raze/source/build/src
Christoph Oelckers 3fee8f3c4e - replaced dragpoint (both the generic and the Blood variant) with a newly written vertexscan function.
This is a template allowing to run any task on a set of walls with equivalent start point.
Code was redesigned from scratch to be more clear than the existing variants.

The idea here is to reuse the base algorithm for other things that need to operate on the equivalent set of a given wall's start point.
2021-12-30 09:58:15 +01:00
..
clip.cpp - renamed some shadowing variables in common code. 2021-12-30 09:57:32 +01:00
engine.cpp - replaced dragpoint (both the generic and the Blood variant) with a newly written vertexscan function. 2021-12-30 09:58:15 +01:00
engine_priv.h - got rid of the MAX... constants and adjusted all places still using them. 2021-12-26 23:10:02 +01:00
mdsprite.cpp - renamed some shadowing variables in common code. 2021-12-30 09:57:32 +01:00
polymost.cpp - renamed some shadowing variables in common code. 2021-12-30 09:57:32 +01:00