raze/polymer/eduke32/source
terminx 7dcd59b35b Remove some unused definitions. DONT_BUILD.
git-svn-id: https://svn.eduke32.com/eduke32@6015 1a8010ca-5511-0410-912e-c29ae57300e0
2017-01-18 22:22:00 +00:00
..
android etcpak: Fix simple_array operator[] parameter type. 2016-08-28 21:26:44 +00:00
enet Address some const-disregarding casts missed in r5540 due to conditional compilation settings and platforms. 2016-01-12 10:30:48 +00:00
jaudiolib Fix some int/int32_t confusion where linking to external libraries is concerned, at least as exposed by building with devkitPPC r28. 2017-01-01 13:23:35 +00:00
jmact Use size_t or ssize_t in for loops where possible 2016-08-27 01:41:21 +00:00
lunatic Lunatic: Fix build, part 12. playerswhenstarted --> g_mostConcurrentPlayers 2017-01-05 05:29:47 +00:00
misc Windows: Eliminate the need for separate manifests for 32-bit and 64-bit builds by specifying a wildcard for processorArchitecture attributes. 2016-02-29 06:34:29 +00:00
sw Lunatic, KenBuild, SW: window([xy])([12]) --> windowxy$2.$1 2017-01-05 05:29:06 +00:00
testgame KenBuild: clipinsidebox takes a vec2_t now 2017-01-05 05:30:11 +00:00
util
_functio.h
_midi.h Fix MIDI playback on Windows, broken in r5817. 2016-09-09 03:12:15 +00:00
_rts.h
actors.c Some recent cleanup changed uses of int32_t to int, but missed changing every function prototype. This is very bad when int != int32_t. 2017-01-01 13:23:29 +00:00
actors.h Lunatic: Fix build, part 13. Disable inaccurate assertion. 2017-01-05 05:29:51 +00:00
android.h
anim.c Remove trailing whitespace from anything we don't need to rebase from an upstream. 2016-06-05 04:46:28 +00:00
anim.h Better names for anim playback functions 2016-02-07 02:38:28 +00:00
animsounds.c
animsounds.h
animvpx.c Fix quite a few issues with casting away const and volatile qualifiers, found with -Wcast-qual. If we're going to use const everywhere, we should really mean it! 2016-01-11 05:05:38 +00:00
animvpx.h
astub.c Some recent cleanup changed uses of int32_t to int, but missed changing every function prototype. This is very bad when int != int32_t. 2017-01-01 13:23:29 +00:00
cheats.c Initial work on standalone (non-Duke3D) binary support. 2017-01-18 22:21:08 +00:00
cheats.h Initial work on standalone (non-Duke3D) binary support. 2017-01-18 22:21:08 +00:00
cmdline.c More readability cleanup. DONT_BUILD. 2016-08-27 01:42:01 +00:00
cmdline.h Break out screen drawing stuff from game.c into screens.c and command line processing stuff into cmdline.c 2016-02-13 21:05:57 +00:00
common.c Fix problem with standalone builds not finding their data when the startup window is disabled. DONT_BUILD. 2017-01-18 22:21:31 +00:00
common_game.h More cleanup. DONT_BUILD. 2016-08-27 01:41:33 +00:00
config.c Fix problems with handling of the default crosshair color. 2016-12-26 06:01:24 +00:00
config.h Name map best time entries in the cfg by MD4 checksum instead of filename. 2015-12-20 05:18:59 +00:00
demo.c Rename menu functions to what I consider to be more sane names. No other changes. 2016-11-01 01:35:32 +00:00
demo.h
duke3d.h Add APPBASENAME to Makefile.common, controlling the resulting binary's default .cfg file name and .log file name. DONT_BUILD. 2017-01-18 22:21:16 +00:00
events_defs.h EVENT_MOVEEFFECTORS. Allows disabling, overriding, or just plain tampering with built-in SECTOREFFECTOR effects. 2016-01-21 19:35:25 +00:00
function.h
game.c Split DROIDMENU #define into EDUKE32_SIMPLE_MENU and EDUKE32_ANDROID_MENU. EDUKE32_ANDROID_MENU depends on EDUKE32_SIMPLE_MENU being set, and EDUKE32_SIMPLE_MENU does what you would expect: simplifies the menu options available by removing things not typically found in shipping games. DONT_BUILD. 2017-01-18 22:21:40 +00:00
game.h Some recent cleanup changed uses of int32_t to int, but missed changing every function prototype. This is very bad when int != int32_t. 2017-01-01 13:23:29 +00:00
gamedef.c Address a number of harmless instances of "code never reached" identified by Xcode. 2016-12-26 06:02:06 +00:00
