class DukeCommander : DukeActor { const COMMANDERSTRENGTH = 350; const CAPTSPINNINGPLAYER = -11; default { pic "COMMANDER"; +INTERNAL_BADGUY; +KILLCOUNT; +NOWATERDIP; +FLOATING; +SHOOTCENTERED; +NORANDOMANGLEWHENBLOCKED; +NOHITJIBS; gutsoffset -24; falladjustz 0; floating_floordist 8; floating_ceilingdist 80; Strength COMMANDERSTRENGTH; } override void PlayFTASound(int mode) { self.PlayActorSound("COMM_RECOG"); } } class DukeCommanderStayput: DukeCommander { default { pic "COMMANDERSTAYPUT"; +BADGUYSTAYPUT; } }