raze/source/common/platform/win32/zutil.natvis
Christoph Oelckers 94f40d11ae - SparseArrayView class
We need this to merge the game specific sector/wall extensions with the base but still allow the engine to access such arrays. For that they need a runtime settable stride.
2021-11-08 18:55:35 +01:00

95 lines
2.7 KiB
XML

<?xml version="1.0" encoding="utf-8"?>
<AutoVisualizer xmlns="http://schemas.microsoft.com/vstudio/debugger/natvis/2010">
<Type Name="TArray&lt;*&gt;">
<DisplayString>Size = {Count}</DisplayString>
<Expand>
<Item Name="Size">Count</Item>
<Item Name="Capacity">Most</Item>
<ArrayItems>
<Size>Count</Size>
<ValuePointer>(value_type*)Array</ValuePointer>
</ArrayItems>
</Expand>
</Type>
<Type Name="TArrayView&lt;*&gt;">
<DisplayString>Size = {Count}</DisplayString>
<Expand>
<Item Name="Size">Count</Item>
<ArrayItems>
<Size>Count</Size>
<ValuePointer>(value_type*)Array</ValuePointer>
</ArrayItems>
</Expand>
</Type>
<Type Name="TSparseArrayView&lt;*&gt;">
<DisplayString>Size = {Count}</DisplayString>
<Expand>
<Item Name="Size">Count</Item>
<ArrayItems>
<Size>Count</Size>
<ValuePointer>(value_type*)Array</ValuePointer>
</ArrayItems>
</Expand>
</Type>
<Type Name="TStaticPointedArray&lt;*&gt;">
<DisplayString>Size = {Count}</DisplayString>
<Expand>
<Item Name="Size">Count</Item>
<ArrayItems>
<Size>Count</Size>
<ValuePointer>(value_type*)Array</ValuePointer>
</ArrayItems>
</Expand>
</Type>
<Type Name="FName">
<DisplayString>{FName::NameData.NameArray[Index].Text, s}</DisplayString>
</Type>
<Type Name="FString">
<DisplayString>{Chars, s}</DisplayString>
<Expand>
<Item Name="Size">((FStringData*)Chars - 1)->Len</Item>
<Item Name="Capacity">((FStringData*)Chars - 1)->AllocLen</Item>
<Item Name="Reference Count">((FStringData*)Chars - 1)->RefCount</Item>
</Expand>
</Type>
<Type Name="TAngle&lt;*&gt;">
<DisplayString>{Degrees}</DisplayString>
</Type>
<Type Name="PClass">
<DisplayString>{TypeName}</DisplayString>
</Type>
<Type Name="DObject">
<DisplayString>{Class->TypeName}</DisplayString>
</Type>
<Type Name="TObjPtr&lt;*&gt;">
<DisplayString Condition="o == nullptr">&lt;NULL&gt;</DisplayString>
<DisplayString Condition="o != nullptr">{o->Class->TypeName}</DisplayString>
</Type>
<Type Name="FTextureID">
<DisplayString Condition="texnum == -1">&lt;None&gt;</DisplayString>
<DisplayString Condition="texnum != -1">{TexMan.Textures[texnum].Texture->Name}</DisplayString>
<Expand>
<Item Name="Index">texnum</Item>
<Item Name="Texture">TexMan.Textures[texnum].Texture</Item>
</Expand>
</Type>
<Type Name="FSoundID">
<DisplayString Condition="soundEngine == nullptr">&lt;No Sound Engine&gt;</DisplayString>
<DisplayString Condition="ID == 0">&lt;None&gt;</DisplayString>
<DisplayString Condition="ID != 0">{soundEngine->S_sfx[ID].name}</DisplayString>
</Type>
</AutoVisualizer>