.. |
2d_d.cpp
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- got rid of the dynamic tilemap.
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2020-07-03 23:56:14 +02:00 |
2d_r.cpp
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- fixed centering of RR big text.
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2020-07-05 21:40:51 +02:00 |
actors.cpp
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- Big cleanup.
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2020-07-06 22:53:20 +02:00 |
actors_d.cpp
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- Big cleanup.
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2020-07-06 22:53:20 +02:00 |
actors_lava.cpp
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more
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2020-07-04 00:32:09 +02:00 |
actors_r.cpp
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- Big cleanup.
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2020-07-06 22:53:20 +02:00 |
animatesprites_d.cpp
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- constant cleanup.
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2020-07-06 13:26:26 +02:00 |
animatesprites_r.cpp
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- moved all prediction code into a separate (inactive) source file.
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2020-07-06 11:39:39 +02:00 |
bowling.cpp
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- got rid of the dynamic tilemap.
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2020-07-03 23:56:14 +02:00 |
ccmds.cpp
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- I hate it when MSVC doesn't recompile altered files... :(
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2020-07-04 21:50:16 +02:00 |
cheats.cpp
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- reimplemented cheats based on ZDoom's cheat parser.
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2020-07-04 15:51:02 +02:00 |
concmd.h
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- tabification of new sources and replacement of the CON instruction symbols.
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2020-06-21 22:55:09 +02:00 |
condef.h
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- another safety commit.
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2020-06-21 23:07:42 +02:00 |
constants.h
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- cleaned out another header file.
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2020-07-06 22:54:26 +02:00 |
d_menu.cpp
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- constant cleanup.
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2020-07-06 13:26:26 +02:00 |
dispatch.cpp
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- SE40
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2020-07-04 23:40:14 +02:00 |
duke3d.h
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- cleaned out another header file.
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2020-07-06 22:54:26 +02:00 |
flags_d.cpp
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- fixing some HUD stuff.
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2020-07-06 15:48:51 +02:00 |
flags_r.cpp
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- got rid of the dynamic tilemap.
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2020-07-03 23:56:14 +02:00 |
funct.h
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- cleaned out another header file.
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2020-07-06 22:54:26 +02:00 |
game.h
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- constant cleanup.
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2020-07-06 13:26:26 +02:00 |
game_misc.cpp
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- Big cleanup.
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2020-07-06 22:53:20 +02:00 |
gamedef.cpp
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- cleaned up the rest of the summary screen code, particularly the totally redundant second variant for RRRA.
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2020-07-01 20:31:29 +02:00 |
gamedef.h
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- cleaned out another header file.
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2020-07-06 22:54:26 +02:00 |
gameexec.cpp
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- cleaned out another header file.
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2020-07-06 22:54:26 +02:00 |
gameloop.cpp
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- Big cleanup.
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2020-07-06 22:53:20 +02:00 |
gamevar.cpp
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- got rid of the dynamic tilemap.
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2020-07-03 23:56:14 +02:00 |
gamevar.h
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- cleanup after removing EDukes's script code.
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2020-06-21 23:07:46 +02:00 |
global.h
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- cleaned out another header file.
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2020-07-06 22:54:26 +02:00 |
hudweapon_d.cpp
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- draw all overlay elements on the game screen.
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2020-07-06 15:52:09 +02:00 |
hudweapon_r.cpp
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- fixing some HUD stuff.
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2020-07-06 15:48:51 +02:00 |
inlines.h
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- Big cleanup.
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2020-07-06 22:53:20 +02:00 |
input.cpp
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- constant cleanup.
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2020-07-06 13:26:26 +02:00 |
interpolate.cpp
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- interpolations transitioned.
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2020-06-30 11:55:01 +02:00 |
macros.h
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- Big cleanup.
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2020-07-06 22:53:20 +02:00 |
names.h
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- got rid of the dynamic tilemap.
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2020-07-03 23:56:14 +02:00 |
names_d.h
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- fixing some HUD stuff.
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2020-07-06 15:48:51 +02:00 |
names_r.h
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- got rid of the dynamic tilemap.
