mirror of
https://github.com/ZDoom/Raze.git
synced 2024-12-11 21:31:37 +00:00
428 lines
14 KiB
C++
428 lines
14 KiB
C++
/*
|
|
** Vulkan backend
|
|
** Copyright (c) 2016-2020 Magnus Norddahl
|
|
**
|
|
** This software is provided 'as-is', without any express or implied
|
|
** warranty. In no event will the authors be held liable for any damages
|
|
** arising from the use of this software.
|
|
**
|
|
** Permission is granted to anyone to use this software for any purpose,
|
|
** including commercial applications, and to alter it and redistribute it
|
|
** freely, subject to the following restrictions:
|
|
**
|
|
** 1. The origin of this software must not be misrepresented; you must not
|
|
** claim that you wrote the original software. If you use this software
|
|
** in a product, an acknowledgment in the product documentation would be
|
|
** appreciated but is not required.
|
|
** 2. Altered source versions must be plainly marked as such, and must not be
|
|
** misrepresented as being the original software.
|
|
** 3. This notice may not be removed or altered from any source distribution.
|
|
**
|
|
*/
|
|
|
|
#include "templates.h"
|
|
#include "c_cvars.h"
|
|
#include "hw_material.h"
|
|
#include "hw_cvars.h"
|
|
#include "hw_renderstate.h"
|
|
#include "vulkan/system/vk_objects.h"
|
|
#include "vulkan/system/vk_builders.h"
|
|
#include "vulkan/system/vk_framebuffer.h"
|
|
#include "vulkan/textures/vk_samplers.h"
|
|
#include "vulkan/renderer/vk_renderpass.h"
|
|
#include "vulkan/renderer/vk_postprocess.h"
|
|
#include "vulkan/renderer/vk_renderbuffers.h"
|
|
#include "vulkan/shaders/vk_shader.h"
|
|
#include "vk_hwtexture.h"
|
|
|
|
VkHardwareTexture *VkHardwareTexture::First = nullptr;
|
|
|
|
VkHardwareTexture::VkHardwareTexture(int numchannels)
|
|
{
|
|
mTexelsize = numchannels;
|
|
Next = First;
|
|
First = this;
|
|
if (Next) Next->Prev = this;
|
|
}
|
|
|
|
VkHardwareTexture::~VkHardwareTexture()
|
|
{
|
|
if (Next) Next->Prev = Prev;
|
|
if (Prev) Prev->Next = Next;
|
|
else First = Next;
|
|
|
|
Reset();
|
|
}
|
|
|
|
void VkHardwareTexture::ResetAll()
|
|
{
|
|
for (VkHardwareTexture *cur = VkHardwareTexture::First; cur; cur = cur->Next)
|
|
cur->Reset();
|
|
}
|
|
|
|
void VkHardwareTexture::Reset()
|
|
{
|
|
if (auto fb = GetVulkanFrameBuffer())
|
|
{
|
|
if (mappedSWFB)
|
|
{
|
|
mImage.Image->Unmap();
|
|
mappedSWFB = nullptr;
|
|
}
|
|
|
|
auto &deleteList = fb->FrameDeleteList;
|
|
if (mImage.Image) deleteList.Images.push_back(std::move(mImage.Image));
|
|
if (mImage.View) deleteList.ImageViews.push_back(std::move(mImage.View));
|
|
for (auto &it : mImage.RSFramebuffers) deleteList.Framebuffers.push_back(std::move(it.second));
|
|
if (mDepthStencil.Image) deleteList.Images.push_back(std::move(mDepthStencil.Image));
|
|
if (mDepthStencil.View) deleteList.ImageViews.push_back(std::move(mDepthStencil.View));
|
|
for (auto &it : mDepthStencil.RSFramebuffers) deleteList.Framebuffers.push_back(std::move(it.second));
|
|
mImage.reset();
|
|
mDepthStencil.reset();
|
|
}
|
|
}
|
|
|
|
VkTextureImage *VkHardwareTexture::GetImage(FTexture *tex, int translation, int flags)
|
|
{
|
|
if (!mImage.Image)
|
|
{
|
|
CreateImage(tex, translation, flags);
|
|
}
|
|
return &mImage;
|
|
}
|
|
|
|
VkTextureImage *VkHardwareTexture::GetDepthStencil(FTexture *tex)
|
|
{
|
|
if (!mDepthStencil.View)
