//------------------------------------------------------------------------- /* Copyright (C) 2010-2019 EDuke32 developers and contributors Copyright (C) 2019 sirlemonhead, Nuke.YKT This file is part of PCExhumed. PCExhumed is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License version 2 as published by the Free Software Foundation. This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program; if not, write to the Free Software Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. */ //------------------------------------------------------------------------- #ifndef __bullet_h__ #define __bullet_h__ BEGIN_PS_NS // 32 bytes struct bulletInfo { short nDamage; // 0 short field_2; // 2 int field_4; // 4 short field_8; // 8 short nSeq; // 10 short field_C; // 12 short nFlags; short field_10; // damage radius? short xyRepeat; char pad[12]; }; extern bulletInfo BulletInfo[]; extern short nRadialBullet; extern short lasthitsect; extern int lasthitz; extern int lasthitx; extern int lasthity; void InitBullets(); short GrabBullet(); void DestroyBullet(short nRun); int MoveBullet(short nBullet); void SetBulletEnemy(short nBullet, short nEnemy); int BuildBullet(short nSprite, int nType, int ebx, int ecx, int val1, int nAngle, int val2, int val3); void IgniteSprite(int nSprite); void FuncBullet(int, int, int); void BackUpBullet(int *x, int *y, short nAngle); END_PS_NS #endif