*/
extern DECLSPEC SDL_bool SDLCALL SDL_RemoveTimer(SDL_TimerID t);
/* Ends C function definitions when using C++ */
#ifdef __cplusplus
}
#endif
#include "close_code.h"
#endif /* _SDL_timer_h */

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@ -1,24 +0,0 @@
/*
SDL - Simple DirectMedia Layer
Copyright (C) 1997-2009 Sam Lantinga
This library is free software; you can redistribute it and/or
modify it under the terms of the GNU Lesser General Public
License as published by the Free Software Foundation; either
version 2.1 of the License, or (at your option) any later version.
This library is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
Lesser General Public License for more details.
You should have received a copy of the GNU Lesser General Public
License along with this library; if not, write to the Free Software
Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
Sam Lantinga
slouken@libsdl.org
*/
/* DEPRECATED */
#include "SDL_stdinc.h"

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@ -1,85 +0,0 @@
/*
SDL - Simple DirectMedia Layer
Copyright (C) 1997-2009 Sam Lantinga
This library is free software; you can redistribute it and/or
modify it under the terms of the GNU Lesser General Public
License as published by the Free Software Foundation; either
version 2.1 of the License, or (at your option) any later version.
This library is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
Lesser General Public License for more details.
You should have received a copy of the GNU Lesser General Public
License along with this library; if not, write to the Free Software
Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
Sam Lantinga
slouken@libsdl.org
*/
/* This header defines the current SDL version */
#ifndef _SDL_version_h
#define _SDL_version_h
#include "SDL_stdinc.h"
#include "begin_code.h"
/* Set up for C function definitions, even when using C++ */
#ifdef __cplusplus
extern "C" {
#endif
/* Printable format: "%d.%d.%d", MAJOR, MINOR, PATCHLEVEL
*/
#define SDL_MAJOR_VERSION 1
#define SDL_MINOR_VERSION 2
#define SDL_PATCHLEVEL 13
typedef struct SDL_version {
Uint8 major;
Uint8 minor;
Uint8 patch;
} SDL_version;
/* This macro can be used to fill a version structure with the compile-time
* version of the SDL library.
*/
#define SDL_VERSION(X) \
{ \
(X)->major = SDL_MAJOR_VERSION; \
(X)->minor = SDL_MINOR_VERSION; \
(X)->patch = SDL_PATCHLEVEL; \
}
/* This macro turns the version numbers into a numeric value:
(1,2,3) -> (1203)
This assumes that there will never be more than 100 patchlevels
*/
#define SDL_VERSIONNUM(X, Y, Z) \
((X)*1000 + (Y)*100 + (Z))
/* This is the version number macro for the current SDL version */
#define SDL_COMPILEDVERSION \
SDL_VERSIONNUM(SDL_MAJOR_VERSION, SDL_MINOR_VERSION, SDL_PATCHLEVEL)
/* This macro will evaluate to true if compiled with SDL at least X.Y.Z */
#define SDL_VERSION_ATLEAST(X, Y, Z) \
(SDL_COMPILEDVERSION >= SDL_VERSIONNUM(X, Y, Z))
/* This function gets the version of the dynamically linked SDL library.
it should NOT be used to fill a version structure, instead you should
use the SDL_Version() macro.
*/
extern DECLSPEC const SDL_version * SDLCALL SDL_Linked_Version(void);
/* Ends C function definitions when using C++ */
#ifdef __cplusplus
}
#endif
#include "close_code.h"
#endif /* _SDL_version_h */

