raze/polymer/eduke32/source
helixhorned 108a4022fa C-CON: fix 'readgamearray' on 64-bit platforms.
Also prettify P_DisplaySpit().

git-svn-id: https://svn.eduke32.com/eduke32@4734 1a8010ca-5511-0410-912e-c29ae57300e0
2014-11-07 22:07:12 +00:00
..
android Android updates from Emile. DONT_BUILD. 2014-10-29 17:03:50 +00:00
enet
jaudiolib
jmact
lunatic LunaCON: player[].loogcnt, userdef[].color, minor fixes. 2014-11-07 22:07:10 +00:00
misc
testgame
util
_functio.h
_midi.h
_rts.h
actors.c Clean up some player code a bit... make bobposx/bobposy a vec2_t, make fricxv/fricyv a per-player vec2_t (TODO: CON access), promote angvel in input_t to int16_t and allow for player angle changes that result in odd numbered angles (we were effectively artificially limiting the angle to 1024 values before), fix some HUD model ID stuff that should help with the weapons in the HRP, clean up a bunch of random functions (P_FireWeapon(), P_DisplayTip(), P_DisplayAccess(), P_DisplayWeapon(), P_GetInput(), etc). Also clean up G_SetupFilenameBasedMusic() to loop through flac/ogg/mid when searching for usermap music replacements. Some of this really needs a BYTEVERSION bump, but these commits aren't for synthesis to build so we're not doing it yet. DONT_BUILD. 2014-10-29 17:07:11 +00:00
actors.h
actors_inline.c
actors_inline.h
android.h
anim.c if 0 the input check at the beginning of animation playback as it seems to cause some cutscenes to be skipped. 2014-10-25 03:30:51 +00:00
anim.h Fix r4643, NUM_HARDCODED_ANIMS was increased for a reason. DONT_BUILD. 2014-10-25 03:27:50 +00:00
animvpx.c
animvpx.h
astub.c Another 5000 lines of pain and tears. DONT_BUILD. 2014-10-25 03:36:34 +00:00
common.c Fix a couple of clang warnings. DONT_BUILD. 2014-10-29 17:05:15 +00:00
common_game.h Mapster32 build fix 2014-10-25 03:32:42 +00:00
config.c Adjust default security camera refresh times 2014-10-25 03:33:38 +00:00
config.h
demo.c Various additional optimizations: add CLASSIC_SLICE_BY_4 mode to unroll some of the loops in a-c, replace integer divisions by a divisor unknown at compile time with usage of libdivide, clean up pragmas further by removing more old stuff that wasn't used anywhere. This is another one of those nasty commits that make people cry. DONT_BUILD. 2014-10-25 03:29:21 +00:00
demo.h
duke3d.h Another 5000 lines of pain and tears. DONT_BUILD. 2014-10-25 03:36:34 +00:00
events_defs.h Add forgotten events_defs.h, oops. DONT_BUILD. 2014-10-31 21:09:26 +00:00
function.h
game.c Clean up some player code a bit... make bobposx/bobposy a vec2_t, make fricxv/fricyv a per-player vec2_t (TODO: CON access), promote angvel in input_t to int16_t and allow for player angle changes that result in odd numbered angles (we were effectively artificially limiting the angle to 1024 values before), fix some HUD model ID stuff that should help with the weapons in the HRP, clean up a bunch of random functions (P_FireWeapon(), P_DisplayTip(), P_DisplayAccess(), P_DisplayWeapon(), P_GetInput(), etc). Also clean up G_SetupFilenameBasedMusic() to loop through flac/ogg/mid when searching for usermap music replacements. Some of this really needs a BYTEVERSION bump, but these commits aren't for synthesis to build so we're not doing it yet. DONT_BUILD. 2014-10-29 17:07:11 +00:00
game.h Two files forgotten in the previous commit. DONT_BUILD. 2014-10-27 07:24:37 +00:00
game_inline.c
game_inline.h
gamedef.c Another 5000 lines of pain and tears. DONT_BUILD. 2014-10-25 03:36:34 +00:00
gamedef.h
gamedefs.h
gameexec.c C-CON: fix 'readgamearray' on 64-bit platforms. 2014-11-07 22:07:12 +00:00
gameexec.h Lunatic: fix building and startup up to tilesizx[] failure. DONT_BUILD. 2014-10-30 21:44:22 +00:00
