.. |
2d
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- defined a new constant, CR_NATIVEPAL, to use the font functions with a predefined palette.
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2021-05-29 11:47:05 +02:00 |
audio
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Merge branch 'master' into whaven
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2021-06-03 08:52:19 +02:00 |
console
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Merge branch 'master' into whaven
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2021-06-03 08:52:19 +02:00 |
cutscenes
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- halt the game timer when setting up a cutscene and when starting movie playback.
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2021-05-23 14:36:54 +02:00 |
engine
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- moved all font setup out of the C++ code.
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2021-05-31 21:20:31 +02:00 |
filesystem
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Merge branch 'master' into whaven
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2021-06-03 08:52:19 +02:00 |
fonts
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- fixed hires replacements for colorized font characters.
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2021-06-01 11:29:39 +02:00 |
menu
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Merge branch 'master' into whaven
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2021-05-16 13:03:17 +02:00 |
models
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- backend update from GZDoom.
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2021-03-07 13:21:15 +01:00 |
objects
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- made the scripted version of Blood's status bar functional.
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2021-05-12 21:50:02 +02:00 |
platform
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- route savegame requests through the newwork, just like GZDoom does.
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2021-05-12 00:21:26 +02:00 |
rendering
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- ported Doom's type-on text screens as a screen job overlay.
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2021-05-22 12:08:08 +02:00 |
scripting
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- PlayMusic script function.
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2021-05-23 16:21:04 +02:00 |
statusbar
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- allow switching between the two Duke BigFonts and fix Y in Duke's BigFont13.
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2021-05-31 21:20:31 +02:00 |
textures
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- got rid of most of the font system's baggage that's no longer needed.
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2021-05-25 12:59:09 +02:00 |
thirdparty
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- moved libvpx and libsmackerdec to more fitting places, plus some project cleanup.
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2021-05-22 01:06:51 +02:00 |
utility
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- removed the multiplayer scoreboard screens.
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2021-05-27 13:33:54 +02:00 |