.. |
actors.cpp
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- Remove PlayerAngles::addYaw() method usage.
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2022-12-11 19:43:56 +01:00 |
actors_d.cpp
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- handle all occurences of tileWidth and tileHeight using spritetypebase::picnum.
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2022-12-11 19:44:01 +01:00 |
actors_lava.cpp
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- got rid of gotpic.
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2022-12-11 19:43:58 +01:00 |
actors_r.cpp
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- handle all occurences of tileWidth and tileHeight using spritetypebase::picnum.
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2022-12-11 19:44:01 +01:00 |
animatesprites.cpp
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- split the sprite animation code for CON-based actors into a separate function.
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2022-12-11 19:43:55 +01:00 |
animatesprites_d.cpp
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- implemented customizable breakable walls and ported all hard coded variants to use this.
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2022-12-11 19:43:57 +01:00 |
animatesprites_r.cpp
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- implemented customizable breakable walls and ported all hard coded variants to use this.
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2022-12-11 19:43:57 +01:00 |
bowling.cpp
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- rewrote the tile pixel cache to work on texture IDs instead of tile IDs.
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2022-12-11 19:44:00 +01:00 |
ccmds.cpp
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- moved tileForName out of BuildTiles.
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2022-12-11 19:45:18 +01:00 |
cheats.cpp
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- converted the two last non-CON-based active items - RRRA's empty bike and boat.
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2022-12-11 19:43:54 +01:00 |
concmd.h
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- tabification of new sources and replacement of the CON instruction symbols.
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2020-06-21 22:55:09 +02:00 |
condef.h
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- Duke: Add CON support for Duke Nukem 3D 1.1 Shareware.
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2022-05-29 10:34:33 +10:00 |
conlabel.h
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- Duke: added missing include guard to conlabel.h.
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2020-10-11 14:30:42 +02:00 |
conlabeldef.h
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- Replace every line that just contains spaces or tabs with an empty line feed in all files except 3rd party libraries.
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2021-12-30 20:30:21 +11:00 |
constants.h
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- moved the shadow creation code out of animatesprites into a common subfunction.
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2022-12-11 19:43:55 +01:00 |
d_menu.cpp
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- global search & replace of ->s-> with ->spr.
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2021-12-30 09:56:56 +01:00 |
dispatch.cpp
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- exported all breakable ceilings.
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2022-12-11 19:43:58 +01:00 |
duke3d.h
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- initialize all special tiles to their intended type before starting the game.
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2022-12-11 19:43:58 +01:00 |
dukeactor.h
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- added CallOnHit and named spawn.
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2022-11-13 10:30:52 +01:00 |
flags_d.cpp
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- implemented customizable breakable walls and ported all hard coded variants to use this.
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2022-12-11 19:43:57 +01:00 |
flags_r.cpp
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- implemented customizable breakable walls and ported all hard coded variants to use this.
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2022-12-11 19:43:57 +01:00 |
funct.h
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- exported all breakable ceilings.
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2022-12-11 19:43:58 +01:00 |
game.cpp
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- moved tileForName out of BuildTiles.
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2022-12-11 19:45:18 +01:00 |
game_misc.cpp
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- define Duke's skies by name.
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2022-12-11 19:43:50 +01:00 |
gamedef.cpp
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- Duke: fixed Jibs animation and scale.
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2022-12-11 19:43:46 +01:00 |
gameexec.cpp
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- handle all occurences of tileWidth and tileHeight using spritetypebase::picnum.
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2022-12-11 19:44:01 +01:00 |
gameloop.cpp
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- Implement new scaled angle change setup and remove enforcement of synchronised input.
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2022-12-11 19:43:55 +01:00 |
gamevar.cpp
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- renamed all tile constants for Duke to DTILE_*.
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2022-12-11 19:43:57 +01:00 |
gamevar.h
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- silenced lots of warnings for deliberate type conversions.
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2022-10-30 16:51:35 +01:00 |
global.cpp
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- renamed a few RR sprites plus one associated global variable.
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2022-12-11 19:43:53 +01:00 |
global.h
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- renamed a few RR sprites plus one associated global variable.
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2022-12-11 19:43:53 +01:00 |
hudweapon_d.cpp
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- renamed all tile constants for Duke to DTILE_*.