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@ -1,891 +0,0 @@
/*
SDL - Simple DirectMedia Layer
Copyright (C) 1997-2009 Sam Lantinga
This library is free software; you can redistribute it and/or
modify it under the terms of the GNU Lesser General Public
License as published by the Free Software Foundation; either
version 2.1 of the License, or (at your option) any later version.
This library is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
Lesser General Public License for more details.
You should have received a copy of the GNU Lesser General Public
License along with this library; if not, write to the Free Software
Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
Sam Lantinga
slouken@libsdl.org
*/
/* Header file for access to the SDL raw framebuffer window */
#ifndef _SDL_video_h
#define _SDL_video_h
#include "SDL_stdinc.h"
#include "SDL_error.h"
#include "SDL_rwops.h"
#include "begin_code.h"
/* Set up for C function definitions, even when using C++ */
#ifdef __cplusplus
extern "C" {
#endif
/* Transparency definitions: These define alpha as the opacity of a surface */
#define SDL_ALPHA_OPAQUE 255
#define SDL_ALPHA_TRANSPARENT 0
/* Useful data types */
typedef struct SDL_Rect {
Sint16 x, y;
Uint16 w, h;
} SDL_Rect;
typedef struct SDL_Color {
Uint8 r;
Uint8 g;
Uint8 b;
Uint8 unused;
} SDL_Color;
#define SDL_Colour SDL_Color
typedef struct SDL_Palette {
int ncolors;
SDL_Color *colors;
} SDL_Palette;
/* Everything in the pixel format structure is read-only */
typedef struct SDL_PixelFormat {
SDL_Palette *palette;
Uint8 BitsPerPixel;
Uint8 BytesPerPixel;
Uint8 Rloss;
Uint8 Gloss;
Uint8 Bloss;
Uint8 Aloss;
Uint8 Rshift;
Uint8 Gshift;
Uint8 Bshift;
Uint8 Ashift;
Uint32 Rmask;
Uint32 Gmask;
Uint32 Bmask;
Uint32 Amask;
/* RGB color key information */
Uint32 colorkey;
/* Alpha value information (per-surface alpha) */
Uint8 alpha;
} SDL_PixelFormat;
/* This structure should be treated as read-only, except for 'pixels',
which, if not NULL, contains the raw pixel data for the surface.
*/
typedef struct SDL_Surface {
Uint32 flags; /* Read-only */
SDL_PixelFormat *format; /* Read-only */
int w, h; /* Read-only */
Uint16 pitch; /* Read-only */
void *pixels; /* Read-write */
int offset; /* Private */
/* Hardware-specific surface info */
struct private_hwdata *hwdata;
/* clipping information */
SDL_Rect clip_rect; /* Read-only */
Uint32 unused1; /* for binary compatibility */
/* Allow recursive locks */
Uint32 locked; /* Private */
/* info for fast blit mapping to other surfaces */
struct SDL_BlitMap *map; /* Private */
/* format version, bumped at every change to invalidate blit maps */
unsigned int format_version; /* Private */
/* Reference count -- used when freeing surface */
int refcount; /* Read-mostly */
} SDL_Surface;
/* These are the currently supported flags for the SDL_surface */
/* Available for SDL_CreateRGBSurface() or SDL_SetVideoMode() */
#define SDL_SWSURFACE 0x00000000 /* Surface is in system memory */
#define SDL_HWSURFACE 0x00000001 /* Surface is in video memory */
#define SDL_ASYNCBLIT 0x00000004 /* Use asynchronous blits if possible */
/* Available for SDL_SetVideoMode() */
#define SDL_ANYFORMAT 0x10000000 /* Allow any video depth/pixel-format */
#define SDL_HWPALETTE 0x20000000 /* Surface has exclusive palette */
#define SDL_DOUBLEBUF 0x40000000 /* Set up double-buffered video mode */
#define SDL_FULLSCREEN 0x80000000 /* Surface is a full screen display */
#define SDL_OPENGL 0x00000002 /* Create an OpenGL rendering context */
#define SDL_OPENGLBLIT 0x0000000A /* Create an OpenGL rendering context and use it for blitting */
#define SDL_RESIZABLE 0x00000010 /* This video mode may be resized */
#define SDL_NOFRAME 0x00000020 /* No window caption or edge frame */
/* Used internally (read-only) */
#define SDL_HWACCEL 0x00000100 /* Blit uses hardware acceleration */
#define SDL_SRCCOLORKEY 0x00001000 /* Blit uses a source color key */
#define SDL_RLEACCELOK 0x00002000 /* Private flag */
#define SDL_RLEACCEL 0x00004000 /* Surface is RLE encoded */
#define SDL_SRCALPHA 0x00010000 /* Blit uses source alpha blending */
#define SDL_PREALLOC 0x01000000 /* Surface uses preallocated memory */
/* Evaluates to true if the surface needs to be locked before access */
#define SDL_MUSTLOCK(surface) \
(surface->offset || \
((surface->flags & (SDL_HWSURFACE|SDL_ASYNCBLIT|SDL_RLEACCEL)) != 0))
/* typedef for private surface blitting functions */
typedef int (*SDL_blit)(struct SDL_Surface *src, SDL_Rect *srcrect,
struct SDL_Surface *dst, SDL_Rect *dstrect);
/* Useful for determining the video hardware capabilities */
typedef struct SDL_VideoInfo {
Uint32 hw_available :1; /* Flag: Can you create hardware surfaces? */
Uint32 wm_available :1; /* Flag: Can you talk to a window manager? */
Uint32 UnusedBits1 :6;
Uint32 UnusedBits2 :1;
Uint32 blit_hw :1; /* Flag: Accelerated blits HW --> HW */
Uint32 blit_hw_CC :1; /* Flag: Accelerated blits with Colorkey */
Uint32 blit_hw_A :1; /* Flag: Accelerated blits with Alpha */
Uint32 blit_sw :1; /* Flag: Accelerated blits SW --> HW */
Uint32 blit_sw_CC :1; /* Flag: Accelerated blits with Colorkey */
Uint32 blit_sw_A :1; /* Flag: Accelerated blits with Alpha */
Uint32 blit_fill :1; /* Flag: Accelerated color fill */
Uint32 UnusedBits3 :16;
Uint32 video_mem; /* The total amount of video memory (in K) */
SDL_PixelFormat *vfmt; /* Value: The format of the video surface */
int current_w; /* Value: The current video mode width */
int current_h; /* Value: The current video mode height */
} SDL_VideoInfo;
/* The most common video overlay formats.
For an explanation of these pixel formats, see:
http://www.webartz.com/fourcc/indexyuv.htm
For information on the relationship between color spaces, see:
http://www.neuro.sfc.keio.ac.jp/~aly/polygon/info/color-space-faq.html
*/
#define SDL_YV12_OVERLAY 0x32315659 /* Planar mode: Y + V + U (3 planes) */
#define SDL_IYUV_OVERLAY 0x56555949 /* Planar mode: Y + U + V (3 planes) */
#define SDL_YUY2_OVERLAY 0x32595559 /* Packed mode: Y0+U0+Y1+V0 (1 plane) */
#define SDL_UYVY_OVERLAY 0x59565955 /* Packed mode: U0+Y0+V0+Y1 (1 plane) */
#define SDL_YVYU_OVERLAY 0x55595659 /* Packed mode: Y0+V0+Y1+U0 (1 plane) */
/* The YUV hardware video overlay */
typedef struct SDL_Overlay {
Uint32 format; /* Read-only */
int w, h; /* Read-only */
int planes; /* Read-only */
Uint16 *pitches; /* Read-only */
Uint8 **pixels; /* Read-write */
/* Hardware-specific surface info */
struct private_yuvhwfuncs *hwfuncs;
struct private_yuvhwdata *hwdata;
/* Special flags */
Uint32 hw_overlay :1; /* Flag: This overlay hardware accelerated? */
Uint32 UnusedBits :31;
} SDL_Overlay;
/* Public enumeration for setting the OpenGL window attributes. */
typedef enum {
SDL_GL_RED_SIZE,
SDL_GL_GREEN_SIZE,
SDL_GL_BLUE_SIZE,
SDL_GL_ALPHA_SIZE,
SDL_GL_BUFFER_SIZE,
SDL_GL_DOUBLEBUFFER,
SDL_GL_DEPTH_SIZE,
SDL_GL_STENCIL_SIZE,
SDL_GL_ACCUM_RED_SIZE,
SDL_GL_ACCUM_GREEN_SIZE,
SDL_GL_ACCUM_BLUE_SIZE,
SDL_GL_ACCUM_ALPHA_SIZE,
SDL_GL_STEREO,
SDL_GL_MULTISAMPLEBUFFERS,
SDL_GL_MULTISAMPLESAMPLES,
SDL_GL_ACCELERATED_VISUAL,
SDL_GL_SWAP_CONTROL
} SDL_GLattr;
/* flags for SDL_SetPalette() */
#define SDL_LOGPAL 0x01
#define SDL_PHYSPAL 0x02
/* Function prototypes */
/* These functions are used internally, and should not be used unless you
* have a specific need to specify the video driver you want to use.
* You should normally use SDL_Init() or SDL_InitSubSystem().
*
* SDL_VideoInit() initializes the video subsystem -- sets up a connection
* to the window manager, etc, and determines the current video mode and
* pixel format, but does not initialize a window or graphics mode.
* Note that event handling is activated by this routine.
*
* If you use both sound and video in your application, you need to call
* SDL_Init() before opening the sound device, otherwise under Win32 DirectX,
* you won't be able to set full-screen display modes.
*/
extern DECLSPEC int SDLCALL SDL_VideoInit(const char *driver_name, Uint32 flags);
extern DECLSPEC void SDLCALL SDL_VideoQuit(void);
/* This function fills the given character buffer with the name of the
* video driver, and returns a pointer to it if the video driver has
* been initialized. It returns NULL if no driver has been initialized.
*/
extern DECLSPEC char * SDLCALL SDL_VideoDriverName(char *namebuf, int maxlen);
/*
* This function returns a pointer to the current display surface.
* If SDL is doing format conversion on the display surface, this
* function returns the publicly visible surface, not the real video
* surface.
*/
extern DECLSPEC SDL_Surface * SDLCALL SDL_GetVideoSurface(void);
/*
* This function returns a read-only pointer to information about the
* video hardware. If this is called before SDL_SetVideoMode(), the 'vfmt'
* member of the returned structure will contain the pixel format of the
* "best" video mode.
*/
extern DECLSPEC const SDL_VideoInfo * SDLCALL SDL_GetVideoInfo(void);
/*
* Check to see if a particular video mode is supported.
* It returns 0 if the requested mode is not supported under any bit depth,
* or returns the bits-per-pixel of the closest available mode with the
* given width and height. If this bits-per-pixel is different from the
* one used when setting the video mode, SDL_SetVideoMode() will succeed,
* but will emulate the requested bits-per-pixel with a shadow surface.
*
* The arguments to SDL_VideoModeOK() are the same ones you would pass to
* SDL_SetVideoMode()
*/
extern DECLSPEC int SDLCALL SDL_VideoModeOK(int width, int height, int bpp, Uint32 flags);
/*
* Return a pointer to an array of available screen dimensions for the
* given format and video flags, sorted largest to smallest. Returns
* NULL if there are no dimensions available for a particular format,
* or (SDL_Rect **)-1 if any dimension is okay for the given format.
*
* If 'format' is NULL, the mode list will be for the format given
* by SDL_GetVideoInfo()->vfmt
*/
extern DECLSPEC SDL_Rect ** SDLCALL SDL_ListModes(SDL_PixelFormat *format, Uint32 flags);
/*
* Set up a video mode with the specified width, height and bits-per-pixel.
*
* If 'bpp' is 0, it is treated as the current display bits per pixel.
*
* If SDL_ANYFORMAT is set in 'flags', the SDL library will try to set the
* requested bits-per-pixel, but will return whatever video pixel format is
* available. The default is to emulate the requested pixel format if it
* is not natively available.
*
* If SDL_HWSURFACE is set in 'flags', the video surface will be placed in
* video memory, if possible, and you may have to call SDL_LockSurface()
* in order to access the raw framebuffer. Otherwise, the video surface
* will be created in system memory.
*
* If SDL_ASYNCBLIT is set in 'flags', SDL will try to perform rectangle
* updates asynchronously, but you must always lock before accessing pixels.
* SDL will wait for updates to complete before returning from the lock.
*
* If SDL_HWPALETTE is set in 'flags', the SDL library will guarantee
* that the colors set by SDL_SetColors() will be the colors you get.
* Otherwise, in 8-bit mode, SDL_SetColors() may not be able to set all
* of the colors exactly the way they are requested, and you should look
* at the video surface structure to determine the actual palette.
* If SDL cannot guarantee that the colors you request can be set,
* i.e. if the colormap is shared, then the video surface may be created
* under emulation in system memory, overriding the SDL_HWSURFACE flag.
*
* If SDL_FULLSCREEN is set in 'flags', the SDL library will try to set
* a fullscreen video mode. The default is to create a windowed mode
* if the current graphics system has a window manager.
* If the SDL library is able to set a fullscreen video mode, this flag
* will be set in the surface that is returned.
*
* If SDL_DOUBLEBUF is set in 'flags', the SDL library will try to set up
* two surfaces in video memory and swap between them when you call
* SDL_Flip(). This is usually slower than the normal single-buffering
* scheme, but prevents "tearing" artifacts caused by modifying video
* memory while the monitor is refreshing. It should only be used by
* applications that redraw the entire screen on every update.
*
* If SDL_RESIZABLE is set in 'flags', the SDL library will allow the
* window manager, if any, to resize the window at runtime. When this
* occurs, SDL will send a SDL_VIDEORESIZE event to you application,
* and you must respond to the event by re-calling SDL_SetVideoMode()
* with the requested size (or another size that suits the application).
*
* If SDL_NOFRAME is set in 'flags', the SDL library will create a window
* without any title bar or frame decoration. Fullscreen video modes have
* this flag set automatically.
*
* This function returns the video framebuffer surface, or NULL if it fails.
*
* If you rely on functionality provided by certain video flags, check the
* flags of the returned surface to make sure that functionality is available.
* SDL will fall back to reduced functionality if the exact flags you wanted
* are not available.
*/
extern DECLSPEC SDL_Surface * SDLCALL SDL_SetVideoMode
(int width, int height, int bpp, Uint32 flags);
/*
* Makes sure the given list of rectangles is updated on the given screen.
* If 'x', 'y', 'w' and 'h' are all 0, SDL_UpdateRect will update the entire
* screen.
* These functions should not be called while 'screen' is locked.
*/
extern DECLSPEC void SDLCALL SDL_UpdateRects
(SDL_Surface *screen, int numrects, SDL_Rect *rects);
extern DECLSPEC void SDLCALL SDL_UpdateRect
(SDL_Surface *screen, Sint32 x, Sint32 y, Uint32 w, Uint32 h);
/*
* On hardware that supports double-buffering, this function sets up a flip
* and returns. The hardware will wait for vertical retrace, and then swap
* video buffers before the next video surface blit or lock will return.
* On hardware that doesn not support double-buffering, this is equivalent
* to calling SDL_UpdateRect(screen, 0, 0, 0, 0);
* The SDL_DOUBLEBUF flag must have been passed to SDL_SetVideoMode() when
* setting the video mode for this function to perform hardware flipping.
* This function returns 0 if successful, or -1 if there was an error.
*/
extern DECLSPEC int SDLCALL SDL_Flip(SDL_Surface *screen);
/*
* Set the gamma correction for each of the color channels.
* The gamma values range (approximately) between 0.1 and 10.0
*
* If this function isn't supported directly by the hardware, it will
* be emulated using gamma ramps, if available. If successful, this
* function returns 0, otherwise it returns -1.
*/
extern DECLSPEC int SDLCALL SDL_SetGamma(float red, float green, float blue);
/*
* Set the gamma translation table for the red, green, and blue channels
* of the video hardware. Each table is an array of 256 16-bit quantities,
* representing a mapping between the input and output for that channel.
* The input is the index into the array, and the output is the 16-bit
* gamma value at that index, scaled to the output color precision.
*
* You may pass NULL for any of the channels to leave it unchanged.
* If the call succeeds, it will return 0. If the display driver or
* hardware does not support gamma translation, or otherwise fails,
* this function will return -1.
*/
extern DECLSPEC int SDLCALL SDL_SetGammaRamp(const Uint16 *red, const Uint16 *green, const Uint16 *blue);
/*
* Retrieve the current values of the gamma translation tables.
*
* You must pass in valid pointers to arrays of 256 16-bit quantities.
* Any of the pointers may be NULL to ignore that channel.
* If the call succeeds, it will return 0. If the display driver or
* hardware does not support gamma translation, or otherwise fails,
* this function will return -1.
*/
extern DECLSPEC int SDLCALL SDL_GetGammaRamp(Uint16 *red, Uint16 *green, Uint16 *blue);
/*
* Sets a portion of the colormap for the given 8-bit surface. If 'surface'
* is not a palettized surface, this function does nothing, returning 0.
* If all of the colors were set as passed to SDL_SetColors(), it will
* return 1. If not all the color entries were set exactly as given,
* it will return 0, and you should look at the surface palette to
* determine the actual color palette.
*
* When 'surface' is the surface associated with the current display, the
* display colormap will be updated with the requested colors. If
* SDL_HWPALETTE was set in SDL_SetVideoMode() flags, SDL_SetColors()
* will always return 1, and the palette is guaranteed to be set the way
* you desire, even if the window colormap has to be warped or run under
* emulation.
*/
extern DECLSPEC int SDLCALL SDL_SetColors(SDL_Surface *surface,
SDL_Color *colors, int firstcolor, int ncolors);
/*
* Sets a portion of the colormap for a given 8-bit surface.
* 'flags' is one or both of:
* SDL_LOGPAL -- set logical palette, which controls how blits are mapped
* to/from the surface,
* SDL_PHYSPAL -- set physical palette, which controls how pixels look on
* the screen
* Only screens have physical palettes. Separate change of physical/logical
* palettes is only possible if the screen has SDL_HWPALETTE set.
*
* The return value is 1 if all colours could be set as requested, and 0
* otherwise.
*
* SDL_SetColors() is equivalent to calling this function with
* flags = (SDL_LOGPAL|SDL_PHYSPAL).
*/
extern DECLSPEC int SDLCALL SDL_SetPalette(SDL_Surface *surface, int flags,
SDL_Color *colors, int firstcolor,
int ncolors);
/*
* Maps an RGB triple to an opaque pixel value for a given pixel format
*/
extern DECLSPEC Uint32 SDLCALL SDL_MapRGB
(const SDL_PixelFormat * const format,
const Uint8 r, const Uint8 g, const Uint8 b);
/*
* Maps an RGBA quadruple to a pixel value for a given pixel format
*/
extern DECLSPEC Uint32 SDLCALL SDL_MapRGBA
(const SDL_PixelFormat * const format,
const Uint8 r, const Uint8 g, const Uint8 b, const Uint8 a);
/*
* Maps a pixel value into the RGB components for a given pixel format