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2020-07-03 23:56:14 +02:00 |
net.h
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- cleanup.
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2020-07-06 00:54:06 +02:00 |
noise.cpp
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- ported RR's noise.c.
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2020-06-30 17:30:48 +02:00 |
player.cpp
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- fixing some HUD stuff.
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2020-07-06 15:48:51 +02:00 |
player.h
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- Big cleanup.
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2020-07-06 22:53:20 +02:00 |
player_d.cpp
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- fixing some HUD stuff.
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2020-07-06 15:48:51 +02:00 |
player_r.cpp
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- fixing some HUD stuff.
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2020-07-06 15:48:51 +02:00 |
player_w.cpp
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- constant cleanup.
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2020-07-06 13:26:26 +02:00 |
playmve.cpp
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- moving to the right place.
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2020-06-21 20:59:08 +02:00 |
playmve.h
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- moving to the right place.
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2020-06-21 20:59:08 +02:00 |
prediction.cpp
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- Big cleanup.
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2020-07-06 22:53:20 +02:00 |
prediction.h
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- moved all prediction code into a separate (inactive) source file.
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2020-07-06 11:39:39 +02:00 |
premap.cpp
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- quote cleanup.
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2020-06-30 22:53:15 +02:00 |
premap.h
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- Big cleanup.
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2020-07-06 22:53:20 +02:00 |
premap_d.cpp
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- cleanup of viewborder code.
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2020-07-06 00:15:22 +02:00 |
premap_r.cpp
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- cleanup of viewborder code.
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2020-07-06 00:15:22 +02:00 |
render.cpp
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- Big cleanup.
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2020-07-06 22:53:20 +02:00 |
savegame.h
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- the last simple ones.
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2020-06-21 22:56:28 +02:00 |
sbar.cpp
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- fixing some HUD stuff.
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2020-07-06 15:48:51 +02:00 |
sbar.h
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- startrts and domovethings.
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2020-07-06 03:00:52 +02:00 |
sbar_d.cpp
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- fixing some HUD stuff.
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2020-07-06 15:48:51 +02:00 |
sbar_r.cpp
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- startrts and domovethings.
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2020-07-06 03:00:52 +02:00 |
sectors.cpp
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- input code cleanup.
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2020-07-06 10:34:31 +02:00 |
sectors_d.cpp
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- Big cleanup.
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2020-07-06 22:53:20 +02:00 |
sectors_r.cpp
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- Big cleanup.
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2020-07-06 22:53:20 +02:00 |
soundefs.h
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- constant cleanup.
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2020-07-06 13:26:26 +02:00 |
sounds.cpp
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- Big cleanup.
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2020-07-06 22:53:20 +02:00 |
sounds.h
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- added level summary screens and made the fade for the screens an engine feature.
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2020-07-01 12:55:32 +02:00 |
spawn.cpp
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- renamed a few headers.
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2020-06-24 21:21:02 +02:00 |
spawn_d.cpp
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- got rid of the dynamic tilemap.
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2020-07-03 23:56:14 +02:00 |
spawn_r.cpp
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- got rid of the dynamic tilemap.
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2020-07-03 23:56:14 +02:00 |
zz_actors.h
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- Big cleanup.
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2020-07-06 22:53:20 +02:00 |
zz_common.cpp
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- constant cleanup.
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2020-07-06 13:26:26 +02:00 |
zz_game.cpp
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- cleaned out another header file.
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2020-07-06 22:54:26 +02:00 |
zz_global.cpp
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- input code cleanup.
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2020-07-06 10:34:31 +02:00 |
zz_net.cpp
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- cleanup.
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2020-07-06 00:54:06 +02:00 |
zz_player.cpp
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- more header cleanup.
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2020-07-06 16:24:22 +02:00 |
zz_premap.cpp
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- cleaned out another header file.
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2020-07-06 22:54:26 +02:00 |
zz_savegame.cpp
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- more header cleanup.
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2020-07-06 16:24:22 +02:00 |
zz_screens.cpp
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- Big cleanup.
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2020-07-06 22:53:20 +02:00 |