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2022-12-11 19:43:57 +01:00 |
hudweapon_r.cpp
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- also renamed all RR tile names.
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2022-12-11 19:43:57 +01:00 |
inlines.h
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- implemented customizable breakable walls and ported all hard coded variants to use this.
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2022-12-11 19:43:57 +01:00 |
input.cpp
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- Separate pitch/yaw key input into separate functions and apply from the ticker.
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2022-12-11 19:43:56 +01:00 |
namelist_d.h
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- implemented customizable breakable walls and ported all hard coded variants to use this.
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2022-12-11 19:43:57 +01:00 |
namelist_r.h
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- gave all textures that were accessed with their "#0xxxx" name a descriptive names.
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2022-12-11 19:45:18 +01:00 |
names.h
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- implemented customizable breakable walls and ported all hard coded variants to use this.
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2022-12-11 19:43:57 +01:00 |
names_d.h
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- renamed all tile constants for Duke to DTILE_*.
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2022-12-11 19:43:57 +01:00 |
names_r.h
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- also renamed all RR tile names.
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2022-12-11 19:43:57 +01:00 |
noise.cpp
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- Duke: Remove player_struct::posXY() .
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2022-12-11 18:41:43 +01:00 |
player.cpp
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- Remove PlayerAngles::addPitch() method usage.
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2022-12-11 19:43:56 +01:00 |
player_d.cpp
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- handle all occurences of tileWidth and tileHeight using spritetypebase::picnum.
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2022-12-11 19:44:01 +01:00 |
player_r.cpp
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- handle all occurences of tileWidth and tileHeight using spritetypebase::picnum.
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2022-12-11 19:44:01 +01:00 |
player_w.cpp
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- renamed all tile constants for Duke to DTILE_*.
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2022-12-11 19:43:57 +01:00 |
prediction.cpp
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- Duke: Remove all remaining angle wrapper usage.
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2022-12-11 18:42:00 +01:00 |
prediction.h
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- Cut over to DAngle from fixedhoriz and remove the latter.
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2022-10-25 07:06:55 +02:00 |
premap.cpp
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- got rid of gotpic.
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2022-12-11 19:43:58 +01:00 |
premap_d.cpp
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- renamed walltype::picnum to wallpicnum for easier searching.
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2022-12-11 19:43:58 +01:00 |
premap_r.cpp
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- renamed walltype::picnum to wallpicnum for easier searching.
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2022-12-11 19:43:58 +01:00 |
render.cpp
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- initialize all special tiles to their intended type before starting the game.
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2022-12-11 19:43:58 +01:00 |
savegame.cpp
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- got rid of gotpic.
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2022-12-11 19:43:58 +01:00 |
sbar.cpp
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- added episode and total episode time display to alt HUD
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2022-10-30 16:51:40 +01:00 |
sectors.cpp
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- renamed walltype::picnum to wallpicnum for easier searching.
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2022-12-11 19:43:58 +01:00 |
sectors_d.cpp
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- renamed walltype::picnum to wallpicnum for easier searching.
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2022-12-11 19:43:58 +01:00 |
sectors_r.cpp
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- renamed walltype::picnum to wallpicnum for easier searching.
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2022-12-11 19:43:58 +01:00 |
soundefs.h
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- constant cleanup.
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2020-07-06 13:26:26 +02:00 |
sounds.cpp
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- scriptified all remaining Duke actors with specific init code and no CON part.
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2022-12-11 19:43:53 +01:00 |
sounds.h
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- scriptified all remaining Duke actors with specific init code and no CON part.
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2022-12-11 19:43:53 +01:00 |
spawn.cpp
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- implemented customizable breakable walls and ported all hard coded variants to use this.
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2022-12-11 19:43:57 +01:00 |
spawn_d.cpp
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- implemented customizable breakable walls and ported all hard coded variants to use this.
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2022-12-11 19:43:57 +01:00 |
spawn_r.cpp
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- implemented customizable breakable walls and ported all hard coded variants to use this.
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2022-12-11 19:43:57 +01:00 |
types.h
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- handle all occurences of tileWidth and tileHeight using spritetypebase::picnum.
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2022-12-11 19:44:01 +01:00 |
vmexports.cpp
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- moved tileForName out of BuildTiles.
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2022-12-11 19:45:18 +01:00 |