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git-svn-id: https://svn.eduke32.com/eduke32@5327 1a8010ca-5511-0410-912e-c29ae57300e0
55 lines
2.3 KiB
C
55 lines
2.3 KiB
C
// game.h
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void operatesector(short dasector);
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void operatesprite(short dasprite);
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int changehealth(short snum, short deltahealth);
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void changenumbombs(short snum, short deltanumbombs);
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void changenummissiles(short snum, short deltanummissiles);
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void changenumgrabbers(short snum, short deltanumgrabbers);
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void drawstatusflytime(short snum);
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void drawstatusbar(short snum);
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void prepareboard(char *daboardfilename);
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void checktouchsprite(short snum, short sectnum);
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void checkgrabbertouchsprite(short snum, short sectnum);
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void shootgun(short snum, const vec3_t *vector, short daang, int dahoriz, short dasectnum, char guntype);
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void analyzesprites(int dax, int day);
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void tagcode(void);
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void statuslistcode(void);
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void activatehitag(short dahitag);
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void bombexplode(int i);
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void processinput(short snum);
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void view(short snum, vec3_t *v, short *vsectnum, short ang, int horiz);
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void drawscreen(short snum, int dasmoothratio);
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void movethings(void);
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void fakedomovethings(void);
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void fakedomovethingscorrect(void);
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void domovethings(void);
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void getinput(void);
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void initplayersprite(short snum);
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void playback(void);
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void setup3dscreen(void);
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void findrandomspot(int *x, int *y, short *sectnum);
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void warp(int *x, int *y, int *z, short *daang, short *dasector);
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void warpsprite(short spritenum);
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void initlava(void);
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void movelava(char *dapic);
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void doanimations(void);
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int getanimationgoal(int *animptr);
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int setanimation(int *animptr, int thegoal, int thevel, int theacc);
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void checkmasterslaveswitch(void);
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int testneighborsectors(short sect1, short sect2);
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int loadgame(void);
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int savegame(void);
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void faketimerhandler(void);
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void getpackets(void);
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void drawoverheadmap(int cposx, int cposy, int czoom, short cang);
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int movesprite(short spritenum, int dx, int dy, int dz, int ceildist, int flordist, int clipmask);
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void waitforeverybody(void);
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void searchmap(short startsector);
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void setinterpolation(int *posptr);
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void stopinterpolation(int *posptr);
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void updateinterpolations(void);
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void dointerpolations(void);
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void restoreinterpolations(void);
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void printext(int x, int y, char *buffer, short tilenum /*, char invisiblecol*/);
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void drawtilebackground(/*int thex, int they,*/ short tilenum, signed char shade, int cx1, int cy1, int cx2, int cy2, char dapalnum);
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