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59 lines
1.6 KiB
C++
59 lines
1.6 KiB
C++
//-------------------------------------------------------------------------
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/*
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Copyright (C) 2016 EDuke32 developers and contributors
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This file is part of EDuke32.
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EDuke32 is free software; you can redistribute it and/or
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modify it under the terms of the GNU General Public License version 2
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as published by the Free Software Foundation.
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This program is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
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See the GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with this program; if not, write to the Free Software
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Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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*/
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//-------------------------------------------------------------------------
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#include "ns.h" // Must come before everything else!
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#include "duke3d.h"
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#include "osdcmds.h"
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#include "renderlayer.h"
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#include "cmdline.h"
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// we load this in to get default button and key assignments
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// as well as setting up function mappings
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BEGIN_RR_NS
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int32_t CONFIG_ReadSetup(void)
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{
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g_player[0].ps->aim_mode = 1;
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ud.config.ShowOpponentWeapons = 0;
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ud.automsg = 0;
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ud.camerasprite = -1;
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ud.camera_time = 0;//4;
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ud.screen_tilting = 1;
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ud.statusbarflags = STATUSBAR_NOSHRINK;
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ud.statusbarscale = 100;
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playerteam = 0;
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ud.angleinterpolation = 0;
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ud.display_bonus_screen = 1;
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ud.show_level_text = 1;
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ud.screenfade = 1;
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ud.menubackground = 1;
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ud.slidebar_paldisabled = 1;
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ud.shadow_pal = 4;
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return 0;
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}
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END_RR_NS
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