|
|
{
|
|
auto fb = GetVulkanFrameBuffer();
|
|
|
|
VkFormat format = fb->GetBuffers()->SceneDepthStencilFormat;
|
|
int w = tex->GetWidth();
|
|
int h = tex->GetHeight();
|
|
|
|
ImageBuilder builder;
|
|
builder.setSize(w, h);
|
|
builder.setSamples(VK_SAMPLE_COUNT_1_BIT);
|
|
builder.setFormat(format);
|
|
builder.setUsage(VK_IMAGE_USAGE_DEPTH_STENCIL_ATTACHMENT_BIT);
|
|
mDepthStencil.Image = builder.create(fb->device);
|
|
mDepthStencil.Image->SetDebugName("VkHardwareTexture.DepthStencil");
|
|
mDepthStencil.AspectMask = VK_IMAGE_ASPECT_DEPTH_BIT | VK_IMAGE_ASPECT_STENCIL_BIT;
|
|
|
|
ImageViewBuilder viewbuilder;
|
|
viewbuilder.setImage(mDepthStencil.Image.get(), format, VK_IMAGE_ASPECT_DEPTH_BIT | VK_IMAGE_ASPECT_STENCIL_BIT);
|
|
mDepthStencil.View = viewbuilder.create(fb->device);
|
|
mDepthStencil.View->SetDebugName("VkHardwareTexture.DepthStencilView");
|
|
|
|
VkImageTransition barrier;
|
|
barrier.addImage(&mDepthStencil, VK_IMAGE_LAYOUT_DEPTH_STENCIL_ATTACHMENT_OPTIMAL, true);
|
|
barrier.execute(fb->GetTransferCommands());
|
|
}
|
|
return &mDepthStencil;
|
|
}
|
|
|
|
void VkHardwareTexture::CreateImage(FTexture *tex, int translation, int flags)
|
|
{
|
|
if (!tex->isHardwareCanvas())
|
|
{
|
|
FTextureBuffer texbuffer = tex->CreateTexBuffer(translation, flags | CTF_ProcessData);
|
|
bool indexed = flags & CTF_Indexed;
|
|
CreateTexture(texbuffer.mWidth, texbuffer.mHeight,indexed? 1 : 4, indexed? VK_FORMAT_R8_UNORM : VK_FORMAT_B8G8R8A8_UNORM, texbuffer.mBuffer, !indexed);
|
|
}
|
|
else
|
|
{
|
|
auto fb = GetVulkanFrameBuffer();
|
|
|
|
VkFormat format = VK_FORMAT_R8G8B8A8_UNORM;
|
|
int w = tex->GetWidth();
|
|
int h = tex->GetHeight();
|
|
|
|
ImageBuilder imgbuilder;
|
|
imgbuilder.setFormat(format);
|
|
imgbuilder.setSize(w, h);
|
|
imgbuilder.setUsage(VK_IMAGE_USAGE_COLOR_ATTACHMENT_BIT | VK_IMAGE_USAGE_SAMPLED_BIT);
|
|
mImage.Image = imgbuilder.create(fb->device);
|
|
mImage.Image->SetDebugName("VkHardwareTexture.mImage");
|
|
|
|
ImageViewBuilder viewbuilder;
|
|
viewbuilder.setImage(mImage.Image.get(), format);
|
|
mImage.View = viewbuilder.create(fb->device);
|
|
mImage.View->SetDebugName("VkHardwareTexture.mImageView");
|
|
|
|
auto cmdbuffer = fb->GetTransferCommands();
|
|
|
|
VkImageTransition imageTransition;
|
|
imageTransition.addImage(&mImage, VK_IMAGE_LAYOUT_SHADER_READ_ONLY_OPTIMAL, true);
|
|
imageTransition.execute(cmdbuffer);
|
|
}
|
|
}
|
|
|
|
void VkHardwareTexture::CreateTexture(int w, int h, int pixelsize, VkFormat format, const void *pixels, bool mipmap)
|
|
{
|
|
if (w <= 0 || h <= 0)
|
|
throw CVulkanError("Trying to create zero size texture");
|
|
|
|
auto fb = GetVulkanFrameBuffer();
|
|
|
|
int totalSize = w * h * pixelsize;
|
|
|
|
BufferBuilder bufbuilder;
|
|
bufbuilder.setSize(totalSize);
|
|
bufbuilder.setUsage(VK_BUFFER_USAGE_TRANSFER_SRC_BIT, VMA_MEMORY_USAGE_CPU_ONLY);
|
|
std::unique_ptr<VulkanBuffer> stagingBuffer = bufbuilder.create(fb->device);
|
|
stagingBuffer->SetDebugName("VkHardwareTexture.mStagingBuffer");
|
|
|
|
uint8_t *data = (uint8_t*)stagingBuffer->Map(0, totalSize);
|
|
memcpy(data, pixels, totalSize);
|
|
stagingBuffer->Unmap();
|
|
|
|
ImageBuilder imgbuilder;
|
|
imgbuilder.setFormat(format);
|
|
imgbuilder.setSize(w, h, !mipmap ? 1 : GetMipLevels(w, h));
|
|