gamedef.h Some recent cleanup changed uses of int32_t to int, but missed changing every function prototype. This is very bad when int != int32_t. 2017-01-01 13:23:29 +00:00
gamedefs.h Remove some unused definitions. DONT_BUILD. 2017-01-18 22:22:00 +00:00
gameexec.c Some recent cleanup changed uses of int32_t to int, but missed changing every function prototype. This is very bad when int != int32_t. 2017-01-01 13:23:29 +00:00
gameexec.h Cleanups 2016-09-06 04:25:32 +00:00
GameListSource.game.h
GameListSource.game.m
gamestructures.c Rename menu functions to what I consider to be more sane names. No other changes. 2016-11-01 01:35:32 +00:00
gamevars.c Lunatic: Fix build, part 8. MapInfo --> g_mapInfo 2017-01-05 05:29:33 +00:00
gamevars.h Some recent cleanup changed uses of int32_t to int, but missed changing every function prototype. This is very bad when int != int32_t. 2017-01-01 13:23:29 +00:00
global.c More readability cleanup. DONT_BUILD. 2016-08-27 01:42:01 +00:00
global.h Some recent cleanup changed uses of int32_t to int, but missed changing every function prototype. This is very bad when int != int32_t. 2017-01-01 13:23:29 +00:00
gpl-2.0.txt
GrpFile.game.h
GrpFile.game.m
grpscan.c Initial work on standalone (non-Duke3D) binary support. 2017-01-18 22:21:08 +00:00
grpscan.h Enable -Wwrite-strings and fix all instances where string constants were passed to functions accepting a char ptr. 2016-01-11 05:06:10 +00:00
input.c
input.h
inv.h More readability cleanup. DONT_BUILD. 2016-08-27 01:42:01 +00:00
keys.h Remove trailing whitespace from anything we don't need to rebase from an upstream. 2016-06-05 04:46:28 +00:00
m32common.c Use size_t or ssize_t in for loops where possible 2016-08-27 01:41:21 +00:00
m32def.c Lunatic: Fix build, part 9. ScriptQuotes --> apStrings 2017-01-05 05:29:37 +00:00
m32def.h Implement "divscale" and "scalevar" (scale()) in C-CON and "scalevar" in M32script. 2016-10-20 06:26:10 +00:00
m32exec.c Add S_StopAllSounds function, guaranteed to be present at link time, whether stubbed (for KenBuild's editor) or calling audiolib's FX_StopAllSounds (for Lunatic). 2017-01-05 05:29:25 +00:00
m32structures.c Massive readability cleanup of game code part 1. DONT_BUILD. 2016-08-27 01:40:35 +00:00
m32vars.c Lunatic: Fix build, part 10. g_currentFrameRate --> g_frameRate 2017-01-05 05:29:40 +00:00
macros.h Fix TEST_SYNC_KEY macro to always return 1 or 0. 2016-09-16 21:55:45 +00:00
mapster32.h Mapster: Don't restrict setgamepalette to the range [0, 3]. 2015-12-26 15:42:13 +00:00
mdump.cpp Remove trailing whitespace from anything we don't need to rebase from an upstream. 2016-06-05 04:46:28 +00:00
mdump.h
menus.c Split DROIDMENU #define into EDUKE32_SIMPLE_MENU and EDUKE32_ANDROID_MENU. EDUKE32_ANDROID_MENU depends on EDUKE32_SIMPLE_MENU being set, and EDUKE32_SIMPLE_MENU does what you would expect: simplifies the menu options available by removing things not typically found in shipping games. DONT_BUILD. 2017-01-18 22:21:40 +00:00
menus.h Split DROIDMENU #define into EDUKE32_SIMPLE_MENU and EDUKE32_ANDROID_MENU. EDUKE32_ANDROID_MENU depends on EDUKE32_SIMPLE_MENU being set, and EDUKE32_SIMPLE_MENU does what you would expect: simplifies the menu options available by removing things not typically found in shipping games. DONT_BUILD. 2017-01-18 22:21:40 +00:00
midi.c Fix pausing MIDI music on Windows, regressed in r5817. 2016-09-16 21:55:09 +00:00
midi.h Windows MIDI cleanup. Removal of some remaining unused functionality lingering from the DOS days and some formatting changes that happened along the way. If anything breaks with music on Windows, this is probably the commit to look at. 2016-08-27 01:39:50 +00:00
mpu401.c "return" is not a function. 2016-06-21 00:34:41 +00:00
mpu401.h Revert r5601 in its entirety. This fixes MIDI playback on Windows. 2016-03-07 11:22:07 +00:00
music.c Windows MIDI cleanup. Removal of some remaining unused functionality lingering from the DOS days and some formatting changes that happened along the way. If anything breaks with music on Windows, this is probably the commit to look at. 2016-08-27 01:39:50 +00:00
