//------------------------------------------------------------------------- /* Copyright (C) 2016 EDuke32 developers and contributors This file is part of EDuke32. EDuke32 is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License version 2 as published by the Free Software Foundation. This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program; if not, write to the Free Software Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. */ //------------------------------------------------------------------------- #include "ns.h" // Must come before everything else! #include "duke3d.h" #include "osdcmds.h" #include "renderlayer.h" #include "cmdline.h" // we load this in to get default button and key assignments // as well as setting up function mappings BEGIN_RR_NS int32_t CONFIG_ReadSetup(void) { g_player[0].ps->aim_mode = 1; ud.config.ShowOpponentWeapons = 0; ud.automsg = 0; ud.camerasprite = -1; ud.camera_time = 0;//4; ud.screen_tilting = 1; ud.statusbarflags = STATUSBAR_NOSHRINK; ud.statusbarscale = 100; playerteam = 0; ud.angleinterpolation = 0; ud.display_bonus_screen = 1; ud.show_level_text = 1; ud.screenfade = 1; ud.menubackground = 1; ud.slidebar_paldisabled = 1; ud.shadow_pal = 4; return 0; } END_RR_NS