..
console
- Use the new isSWALL()
wrapper everywhere.
2021-07-11 12:40:01 +10:00
menu
- Rename DeferedStartGame()
to DeferredStartGame()
.
2021-07-20 18:43:17 +10:00
music
- removed the non-functional and long abandoned level music alias feature.
2021-05-12 21:48:40 +02:00
nodebuilder
- don't let the triangulator choke on empty sectors.
2021-05-23 17:19:01 +02:00
rendering
- Check for maps with bad setup of their wall lists.
2021-07-06 10:29:24 +02:00
textures
- Duke/RR: Call Bowling lane reset code only when playing RR.
2021-07-25 12:43:03 +02:00
automap.cpp
- Use the new isSWALL()
wrapper everywhere.
2021-07-11 12:40:01 +10:00
automap.h
- Automap: Put in framework to interpolate automap player.
2021-01-02 18:23:01 +11:00
binaryangle.h
- Blood: Extend 99508e6f15
to find picnum of previous frame in all previous frame's tile indices if the current frame's tile index doesn't match.
2021-07-29 19:23:00 +10:00
cheathandler.cpp
- fixed bad operator grouping in cheat code.
2021-07-25 17:17:29 +02:00
cheathandler.h
- run most cheats through the network.
2020-09-03 01:32:51 +02:00
cheats.cpp
- flag SW's cutscenes as 'boss death only'.
2021-08-13 22:25:13 +02:00
cheats.h
- route savegame requests through the newwork, just like GZDoom does.
2021-05-12 00:21:26 +02:00
ct_chat.cpp
- quote argument for sending cheats from the chat editor.
2021-07-25 12:48:27 +02:00
d_net.cpp
- route savegame requests through the newwork, just like GZDoom does.
2021-05-12 00:21:26 +02:00
d_net.h
- merged the few remaining contents of mmulti.h into d_net.h
2021-05-03 19:01:00 +02:00
d_protocol.cpp
- d_protocol: Change horz/avel pack/unpacking from long to float.
2020-10-09 16:18:28 +11:00
d_protocol.h
- route savegame requests through the newwork, just like GZDoom does.
2021-05-12 00:21:26 +02:00
d_ticcmd.h
- Blood: JSON serializer for triggers
2020-11-21 20:25:06 +01:00
defparser.cpp
- support for indexed hightiles.
2021-07-17 07:40:05 +10:00
g_mapinfo.cpp
- backend update from GZDoom
2021-08-14 10:04:45 +02:00
g_mapinfo.h
- summary screens, too.
2021-05-02 12:28:32 +02:00
gameconfigfile.cpp
- renamed some constants.
2021-06-24 14:14:16 +02:00
gameconfigfile.h
gamecontrol.cpp
- changed palette lookup to consider the remapping of color 0 to 255.
2021-08-14 10:26:04 +02:00
gamecontrol.h
- flag SW's cutscenes as 'boss death only'.
2021-08-13 22:25:13 +02:00
gamecvars.cpp
Added new cl_bloodvanillaenemies CVAR
2021-08-19 14:26:53 +10:00
gamecvars.h
Added new cl_bloodvanillaenemies CVAR
2021-08-19 14:26:53 +10:00
gamefuncs.cpp
- fixed more warnings in 'core'.
2021-05-12 21:47:32 +02:00
gamefuncs.h
- map fix for Hickston Swamp (RR mod) E1L3:
2021-06-13 09:32:30 +02:00
gamehud.cpp
- Blood: Perform interpolation between frames for each tile coordinate when there is more than one frame and the picnum between frames match.
2021-07-29 17:39:22 +10:00
gamehud.h
- Blood: Perform interpolation between frames for each tile coordinate when there is more than one frame and the picnum between frames match.
2021-07-29 17:39:22 +10:00
gameinput.cpp
- Allow ticker to lock input to player's angle and horizon without having to force use of synchronised input.
2021-07-18 19:25:41 +10:00
gameinput.h
- Allow ticker to lock input to player's angle and horizon without having to force use of synchronised input.
2021-07-18 19:25:41 +10:00
gamestruct.h
- Add skill
CCMD to return player's current skill, while also being able to set skill for next game.
2021-07-20 18:50:58 +10:00
gi.cpp
- backend update from GZDoom.
2020-11-23 15:54:06 +01:00
gi.h
- backend update from GZDoom.
2020-11-23 15:54:06 +01:00
initfs.cpp
- backend update from GZDoom
2021-08-14 10:04:45 +02:00
inputstate.cpp
- Use the new isSWALL()
wrapper everywhere.
2021-07-11 12:40:01 +10:00
inputstate.h
- generalized the special key handling for skipping cutscenes.
2021-04-20 15:01:26 +02:00
interpolate.cpp
- fixed: stale, but still active interpolations for wall positions should not trigger sector retriangulation.
2021-04-03 10:26:02 +02:00
interpolate.h
- moved setsectinterpolate/clearsectinterpolate into the backend.