*/
extern DECLSPEC void SDLCALL SDL_GetRGB(Uint32 pixel, SDL_PixelFormat *fmt,
Uint8 *r, Uint8 *g, Uint8 *b);
/*
* Maps a pixel value into the RGBA components for a given pixel format
*/
extern DECLSPEC void SDLCALL SDL_GetRGBA(Uint32 pixel, SDL_PixelFormat *fmt,
Uint8 *r, Uint8 *g, Uint8 *b, Uint8 *a);
/*
* Allocate and free an RGB surface (must be called after SDL_SetVideoMode)
* If the depth is 4 or 8 bits, an empty palette is allocated for the surface.
* If the depth is greater than 8 bits, the pixel format is set using the
* flags '[RGB]mask'.
* If the function runs out of memory, it will return NULL.
*
* The 'flags' tell what kind of surface to create.
* SDL_SWSURFACE means that the surface should be created in system memory.
* SDL_HWSURFACE means that the surface should be created in video memory,
* with the same format as the display surface. This is useful for surfaces
* that will not change much, to take advantage of hardware acceleration
* when being blitted to the display surface.
* SDL_ASYNCBLIT means that SDL will try to perform asynchronous blits with
* this surface, but you must always lock it before accessing the pixels.
* SDL will wait for current blits to finish before returning from the lock.
* SDL_SRCCOLORKEY indicates that the surface will be used for colorkey blits.
* If the hardware supports acceleration of colorkey blits between
* two surfaces in video memory, SDL will try to place the surface in
* video memory. If this isn't possible or if there is no hardware
* acceleration available, the surface will be placed in system memory.
* SDL_SRCALPHA means that the surface will be used for alpha blits and
* if the hardware supports hardware acceleration of alpha blits between
* two surfaces in video memory, to place the surface in video memory
* if possible, otherwise it will be placed in system memory.
* If the surface is created in video memory, blits will be _much_ faster,
* but the surface format must be identical to the video surface format,
* and the only way to access the pixels member of the surface is to use
* the SDL_LockSurface() and SDL_UnlockSurface() calls.
* If the requested surface actually resides in video memory, SDL_HWSURFACE
* will be set in the flags member of the returned surface. If for some
* reason the surface could not be placed in video memory, it will not have
* the SDL_HWSURFACE flag set, and will be created in system memory instead.
*/
#define SDL_AllocSurface SDL_CreateRGBSurface
extern DECLSPEC SDL_Surface * SDLCALL SDL_CreateRGBSurface
(Uint32 flags, int width, int height, int depth,
Uint32 Rmask, Uint32 Gmask, Uint32 Bmask, Uint32 Amask);
extern DECLSPEC SDL_Surface * SDLCALL SDL_CreateRGBSurfaceFrom(void *pixels,
int width, int height, int depth, int pitch,
Uint32 Rmask, Uint32 Gmask, Uint32 Bmask, Uint32 Amask);
extern DECLSPEC void SDLCALL SDL_FreeSurface(SDL_Surface *surface);
/*
* SDL_LockSurface() sets up a surface for directly accessing the pixels.
* Between calls to SDL_LockSurface()/SDL_UnlockSurface(), you can write
* to and read from 'surface->pixels', using the pixel format stored in
* 'surface->format'. Once you are done accessing the surface, you should
* use SDL_UnlockSurface() to release it.
*
* Not all surfaces require locking. If SDL_MUSTLOCK(surface) evaluates
* to 0, then you can read and write to the surface at any time, and the
* pixel format of the surface will not change. In particular, if the
* SDL_HWSURFACE flag is not given when calling SDL_SetVideoMode(), you
* will not need to lock the display surface before accessing it.
*
* No operating system or library calls should be made between lock/unlock
* pairs, as critical system locks may be held during this time.
*
* SDL_LockSurface() returns 0, or -1 if the surface couldn't be locked.
*/
extern DECLSPEC int SDLCALL SDL_LockSurface(SDL_Surface *surface);
extern DECLSPEC void SDLCALL SDL_UnlockSurface(SDL_Surface *surface);
/*
* Load a surface from a seekable SDL data source (memory or file.)
* If 'freesrc' is non-zero, the source will be closed after being read.
* Returns the new surface, or NULL if there was an error.
* The new surface should be freed with SDL_FreeSurface().
*/
extern DECLSPEC SDL_Surface * SDLCALL SDL_LoadBMP_RW(SDL_RWops *src, int freesrc);
/* Convenience macro -- load a surface from a file */
#define SDL_LoadBMP(file) SDL_LoadBMP_RW(SDL_RWFromFile(file, "rb"), 1)
/*
* Save a surface to a seekable SDL data source (memory or file.)
* If 'freedst' is non-zero, the source will be closed after being written.
* Returns 0 if successful or -1 if there was an error.
*/
extern DECLSPEC int SDLCALL SDL_SaveBMP_RW
(SDL_Surface *surface, SDL_RWops *dst, int freedst);
/* Convenience macro -- save a surface to a file */
#define SDL_SaveBMP(surface, file) \
SDL_SaveBMP_RW(surface, SDL_RWFromFile(file, "wb"), 1)
/*
* Sets the color key (transparent pixel) in a blittable surface.
* If 'flag' is SDL_SRCCOLORKEY (optionally OR'd with SDL_RLEACCEL),
* 'key' will be the transparent pixel in the source image of a blit.
* SDL_RLEACCEL requests RLE acceleration for the surface if present,
* and removes RLE acceleration if absent.
* If 'flag' is 0, this function clears any current color key.
* This function returns 0, or -1 if there was an error.
*/
extern DECLSPEC int SDLCALL SDL_SetColorKey
(SDL_Surface *surface, Uint32 flag, Uint32 key);
/*
* This function sets the alpha value for the entire surface, as opposed to
* using the alpha component of each pixel. This value measures the range
* of transparency of the surface, 0 being completely transparent to 255
* being completely opaque. An 'alpha' value of 255 causes blits to be
* opaque, the source pixels copied to the destination (the default). Note
* that per-surface alpha can be combined with colorkey transparency.
*
* If 'flag' is 0, alpha blending is disabled for the surface.
* If 'flag' is SDL_SRCALPHA, alpha blending is enabled for the surface.
* OR:ing the flag with SDL_RLEACCEL requests RLE acceleration for the
* surface; if SDL_RLEACCEL is not specified, the RLE accel will be removed.
*
* The 'alpha' parameter is ignored for surfaces that have an alpha channel.
*/
extern DECLSPEC int SDLCALL SDL_SetAlpha(SDL_Surface *surface, Uint32 flag, Uint8 alpha);
/*
* Sets the clipping rectangle for the destination surface in a blit.
*
* If the clip rectangle is NULL, clipping will be disabled.
* If the clip rectangle doesn't intersect the surface, the function will
* return SDL_FALSE and blits will be completely clipped. Otherwise the
* function returns SDL_TRUE and blits to the surface will be clipped to
* the intersection of the surface area and the clipping rectangle.
*
* Note that blits are automatically clipped to the edges of the source
* and destination surfaces.
*/
extern DECLSPEC SDL_bool SDLCALL SDL_SetClipRect(SDL_Surface *surface, const SDL_Rect *rect);
/*
* Gets the clipping rectangle for the destination surface in a blit.
* 'rect' must be a pointer to a valid rectangle which will be filled
* with the correct values.
*/
extern DECLSPEC void SDLCALL SDL_GetClipRect(SDL_Surface *surface, SDL_Rect *rect);
/*
* Creates a new surface of the specified format, and then copies and maps
* the given surface to it so the blit of the converted surface will be as
* fast as possible. If this function fails, it returns NULL.
*
* The 'flags' parameter is passed to SDL_CreateRGBSurface() and has those
* semantics. You can also pass SDL_RLEACCEL in the flags parameter and
* SDL will try to RLE accelerate colorkey and alpha blits in the resulting
* surface.
*
* This function is used internally by SDL_DisplayFormat().
*/
extern DECLSPEC SDL_Surface * SDLCALL SDL_ConvertSurface
(SDL_Surface *src, SDL_PixelFormat *fmt, Uint32 flags);
/*
* This performs a fast blit from the source surface to the destination
* surface. It assumes that the source and destination rectangles are
* the same size. If either 'srcrect' or 'dstrect' are NULL, the entire
* surface (src or dst) is copied. The final blit rectangles are saved
* in 'srcrect' and 'dstrect' after all clipping is performed.
* If the blit is successful, it returns 0, otherwise it returns -1.
*
* The blit function should not be called on a locked surface.
*
* The blit semantics for surfaces with and without alpha and colorkey
* are defined as follows:
*
* RGBA->RGB:
* SDL_SRCALPHA set:
* alpha-blend (using alpha-channel).
* SDL_SRCCOLORKEY ignored.
* SDL_SRCALPHA not set:
* copy RGB.
* if SDL_SRCCOLORKEY set, only copy the pixels matching the
* RGB values of the source colour key, ignoring alpha in the
* comparison.
*
* RGB->RGBA:
* SDL_SRCALPHA set:
* alpha-blend (using the source per-surface alpha value);
* set destination alpha to opaque.
* SDL_SRCALPHA not set:
* copy RGB, set destination alpha to source per-surface alpha value.
* both:
* if SDL_SRCCOLORKEY set, only copy the pixels matching the
* source colour key.
*
* RGBA->RGBA:
* SDL_SRCALPHA set:
* alpha-blend (using the source alpha channel) the RGB values;
* leave destination alpha untouched. [Note: is this correct?]
* SDL_SRCCOLORKEY ignored.
* SDL_SRCALPHA not set:
* copy all of RGBA to the destination.
* if SDL_SRCCOLORKEY set, only copy the pixels matching the
* RGB values of the source colour key, ignoring alpha in the
* comparison.
*
* RGB->RGB:
* SDL_SRCALPHA set:
* alpha-blend (using the source per-surface alpha value).
* SDL_SRCALPHA not set:
* copy RGB.
* both:
* if SDL_SRCCOLORKEY set, only copy the pixels matching the
* source colour key.
*
* If either of the surfaces were in video memory, and the blit returns -2,
* the video memory was lost, so it should be reloaded with artwork and
* re-blitted:
while ( SDL_BlitSurface(image, imgrect, screen, dstrect) == -2 ) {
while ( SDL_LockSurface(image) < 0 )
Sleep(10);
-- Write image pixels to image->pixels --
SDL_UnlockSurface(image);
}
* This happens under DirectX 5.0 when the system switches away from your
* fullscreen application. The lock will also fail until you have access
* to the video memory again.
*/
/* You should call SDL_BlitSurface() unless you know exactly how SDL
blitting works internally and how to use the other blit functions.
*/
#define SDL_BlitSurface SDL_UpperBlit
/* This is the public blit function, SDL_BlitSurface(), and it performs
rectangle validation and clipping before passing it to SDL_LowerBlit()
*/
extern DECLSPEC int SDLCALL SDL_UpperBlit
(SDL_Surface *src, SDL_Rect *srcrect,
SDL_Surface *dst, SDL_Rect *dstrect);
/* This is a semi-private blit function and it performs low-level surface
blitting only.
*/
extern DECLSPEC int SDLCALL SDL_LowerBlit
(SDL_Surface *src, SDL_Rect *srcrect,
SDL_Surface *dst, SDL_Rect *dstrect);
/*
* This function performs a fast fill of the given rectangle with 'color'
* The given rectangle is clipped to the destination surface clip area
* and the final fill rectangle is saved in the passed in pointer.
* If 'dstrect' is NULL, the whole surface will be filled with 'color'
* The color should be a pixel of the format used by the surface, and
* can be generated by the SDL_MapRGB() function.
* This function returns 0 on success, or -1 on error.
*/
extern DECLSPEC int SDLCALL SDL_FillRect
(SDL_Surface *dst, SDL_Rect *dstrect, Uint32 color);
/*
* This function takes a surface and copies it to a new surface of the
* pixel format and colors of the video framebuffer, suitable for fast
* blitting onto the display surface. It calls SDL_ConvertSurface()
*
* If you want to take advantage of hardware colorkey or alpha blit
* acceleration, you should set the colorkey and alpha value before
* calling this function.
*
* If the conversion fails or runs out of memory, it returns NULL
*/
extern DECLSPEC SDL_Surface * SDLCALL SDL_DisplayFormat(SDL_Surface *surface);
/*
* This function takes a surface and copies it to a new surface of the
* pixel format and colors of the video framebuffer (if possible),
* suitable for fast alpha blitting onto the display surface.
* The new surface will always have an alpha channel.
*
* If you want to take advantage of hardware colorkey or alpha blit
* acceleration, you should set the colorkey and alpha value before
* calling this function.
*
* If the conversion fails or runs out of memory, it returns NULL
*/
extern DECLSPEC SDL_Surface * SDLCALL SDL_DisplayFormatAlpha(SDL_Surface *surface);
/* * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * */
/* YUV video surface overlay functions */
/* * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * */
/* This function creates a video output overlay
Calling the returned surface an overlay is something of a misnomer because
the contents of the display surface underneath the area where the overlay
is shown is undefined - it may be overwritten with the converted YUV data.
*/
extern DECLSPEC SDL_Overlay * SDLCALL SDL_CreateYUVOverlay(int width, int height,
Uint32 format, SDL_Surface *display);
/* Lock an overlay for direct access, and unlock it when you are done */
extern DECLSPEC int SDLCALL SDL_LockYUVOverlay(SDL_Overlay *overlay);
extern DECLSPEC void SDLCALL SDL_UnlockYUVOverlay(SDL_Overlay *overlay);
/* Blit a video overlay to the display surface.
The contents of the video surface underneath the blit destination are
not defined.
The width and height of the destination rectangle may be different from
that of the overlay, but currently only 2x scaling is supported.
*/
extern DECLSPEC int SDLCALL SDL_DisplayYUVOverlay(SDL_Overlay *overlay, SDL_Rect *dstrect);
/* Free a video overlay */
extern DECLSPEC void SDLCALL SDL_FreeYUVOverlay(SDL_Overlay *overlay);
/* * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * */
/* OpenGL support functions. */
/* * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * */
/*
* Dynamically load an OpenGL library, or the default one if path is NULL
*
* If you do this, you need to retrieve all of the GL functions used in
* your program from the dynamic library using SDL_GL_GetProcAddress().
*/
extern DECLSPEC int SDLCALL SDL_GL_LoadLibrary(const char *path);
/*
* Get the address of a GL function
*/
extern DECLSPEC void * SDLCALL SDL_GL_GetProcAddress(const char* proc);
/*
* Set an attribute of the OpenGL subsystem before intialization.
*/
extern DECLSPEC int SDLCALL SDL_GL_SetAttribute(SDL_GLattr attr, int value);
/*
* Get an attribute of the OpenGL subsystem from the windowing
* interface, such as glX. This is of course different from getting
* the values from SDL's internal OpenGL subsystem, which only
* stores the values you request before initialization.
*
* Developers should track the values they pass into SDL_GL_SetAttribute
* themselves if they want to retrieve these values.
*/
extern DECLSPEC int SDLCALL SDL_GL_GetAttribute(SDL_GLattr attr, int* value);
/*
* Swap the OpenGL buffers, if double-buffering is supported.
*/
extern DECLSPEC void SDLCALL SDL_GL_SwapBuffers(void);
/*
* Internal functions that should not be called unless you have read
* and understood the source code for these functions.
*/
extern DECLSPEC void SDLCALL SDL_GL_UpdateRects(int numrects, SDL_Rect* rects);
extern DECLSPEC void SDLCALL SDL_GL_Lock(void);
extern DECLSPEC void SDLCALL SDL_GL_Unlock(void);
/* * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * */
/* These functions allow interaction with the window manager, if any. */
/* * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * */
/*
* Sets/Gets the title and icon text of the display window (UTF-8 encoded)
*/
extern DECLSPEC void SDLCALL SDL_WM_SetCaption(const char *title, const char *icon);
extern DECLSPEC void SDLCALL SDL_WM_GetCaption(char **title, char **icon);
/*
* Sets the icon for the display window.
* This function must be called before the first call to SDL_SetVideoMode().
* It takes an icon surface, and a mask in MSB format.
* If 'mask' is NULL, the entire icon surface will be used as the icon.
*/
extern DECLSPEC void SDLCALL SDL_WM_SetIcon(SDL_Surface *icon, Uint8 *mask);
/*
* This function iconifies the window, and returns 1 if it succeeded.
* If the function succeeds, it generates an SDL_APPACTIVE loss event.
* This function is a noop and returns 0 in non-windowed environments.
*/
extern DECLSPEC int SDLCALL SDL_WM_IconifyWindow(void);
/*
* Toggle fullscreen mode without changing the contents of the screen.
* If the display surface does not require locking before accessing
* the pixel information, then the memory pointers will not change.
*
* If this function was able to toggle fullscreen mode (change from
* running in a window to fullscreen, or vice-versa), it will return 1.
* If it is not implemented, or fails, it returns 0.
*
* The next call to SDL_SetVideoMode() will set the mode fullscreen
* attribute based on the flags parameter - if SDL_FULLSCREEN is not
* set, then the display will be windowed by default where supported.
*
* This is currently only implemented in the X11 video driver.
*/
extern DECLSPEC int SDLCALL SDL_WM_ToggleFullScreen(SDL_Surface *surface);
/*
* This function allows you to set and query the input grab state of
* the application. It returns the new input grab state.
*/
typedef enum {
SDL_GRAB_QUERY = -1,
SDL_GRAB_OFF = 0,
SDL_GRAB_ON = 1,
SDL_GRAB_FULLSCREEN /* Used internally */
} SDL_GrabMode;
/*
* Grabbing means that the mouse is confined to the application window,
* and nearly all keyboard input is passed directly to the application,
* and not interpreted by a window manager, if any.
*/
extern DECLSPEC SDL_GrabMode SDLCALL SDL_WM_GrabInput(SDL_GrabMode mode);
/* Not in public API at the moment - do not use! */
extern DECLSPEC int SDLCALL SDL_SoftStretch(SDL_Surface *src, SDL_Rect *srcrect,
SDL_Surface *dst, SDL_Rect *dstrect);
/* Ends C function definitions when using C++ */
#ifdef __cplusplus
}
#endif
#include "close_code.h"
#endif /* _SDL_video_h */

