mirror of
https://github.com/ZDoom/Raze.git
synced 2024-11-24 21:11:26 +00:00
239 lines
5 KiB
Text
239 lines
5 KiB
Text
|
|
class DukePipeBomb : DukeActor
|
|
{
|
|
default
|
|
{
|
|
pic "HEAVYHBOMB";
|
|
detail 3; // ceiling distance
|
|
// do not add anything here!
|
|
}
|
|
|
|
override void Initialize()
|
|
{
|
|
// This is only for placed items, not for armed weapons!
|
|
if (self.mapSpawned)
|
|
{
|
|
self.extra = gs.impact_damage;
|
|
self.cstat |= CSTAT_SPRITE_BLOCK_ALL; // Make it hitable
|
|
|
|
if (ud.multimode < 2 && self.pal != 0)
|
|
{
|
|
self.scale = (0, 0);
|
|
self.ChangeStat(STAT_MISC);
|
|
return;
|
|
}
|
|
self.ChangeStat(STAT_ZOMBIEACTOR);
|
|
self.yint = 4;
|
|
self.pal = 0;
|
|
self.shade = -17;
|
|
self.Scale = (0.140625, 0.140625);
|
|
}
|
|
}
|
|
|
|
override void Tick()
|
|
{
|
|
if (self.statnum != STAT_ACTOR) return;
|
|
let Owner = self.ownerActor;
|
|
let sectp = self.sector;
|
|
DukePlayer p;
|
|
double xx;
|
|
|
|
if ((self.cstat & CSTAT_SPRITE_INVISIBLE))
|
|
{
|
|
self.temp_data[2]--;
|
|
if (self.temp_data[2] <= 0)
|
|
{
|
|
self.PlayActorSound("TELEPORTER");
|
|
self.spawn("DukeTransporterStar");
|
|
self.cstat = CSTAT_SPRITE_BLOCK_ALL;
|
|
}
|
|
return;
|
|
}
|
|
|
|
[p, xx] = self.findplayer();
|
|
|
|
if (xx < 1220 / 16.) self.cstat &= ~CSTAT_SPRITE_BLOCK_ALL;
|
|
else self.cstat |= CSTAT_SPRITE_BLOCK_ALL;
|
|
|
|
if (self.temp_data[3] == 0)
|
|
{
|
|
int j = self.ifhitbyweapon();
|
|
if (j >= 0)
|
|
{
|
|
self.temp_data[4] = 0;
|
|
self.vel.X = 0;
|
|
self.DetonateIt();
|
|
return;
|
|
}
|
|
}
|
|
|
|
self.makeitfall();
|
|
|
|
// Feature check later needs to be map controlled, not game controlled.
|
|
if (sectp.lotag != ST_1_ABOVE_WATER && (!Raze.isRRRA() || sectp.lotag != ST_160_FLOOR_TELEPORT) && self.pos.Z >= self.floorz - 1 && self.yint < 3)
|
|
{
|
|
if (self.yint > 0 || (self.yint == 0 && self.floorz == sectp.floorz))
|
|
{
|
|
self.PlayActorSound("PIPEBOMB_BOUNCE");
|
|
}
|
|
self.vel.Z = -(4 - self.yint);
|
|
if (sectp.lotag == ST_2_UNDERWATER)
|
|
self.vel.Z *= 0.25;
|
|
self.yint++;
|
|
}
|
|
if (self.pos.Z < self.ceilingz)
|
|
{
|
|
self.pos.Z = self.ceilingz + 3;
|
|
self.vel.Z = 0;
|
|
}
|
|
|
|
CollisionData coll;
|
|
self.movesprite_ex((self.angle.ToVector() * self.vel.X, self.vel.Z), CLIPMASK0, coll);
|
|
|
|
if (sectp.lotag == ST_1_ABOVE_WATER && self.vel.Z == 0)
|
|
{
|
|
self.pos.Z += 32;
|
|
if (self.temp_data[5] == 0)
|
|
{
|
|
self.temp_data[5] = 1;
|
|
self.spawn("DukeWaterSplash");
|
|
}
|
|
}
|
|
else self.temp_data[5] = 0;
|
|
|
|
if(self.vel.X > 0)
|
|
{
|
|
self.vel.X -= 5. / 16;
|
|
if (sectp.lotag == ST_2_UNDERWATER)
|
|
self.vel.X -= 10. / 16;
|
|
|
|
if(self.vel.X < 0)
|
|
self.vel.X = 0;
|
|
if (int(self.vel.X * 16) & 8) self.cstat ^= CSTAT_SPRITE_XFLIP;
|
|
}
|
|
|
|
