raze/source/games/duke/src/bowling.cpp

313 lines
5.4 KiB
C++

//-------------------------------------------------------------------------
/*
Copyright (C) 1996, 2003 - 3D Realms Entertainment
Copyright (C) 2017-2019 Nuke.YKT
Copyright (C) 2020 - Christoph Oelckers
This file is part of Duke Nukem 3D version 1.5 - Atomic Edition
Duke Nukem 3D is free software; you can redistribute it and/or
modify it under the terms of the GNU General Public License
as published by the Free Software Foundation; either version 2
of the License, or (at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
See the GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program; if not, write to the Free Software
Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
Original Source: 1996 - Todd Replogle
Prepared for public release: 03/21/2003 - Charlie Wiederhold, 3D Realms
*/
//-------------------------------------------------------------------------
#include "ns.h"
#include "global.h"
#include "names_r.h"
#include "dukeactor.h"
BEGIN_DUKE_NS
void ballreturn(DDukeActor *ball)
{
DukeStatIterator it(STAT_BOWLING);
while (auto act = it.Next())
{
if (act->s.picnum == RRTILE281 && ball->s.sectnum == act->s.sectnum)
{
DukeStatIterator it2(STAT_BOWLING);
while (auto act2 = it2.Next())
{
if (act2->s.picnum == RRTILE282 && act->s.hitag == act2->s.hitag)
spawn(act2, BOWLINGBALLSPRITE);
if (act2->s.picnum == RRTILE280 && act->s.hitag == act2->s.hitag && act2->s.lotag == 0)
{
act2->s.lotag = 100;
act2->s.extra++;
}
}
}
}
}
short pinsectorresetdown(short sect)
{
int j = getanimationgoal(anim_ceilingz, sect);
if (j == -1)
{
j = sector[sect].floorz;
setanimation(sect, anim_ceilingz, sect, j, 64);
return 1;
}
return 0;
}
short pinsectorresetup(short sect)
{
int j = getanimationgoal(anim_ceilingz, sect);
if (j == -1)
{
j = sector[nextsectorneighborz(sect, sector[sect].ceilingz, -1, -1)].ceilingz;
setanimation(sect, anim_ceilingz, sect, j, 64);
return 1;
}
return 0;
}
short checkpins(short sect)
{
short i, pin;
int x, y;
short pins[10];
short tag;
pin = 0;
for (i = 0; i < 10; i++) pins[i] = 0;
DukeSectIterator it(sect);
while (auto a2 = it.Next())
{
if (a2->s.picnum == RRTILE3440)
{
pin++;
pins[a2->s.lotag] = 1;
}
if (a2->s.picnum == RRTILE280)
{
tag = a2->s.hitag;
}
}
if (tag)
{
tag += 2024;
tileCopySection(2024, 0, 0, 128, 64, tag, 0, 0);
for (i = 0; i < 10; i++)
{
if (pins[i] == 1)
{
switch (i)
{
case 0:
x = 64;
y = 48;
break;
case 1:
x = 56;
y = 40;
break;
case 2:
x = 72;
y = 40;
break;
case 3:
x = 48;
y = 32;
break;
case 4:
x = 64;
y = 32;
break;
case 5:
x = 80;
y = 32;
break;
case 6:
x = 40;
y = 24;
break;
case 7:
x = 56;
y = 24;
break;
case 8:
x = 72;
y = 24;
break;
case 9:
x = 88;
y = 24;
break;
}
tileCopySection(2023, 0, 0, 8, 8, tag, x - 4, y - 10);
}
}
}
return pin;
}
void resetpins(short sect)
{
int i, tag;
int x, y;
DukeSectIterator it(sect);
while (auto a2 = it.Next())
{
if (a2->s.picnum == RRTILE3440)
deletesprite(a2);
}
it.Reset(sect);
while (auto a2 = it.Next())
{
if (a2->s.picnum == 283)
{
auto spawned = spawn(a2, RRTILE3440);
spawned->s.lotag = a2->s.lotag;
if (spawned->s.lotag == 3 || spawned->s.lotag == 5)
{
spawned->s.clipdist = (1 + (krand() % 1)) * 16 + 32;
}
else
{
spawned->s.clipdist = (1 + (krand() % 1)) * 16 + 32;
}
spawned->s.ang -= ((krand() & 32) - (krand() & 64)) & 2047;
}
if (a2->s.picnum == 280)
tag = a2->s.hitag;
}
if (tag)
{
tag += LANEPICS + 1;
tileCopySection(LANEPICS + 1, 0, 0, 128, 64, tag, 0, 0);
for (i = 0; i < 10; i++)
{
switch (i)
{
case 0:
x = 64;
y = 48;
break;
case 1:
x = 56;
y = 40;
break;
case 2:
x = 72;
y = 40;
break;
case 3:
x = 48;
y = 32;
break;
case 4:
x = 64;
y = 32;
break;
case 5:
x = 80;
y = 32;
break;
case 6:
x = 40;
y = 24;
break;
case 7:
x = 56;
y = 24;
break;
case 8:
x = 72;
y = 24;
break;
case 9:
x = 88;
y = 24;
break;
}
tileCopySection(LANEPICS, 0, 0, 8, 8, tag, x - 4, y - 10);
}
}
}
void resetlanepics(void)
{
int x, y;
short i;
short tag, pic;
for (tag = 0; tag < 4; tag++)
{
pic = tag + 1;
if (pic == 0) continue;
pic += LANEPICS + 1;
tileCopySection(LANEPICS + 1, 0, 0, 128, 64, pic, 0, 0);
for (i = 0; i < 10; i++)
{
switch (i)
{
case 0:
x = 64;
y = 48;
break;
case 1:
x = 56;
y = 40;
break;
case 2:
x = 72;
y = 40;
break;
case 3:
x = 48;
y = 32;
break;
case 4:
x = 64;
y = 32;
break;
case 5:
x = 80;
y = 32;
break;
case 6:
x = 40;
y = 24;
break;
case 7:
x = 56;
y = 24;
break;
case 8:
x = 72;
y = 24;
break;
case 9:
x = 88;
y = 24;
break;
}
tileCopySection(LANEPICS, 0, 0, 8, 8, pic, x - 4, y - 10);
}
}
}
END_DUKE_NS