raze/wadsrc/static/zscript/games/duke/actors/dukeenemies/commander.zs

40 lines
572 B
Text

class DukeCommander : DukeActor
{
const COMMANDERSTRENGTH = 350;
const CAPTSPINNINGPLAYER = -11;
default
{
pic "COMMANDER";
+INTERNAL_BADGUY;
+KILLCOUNT;
+NOWATERDIP;
+FLOATING;
+SHOOTCENTERED;
+NORANDOMANGLEWHENBLOCKED;
+NOHITJIBS;
gutsoffset -24;
falladjustz 0;
floating_floordist 8;
floating_ceilingdist 80;
Strength COMMANDERSTRENGTH;
}
override void PlayFTASound(int mode)
{
self.PlayActorSound("COMM_RECOG");
}
}
class DukeCommanderStayput: DukeCommander
{
default
{
pic "COMMANDERSTAYPUT";
+BADGUYSTAYPUT;
}
}