mirror of
https://github.com/ZDoom/Raze.git
synced 2024-11-16 09:21:36 +00:00
fcf9beae6a
Credit to Plagman for the idea and doing the work on the game side, which is included in this commit. (Building as C++ will give us features with which we can make improvements and optimizations on the multiplayer code and Polymer.) git-svn-id: https://svn.eduke32.com/eduke32@3116 1a8010ca-5511-0410-912e-c29ae57300e0
92 lines
2.7 KiB
C
92 lines
2.7 KiB
C
//-------------------------------------------------------------------------
|
|
/*
|
|
Copyright (C) 1996, 2003 - 3D Realms Entertainment
|
|
|
|
This file is part of Duke Nukem 3D version 1.5 - Atomic Edition
|
|
|
|
Duke Nukem 3D is free software; you can redistribute it and/or
|
|
modify it under the terms of the GNU General Public License
|
|
as published by the Free Software Foundation; either version 2
|
|
of the License, or (at your option) any later version.
|
|
|
|
This program is distributed in the hope that it will be useful,
|
|
but WITHOUT ANY WARRANTY; without even the implied warranty of
|
|
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
|
|
|
|
See the GNU General Public License for more details.
|
|
|
|
You should have received a copy of the GNU General Public License
|
|
along with this program; if not, write to the Free Software
|
|
Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
|
|
|
|
Original Source: 1996 - Todd Replogle
|
|
Prepared for public release: 03/21/2003 - Charlie Wiederhold, 3D Realms
|
|
Modifications for JonoF's port by Jonathon Fowler (jf@jonof.id.au)
|
|
*/
|
|
//-------------------------------------------------------------------------
|
|
|
|
/////////////////////////////////////////////////////////////////////////////
|
|
//
|
|
// ANIMLIB.H
|
|
//
|
|
/////////////////////////////////////////////////////////////////////////////
|
|
|
|
#ifndef _animlib_public_
|
|
#define _animlib_public_
|
|
#ifdef EXTERNC
|
|
{
|
|
#endif
|
|
|
|
//****************************************************************************
|
|
//
|
|
// ANIM_LoadAnim ()
|
|
//
|
|
// Setup internal anim data structure
|
|
//
|
|
//****************************************************************************
|
|
|
|
void ANIM_LoadAnim(char * buffer);
|
|
|
|
//****************************************************************************
|
|
//
|
|
// ANIM_FreeAnim ()
|
|
//
|
|
// Free up internal anim data structure
|
|
//
|
|
//****************************************************************************
|
|
|
|
void ANIM_FreeAnim(void);
|
|
|
|
//****************************************************************************
|
|
//
|
|
// ANIM_NumFrames ()
|
|
//
|
|
// returns the number of frames in the current anim
|
|
//
|
|
//****************************************************************************
|
|
|
|
int32_t ANIM_NumFrames(void);
|
|
|
|
//****************************************************************************
|
|
//
|
|
// ANIM_DrawFrame ()
|
|
//
|
|
// Draw the frame to a returned buffer
|
|
//
|
|
//****************************************************************************
|
|
|
|
uint8_t * ANIM_DrawFrame(int32_t framenumber);
|
|
|
|
//****************************************************************************
|
|
//
|
|
// ANIM_GetPalette ()
|
|
//
|
|
// return the palette of the anim
|
|
//****************************************************************************
|
|
|
|
uint8_t * ANIM_GetPalette(void);
|
|
|
|
#ifdef EXTERNC
|
|
};
|
|
#endif
|
|
#endif
|