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59 lines
1.7 KiB
C
59 lines
1.7 KiB
C
//-------------------------------------------------------------------------
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/*
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Copyright (C) 2010-2019 EDuke32 developers and contributors
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Copyright (C) 2019 sirlemonhead, Nuke.YKT
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This file is part of PCExhumed.
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PCExhumed is free software; you can redistribute it and/or
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modify it under the terms of the GNU General Public License version 2
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as published by the Free Software Foundation.
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This program is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
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See the GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with this program; if not, write to the Free Software
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Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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*/
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//-------------------------------------------------------------------------
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#ifndef __bullet_h__
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#define __bullet_h__
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BEGIN_PS_NS
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// 32 bytes
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struct bulletInfo
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{
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short nDamage; // 0
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short field_2; // 2
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int field_4; // 4
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short field_8; // 8
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short nSeq; // 10
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short field_C; // 12
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short nFlags;
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short field_10; // damage radius?
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short xyRepeat;
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char pad[12];
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};
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extern bulletInfo BulletInfo[];
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extern short nRadialBullet;
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extern short lasthitsect;
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extern int lasthitz;
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extern int lasthitx;
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extern int lasthity;
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void InitBullets();
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short GrabBullet();
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void DestroyBullet(short nRun);
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int MoveBullet(short nBullet);
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void SetBulletEnemy(short nBullet, short nEnemy);
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int BuildBullet(short nSprite, int nType, int ebx, int ecx, int val1, int nAngle, int val2, int val3);
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void IgniteSprite(int nSprite);
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void FuncBullet(int, int, int);
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void BackUpBullet(int *x, int *y, short nAngle);
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END_PS_NS
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#endif
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