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raze
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18bd2e4d07
raze
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Mitchell Richters
18bd2e4d07
- SW: Destroy actor in
KillActor()
after clearing the pointed to sprite, not before it.
...
* No idea if it matters but it seems logical that this is how it should be.
2021-12-26 23:10:05 +01:00
..
blood
- Blood: Fix some collision issues found following refactoring.
2021-12-26 23:10:04 +01:00
duke
- Get rid of some now irrelevant comments.
2021-12-26 23:10:03 +01:00
exhumed
- got rid of the MAX... constants and adjusted all places still using them.
2021-12-26 23:10:02 +01:00
sw
- SW: Destroy actor in
KillActor()
after clearing the pointed to sprite, not before it.
2021-12-26 23:10:05 +01:00