2021-01-04 10:37:14 +01:00
intvec.h
- fixed interpolation issues with sector objects in SW.
2021-03-29 09:25:26 +02:00
iterators.h
fixed undefined end of list behavior of iterators
2020-10-18 12:14:05 +02:00
mainloop.cpp
- Ensure g_nextskill
is used everywhere so that setting skill for next level works properly.
2021-07-20 18:51:34 +10:00
maphack.cpp
- workaround to allow playing SW's Last Warrior mod in one go.
2021-07-26 00:58:00 +02:00
mapinfo.cpp
- workaround to allow playing SW's Last Warrior mod in one go.
2021-07-26 00:58:00 +02:00
mapinfo.h
- flag SW's cutscenes as 'boss death only'.
2021-08-13 22:25:13 +02:00
maploader.cpp
- validate 'nextsector' fields on walls.
2021-07-27 22:12:29 +02:00
mathutil.cpp
- Optimise fFindDistance2D()
to multiply by inverse rather than divide by a constant.
2021-07-10 22:08:48 +10:00
mathutil.h
- SW: Increase precision of x/y coordinates where possible.
2020-08-18 18:26:04 +10:00
ns.h
- took all script exports out of the namespaces.
2020-10-10 10:11:22 +02:00
packet.h
- SW: Migrate crouch toggling to backend solution implemented in 4ef0d20e0e
.
2020-11-07 17:53:11 +11:00
palette.cpp
- layout adjustments for localized texts.
2021-05-31 21:20:31 +02:00
palette.h
- seems I missed a bit...
2021-04-21 18:34:34 +02:00
precache.cpp
Merge branch 'scriptable_cutscenes' into newrenderer
2021-05-02 22:37:46 +02:00
precache.h
- migrated RR's cutscene definitions.
2021-05-02 13:12:24 +02:00
quotemgr.h
- optimizations for better savegame performance.
2020-07-21 21:32:38 +02:00
quotes.cpp
- optimizations for better savegame performance.
2020-07-21 21:32:38 +02:00
raze_music.cpp
- Use the new isSWALL()
wrapper everywhere.
2021-07-11 12:40:01 +10:00
raze_music.h
- removed the non-functional and long abandoned level music alias feature.
2021-05-12 21:48:40 +02:00
raze_sound.cpp
- Blood: add a dummy sound entry at index 0.
2021-04-12 00:31:36 +02:00
raze_sound.h
- got rid of common.h
2020-09-08 18:39:47 +02:00
razefont.cpp
Fix so small font is displayed correctly
2021-06-20 16:34:26 +02:00
razefont.h
- reorganized loading of textures.
2021-06-01 11:05:26 +02:00
rts.cpp
- fixed more warnings in 'core'.
2021-05-12 21:47:32 +02:00
rts.h
savegamehelp.cpp
- Exhumed: fix animation stopping for inventory torch item.
2021-05-16 20:25:56 +02:00
savegamehelp.h
- Exhumed: moved nPlayerItem into PlayerList
2021-05-15 10:25:37 +02:00
scancodes.h
-moved scancodes.h out of Build folder.
2020-06-20 12:54:33 +02:00
screenjob.cpp
- flag SW's cutscenes as 'boss death only'.
2021-08-13 22:25:13 +02:00
screenjob_.h
- silenced some warnings.
2021-05-22 15:34:04 +02:00
screenshot.cpp
- removed some Build related includes from core code.
2020-06-20 18:01:02 +02:00
searchpaths.cpp
- Make naming of multiplayer episode exclusion stuff from d0e6a7ea29
more generic and exclude invalid episodes from "Duke It Out in DC", "Duke Nuclear Winter" and "Duke Caribbean".
2021-07-19 12:24:47 +10:00
secrets.cpp
- Blood: only trigger a secret if the hint system hasn't registered it.
2020-12-01 12:52:42 +01:00
secrets.h
- Blood: only trigger a secret if the hint system hasn't registered it.
2020-12-01 12:52:42 +01:00
sectorgeometry.cpp
- avoid calling the node builder to triangulate degenerate sectors.
2021-08-14 09:48:05 +02:00
sectorgeometry.h
- use ZDoom's node builder for triangulating sectors that fail the simple approach.
2021-04-03 12:44:30 +02:00
serialize_obj.h
- missed adding a file...
2020-05-23 22:43:02 +02:00
statistics.cpp
- removed some Build related includes from core code.
2020-06-20 18:01:02 +02:00
statistics.h
statusbar.h
- removed all leftover parts of the native status bars.
2021-05-16 10:35:33 +02:00
statusbar2.cpp
- Use isRR()
in more places.
2021-07-11 12:40:46 +10:00
uiinput.h
- cheat and chat code from ZDoom.
2020-06-21 23:28:45 +02:00
version.h
- depth bias fixes.
2021-06-09 00:47:13 +02:00
zcompile.cpp
- added the entry point for the ZScript compiler.
2020-06-14 19:20:04 +02:00