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@ -1,156 +0,0 @@
/*
SDL - Simple DirectMedia Layer
Copyright (C) 1997-2009 Sam Lantinga
This library is free software; you can redistribute it and/or
modify it under the terms of the GNU Library General Public
License as published by the Free Software Foundation; either
version 2 of the License, or (at your option) any later version.
This library is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
Library General Public License for more details.
You should have received a copy of the GNU Library General Public
License along with this library; if not, write to the Free
Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
Sam Lantinga
slouken@libsdl.org
*/
/* This file sets things up for C dynamic library function definitions,
static inlined functions, and structures aligned at 4-byte alignment.
If you don't like ugly C preprocessor code, don't look at this file. :)
*/
/* This shouldn't be nested -- included it around code only. */
#ifdef _begin_code_h
#error Nested inclusion of begin_code.h
#endif
#define _begin_code_h
/* Some compilers use a special export keyword */
#ifndef DECLSPEC
# if defined(__BEOS__)
# if defined(__GNUC__)
# define DECLSPEC __declspec(dllexport)
# else
# define DECLSPEC __declspec(export)
# endif
# elif defined(__WIN32__)
# ifdef __BORLANDC__
# ifdef BUILD_SDL
# define DECLSPEC
# else
# define DECLSPEC __declspec(dllimport)
# endif
# else
# define DECLSPEC __declspec(dllexport)
# endif
# elif defined(__OS2__)
# ifdef __WATCOMC__
# ifdef BUILD_SDL
# define DECLSPEC __declspec(dllexport)
# else
# define DECLSPEC
# endif
# else
# define DECLSPEC
# endif
# else
# if defined(__GNUC__) && __GNUC__ >= 4
# define DECLSPEC __attribute__ ((visibility("default")))
# else
# define DECLSPEC
# endif
# endif
#endif
/* By default SDL uses the C calling convention */
#ifndef SDLCALL
#if defined(__WIN32__) && !defined(__GNUC__)
#define SDLCALL __cdecl
#else
#ifdef __OS2__
/* But on OS/2, we use the _System calling convention */
/* to be compatible with every compiler */
#define SDLCALL _System
#else
#define SDLCALL
#endif
#endif
#endif /* SDLCALL */
#ifdef __SYMBIAN32__
#ifndef EKA2
#undef DECLSPEC
#define DECLSPEC
#elif !defined(__WINS__)
#undef DECLSPEC
#define DECLSPEC __declspec(dllexport)
#endif /* !EKA2 */
#endif /* __SYMBIAN32__ */
/* Force structure packing at 4 byte alignment.
This is necessary if the header is included in code which has structure
packing set to an alternate value, say for loading structures from disk.
The packing is reset to the previous value in close_code.h
*/
#if defined(_MSC_VER) || defined(__MWERKS__) || defined(__BORLANDC__)
#ifdef _MSC_VER
#pragma warning(disable: 4103)
#endif
#ifdef __BORLANDC__
#pragma nopackwarning
#endif
#pragma pack(push,4)
#elif (defined(__MWERKS__) && defined(__MACOS__))
#pragma options align=mac68k4byte
#pragma enumsalwaysint on
#endif /* Compiler needs structure packing set */
/* Set up compiler-specific options for inlining functions */
#ifndef SDL_INLINE_OKAY
#ifdef __GNUC__
#define SDL_INLINE_OKAY
#else
/* Add any special compiler-specific cases here */
#if defined(_MSC_VER) || defined(__BORLANDC__) || \
defined(__DMC__) || defined(__SC__) || \
defined(__WATCOMC__) || defined(__LCC__) || \
defined(__DECC) || defined(__EABI__)
#ifndef __inline__
#define __inline__ __inline
#endif
#define SDL_INLINE_OKAY
#else
#if !defined(__MRC__) && !defined(_SGI_SOURCE)
#ifndef __inline__
#define __inline__ inline
#endif
#define SDL_INLINE_OKAY
#endif /* Not a funky compiler */
#endif /* Visual C++ */
#endif /* GNU C */
#endif /* SDL_INLINE_OKAY */
/* If inlining isn't supported, remove "__inline__", turning static
inlined functions into static functions (resulting in code bloat
in all files which include the offending header files)
*/
#ifndef SDL_INLINE_OKAY
#define __inline__
#endif
/* Apparently this is needed by several Windows compilers */
#if !defined(__MACH__)
#ifndef NULL
#ifdef __cplusplus
#define NULL 0
#else
#define NULL ((void *)0)
#endif
#endif /* NULL */
#endif /* ! Mac OS X - breaks precompiled headers */

