mirror of
https://github.com/ZDoom/Raze.git
synced 2024-12-12 13:41:48 +00:00
fcb8e7614f
Not used yet
317 lines
8 KiB
Text
317 lines
8 KiB
Text
class SWActor : CoreActor native
|
|
{
|
|
const MAX_SPEED = 4;
|
|
const MAX_ACTOR_CLOSE_ATTACK = 2;
|
|
const MAX_ACTOR_ATTACK = 6;
|
|
|
|
meta int16 CloseAttackPercent[MAX_ACTOR_CLOSE_ATTACK];
|
|
meta int16 AttackPercent[MAX_ACTOR_ATTACK];
|
|
|
|
meta int16 Speeds[MAX_SPEED];
|
|
meta int8 TicAdjust[MAX_SPEED];
|
|
meta int8 MaxWeapons;
|
|
meta Sound AmbientSound;
|
|
meta Sound AlertSound;
|
|
meta Sound AttackSound;
|
|
meta Sound PainSound;
|
|
meta Sound DieSound;
|
|
meta Sound ExtraSound1;
|
|
meta Sound ExtraSound2;
|
|
meta Sound ExtraSound3;
|
|
meta Sound ExtraSound4;
|
|
meta Sound ExtraSound5;
|
|
meta Sound ExtraSound6;
|
|
|
|
// all ANIMATORs.
|
|
native int DoBunnyMove();
|
|
native int DoBunnyGrowUp();
|
|
native int DoBunnyEat();
|
|
native int DoBunnyScrew();
|
|
native int NullBunny();
|
|
native int InitBunnySlash();
|
|
native int DoBunnyStandKill();
|
|
native int DoBunnyPain();
|
|
native int DoBunnyMoveJump();
|
|
native int DoBunnyBeginJumpAttack();
|
|
native int BunnySpew();
|
|
|
|
native int DoCoolgMove();
|
|
native int NullCoolg();
|
|
native int InitCoolgBash();
|
|
native int InitCoolgFire();
|
|
native int DoCoolgPain();
|
|
native int DoCoolgDeath();
|
|
native int DoCoolgBirth();
|
|
|
|
native int DoCoolieMove();
|
|
native int CooliePain();
|
|
native int NullCoolie();
|
|
native int SpawnCoolieExp();
|
|
native int DoCoolieWaitBirth();
|
|
native int SpawnCoolg();
|
|
|
|
native int DoEelMove();
|
|
native int InitEelFire();
|
|
native int NullEel();
|
|
native int DoEelDeath();
|
|
|
|
native int NullGirlNinja();
|
|
native int DoGirlNinjaMove();
|
|
native int DoGirlNinjaPain();
|
|
native int DoGirlNinjaSpecial();
|
|
|
|
native int InitEnemyMine();
|
|
native int InitEnemyCrossbow();
|
|
|
|
native int DoGoroMove();
|
|
native int NullGoro();
|
|
native int InitGoroChop();
|
|
native int DoGoroPain();
|
|
native int InitEnemyFireball();
|
|
|
|
native int DoHornetMove();
|
|
native int DoHornetDeath();
|
|
|
|
native int BloodSprayFall();
|
|
native int DoSuicide();
|
|
native int DoRadiationCloud();
|
|
native int DoChemBomb();
|
|
native int DoCaltrops();
|
|
native int DoCaltropsStick();
|
|
native int DoCarryFlag();
|
|
native int DoCarryFlagNoDet();
|
|
native int DoFlag();
|
|
native int DoPhosphorus();
|
|
native int DoBloodSpray();
|
|
native int DoWallBloodDrip();
|
|
|
|
native int DoLavaMove();
|
|
native int NullLava();
|
|
native int InitLavaThrow();
|
|
native int InitLavaFlame();
|
|
|
|
native int DoActorDeathMove();
|
|
native int QueueFloorBlood();
|
|
native int DoActorDebris();
|
|
native int InitActorDecide();
|
|
|
|
native int DoToiletGirl();
|
|
native int ToiletGirlPain();
|
|
native int ToiletGirlUzi();
|
|
native int InitEnemyUzi();
|
|
native int DoWashGirl();
|
|
native int WashGirlUzi();
|
|
native int DoTrashCan();
|
|
native int TrashCanPain();
|
|
native int PachinkoLightOperate();
|
|
native int Pachinko1Operate();
