raze/polymer/eduke32/source
terminx 375824cbb8 fix array read/write commands
git-svn-id: https://svn.eduke32.com/eduke32@1619 1a8010ca-5511-0410-912e-c29ae57300e0
2010-03-18 09:10:43 +00:00
..
enet
jaudiolib Very few actual changes... mostly formatting fixes from astyle 2010-01-23 22:12:02 +00:00
jmact git-svn-id: https://svn.eduke32.com/eduke32@1618 1a8010ca-5511-0410-912e-c29ae57300e0 2010-03-17 07:40:13 +00:00
misc
_functio.h
_midi.h
_rts.h
actors.c Minor formatting changes, fix nedmalloc on BSD, fix win32 joystick detection issue, fix for ambient sounds, possible fix for stopsound malfunctioning after extended play time, add CON compilation error for duplicate "break" in switch statement 2010-02-23 18:13:46 +00:00
anim.c git-svn-id: https://svn.eduke32.com/eduke32@1615 1a8010ca-5511-0410-912e-c29ae57300e0 2010-03-14 11:42:13 +00:00
astub.c Ups entering of sprite extra in 3d mode from 1024 to 65536. Also a toy for tinkering with tints in mapster. 2010-03-12 23:28:10 +00:00
config.c Improved demo system. Kick ass and watch :)\ 2010-01-24 23:33:17 +00:00
config.h
duke3d.h git-svn-id: https://svn.eduke32.com/eduke32@1615 1a8010ca-5511-0410-912e-c29ae57300e0 2010-03-14 11:42:13 +00:00
funct.h Misc changes. Probably breaks something, but probably fixes something else! 2010-03-12 05:50:30 +00:00
function.h
game.c git-svn-id: https://svn.eduke32.com/eduke32@1615 1a8010ca-5511-0410-912e-c29ae57300e0 2010-03-14 11:42:13 +00:00
gamedef.c fixes line numbering in CONs 2010-03-14 15:49:03 +00:00
gamedef.h
gamedefs.h
gameexec.c fix array read/write commands 2010-03-18 09:10:43 +00:00
gamestructures.c
gamevars.c Improved demo system. Kick ass and watch :)\ 2010-01-24 23:33:17 +00:00
global.c Misc changes. Probably breaks something, but probably fixes something else! 2010-03-12 05:50:30 +00:00
GNU.TXT
grpscan.c
grpscan.h
keys.h
m32def.c Very few actual changes... mostly formatting fixes from astyle 2010-01-23 22:12:02 +00:00
m32def.h
m32exec.c Very few actual changes... mostly formatting fixes from astyle 2010-01-23 22:12:02 +00:00
m32structures.c Very few actual changes... mostly formatting fixes from astyle 2010-01-23 22:12:02 +00:00
m32vars.c Very few actual changes... mostly formatting fixes from astyle 2010-01-23 22:12:02 +00:00
macros.h
mapster32.h
mdump.cpp
mdump.h
menus.c Rewrote gametext_z() and renamed it to G_PrintGameText(). Other (very) minor changes. 2010-03-02 22:49:26 +00:00
midi.c Very few actual changes... mostly formatting fixes from astyle 2010-01-23 22:12:02 +00:00
midi.h
mpu401.c Very few actual changes... mostly formatting fixes from astyle 2010-01-23 22:12:02 +00:00
mpu401.h
music.c
names.h
namesdyn.c Rewrote gametext_z() and renamed it to G_PrintGameText(). Other (very) minor changes. 2010-03-02 22:49:26 +00:00
namesdyn.h
osdcmds.c Minor formatting changes, fix nedmalloc on BSD, fix win32 joystick detection issue, fix for ambient sounds, possible fix for stopsound malfunctioning after extended play time, add CON compilation error for duplicate "break" in switch statement 2010-02-23 18:13:46 +00:00
osdcmds.h
osdfuncs.c
osdfuncs.h
player.c git-svn-id: https://svn.eduke32.com/eduke32@1612 1a8010ca-5511-0410-912e-c29ae57300e0 2010-03-12 06:21:06 +00:00
premap.c Save last rendered texture tempoarily in memory when precaching. This cuts about 10 percent on initial precaching time on the average (E1-3 L1-4, current HRP). Also don't precache special palettes that the user hasn't chosen to render (saves a few % maybe) or models (can be substantial). 2010-03-11 23:35:22 +00:00
rts.c
rts.h
savegame.c Minor formatting changes, fix nedmalloc on BSD, fix win32 joystick detection issue, fix for ambient sounds, possible fix for stopsound malfunctioning after extended play time, add CON compilation error for duplicate "break" in switch statement 2010-02-23 18:13:46 +00:00
sdlmusic.c EDuke32: new demo system should be stable now; Made the $EDUKE32_MUSIC_CMD env var work (SDL only). 2010-02-13 21:46:42 +00:00
sector.c Very few actual changes... mostly formatting fixes from astyle 2010-01-23 22:12:02 +00:00
soundefs.h
sounds.c internal sound handling changes/optimizations, seems to be working and shouldn't affect end users 2010-03-01 09:09:26 +00:00
sounds.h
sounds_mapster32.c Minor formatting changes, fix nedmalloc on BSD, fix win32 joystick detection issue, fix for ambient sounds, possible fix for stopsound malfunctioning after extended play time, add CON compilation error for duplicate "break" in switch statement 2010-02-23 18:13:46 +00:00
sounds_mapster32.h
standard.h
startgtk.game.c Very few actual changes... mostly formatting fixes from astyle 2010-01-23 22:12:02 +00:00
startwin.game.c
startwin.game.h
winbits.c