mirror of
https://github.com/ZDoom/Raze.git
synced 2024-11-16 01:11:44 +00:00
if 0 the input check at the beginning of animation playback as it seems to cause some cutscenes to be skipped.
git-svn-id: https://svn.eduke32.com/eduke32@4662 1a8010ca-5511-0410-912e-c29ae57300e0
This commit is contained in:
parent
cbe91be9ff
commit
36e2aa01cd
1 changed files with 4 additions and 0 deletions
|
@ -235,7 +235,10 @@ int32_t G_PlayAnim(const char *fn, char t)
|
|||
// 9: vol43a
|
||||
// 10: vol4e2
|
||||
// 11: vol4e3
|
||||
// 12: 3drealms anim
|
||||
|
||||
// this seems to break the episode 3 cutscene...
|
||||
#if 0
|
||||
if (I_CheckAllInput())
|
||||
{
|
||||
I_ClearAllInput();
|
||||
|
@ -243,6 +246,7 @@ int32_t G_PlayAnim(const char *fn, char t)
|
|||
running = 0;
|
||||
goto end_anim;
|
||||
}
|
||||
#endif
|
||||
|
||||
#ifdef USE_LIBVPX
|
||||
while (getrendermode() >= REND_POLYMOST && glinfo.glsl) // if, really
|
||||
|
|
Loading…
Reference in a new issue