GameListSource.game.h Further work on the Xcode project. 2014-10-20 07:37:29 +00:00
GameListSource.game.m Further work on the Xcode project. 2014-10-20 07:37:29 +00:00
gamestructures.c Clean up some player code a bit... make bobposx/bobposy a vec2_t, make fricxv/fricyv a per-player vec2_t (TODO: CON access), promote angvel in input_t to int16_t and allow for player angle changes that result in odd numbered angles (we were effectively artificially limiting the angle to 1024 values before), fix some HUD model ID stuff that should help with the weapons in the HRP, clean up a bunch of random functions (P_FireWeapon(), P_DisplayTip(), P_DisplayAccess(), P_DisplayWeapon(), P_GetInput(), etc). Also clean up G_SetupFilenameBasedMusic() to loop through flac/ogg/mid when searching for usermap music replacements. Some of this really needs a BYTEVERSION bump, but these commits aren't for synthesis to build so we're not doing it yet. DONT_BUILD. 2014-10-29 17:07:11 +00:00
gamevars.c Lunatic: fix building and startup up to tilesizx[] failure. DONT_BUILD. 2014-10-30 21:44:22 +00:00
gamevars.h Aligned gamevar/gamearray allocation 2014-10-29 17:05:29 +00:00
global.c
global.h Clean up some player code a bit... make bobposx/bobposy a vec2_t, make fricxv/fricyv a per-player vec2_t (TODO: CON access), promote angvel in input_t to int16_t and allow for player angle changes that result in odd numbered angles (we were effectively artificially limiting the angle to 1024 values before), fix some HUD model ID stuff that should help with the weapons in the HRP, clean up a bunch of random functions (P_FireWeapon(), P_DisplayTip(), P_DisplayAccess(), P_DisplayWeapon(), P_GetInput(), etc). Also clean up G_SetupFilenameBasedMusic() to loop through flac/ogg/mid when searching for usermap music replacements. Some of this really needs a BYTEVERSION bump, but these commits aren't for synthesis to build so we're not doing it yet. DONT_BUILD. 2014-10-29 17:07:11 +00:00
gpl-2.0.txt
GrpFile.game.h Further work on the Xcode project. 2014-10-20 07:37:29 +00:00
GrpFile.game.m
grpscan.c
grpscan.h
input.c
input.h
keys.h
m32common.c
m32def.c
m32def.h
m32exec.c Various additional optimizations: add CLASSIC_SLICE_BY_4 mode to unroll some of the loops in a-c, replace integer divisions by a divisor unknown at compile time with usage of libdivide, clean up pragmas further by removing more old stuff that wasn't used anywhere. This is another one of those nasty commits that make people cry. DONT_BUILD. 2014-10-25 03:29:21 +00:00
m32structures.c
m32vars.c
macros.h
mapster32.h
mdump.cpp
mdump.h
menus.c menus.c: prevent using a null pointer as arg to "%s" format for sprintf(). 2014-11-01 18:01:28 +00:00
menus.h Menu transition animations. DONT_BUILD. 2014-10-27 10:14:50 +00:00
midi.c Various additional optimizations: add CLASSIC_SLICE_BY_4 mode to unroll some of the loops in a-c, replace integer divisions by a divisor unknown at compile time with usage of libdivide, clean up pragmas further by removing more old stuff that wasn't used anywhere. This is another one of those nasty commits that make people cry. DONT_BUILD. 2014-10-25 03:29:21 +00:00
midi.h
mpu401.c Various additional optimizations: add CLASSIC_SLICE_BY_4 mode to unroll some of the loops in a-c, replace integer divisions by a divisor unknown at compile time with usage of libdivide, clean up pragmas further by removing more old stuff that wasn't used anywhere. This is another one of those nasty commits that make people cry. DONT_BUILD. 2014-10-25 03:29:21 +00:00
mpu401.h
music.c
names.h
namesdyn.c
namesdyn.h
net.c
net.h
old.diff
osdcmds.c Another 5000 lines of pain and tears. DONT_BUILD. 2014-10-25 03:36:34 +00:00
osdcmds.h
osdfuncs.c Clean up GL background tinting a little bit. Remove access to glRectd in favor of glRecti. 2014-10-25 03:25:35 +00:00