names.h
namesdyn.c More readability cleanup. DONT_BUILD. 2016-08-27 01:42:01 +00:00
namesdyn.h Prune the dynamic tile name system in the same manner as sounds were pruned in the previous commit and r4748. 2015-12-20 05:19:11 +00:00
net.c More readability cleanup. DONT_BUILD. 2016-08-27 01:42:01 +00:00
net.h
osdcmds.c Fix problems with handling of the default crosshair color. 2016-12-26 06:01:24 +00:00
osdcmds.h
osdfuncs.c Remove trailing whitespace from anything we don't need to rebase from an upstream. 2016-06-05 04:46:28 +00:00
osdfuncs.h
player.c Fix warning: enumeral and non-enumeral type in conditional expression [-Wextra] 2017-01-01 13:23:41 +00:00
player.h Lunatic: Fix build, part 3. P_SetWeaponGamevars should be static inline when placed in a header included from multiple objects. 2017-01-05 05:29:14 +00:00
premap.c Lunatic: Fix build, part 12. playerswhenstarted --> g_mostConcurrentPlayers 2017-01-05 05:29:47 +00:00
premap.h Continued cleanup. DONT_BUILD. 2016-08-27 01:40:56 +00:00
quotes.h
rev.c
rts.c Remove trailing whitespace from anything we don't need to rebase from an upstream. 2016-06-05 04:46:28 +00:00
rts.h
savegame.c Lunatic: Fix build, part 8. MapInfo --> g_mapInfo 2017-01-05 05:29:33 +00:00
savegame.h Android work. DONT_BUILD. 2016-03-14 00:06:54 +00:00
sbar.c More readability cleanup. DONT_BUILD. 2016-08-27 01:42:01 +00:00
sbar.h Build fix 2016-06-21 04:29:06 +00:00
screens.c Split DROIDMENU #define into EDUKE32_SIMPLE_MENU and EDUKE32_ANDROID_MENU. EDUKE32_ANDROID_MENU depends on EDUKE32_SIMPLE_MENU being set, and EDUKE32_SIMPLE_MENU does what you would expect: simplifies the menu options available by removing things not typically found in shipping games. DONT_BUILD. 2017-01-18 22:21:40 +00:00
screens.h Add support for changing the refresh rate in SDL builds. Should also fix non-SDL builds. 2016-02-13 21:06:12 +00:00
screentext.c Duke: Adjust alphatabs checking to activate features when numalphatabs >= 15 instead of 16 so that my precise mode can be used. 2016-10-20 06:26:04 +00:00
screentext.h Add extern "C" to screentext.h so that Lunatic can see its symbols when building as C++. 2017-01-05 05:29:54 +00:00
sdlmusic.c Android build fix. DONT_BUILD. 2016-08-27 01:40:18 +00:00
sector.c Some recent cleanup changed uses of int32_t to int, but missed changing every function prototype. This is very bad when int != int32_t. 2017-01-01 13:23:29 +00:00
sector.h Lunatic: Fix build, part 8. MapInfo --> g_mapInfo 2017-01-05 05:29:33 +00:00
soundefs.h
sounds.c Add S_StopAllSounds function, guaranteed to be present at link time, whether stubbed (for KenBuild's editor) or calling audiolib's FX_StopAllSounds (for Lunatic). 2017-01-05 05:29:25 +00:00
sounds.h Add S_StopAllSounds function, guaranteed to be present at link time, whether stubbed (for KenBuild's editor) or calling audiolib's FX_StopAllSounds (for Lunatic). 2017-01-05 05:29:25 +00:00
sounds_common.h
sounds_mapster32.c Add S_StopAllSounds function, guaranteed to be present at link time, whether stubbed (for KenBuild's editor) or calling audiolib's FX_StopAllSounds (for Lunatic). 2017-01-05 05:29:25 +00:00
sounds_mapster32.h Add S_StopAllSounds function, guaranteed to be present at link time, whether stubbed (for KenBuild's editor) or calling audiolib's FX_StopAllSounds (for Lunatic). 2017-01-05 05:29:25 +00:00
soundsdyn.c Play DUKE_GETWEAPON6 in cheat menu 2016-03-14 00:07:48 +00:00
soundsdyn.h Play DUKE_GETWEAPON6 in cheat menu 2016-03-14 00:07:48 +00:00
standard.h
startgtk.game.c Remove trailing whitespace from anything we don't need to rebase from an upstream. 2016-06-05 04:46:28 +00:00
startosx.game.m Mac: 32-bit builds give trouble with the supposed equivalence of CGRect/Size and NSRect/Size. DONT_BUILD. 2016-12-26 20:02:51 +00:00
startwin.game.c Win32 Startup Window: This should be tokenized. 2016-12-26 06:01:28 +00:00
startwin.game.h
winbits.c "return" is not a function. 2016-06-21 00:34:41 +00:00