raze/polymer/eduke32
helixhorned 1cd11d06ef Revert "Fix the warnings when building with C++, add MSVC C++ build support."
This reverts r3159..r3161.

Conflicts:
	eduke32/build/include/compat.h
(Handled so that r3163's changes are kept applied.)

git-svn-id: https://svn.eduke32.com/eduke32@3165 1a8010ca-5511-0410-912e-c29ae57300e0
2012-11-15 14:27:45 +00:00
..
Apple The handling for grp, con, and def filenames has been massively cleaned up and factored into common.c. A new header, common_game.h, was created because common.h was placed in build/include (see r2542) and we need a common header for things that strictly should not be in the engine. RTS file names were also improved but some of the patterned changes were already made in r2420, and they were not factored because they are strictly part of the game, not the editor. 2012-06-03 16:09:33 +00:00
build Revert "Fix the warnings when building with C++, add MSVC C++ build support." 2012-11-15 14:27:45 +00:00
eobj
eobj_win
installer
obj
obj_win
psd
rsrc
samples splitscreen: tweak base palette application, remove resp. code from splitscr.con. 2012-08-22 22:49:27 +00:00
source Revert "Fix the warnings when building with C++, add MSVC C++ build support." 2012-11-15 14:27:45 +00:00
Wii
Windows Fix mixed declarations and code in backtrace.c. 2012-11-05 02:50:12 +00:00
buildlic.txt
ChangeLog
ChangeLog.html
eduke32.sln
eduke32.vcproj Remove built-in copy of nedmalloc and update nedmalloc.dll. Note that the built-in copy of nedmalloc hasn't been updated or enabled in a really long time as modern system allocators (Windows 7 and Linux 3.x at least) are no longer consistently beat by nedmalloc (but nor are they consistently faster). So, the dll remains for users of Windows XP because it may still improve performance there (while not likely degrading it on Vista/7). 2012-10-15 00:17:30 +00:00
eduke32.vcxproj Revert "Fix the warnings when building with C++, add MSVC C++ build support." 2012-11-15 14:27:45 +00:00
eduke32.vcxproj.filters Revert "Fix the warnings when building with C++, add MSVC C++ build support." 2012-11-15 14:27:45 +00:00
eduke32.vcxproj.user
GNU.TXT
m32help.hlp
MakeDistributions
Makefile Tools updates: 2012-11-15 06:42:37 +00:00
Makefile.common Revert "Fix the warnings when building with C++, add MSVC C++ build support." 2012-11-15 14:27:45 +00:00
Makefile.deps Tools updates: 2012-11-15 06:42:37 +00:00
Makefile.msvc Revert "Fix the warnings when building with C++, add MSVC C++ build support." 2012-11-15 14:27:45 +00:00
names.h
nedmalloc.dll Remove built-in copy of nedmalloc and update nedmalloc.dll. Note that the built-in copy of nedmalloc hasn't been updated or enabled in a really long time as modern system allocators (Windows 7 and Linux 3.x at least) are no longer consistently beat by nedmalloc (but nor are they consistently faster). So, the dll remains for users of Windows XP because it may still improve performance there (while not likely degrading it on Vista/7). 2012-10-15 00:17:30 +00:00
osxbuild.sh Work-in-progress adjustment to the C code to compile under C++. It builds for me without errors using Win32 MinGW-GCC, but it still generates warning soup. No guarantees about MSVC or anything using SDL. Enable C++ by building with CPLUSPLUS=1. C remains the default and should compile with no change in setup. 2012-11-05 02:49:08 +00:00
SEHELP.HLP STHELP.HLP/SEHELP.HLP: reference SE11 and ST23 from each other. 2012-09-08 22:18:47 +00:00
STHELP.HLP STHELP.HLP/SEHELP.HLP: reference SE11 and ST23 from each other. 2012-09-08 22:18:47 +00:00
tiles.cfg
wiibuild.bat Work-in-progress adjustment to the C code to compile under C++. It builds for me without errors using Win32 MinGW-GCC, but it still generates warning soup. No guarantees about MSVC or anything using SDL. Enable C++ by building with CPLUSPLUS=1. C remains the default and should compile with no change in setup. 2012-11-05 02:49:08 +00:00