|
|
native int PachinkoCheckWin();
|
|
native int DoCarGirl();
|
|
native int CarGirlPain();
|
|
native int CarGirlUzi();
|
|
native int DoMechanicGirl();
|
|
native int MechanicGirlPain();
|
|
native int MechanicGirlDrill();
|
|
native int DoSailorGirl();
|
|
native int SailorGirlPain();
|
|
native int SailorGirlThrow();
|
|
native int DoPruneGirl();
|
|
native int PruneGirlPain();
|
|
native int WashGirlPain();
|
|
|
|
native int DoNinjaMove();
|
|
native int NullNinja();
|
|
native int DoNinjaCeiling();
|
|
native int DoNinjaPain();
|
|
native int InitEnemyStar();
|
|
native int InitEnemyMirv();
|
|
native int InitEnemyNapalm();
|
|
native int InitEnemyRocket();
|
|
native int InitSpriteGrenade();
|
|
native int InitFlashBomb();
|
|
native int CheckFire();
|
|
native int DoNinjaSpecial();
|
|
native int DoNinjaGrabThroat();
|
|
native int DoNinjaHariKari();
|
|
|
|
native int DoRipperMove();
|
|
native int NullRipper();
|
|
native int InitRipperSlash();
|
|
native int DoRipperStandHeart();
|
|
native int DoRipperHang();
|
|
native int DoRipperPain();
|
|
native int DoRipperMoveJump();
|
|
native int DoRipperBeginJumpAttack();
|
|
native int DoRipperHangJF();
|
|
|
|
native int DoRipper2Move();
|
|
native int NullRipper2();
|
|
native int DoRipper2Hang();
|
|
native int DoRipper2Pain();
|
|
native int DoRipper2MoveJump();
|
|
native int DoRipper2BeginJumpAttack();
|
|
native int DoRipper2HangJF();
|
|
native int DoRipper2StandHeart();
|
|
native int ChestRipper2();
|
|
|
|
native int DoSerpMove();
|
|
native int NullSerp();
|
|
native int InitSerpSlash();
|
|
native int InitSerpRing();
|
|
native int InitSerpSpell();
|
|
native int InitSerpMonstSpell();
|
|
native int DoDeathSpecial();
|
|
|
|
native int DoSkelMove();
|
|
native int NullSkel();
|
|
native int InitSkelSlash();
|
|
native int InitSkelSpell();
|
|
native int DoSkelPain();
|
|
native int DoSkelInitTeleport();
|
|
native int DoSkelTeleport();
|
|
native int DoSkelTermTeleport();
|
|
|
|
native int DoSkullWait();
|
|
native int DoSerpRing();
|
|
native int DoSkullJump();
|
|
native int DoDamageTest();
|
|
native int DoSkullSpawnShrap();
|
|
native int DoBettyWait();
|
|
native int DoBettyJump();
|
|
|
|
native int DoSumoMove();
|
|
native int NullSumo();
|
|
native int InitSumoFart();
|
|
native int InitSumoClap();
|
|
native int InitSumoStomp();
|
|
native int DoSumoDeathMelt();
|
|
|
|
native int DoDefaultStat();
|
|
native int DoPuff();
|
|
native int DoRailPuff();
|
|
native int DoTracer();
|
|
native int DoEMP();
|
|
native int DoEMPBurst();
|
|
native int DoFastShrapJumpFall();
|
|
|
|
native int DoTankShell();
|
|
native int DoVehicleSmoke();
|
|
native int DoWaterSmoke();
|
|
native int DoUziSmoke();
|
|
native int DoShotgunSmoke();
|
|
native int DoUziBullet();
|
|
native int DoBubble();
|
|
native int DoCrossBolt();
|
|
native int DoStar();
|
|
native int DoLavaBoulder();
|
|
native int DoShrapDamage();
|
|
native int DoVulcanBoulder();
|
|
native int DoGrenade();
|
|
native int DoMineStuck();
|
|
native int DoMine();
|
|
native int DoMineSpark();
|