imgbuilder.setUsage(VK_IMAGE_USAGE_TRANSFER_SRC_BIT | VK_IMAGE_USAGE_TRANSFER_DST_BIT | VK_IMAGE_USAGE_SAMPLED_BIT);
|
|
mImage.Image = imgbuilder.create(fb->device);
|
|
mImage.Image->SetDebugName("VkHardwareTexture.mImage");
|
|
|
|
ImageViewBuilder viewbuilder;
|
|
viewbuilder.setImage(mImage.Image.get(), format);
|
|
mImage.View = viewbuilder.create(fb->device);
|
|
mImage.View->SetDebugName("VkHardwareTexture.mImageView");
|
|
|
|
auto cmdbuffer = fb->GetTransferCommands();
|
|
|
|
VkImageTransition imageTransition;
|
|
imageTransition.addImage(&mImage, VK_IMAGE_LAYOUT_TRANSFER_DST_OPTIMAL, true);
|
|
imageTransition.execute(cmdbuffer);
|
|
|
|
VkBufferImageCopy region = {};
|
|
region.imageSubresource.aspectMask = VK_IMAGE_ASPECT_COLOR_BIT;
|
|
region.imageSubresource.layerCount = 1;
|
|
region.imageExtent.depth = 1;
|
|
region.imageExtent.width = w;
|
|
region.imageExtent.height = h;
|
|
cmdbuffer->copyBufferToImage(stagingBuffer->buffer, mImage.Image->image, VK_IMAGE_LAYOUT_TRANSFER_DST_OPTIMAL, 1, ®ion);
|
|
|
|
fb->FrameDeleteList.Buffers.push_back(std::move(stagingBuffer));
|
|
|
|
if (mipmap) mImage.GenerateMipmaps(cmdbuffer);
|
|
}
|
|
|
|
int VkHardwareTexture::GetMipLevels(int w, int h)
|
|
{
|
|
int levels = 1;
|
|
while (w > 1 || h > 1)
|
|
{
|
|
w = std::max(w >> 1, 1);
|
|
h = std::max(h >> 1, 1);
|
|
levels++;
|
|
}
|
|
return levels;
|
|
}
|
|
|
|
void VkHardwareTexture::AllocateBuffer(int w, int h, int texelsize)
|
|
{
|
|
if (mImage.Image && (mImage.Image->width != w || mImage.Image->height != h || mTexelsize != texelsize))
|
|
{
|
|
Reset();
|
|
}
|
|
|
|
if (!mImage.Image)
|
|
{
|
|
auto fb = GetVulkanFrameBuffer();
|
|
|
|
VkFormat format = texelsize == 4 ? VK_FORMAT_B8G8R8A8_UNORM : VK_FORMAT_R8_UNORM;
|
|
|
|
ImageBuilder imgbuilder;
|
|
VkDeviceSize allocatedBytes = 0;
|
|
imgbuilder.setFormat(format);
|
|
imgbuilder.setSize(w, h);
|
|
imgbuilder.setLinearTiling();
|
|
imgbuilder.setUsage(VK_IMAGE_USAGE_SAMPLED_BIT, VMA_MEMORY_USAGE_UNKNOWN, VMA_ALLOCATION_CREATE_DEDICATED_MEMORY_BIT | VMA_ALLOCATION_CREATE_MAPPED_BIT);
|
|
imgbuilder.setMemoryType(
|
|
VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT,
|
|
VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT | VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT);
|
|
mImage.Image = imgbuilder.create(fb->device, &allocatedBytes);
|
|
mImage.Image->SetDebugName("VkHardwareTexture.mImage");
|
|
mTexelsize = texelsize;
|
|
|
|
ImageViewBuilder viewbuilder;
|
|
viewbuilder.setImage(mImage.Image.get(), format);
|
|
mImage.View = viewbuilder.create(fb->device);
|
|
mImage.View->SetDebugName("VkHardwareTexture.mImageView");
|
|
|
|
auto cmdbuffer = fb->GetTransferCommands();
|
|
|
|
VkImageTransition imageTransition;
|
|
imageTransition.addImage(&mImage, VK_IMAGE_LAYOUT_GENERAL, true);
|
|
imageTransition.execute(cmdbuffer);
|
|
|
|
bufferpitch = int(allocatedBytes / h / texelsize);
|
|
}
|
|
}
|
|
|
|
uint8_t *VkHardwareTexture::MapBuffer()
|
|
{
|
|
if (!mappedSWFB)
|
|
mappedSWFB = (uint8_t*)mImage.Image->Map(0, mImage.Image->width * mImage.Image->height * mTexelsize);
|
|
return mappedSWFB;
|
|
}
|
|
|
|
unsigned int VkHardwareTexture::CreateTexture(unsigned char * buffer, int w, int h, int texunit, bool mipmap, const char *name)
|
|
{
|
|
// CreateTexture is used by the software renderer to create a screen output but without any screen data.