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@ -1,41 +0,0 @@
/*
SDL - Simple DirectMedia Layer
Copyright (C) 1997-2009 Sam Lantinga
This library is free software; you can redistribute it and/or
modify it under the terms of the GNU Library General Public
License as published by the Free Software Foundation; either
version 2 of the License, or (at your option) any later version.
This library is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
Library General Public License for more details.
You should have received a copy of the GNU Library General Public
License along with this library; if not, write to the Free
Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
Sam Lantinga
slouken@libsdl.org
*/
/* This file reverses the effects of begin_code.h and should be included
after you finish any function and structure declarations in your headers
*/
#undef _begin_code_h
/* Reset structure packing at previous byte alignment */
#if defined(_MSC_VER) || defined(__MWERKS__) || defined(__WATCOMC__) || defined(__BORLANDC__)
#ifdef __BORLANDC__
#pragma nopackwarning
#endif
#if (defined(__MWERKS__) && defined(__MACOS__))
#pragma options align=reset
#pragma enumsalwaysint reset
#else
#pragma pack(pop)
#endif
#endif /* Compiler needs structure packing set */

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@ -1,26 +0,0 @@
/********************************************************************
* *
* THIS FILE IS PART OF THE OggVorbis 'TREMOR' CODEC SOURCE CODE. *
* *
* USE, DISTRIBUTION AND REPRODUCTION OF THIS LIBRARY SOURCE IS *
* GOVERNED BY A BSD-STYLE SOURCE LICENSE INCLUDED WITH THIS SOURCE *
* IN 'COPYING'. PLEASE READ THESE TERMS BEFORE DISTRIBUTING. *
* *
* THE OggVorbis 'TREMOR' SOURCE CODE IS (C) COPYRIGHT 1994-2002 *
* BY THE Xiph.Org FOUNDATION http://www.xiph.org/ *
* *
********************************************************************
function: #ifdef jail to whip a few platforms into the UNIX ideal.
********************************************************************/
#ifndef _OS_CVTYPES_H
#define _OS_CVTYPES_H
typedef long long ogg_int64_t;
typedef int ogg_int32_t;
typedef unsigned int ogg_uint32_t;
typedef short ogg_int16_t;
typedef unsigned short ogg_uint16_t;
#endif

