raze/polymer/eduke32
2014-09-30 04:06:05 +00:00
..
build First commit for "Polymost.f", the single precision floating point conversion and optimization of Polymost. This work was primarily done for ARM but it also doubled the framerate on "Clear the Coast" on my i7. 2014-09-30 04:06:05 +00:00
jit Bump jit/bcsave.lua to the one from LuaJIT 2.0.3. 2014-04-05 11:28:02 +00:00
package Replace the funkily-formatted GNU.TXT with the FSF's official gpl-2.0.txt. Also, update the FSF's address in all source files that contain it. 2014-07-20 08:55:56 +00:00
platform Nuke rev.h. 2014-07-28 08:59:58 +00:00
rsrc Iron out all errors and warnings when compiling with MinGW-w64, targeting either 32-bit or 64-bit. 2013-10-07 10:03:11 +00:00
source Default r_osdhightile to 1 2014-09-30 04:05:19 +00:00
Android.mk Android updates from Emile. DONT_BUILD. 2014-04-15 19:02:48 +00:00
eduke32.sln MSVC: Set up support for SDL2. DONT_BUILD. 2014-02-11 07:39:09 +00:00
eduke32.vcxproj Ball-busting Makefile restructure. 2014-07-22 07:25:54 +00:00
eduke32.vcxproj.filters Add sdl_inc.h to VS project 2014-07-06 00:11:44 +00:00
Makefile Makefile: on 'clean' target, unconditionally rm -f game Lunatic objects. 2014-09-07 18:10:17 +00:00
Makefile.common Nuke rev.h. 2014-07-28 08:59:58 +00:00
Makefile.deps Mapster32: prototypical checker for wall loops, enabled partially. 2014-08-08 20:02:54 +00:00
Makefile.msvc Move USE_LIBVPX definition to correct location in Makefile.msvc 2014-09-30 04:03:54 +00:00