|
|
if (buffer)
|
|
CreateTexture(w, h, mTexelsize, mTexelsize == 4 ? VK_FORMAT_B8G8R8A8_UNORM : VK_FORMAT_R8_UNORM, buffer, mipmap);
|
|
return 0;
|
|
}
|
|
|
|
void VkHardwareTexture::CreateWipeTexture(int w, int h, const char *name)
|
|
{
|
|
auto fb = GetVulkanFrameBuffer();
|
|
|
|
VkFormat format = VK_FORMAT_B8G8R8A8_UNORM;
|
|
|
|
ImageBuilder imgbuilder;
|
|
imgbuilder.setFormat(format);
|
|
imgbuilder.setSize(w, h);
|
|
imgbuilder.setUsage(VK_IMAGE_USAGE_SAMPLED_BIT | VK_IMAGE_USAGE_TRANSFER_DST_BIT, VMA_MEMORY_USAGE_GPU_ONLY);
|
|
mImage.Image = imgbuilder.create(fb->device);
|
|
mImage.Image->SetDebugName(name);
|
|
mTexelsize = 4;
|
|
|
|
ImageViewBuilder viewbuilder;
|
|
viewbuilder.setImage(mImage.Image.get(), format);
|
|
mImage.View = viewbuilder.create(fb->device);
|
|
mImage.View->SetDebugName(name);
|
|
|
|
if (fb->GetBuffers()->GetWidth() > 0 && fb->GetBuffers()->GetHeight() > 0)
|
|
{
|
|
fb->GetPostprocess()->BlitCurrentToImage(&mImage, VK_IMAGE_LAYOUT_SHADER_READ_ONLY_OPTIMAL);
|
|
}
|
|
else
|
|
{
|
|
// hwrenderer asked image data from a frame buffer that was never written into. Let's give it that..
|
|
// (ideally the hwrenderer wouldn't do this, but the calling code is too complex for me to fix)
|
|
|
|
VkImageTransition transition0;
|
|
transition0.addImage(&mImage, VK_IMAGE_LAYOUT_TRANSFER_DST_OPTIMAL, true);
|
|
transition0.execute(fb->GetTransferCommands());
|
|
|
|
VkImageSubresourceRange range = {};
|
|
range.aspectMask = VK_IMAGE_ASPECT_COLOR_BIT;
|
|
range.layerCount = 1;
|
|
range.levelCount = 1;
|
|
|
|
VkClearColorValue value = {};
|
|
value.float32[0] = 0.0f;
|
|
value.float32[1] = 0.0f;
|
|
value.float32[2] = 0.0f;
|
|
value.float32[3] = 1.0f;
|
|
fb->GetTransferCommands()->clearColorImage(mImage.Image->image, mImage.Layout, &value, 1, &range);
|
|
|
|
VkImageTransition transition1;
|
|
transition1.addImage(&mImage, VK_IMAGE_LAYOUT_SHADER_READ_ONLY_OPTIMAL, false);
|
|
transition1.execute(fb->GetTransferCommands());
|
|
}
|
|
}
|
|
|
|
|
|
VkMaterial* VkMaterial::First = nullptr;
|
|
|
|
VkMaterial::VkMaterial(FGameTexture* tex, int scaleflags) : FMaterial(tex, scaleflags)
|
|
{
|
|
Next = First;
|
|
First = this;
|
|
if (Next) Next->Prev = this;
|
|
}
|
|
|
|
VkMaterial::~VkMaterial()
|
|
{
|
|
if (Next) Next->Prev = Prev;
|
|
if (Prev) Prev->Next = Next;
|
|
else First = Next;
|
|
|
|
DeleteDescriptors();
|
|
}
|
|
|
|
void VkMaterial::DeleteDescriptors()
|
|
{
|
|
if (auto fb = GetVulkanFrameBuffer())
|
|
{
|
|
auto& deleteList = fb->FrameDeleteList;
|
|
|
|
for (auto& it : mDescriptorSets)
|
|
{
|
|