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/********************************************************************
* *
* THIS FILE IS PART OF THE OggVorbis 'TREMOR' CODEC SOURCE CODE. *
* *
* USE, DISTRIBUTION AND REPRODUCTION OF THIS LIBRARY SOURCE IS *
* GOVERNED BY A BSD-STYLE SOURCE LICENSE INCLUDED WITH THIS SOURCE *
* IN 'COPYING'. PLEASE READ THESE TERMS BEFORE DISTRIBUTING. *
* *
* THE OggVorbis 'TREMOR' SOURCE CODE IS (C) COPYRIGHT 1994-2002 *
* BY THE Xiph.Org FOUNDATION http://www.xiph.org/ *
* *
********************************************************************
function: libvorbis codec headers
********************************************************************/
#ifndef _vorbis_codec_h_
#define _vorbis_codec_h_
#ifdef __cplusplus
extern "C"
{
#endif /* __cplusplus */
#include "ogg.h"
struct vorbis_dsp_state;
typedef struct vorbis_dsp_state vorbis_dsp_state;
typedef struct vorbis_info{
int version;
int channels;
long rate;
/* The below bitrate declarations are *hints*.
Combinations of the three values carry the following implications:
all three set to the same value:
implies a fixed rate bitstream
only nominal set:
implies a VBR stream that averages the nominal bitrate. No hard
upper/lower limit
upper and or lower set:
implies a VBR bitstream that obeys the bitrate limits. nominal
may also be set to give a nominal rate.
none set:
the coder does not care to speculate.
*/
long bitrate_upper;
long bitrate_nominal;
long bitrate_lower;
long bitrate_window;
void *codec_setup;
} vorbis_info;
typedef struct vorbis_comment{
char **user_comments;
int *comment_lengths;
int comments;
char *vendor;
} vorbis_comment;
/* Vorbis PRIMITIVES: general ***************************************/
extern void vorbis_info_init(vorbis_info *vi);
extern void vorbis_info_clear(vorbis_info *vi);
extern int vorbis_info_blocksize(vorbis_info *vi,int zo);
extern void vorbis_comment_init(vorbis_comment *vc);
extern void vorbis_comment_add(vorbis_comment *vc, char *comment);
extern void vorbis_comment_add_tag(vorbis_comment *vc,
char *tag, char *contents);
extern char *vorbis_comment_query(vorbis_comment *vc, char *tag, int count);
extern int vorbis_comment_query_count(vorbis_comment *vc, char *tag);
extern void vorbis_comment_clear(vorbis_comment *vc);
/* Vorbis ERRORS and return codes ***********************************/
#define OV_FALSE -1
#define OV_EOF -2
#define OV_HOLE -3
#define OV_EREAD -128
#define OV_EFAULT -129
#define OV_EIMPL -130
#define OV_EINVAL -131
#define OV_ENOTVORBIS -132
#define OV_EBADHEADER -133
#define OV_EVERSION -134
#define OV_ENOTAUDIO -135
#define OV_EBADPACKET -136
#define OV_EBADLINK -137
#define OV_ENOSEEK -138
#ifdef __cplusplus
}
#endif /* __cplusplus */
#endif