|
native int DoMeteor();
|
|
native int DoMirvMissile();
|
|
native int DoSerpMeteor();
|
|
native int DoSpear();
|
|
native int DoRocket();
|
|
native int DoRail();
|
|
native int DoLaser();
|
|
native int DoMicro();
|
|
native int DoMicroMini();
|
|
native int DoBoltThinMan();
|
|
native int DoBoltSeeker();
|
|
native int DoBoltFatMan();
|
|
native int DoBoltShrapnel();
|
|
native int DoCoolgFire();
|
|
native int DoCoolgDrip();
|
|
native int DoPlasma();
|
|
native int DoShrapJumpFall();
|
|
|
|
native int DoTracerShrap();
|
|
native int DoVomitSplash();
|
|
native int DoVomit();
|
|
native int DoMirv();
|
|
native int DoBloodWorm();
|
|
native int DoNapalm();
|
|
native int DoRing();
|
|
native int DoFireball();
|
|
native int DoBreakFlames();
|
|
native int DoFireballFlames();
|
|
native int DoSectorExp();
|
|
native int SpawnShrapX();
|
|
native int DoExpDamageTest();
|
|
native int DoMineExpMine();
|
|
native int DoMineExp();
|
|
native int SpawnGrenadeSmallExp();
|
|
native int DoElectro();
|
|
native int DoTeleRipper();
|
|
native int DoPlasmaDone();
|
|
native int DoPlasmaFountain();
|
|
native int DoFootPrints();
|
|
native int DoPlayerSpriteReset();
|
|
|
|
native int DoFloorBlood();
|
|
native int DoWallBlood();
|
|
|
|
native int DoGet();
|
|
native int DoCoin();
|
|
native int DoFireFly();
|
|
|
|
native int DoZillaMove();
|
|
native int DoZillaStomp();
|
|
native int NullZilla();
|
|
native int InitZillaRail();
|
|
native int InitZillaRocket();
|
|
native int DoZillaDeathMelt();
|
|
|
|
native int DoZombieMove();
|
|
native int NullZombie();
|
|
native int DoZombiePain();
|
|
native int InitEnemyNuke();
|
|
native int InitEnemyRail();
|
|
|
|
native int InitActorRunAway();
|
|
native int InitActorAttack();
|
|
native int InitActorDuck();
|
|
native int InitActorEvade();
|
|
native int InitActorFindPlayer();
|
|
native int InitActorMoveCloser();
|
|
native int InitActorReposition();
|
|
native int InitActorWanderAround();
|
|
native int InitCoolgCircle();
|
|
native int InitCoolieCharge();
|
|
native int InitHornetCircle();
|
|
native int InitHornetSting();
|
|
native int InitRipper2Charge();
|
|
native int InitRipper2Hang();
|
|
native int InitRipperHang();
|
|
native int InitActorRunToward();
|
|
native int InitActorSetDecide();
|
|
native int DoActorDecide();
|
|
native int DoActorMoveJump();
|
|
native int DoActorDuck();
|
|
native int NinjaJumpActionFunc();
|
|
native int DoActorMoveCloser();
|
|
native int DoActorAttack();
|
|
native int DoActorReposition();
|
|
native int DoCoolgCircle();
|
|
native int DoHornetCircle();
|
|
native int GenerateDrips();
|
|
native int DoSpawnSpot();
|
|
native int DoGrating();
|
|
native int DoVator();
|
|
native int DoVatorAuto();
|
|
native int DoRotator();
|
|
native int DoActorPause();
|
|
native int DoSlidor();
|
|
native int DoSpike();
|
|
native int DoSpikeAuto();
|
|
native int DoLavaErupt();
|
|
native int SpawnVehicleSmoke();
|
|
native int DoLaserStart();
|
|
native int DoTracerStart();
|
|
native int DoRailStart();
|
|
native int DoGenerateSewerDebris();
|
|
|
|
}
|