if (coll.type == kHitWall)
|
|
{
|
|
let wal = coll.hitWall();
|
|
dlevel.checkhitwall(wal, self, self.pos);
|
|
|
|
let k = wal.delta().Angle();
|
|
self.angle = k * 2 - self.angle;
|
|
self.vel.X *= 0.5;
|
|
}
|
|
|
|
bool bBoom = false;
|
|
if (Owner && Owner.isPlayer())
|
|
{
|
|
if (Raze.isNamWW2GI())
|
|
{
|
|
self.extra--;
|
|
if (self.extra <= 0)
|
|
bBoom = true;
|
|
}
|
|
else bBoom = Owner.GetPlayer().hbomb_on == 0;
|
|
}
|
|
|
|
if (bBoom) self.DetonateIt();
|
|
else self.pickupCheck(p);
|
|
|
|
if (self.temp_data[0] < 8) self.temp_data[0]++;
|
|
}
|
|
|
|
void DetonateIt()
|
|
{
|
|
self.temp_data[4]++;
|
|
|
|
if (self.temp_data[4] == 2)
|
|
{
|
|
int x = self.extra;
|
|
int m = gs.pipebombblastradius;
|
|
|
|
if (self.sector.lotag != 800 || !Raze.isRR()) // this line is RR only
|
|
{
|
|
self.hitradius(m, x >> 2, x >> 1, x - (x >> 2), x);
|
|
self.spawn("DukeExplosion2");
|
|
if (self.vel.Z == 0 && !Raze.isRR()) self.spawn("DukeExplosion2Bot"); // this line is Duke only
|
|
self.PlayActorSound("PIPEBOMB_EXPLODE");
|
|
for (x = 0; x < 8; x++)
|
|
self.RANDOMSCRAP();
|
|
}
|
|
}
|
|
|
|
if (self.scale.Y)
|
|
{
|
|
self.scale.Y = 0;
|
|
return;
|
|
}
|
|
if (self.temp_data[4] > 20)
|
|
{
|
|
self.Destroy();
|
|
}
|
|
}
|
|
|
|
protected bool doPickupCheck(DukePlayer p, int weapon1, int weapon2)
|
|
{
|
|
let xx = (p.actor.pos - self.pos).Sum();
|
|
let Owner = self.ownerActor;
|
|
// Duke
|
|
if (xx < 788 / 16. && self.temp_data[0] > 7 && self.vel.X == 0)
|
|
if (Raze.cansee(self.pos.plusZ(-8), self.sector, p.actor.pos.plusZ(p.actor.viewzoffset), p.cursector))
|
|
if (p.ammo_amount[weapon1] < gs.max_ammo_amount[weapon1])
|
|
{
|
|
if (ud.coop >= 1 && Owner == self)
|
|
{
|
|
p.CheckWeapRec(self, false);
|
|
}
|
|
|
|
p.addammo(weapon1, 1);
|
|
if (weapon2 >= 0) p.addammo(weapon2, 1);
|
|
p.actor.PlayActorSound("PLAYER_GET");
|
|
|
|
if (p.gotweapon[weapon1] == 0 || Owner == p.actor)
|
|
p.addweapon(weapon1, true);
|
|
|
|
if (!Owner || !Owner.isPlayer())
|
|
{
|
|
p.pals = Color(32, 0, 32, 0);
|
|
}
|
|
|
|
if (Owner != self || ud.respawn_items == 0)
|
|
{
|
|
if (Owner == self && ud.coop >= 1)
|
|
return false;
|
|
|
|
self.Destroy();
|
|
return false;
|
|
}
|
|
else
|
|
{
|
|
self.temp_data[2] = gs.respawnitemtime;
|
|
self.cstat = CSTAT_SPRITE_INVISIBLE;
|
|
return true;
|
|
}
|
|
}
|
|
return false;
|
|
}
|
|
|
|
virtual void pickupCheck(DukePlayer p)
|
|
{
|
|
if (doPickupCheck(p, DukeWpn.HANDBOMB_WEAPON, -1))
|
|
self.spawn("DukeRespawnMarker");
|
|
}
|
|
}
|
|
class RedneckDynamite : DukePipeBomb
|
|
{
|
|
default
|
|
{
|
|
pic "DYNAMITE";
|
|
detail 16;
|
|
}
|
|
|
|
override void pickupCheck(DukePlayer p)
|
|
{
|
|
if (doPickupCheck(p, RRWpn.DYNAMITE_WEAPON, RRWpn.CROSSBOW_WEAPON))
|
|
self.spawn("RedneckRespawnMarker");
|
|
}
|
|
|
|
}
|
|
|