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/********************************************************************
* *
* THIS FILE IS PART OF THE OggVorbis 'TREMOR' CODEC SOURCE CODE. *
* *
* USE, DISTRIBUTION AND REPRODUCTION OF THIS LIBRARY SOURCE IS *
* GOVERNED BY A BSD-STYLE SOURCE LICENSE INCLUDED WITH THIS SOURCE *
* IN 'COPYING'. PLEASE READ THESE TERMS BEFORE DISTRIBUTING. *
* *
* THE OggVorbis 'TREMOR' SOURCE CODE IS (C) COPYRIGHT 1994-2003 *
* BY THE Xiph.Org FOUNDATION http://www.xiph.org/ *
* *
********************************************************************
function: stdio-based convenience library for opening/seeking/decoding
********************************************************************/
#ifndef _OV_FILE_H_
#define _OV_FILE_H_
#ifdef __cplusplus
extern "C"
{
#endif /* __cplusplus */
#include <stdio.h>
#include "ivorbiscodec.h"
/* The function prototypes for the callbacks are basically the same as for
* the stdio functions fread, fseek, fclose, ftell.
* The one difference is that the FILE * arguments have been replaced with
* a void * - this is to be used as a pointer to whatever internal data these
* functions might need. In the stdio case, it's just a FILE * cast to a void *
*
* If you use other functions, check the docs for these functions and return
* the right values. For seek_func(), you *MUST* return -1 if the stream is
* unseekable
*/
typedef struct {
size_t (*read_func) (void *ptr, size_t size, size_t nmemb, void *datasource);
int (*seek_func) (void *datasource, ogg_int64_t offset, int whence);
int (*close_func) (void *datasource);
long (*tell_func) (void *datasource);
} ov_callbacks;
typedef struct OggVorbis_File {
void *datasource; /* Pointer to a FILE *, etc. */
int seekable;
ogg_int64_t offset;
ogg_int64_t end;
ogg_sync_state *oy;
/* If the FILE handle isn't seekable (eg, a pipe), only the current
stream appears */
int links;
ogg_int64_t *offsets;
ogg_int64_t *dataoffsets;
ogg_uint32_t *serialnos;
ogg_int64_t *pcmlengths;
vorbis_info vi;
vorbis_comment vc;
/* Decoding working state local storage */
ogg_int64_t pcm_offset;
int ready_state;
ogg_uint32_t current_serialno;
int current_link;
ogg_int64_t bittrack;
ogg_int64_t samptrack;
ogg_stream_state *os; /* take physical pages, weld into a logical
stream of packets */
vorbis_dsp_state *vd; /* central working state for the packet->PCM decoder */
ov_callbacks callbacks;
} OggVorbis_File;
extern int ov_clear(OggVorbis_File *vf);
extern int ov_open(FILE *f,OggVorbis_File *vf,char *initial,long ibytes);
extern int ov_open_callbacks(void *datasource, OggVorbis_File *vf,
char *initial, long ibytes, ov_callbacks callbacks);
extern int ov_test(FILE *f,OggVorbis_File *vf,char *initial,long ibytes);
extern int ov_test_callbacks(void *datasource, OggVorbis_File *vf,
char *initial, long ibytes, ov_callbacks callbacks);
extern int ov_test_open(OggVorbis_File *vf);
extern long ov_bitrate(OggVorbis_File *vf,int i);
extern long ov_bitrate_instant(OggVorbis_File *vf);
extern long ov_streams(OggVorbis_File *vf);
extern long ov_seekable(OggVorbis_File *vf);
extern long ov_serialnumber(OggVorbis_File *vf,int i);
extern ogg_int64_t ov_raw_total(OggVorbis_File *vf,int i);
extern ogg_int64_t ov_pcm_total(OggVorbis_File *vf,int i);
extern ogg_int64_t ov_time_total(OggVorbis_File *vf,int i);
extern int ov_raw_seek(OggVorbis_File *vf,ogg_int64_t pos);
extern int ov_pcm_seek(OggVorbis_File *vf,ogg_int64_t pos);
extern int ov_pcm_seek_page(OggVorbis_File *vf,ogg_int64_t pos);
extern int ov_time_seek(OggVorbis_File *vf,ogg_int64_t pos);
extern int ov_time_seek_page(OggVorbis_File *vf,ogg_int64_t pos);
extern ogg_int64_t ov_raw_tell(OggVorbis_File *vf);
extern ogg_int64_t ov_pcm_tell(OggVorbis_File *vf);
extern ogg_int64_t ov_time_tell(OggVorbis_File *vf);
extern vorbis_info *ov_info(OggVorbis_File *vf,int link);
extern vorbis_comment *ov_comment(OggVorbis_File *vf,int link);
extern long ov_read(OggVorbis_File *vf,void *buffer,int length,
int *bitstream);
#ifdef __cplusplus
}
#endif /* __cplusplus */
#endif

