raze/source/games/duke/src
Christoph Oelckers 281b102fac - gave all textures that were accessed with their "#0xxxx" name a descriptive names.
Only the fallback fonts were intentionally excluded because these are supposed to get the ART file content.
2022-12-11 19:45:18 +01:00
..
actors.cpp - Remove PlayerAngles::addYaw() method usage. 2022-12-11 19:43:56 +01:00
actors_d.cpp - handle all occurences of tileWidth and tileHeight using spritetypebase::picnum. 2022-12-11 19:44:01 +01:00
actors_lava.cpp - got rid of gotpic. 2022-12-11 19:43:58 +01:00
actors_r.cpp - handle all occurences of tileWidth and tileHeight using spritetypebase::picnum. 2022-12-11 19:44:01 +01:00
animatesprites.cpp - split the sprite animation code for CON-based actors into a separate function. 2022-12-11 19:43:55 +01:00
animatesprites_d.cpp - implemented customizable breakable walls and ported all hard coded variants to use this. 2022-12-11 19:43:57 +01:00
animatesprites_r.cpp - implemented customizable breakable walls and ported all hard coded variants to use this. 2022-12-11 19:43:57 +01:00
bowling.cpp - rewrote the tile pixel cache to work on texture IDs instead of tile IDs. 2022-12-11 19:44:00 +01:00
ccmds.cpp - moved tileForName out of BuildTiles. 2022-12-11 19:45:18 +01:00
cheats.cpp - converted the two last non-CON-based active items - RRRA's empty bike and boat. 2022-12-11 19:43:54 +01:00
concmd.h - tabification of new sources and replacement of the CON instruction symbols. 2020-06-21 22:55:09 +02:00
condef.h - Duke: Add CON support for Duke Nukem 3D 1.1 Shareware. 2022-05-29 10:34:33 +10:00
conlabel.h - Duke: added missing include guard to conlabel.h. 2020-10-11 14:30:42 +02:00
conlabeldef.h - Replace every line that just contains spaces or tabs with an empty line feed in all files except 3rd party libraries. 2021-12-30 20:30:21 +11:00
constants.h - moved the shadow creation code out of animatesprites into a common subfunction. 2022-12-11 19:43:55 +01:00
d_menu.cpp - global search & replace of ->s-> with ->spr. 2021-12-30 09:56:56 +01:00
dispatch.cpp - exported all breakable ceilings. 2022-12-11 19:43:58 +01:00
duke3d.h - initialize all special tiles to their intended type before starting the game. 2022-12-11 19:43:58 +01:00
dukeactor.h - added CallOnHit and named spawn. 2022-11-13 10:30:52 +01:00
flags_d.cpp - implemented customizable breakable walls and ported all hard coded variants to use this. 2022-12-11 19:43:57 +01:00
flags_r.cpp - implemented customizable breakable walls and ported all hard coded variants to use this. 2022-12-11 19:43:57 +01:00
funct.h - exported all breakable ceilings. 2022-12-11 19:43:58 +01:00
game.cpp - moved tileForName out of BuildTiles. 2022-12-11 19:45:18 +01:00
game_misc.cpp - define Duke's skies by name. 2022-12-11 19:43:50 +01:00
gamedef.cpp - Duke: fixed Jibs animation and scale. 2022-12-11 19:43:46 +01:00
gameexec.cpp - handle all occurences of tileWidth and tileHeight using spritetypebase::picnum. 2022-12-11 19:44:01 +01:00
gameloop.cpp - Implement new scaled angle change setup and remove enforcement of synchronised input. 2022-12-11 19:43:55 +01:00
gamevar.cpp - renamed all tile constants for Duke to DTILE_*. 2022-12-11 19:43:57 +01:00
gamevar.h - silenced lots of warnings for deliberate type conversions. 2022-10-30 16:51:35 +01:00
global.cpp - renamed a few RR sprites plus one associated global variable. 2022-12-11 19:43:53 +01:00
