raze/source/games/duke/src
2023-10-03 23:07:48 +11:00
..
actors.cpp - Duke: Convert all the aplWeapon* crap to work on player pointers. 2023-10-03 23:07:47 +11:00
actors_d.cpp - Duke: Remove PlayerInput() wrapper. 2023-10-03 23:07:46 +11:00
actors_lava.cpp - Duke: Clean up player/actor accesses in actors_lava.cpp. 2023-10-03 23:07:42 +11:00
actors_r.cpp - Duke: Remove PlayerInput() wrapper. 2023-10-03 23:07:46 +11:00
animatesprites.cpp - Duke: Rename ps[] array to PlayerArray[] and wrap its access. 2023-10-02 15:41:15 +11:00
animatesprites_d.cpp - Duke: Clean up player/actor accesses in animatesprites_d.cpp. 2023-10-03 23:07:42 +11:00
animatesprites_r.cpp - Duke: Remove unused angle rotation from animatesprites_r(). 2023-10-03 23:07:42 +11:00
bowling.cpp - got rid of the last tilenum uses in Duke. 2023-04-29 09:54:15 +02:00
ccmds.cpp - Duke: Remove unused angle rotation from ccmds(). 2023-10-03 23:07:42 +11:00
cheats.cpp - Duke: Clean up player/actor accesses in cheats.cpp. 2023-10-03 23:07:42 +11:00
classnames.h - RR: spawn the correct player class. 2023-05-30 00:11:49 +02:00
concmd.h
condef.h - Duke: Add CON support for Duke Nukem 3D 1.1 Shareware. 2022-05-29 10:34:33 +10:00
conlabel.h
conlabeldef.h - Replace every line that just contains spaces or tabs with an empty line feed in all files except 3rd party libraries. 2021-12-30 20:30:21 +11:00
constants.h - Duke: fixed the explosion's lighting hackery. 2023-09-10 20:42:26 +02:00
d_menu.cpp - Duke: Rename ps[] array to PlayerArray[] and wrap its access. 2023-10-02 15:41:15 +11:00
dispatch.cpp - Duke: Clean up player/actor accesses in selectweapon_*(). 2023-10-03 23:07:47 +11:00
duke3d.h - Duke: Clean up player/actor accesses in selectweapon_*(). 2023-10-03 23:07:47 +11:00
dukeactor.h turn players into DObjects and fix several bugs with bad memory access. 2023-10-02 21:03:59 +02:00
funct.h - Duke: Clean up player/actor accesses in hud_input(). 2023-10-03 23:07:47 +11:00
game.cpp - Duke: Clean up player/actor accesses in game.cpp. 2023-10-03 23:07:43 +11:00
game_misc.cpp - Duke: Clean up player/actor accesses in displayweapon_*(). 2023-10-03 23:07:47 +11:00
gamedef.cpp - yet another backend update. 2023-08-20 02:15:57 +02:00
gameexec.cpp - Duke: Remove PlayerInput() wrapper. 2023-10-03 23:07:46 +11:00
gameloop.cpp - Duke: Clean up player/actor accesses in hud_input(). 2023-10-03 23:07:47 +11:00
gamevar.cpp - Duke: Convert all the aplWeapon* crap to work on player pointers. 2023-10-03 23:07:47 +11:00
gamevar.h - Duke: Convert all the aplWeapon* crap to work on player pointers. 2023-10-03 23:07:47 +11:00
global.cpp - Remove all game-side PlayerArray[] objects and store within common code. 2023-10-02 15:43:00 +11:00
global.h - Remove all game-side PlayerArray[] objects and store within common code. 2023-10-02 15:43:00 +11:00
hudweapon_d.cpp - Duke: Clean up player/actor accesses in hudweapon_*(). 2023-10-03 23:07:48 +11:00
hudweapon_r.cpp - Duke: Clean up player/actor accesses in hudweapon_*(). 2023-10-03 23:07:48 +11:00
inlines.h - Duke: Clean up player/actor accesses in checkcursectnums(). 2023-10-03 23:07:47 +11:00
input.cpp - Duke: Clean up player/actor accesses in selectweapon_*(). 2023-10-03 23:07:47 +11:00
names.h - got rid of all TILE_* globals, except TILE_CROSSHAIR. 2023-04-23 09:42:28 +02:00
noise.cpp turn players into DObjects and fix several bugs with bad memory access. 2023-10-02 21:03:59 +02:00
player.cpp - Duke: Convert all the aplWeapon* crap to work on player pointers. 2023-10-03 23:07:47 +11:00
player_d.cpp - Duke: Clean up player/actor accesses in selectweapon_*(). 2023-10-03 23:07:47 +11:00
player_r.cpp - Duke: Clean up player/actor accesses in selectweapon_*(). 2023-10-03 23:07:47 +11:00
player_w.cpp - Duke: Convert all the aplWeapon* crap to work on player pointers. 2023-10-03 23:07:47 +11:00
prediction.cpp - Duke: Rename ps[] array to PlayerArray[] and wrap its access. 2023-10-02 15:41:15 +11:00
prediction.h - Cut over to DAngle from fixedhoriz and remove the latter. 2022-10-25 07:06:55 +02:00
premap.cpp - Duke: Convert all the aplWeapon* crap to work on player pointers. 2023-10-03 23:07:47 +11:00
premap_d.cpp - Duke: Rename ps[] array to PlayerArray[] and wrap its access. 2023-10-02 15:41:15 +11:00
premap_r.cpp turn players into DObjects and fix several bugs with bad memory access. 2023-10-02 21:03:59 +02:00
render.cpp turn players into DObjects and fix several bugs with bad memory access. 2023-10-02 21:03:59 +02:00
savegame.cpp - Clean up a bunch of serialisers that were saving vector members, and not the whole vector. 2023-10-03 09:33:28 +11:00
sbar.cpp retrieve time in fillSummary. 2023-10-01 12:10:56 +02:00
sectors.cpp turn players into DObjects and fix several bugs with bad memory access. 2023-10-02 21:03:59 +02:00
sectors_d.cpp - Duke: Remove PlayerInput() wrapper. 2023-10-03 23:07:46 +11:00
sectors_r.cpp - Duke: Remove PlayerInput() wrapper. 2023-10-03 23:07:46 +11:00
soundefs.h - moved the 3 health related instructions out of the CON interpreter. 2023-04-07 13:15:06 +02:00
sounds.cpp - Duke: Rename ps[] array to PlayerArray[] and wrap its access. 2023-10-02 15:41:15 +11:00
sounds.h - consolidation of sound init code. 2023-05-27 09:12:51 +02:00
spawn.cpp - allocate VMFunction's PrintableName from the ClassDataAllocator arena. 2023-05-27 22:40:47 +02:00
types.h - Duke: Move PlayerUseItem() wrapper into DDukePlayer. 2023-10-03 23:07:46 +11:00
vmexports.cpp turn players into DObjects and fix several bugs with bad memory access. 2023-10-02 21:03:59 +02:00