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8d5e665caa
* reroute several error conditions to I_Error. * removed some soon-to-be obsolete GRP loading code. * explicitly trigger the SetDefaults script events which depended on side effects from the config implementation. * removed the nonsensical file system switch. All this does is create instabilities because it is non-obvious from where data is loaded. If a resource is mounted, it should be checked for content no matter what. While this may affect the stray weird mod out there it is a necessity if we want to allow transparent project repackaging. |
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.. | ||
2d | ||
console | ||
filesystem | ||
fonts | ||
textures | ||
utility | ||
gameconfigfile.cpp | ||
gameconfigfile.h | ||
gamecontrol.cpp | ||
gamecontrol.h | ||
gamecvars.cpp | ||
gamecvars.h | ||
gamemain.cpp | ||
i_specialpaths.h | ||
inputstate.cpp | ||
inputstate.h | ||
ns.h | ||
rts.cpp | ||
rts.h | ||
searchpaths.cpp |