global.h - renamed a few RR sprites plus one associated global variable. 2022-12-11 19:43:53 +01:00
hudweapon_d.cpp - renamed all tile constants for Duke to DTILE_*. 2022-12-11 19:43:57 +01:00
hudweapon_r.cpp - also renamed all RR tile names. 2022-12-11 19:43:57 +01:00
inlines.h - implemented customizable breakable walls and ported all hard coded variants to use this. 2022-12-11 19:43:57 +01:00
input.cpp - Separate pitch/yaw key input into separate functions and apply from the ticker. 2022-12-11 19:43:56 +01:00
namelist_d.h - implemented customizable breakable walls and ported all hard coded variants to use this. 2022-12-11 19:43:57 +01:00
namelist_r.h - gave all textures that were accessed with their "#0xxxx" name a descriptive names. 2022-12-11 19:45:18 +01:00
names.h - implemented customizable breakable walls and ported all hard coded variants to use this. 2022-12-11 19:43:57 +01:00
names_d.h - renamed all tile constants for Duke to DTILE_*. 2022-12-11 19:43:57 +01:00
names_r.h - also renamed all RR tile names. 2022-12-11 19:43:57 +01:00
noise.cpp - Duke: Remove player_struct::posXY(). 2022-12-11 18:41:43 +01:00
player.cpp - Remove PlayerAngles::addPitch() method usage. 2022-12-11 19:43:56 +01:00
player_d.cpp - handle all occurences of tileWidth and tileHeight using spritetypebase::picnum. 2022-12-11 19:44:01 +01:00
player_r.cpp - handle all occurences of tileWidth and tileHeight using spritetypebase::picnum. 2022-12-11 19:44:01 +01:00
player_w.cpp - renamed all tile constants for Duke to DTILE_*. 2022-12-11 19:43:57 +01:00
prediction.cpp - Duke: Remove all remaining angle wrapper usage. 2022-12-11 18:42:00 +01:00
prediction.h - Cut over to DAngle from fixedhoriz and remove the latter. 2022-10-25 07:06:55 +02:00
premap.cpp - got rid of gotpic. 2022-12-11 19:43:58 +01:00
premap_d.cpp - renamed walltype::picnum to wallpicnum for easier searching. 2022-12-11 19:43:58 +01:00
premap_r.cpp - renamed walltype::picnum to wallpicnum for easier searching. 2022-12-11 19:43:58 +01:00
render.cpp - initialize all special tiles to their intended type before starting the game. 2022-12-11 19:43:58 +01:00
savegame.cpp - got rid of gotpic. 2022-12-11 19:43:58 +01:00
sbar.cpp - added episode and total episode time display to alt HUD 2022-10-30 16:51:40 +01:00
sectors.cpp - renamed walltype::picnum to wallpicnum for easier searching. 2022-12-11 19:43:58 +01:00
sectors_d.cpp - renamed walltype::picnum to wallpicnum for easier searching. 2022-12-11 19:43:58 +01:00
sectors_r.cpp - renamed walltype::picnum to wallpicnum for easier searching. 2022-12-11 19:43:58 +01:00
soundefs.h - constant cleanup. 2020-07-06 13:26:26 +02:00
sounds.cpp - scriptified all remaining Duke actors with specific init code and no CON part. 2022-12-11 19:43:53 +01:00
sounds.h - scriptified all remaining Duke actors with specific init code and no CON part. 2022-12-11 19:43:53 +01:00
spawn.cpp - implemented customizable breakable walls and ported all hard coded variants to use this. 2022-12-11 19:43:57 +01:00
spawn_d.cpp - implemented customizable breakable walls and ported all hard coded variants to use this. 2022-12-11 19:43:57 +01:00
spawn_r.cpp - implemented customizable breakable walls and ported all hard coded variants to use this. 2022-12-11 19:43:57 +01:00
types.h - handle all occurences of tileWidth and tileHeight using spritetypebase::picnum. 2022-12-11 19:44:01 +01:00
vmexports.cpp - moved tileForName out of BuildTiles. 2022-12-11 19:45:18 +01:00