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@ -1,206 +0,0 @@
/********************************************************************
* *
* THIS FILE IS PART OF THE OggVorbis 'TREMOR' CODEC SOURCE CODE. *
* *
* USE, DISTRIBUTION AND REPRODUCTION OF THIS LIBRARY SOURCE IS *
* GOVERNED BY A BSD-STYLE SOURCE LICENSE INCLUDED WITH THIS SOURCE *
* IN 'COPYING'. PLEASE READ THESE TERMS BEFORE DISTRIBUTING. *
* *
* THE OggVorbis 'TREMOR' SOURCE CODE IS (C) COPYRIGHT 1994-2003 *
* BY THE Xiph.Org FOUNDATION http://www.xiph.org/ *
* *
********************************************************************
function: subsumed libogg includes
********************************************************************/
#ifndef _OGG_H
#define _OGG_H
#ifdef __cplusplus
extern "C" {
#endif
#include "os_types.h"
typedef struct ogg_buffer_state{
struct ogg_buffer *unused_buffers;
struct ogg_reference *unused_references;
int outstanding;
int shutdown;
} ogg_buffer_state;
typedef struct ogg_buffer {
unsigned char *data;
long size;
int refcount;
union {
ogg_buffer_state *owner;
struct ogg_buffer *next;
} ptr;
} ogg_buffer;
typedef struct ogg_reference {
ogg_buffer *buffer;
long begin;
long length;
struct ogg_reference *next;
} ogg_reference;
typedef struct oggpack_buffer {
int headbit;
unsigned char *headptr;
long headend;
/* memory management */
ogg_reference *head;
ogg_reference *tail;
/* render the byte/bit counter API constant time */
long count; /* doesn't count the tail */
} oggpack_buffer;
typedef struct oggbyte_buffer {
ogg_reference *baseref;
ogg_reference *ref;
unsigned char *ptr;
long pos;
long end;
} oggbyte_buffer;
typedef struct ogg_sync_state {
/* decode memory management pool */
ogg_buffer_state *bufferpool;
/* stream buffers */
ogg_reference *fifo_head;
ogg_reference *fifo_tail;
long fifo_fill;
/* stream sync management */
int unsynced;
int headerbytes;
int bodybytes;
} ogg_sync_state;
typedef struct ogg_stream_state {
ogg_reference *header_head;
ogg_reference *header_tail;
ogg_reference *body_head;
ogg_reference *body_tail;
int e_o_s; /* set when we have buffered the last
packet in the logical bitstream */
int b_o_s; /* set after we've written the initial page
of a logical bitstream */
long serialno;
long pageno;
ogg_int64_t packetno; /* sequence number for decode; the framing
knows where there's a hole in the data,
but we need coupling so that the codec
(which is in a seperate abstraction
layer) also knows about the gap */
ogg_int64_t granulepos;
int lacing_fill;
ogg_uint32_t body_fill;
/* decode-side state data */
int holeflag;
int spanflag;
int clearflag;
int laceptr;
ogg_uint32_t body_fill_next;
} ogg_stream_state;
typedef struct {
ogg_reference *packet;
long bytes;
long b_o_s;
long e_o_s;
ogg_int64_t granulepos;
ogg_int64_t packetno; /* sequence number for decode; the framing
knows where there's a hole in the data,
but we need coupling so that the codec
(which is in a seperate abstraction
layer) also knows about the gap */
} ogg_packet;
typedef struct {
ogg_reference *header;
int header_len;
ogg_reference *body;
long body_len;
} ogg_page;
/* Ogg BITSTREAM PRIMITIVES: bitstream ************************/
extern void oggpack_readinit(oggpack_buffer *b,ogg_reference *r);
extern long oggpack_look(oggpack_buffer *b,int bits);
extern void oggpack_adv(oggpack_buffer *b,int bits);
extern long oggpack_read(oggpack_buffer *b,int bits);
extern long oggpack_bytes(oggpack_buffer *b);
extern long oggpack_bits(oggpack_buffer *b);
extern int oggpack_eop(oggpack_buffer *b);
/* Ogg BITSTREAM PRIMITIVES: decoding **************************/
extern ogg_sync_state *ogg_sync_create(void);
extern int ogg_sync_destroy(ogg_sync_state *oy);
extern int ogg_sync_reset(ogg_sync_state *oy);
extern unsigned char *ogg_sync_bufferin(ogg_sync_state *oy, long size);
extern int ogg_sync_wrote(ogg_sync_state *oy, long bytes);
extern long ogg_sync_pageseek(ogg_sync_state *oy,ogg_page *og);
extern int ogg_sync_pageout(ogg_sync_state *oy, ogg_page *og);
extern int ogg_stream_pagein(ogg_stream_state *os, ogg_page *og);
extern int ogg_stream_packetout(ogg_stream_state *os,ogg_packet *op);
extern int ogg_stream_packetpeek(ogg_stream_state *os,ogg_packet *op);
/* Ogg BITSTREAM PRIMITIVES: general ***************************/
extern ogg_stream_state *ogg_stream_create(int serialno);
extern int ogg_stream_destroy(ogg_stream_state *os);
extern int ogg_stream_reset(ogg_stream_state *os);
extern int ogg_stream_reset_serialno(ogg_stream_state *os,int serialno);
extern int ogg_stream_eos(ogg_stream_state *os);
extern int ogg_page_checksum_set(ogg_page *og);
extern int ogg_page_version(ogg_page *og);
extern int ogg_page_continued(ogg_page *og);
extern int ogg_page_bos(ogg_page *og);
extern int ogg_page_eos(ogg_page *og);
extern ogg_int64_t ogg_page_granulepos(ogg_page *og);
extern ogg_uint32_t ogg_page_serialno(ogg_page *og);
extern ogg_uint32_t ogg_page_pageno(ogg_page *og);
extern int ogg_page_packets(ogg_page *og);
extern int ogg_page_getbuffer(ogg_page *og, unsigned char **buffer);
extern int ogg_packet_release(ogg_packet *op);
extern int ogg_page_release(ogg_page *og);
extern void ogg_page_dup(ogg_page *d, ogg_page *s);
/* Ogg BITSTREAM PRIMITIVES: return codes ***************************/
#define OGG_SUCCESS 0
#define OGG_HOLE -10
#define OGG_SPAN -11
#define OGG_EVERSION -12
#define OGG_ESERIAL -13
#define OGG_EINVAL -14
#define OGG_EEOS -15
#ifdef __cplusplus
}
#endif
#endif /* _OGG_H */

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/********************************************************************
* *
* THIS FILE IS PART OF THE OggVorbis 'TREMOR' CODEC SOURCE CODE. *
* *
* USE, DISTRIBUTION AND REPRODUCTION OF THIS LIBRARY SOURCE IS *
* GOVERNED BY A BSD-STYLE SOURCE LICENSE INCLUDED WITH THIS SOURCE *
* IN 'COPYING'. PLEASE READ THESE TERMS BEFORE DISTRIBUTING. *
* *
* THE OggVorbis 'TREMOR' SOURCE CODE IS (C) COPYRIGHT 1994-2002 *
* BY THE Xiph.Org FOUNDATION http://www.xiph.org/ *
* *
********************************************************************
function: #ifdef jail to whip a few platforms into the UNIX ideal.
********************************************************************/
#ifndef _OS_TYPES_H
#define _OS_TYPES_H
#ifdef _LOW_ACCURACY_
# define X(n) (((((n)>>22)+1)>>1) - ((((n)>>22)+1)>>9))
# define LOOKUP_T const unsigned char
#else
# define X(n) (n)
# define LOOKUP_T const ogg_int32_t
#endif
/* make it easy on the folks that want to compile the libs with a
different malloc than stdlib */
#define _ogg_malloc malloc
#define _ogg_calloc calloc
#define _ogg_realloc realloc
#define _ogg_free free
#ifdef _WIN32
# ifndef __GNUC__
/* MSVC/Borland */
typedef __int64 ogg_int64_t;
typedef __int32 ogg_int32_t;
typedef unsigned __int32 ogg_uint32_t;
typedef __int16 ogg_int16_t;
typedef unsigned __int16 ogg_uint16_t;
# else
/* Cygwin */
#include <_G_config.h>
typedef _G_int64_t ogg_int64_t;
typedef _G_int32_t ogg_int32_t;
typedef _G_uint32_t ogg_uint32_t;
typedef _G_int16_t ogg_int16_t;
typedef _G_uint16_t ogg_uint16_t;
# endif
#elif defined(__MACOS__)
# include <sys/types.h>
typedef SInt16 ogg_int16_t;
typedef UInt16 ogg_uint16_t;
typedef SInt32 ogg_int32_t;
typedef UInt32 ogg_uint32_t;
typedef SInt64 ogg_int64_t;
#elif defined(__MACOSX__) /* MacOS X Framework build */
# include <sys/types.h>
typedef int16_t ogg_int16_t;
typedef u_int16_t ogg_uint16_t;
typedef int32_t ogg_int32_t;
typedef u_int32_t ogg_uint32_t;
typedef int64_t ogg_int64_t;
#elif defined(__BEOS__)
/* Be */
# include <inttypes.h>
#elif defined (__EMX__)
/* OS/2 GCC */
typedef short ogg_int16_t;
typedef unsigned short ogg_uint16_t;
typedef int ogg_int32_t;
typedef unsigned int ogg_uint32_t;
typedef long long ogg_int64_t;
#else
# include <sys/types.h>
# include <sys/param.h>
# include "config_types.h"
#endif
#endif /* _OS_TYPES_H */

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<?xml version="1.0" encoding="UTF-8" standalone="yes" ?>
<app version="1">
<name>Mapster32 Wii</name>
<coder>EDuke32 Team</coder>

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<short_description>BUILD Editor</short_description>
<long_description>Mapster32 is the level editor for EDuke32 and the BUILD Engine, featuring additional editing capabilities and scripting extensions for homebrew developers and mod creators. Mapster32 is completely free, open source software. Mapster32 is licensed under the GNU GPL and the BUILD license. http://eduke32.com/</long_description>
<arguments>
<arg></arg>
</arguments>
</app>

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For details about the modified builds of SDL Wii and libaesnd, see: http://wiki.eduke32.com/wiki/EDuke32_Wii

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.dll

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@ -382,16 +382,6 @@
<ClInclude Include="..\..\source\glbackend\gl_hwtexture.h" />
<ClInclude Include="..\..\source\glbackend\gl_samplers.h" />
</ItemGroup>
<ItemGroup>
<MASM Include="..\..\source\build\src\a.masm">
<FileType>Document</FileType>
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">false</ExcludedFromBuild>
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">false</ExcludedFromBuild>
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">true</ExcludedFromBuild>
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Release|x64'">true</ExcludedFromBuild>
<TreatWarningsAsErrors Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">true</TreatWarningsAsErrors>
</MASM>
</ItemGroup>
<Import Project="$(VCTargetsPath)\Microsoft.Cpp.targets" />
<ImportGroup Label="ExtensionTargets">
<Import Project="$(VCTargetsPath)\BuildCustomizations\masm.targets" />

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@ -413,7 +413,4 @@
<Filter>GL Interface</Filter>
</ClInclude>
</ItemGroup>
<ItemGroup>
<MASM Include="..\..\source\build\src\a.masm" />
</ItemGroup>
</Project>