deleteList.Descriptors.push_back(std::move(it.descriptor));
|
|
}
|
|
}
|
|
|
|
mDescriptorSets.clear();
|
|
}
|
|
|
|
void VkMaterial::ResetAllDescriptors()
|
|
{
|
|
for (VkMaterial* cur = First; cur; cur = cur->Next)
|
|
cur->DeleteDescriptors();
|
|
|
|
auto fb = GetVulkanFrameBuffer();
|
|
if (fb)
|
|
fb->GetRenderPassManager()->TextureSetPoolReset();
|
|
}
|
|
|
|
VulkanDescriptorSet* VkMaterial::GetDescriptorSet(const FMaterialState& state)
|
|
{
|
|
auto base = Source();
|
|
int clampmode = state.mClampMode;
|
|
int translation = state.mTranslation;
|
|
|
|
clampmode = base->GetClampMode(clampmode);
|
|
|
|
for (auto& set : mDescriptorSets)
|
|
{
|
|
if (set.descriptor && set.clampmode == clampmode && set.flags == translation) return set.descriptor.get();
|
|
}
|
|
|
|
int numLayers = NumLayers();
|
|
|
|
auto fb = GetVulkanFrameBuffer();
|
|
auto descriptor = fb->GetRenderPassManager()->AllocateTextureDescriptorSet(std::max(numLayers, SHADER_MIN_REQUIRED_TEXTURE_LAYERS));
|
|
|
|
descriptor->SetDebugName("VkHardwareTexture.mDescriptorSets");
|
|
|
|
VulkanSampler* sampler = fb->GetSamplerManager()->Get(clampmode);
|
|
|
|
WriteDescriptors update;
|
|
MaterialLayerInfo *layer;
|
|
auto systex = static_cast<VkHardwareTexture*>(GetLayer(0, state.mTranslation, &layer));
|
|
update.addCombinedImageSampler(descriptor.get(), 0, systex->GetImage(layer->layerTexture, state.mTranslation, layer->scaleFlags)->View.get(), sampler, systex->mImage.Layout);
|
|
|
|
if (!(layer->scaleFlags & CTF_Indexed))
|
|
{
|
|
for (int i = 1; i < numLayers; i++)
|
|
{
|
|
auto systex = static_cast<VkHardwareTexture*>(GetLayer(i, 0, &layer));
|
|
update.addCombinedImageSampler(descriptor.get(), i, systex->GetImage(layer->layerTexture, 0, layer->scaleFlags)->View.get(), sampler, systex->mImage.Layout);
|
|
}
|
|
}
|
|
else
|
|
{
|
|
for (int i = 1; i < 3; i++)
|
|
{
|
|
auto systex = static_cast<VkHardwareTexture*>(GetLayer(i, translation, &layer));
|
|
update.addCombinedImageSampler(descriptor.get(), i, systex->GetImage(layer->layerTexture, 0, layer->scaleFlags)->View.get(), sampler, systex->mImage.Layout);
|
|
}
|
|
numLayers = 3;
|
|
}
|
|
|
|
auto dummyImage = fb->GetRenderPassManager()->GetNullTextureView();
|
|
for (int i = numLayers; i < SHADER_MIN_REQUIRED_TEXTURE_LAYERS; i++)
|
|
{
|
|
update.addCombinedImageSampler(descriptor.get(), i, dummyImage, sampler, systex->mImage.Layout);
|
|
}
|
|
|
|
update.updateSets(fb->device);
|
|
mDescriptorSets.emplace_back(clampmode, translation, std::move(descriptor));
|
|
return mDescriptorSets.back().descriptor.get();
|
|
}
|
|
|