osdfuncs.h Clean up GL background tinting a little bit. Remove access to glRectd in favor of glRecti. 2014-10-25 03:25:35 +00:00
player.c C-CON: fix 'readgamearray' on 64-bit platforms. 2014-11-07 22:07:12 +00:00
player.h Clean up some player code a bit... make bobposx/bobposy a vec2_t, make fricxv/fricyv a per-player vec2_t (TODO: CON access), promote angvel in input_t to int16_t and allow for player angle changes that result in odd numbered angles (we were effectively artificially limiting the angle to 1024 values before), fix some HUD model ID stuff that should help with the weapons in the HRP, clean up a bunch of random functions (P_FireWeapon(), P_DisplayTip(), P_DisplayAccess(), P_DisplayWeapon(), P_GetInput(), etc). Also clean up G_SetupFilenameBasedMusic() to loop through flac/ogg/mid when searching for usermap music replacements. Some of this really needs a BYTEVERSION bump, but these commits aren't for synthesis to build so we're not doing it yet. DONT_BUILD. 2014-10-29 17:07:11 +00:00
premap.c Default map zoom to something a bit more useful on Android. DONT_BUILD. 2014-10-29 17:07:47 +00:00
premap.h
quotes.h
rev.c
rts.c
rts.h
savegame.c Various additional optimizations: add CLASSIC_SLICE_BY_4 mode to unroll some of the loops in a-c, replace integer divisions by a divisor unknown at compile time with usage of libdivide, clean up pragmas further by removing more old stuff that wasn't used anywhere. This is another one of those nasty commits that make people cry. DONT_BUILD. 2014-10-25 03:29:21 +00:00
savegame.h menus.c: prevent using a null pointer as arg to "%s" format for sprintf(). 2014-11-01 18:01:28 +00:00
sdlmusic.c
sector.c Alter weapon switching to cycle through GROW_WEAPON when using next/previous weapon keys. DONT_BUILD. 2014-10-29 17:08:03 +00:00
sector.h Clean up some player code a bit... make bobposx/bobposy a vec2_t, make fricxv/fricyv a per-player vec2_t (TODO: CON access), promote angvel in input_t to int16_t and allow for player angle changes that result in odd numbered angles (we were effectively artificially limiting the angle to 1024 values before), fix some HUD model ID stuff that should help with the weapons in the HRP, clean up a bunch of random functions (P_FireWeapon(), P_DisplayTip(), P_DisplayAccess(), P_DisplayWeapon(), P_GetInput(), etc). Also clean up G_SetupFilenameBasedMusic() to loop through flac/ogg/mid when searching for usermap music replacements. Some of this really needs a BYTEVERSION bump, but these commits aren't for synthesis to build so we're not doing it yet. DONT_BUILD. 2014-10-29 17:07:11 +00:00
sector_inline.c
sector_inline.h
soundefs.h
sounds.c Clean up some player code a bit... make bobposx/bobposy a vec2_t, make fricxv/fricyv a per-player vec2_t (TODO: CON access), promote angvel in input_t to int16_t and allow for player angle changes that result in odd numbered angles (we were effectively artificially limiting the angle to 1024 values before), fix some HUD model ID stuff that should help with the weapons in the HRP, clean up a bunch of random functions (P_FireWeapon(), P_DisplayTip(), P_DisplayAccess(), P_DisplayWeapon(), P_GetInput(), etc). Also clean up G_SetupFilenameBasedMusic() to loop through flac/ogg/mid when searching for usermap music replacements. Some of this really needs a BYTEVERSION bump, but these commits aren't for synthesis to build so we're not doing it yet. DONT_BUILD. 2014-10-29 17:07:11 +00:00
sounds.h
sounds_common.h
sounds_mapster32.c Mapster32 build fix 2014-10-25 03:32:42 +00:00
sounds_mapster32.h
soundsdyn.c
soundsdyn.h
standard.h
startgtk.game.c
startosx.game.m
startwin.game.c
startwin.game.h
valgrind_errors.log
winbits.c