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enet
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jaudiolib
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Very few actual changes... mostly formatting fixes from astyle
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2010-01-23 22:12:02 +00:00 |
jmact
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git-svn-id: https://svn.eduke32.com/eduke32@1618 1a8010ca-5511-0410-912e-c29ae57300e0
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2010-03-17 07:40:13 +00:00 |
misc
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_functio.h
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_midi.h
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_rts.h
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actors.c
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Minor formatting changes, fix nedmalloc on BSD, fix win32 joystick detection issue, fix for ambient sounds, possible fix for stopsound malfunctioning after extended play time, add CON compilation error for duplicate "break" in switch statement
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2010-02-23 18:13:46 +00:00 |
anim.c
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git-svn-id: https://svn.eduke32.com/eduke32@1615 1a8010ca-5511-0410-912e-c29ae57300e0
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2010-03-14 11:42:13 +00:00 |
astub.c
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Ups entering of sprite extra in 3d mode from 1024 to 65536. Also a toy for tinkering with tints in mapster.
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2010-03-12 23:28:10 +00:00 |
config.c
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Improved demo system. Kick ass and watch :)\
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2010-01-24 23:33:17 +00:00 |
config.h
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duke3d.h
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git-svn-id: https://svn.eduke32.com/eduke32@1615 1a8010ca-5511-0410-912e-c29ae57300e0
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2010-03-14 11:42:13 +00:00 |
funct.h
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Misc changes. Probably breaks something, but probably fixes something else!
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2010-03-12 05:50:30 +00:00 |
function.h
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game.c
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git-svn-id: https://svn.eduke32.com/eduke32@1615 1a8010ca-5511-0410-912e-c29ae57300e0
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2010-03-14 11:42:13 +00:00 |
gamedef.c
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fixes line numbering in CONs
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2010-03-14 15:49:03 +00:00 |
gamedef.h
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gamedefs.h
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gameexec.c
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fix array read/write commands
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2010-03-18 09:10:43 +00:00 |
gamestructures.c
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gamevars.c
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Improved demo system. Kick ass and watch :)\
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2010-01-24 23:33:17 +00:00 |
global.c
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Misc changes. Probably breaks something, but probably fixes something else!
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2010-03-12 05:50:30 +00:00 |
GNU.TXT
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grpscan.c
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grpscan.h
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keys.h
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m32def.c
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Very few actual changes... mostly formatting fixes from astyle
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2010-01-23 22:12:02 +00:00 |
m32def.h
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m32exec.c
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Very few actual changes... mostly formatting fixes from astyle
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2010-01-23 22:12:02 +00:00 |
m32structures.c
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Very few actual changes... mostly formatting fixes from astyle
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2010-01-23 22:12:02 +00:00 |
m32vars.c
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Very few actual changes... mostly formatting fixes from astyle
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2010-01-23 22:12:02 +00:00 |
macros.h
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mapster32.h
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mdump.cpp
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mdump.h
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menus.c
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Rewrote gametext_z() and renamed it to G_PrintGameText(). Other (very) minor changes.
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2010-03-02 22:49:26 +00:00 |
midi.c
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Very few actual changes... mostly formatting fixes from astyle
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2010-01-23 22:12:02 +00:00 |
midi.h
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mpu401.c
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Very few actual changes... mostly formatting fixes from astyle
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2010-01-23 22:12:02 +00:00 |
mpu401.h
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music.c
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names.h
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namesdyn.c
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Rewrote gametext_z() and renamed it to G_PrintGameText(). Other (very) minor changes.
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2010-03-02 22:49:26 +00:00 |
namesdyn.h
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osdcmds.c
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Minor formatting changes, fix nedmalloc on BSD, fix win32 joystick detection issue, fix for ambient sounds, possible fix for stopsound malfunctioning after extended play time, add CON compilation error for duplicate "break" in switch statement
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2010-02-23 18:13:46 +00:00 |
osdcmds.h
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osdfuncs.c
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osdfuncs.h
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player.c
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git-svn-id: https://svn.eduke32.com/eduke32@1612 1a8010ca-5511-0410-912e-c29ae57300e0
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2010-03-12 06:21:06 +00:00 |
premap.c
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Save last rendered texture tempoarily in memory when precaching. This cuts about 10 percent on initial precaching time on the average (E1-3 L1-4, current HRP). Also don't precache special palettes that the user hasn't chosen to render (saves a few % maybe) or models (can be substantial).
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2010-03-11 23:35:22 +00:00 |
rts.c
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rts.h
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savegame.c
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Minor formatting changes, fix nedmalloc on BSD, fix win32 joystick detection issue, fix for ambient sounds, possible fix for stopsound malfunctioning after extended play time, add CON compilation error for duplicate "break" in switch statement
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2010-02-23 18:13:46 +00:00 |
sdlmusic.c
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EDuke32: new demo system should be stable now; Made the $EDUKE32_MUSIC_CMD env var work (SDL only).
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2010-02-13 21:46:42 +00:00 |
sector.c
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Very few actual changes... mostly formatting fixes from astyle
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2010-01-23 22:12:02 +00:00 |
soundefs.h
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sounds.c
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internal sound handling changes/optimizations, seems to be working and shouldn't affect end users
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2010-03-01 09:09:26 +00:00 |
sounds.h
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sounds_mapster32.c
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Minor formatting changes, fix nedmalloc on BSD, fix win32 joystick detection issue, fix for ambient sounds, possible fix for stopsound malfunctioning after extended play time, add CON compilation error for duplicate "break" in switch statement
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2010-02-23 18:13:46 +00:00 |
sounds_mapster32.h
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standard.h
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startgtk.game.c
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Very few actual changes... mostly formatting fixes from astyle
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2010-01-23 22:12:02 +00:00 |
startwin.game.c
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startwin.game.h
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winbits.c
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