raze/source/exhumed/src
Christoph Oelckers 0b797b0ccd - Exhumed: added JSON serialization for view and switch - also renamed the fields in the switch struct.
Some refactoring was needed to put a plain C array into a TArray to remove the limits.
2020-11-29 23:32:28 +01:00
..
2d.cpp - replaced approx 1/3 of all accesses to the tilesiz wrapper class. 2020-11-23 00:18:30 +01:00
aistuff.h - Exhumed: Wasp 2020-11-29 22:29:36 +01:00
anims.cpp - Exhumed: converted all #define constants to enums. 2020-10-11 14:30:45 +02:00
anubis.cpp - Exhumed: did the same for the fish, changed some disassembly names and removed unused fields from enemy structs. 2020-11-29 20:16:58 +01:00
bubbles.cpp - Exhumed: converted all #define constants to enums. 2020-10-11 14:30:45 +02:00
bullet.cpp - replaced all remaining uses of tilesiz[].y 2020-11-23 08:39:49 +01:00
cd.cpp - do not specifically look in the 'music' directory for CD tracks. 2020-11-22 12:51:13 +01:00
cheats.cpp - got rid of common.h 2020-09-08 18:39:47 +02:00
d_menu.cpp - Exhumed: Wrapped the logo retrieval code into getter functions and removed the game type macros. 2020-10-11 14:30:45 +02:00
engine.h - buildutils: Replace Sin() and Cos() from Exhumed with bsin()/bcos(). 2020-11-22 21:18:02 +01:00
enginesubs.cpp - transitioned Exhumed to the new main loop. 2020-09-02 22:55:57 +02:00
exhumed.cpp - use stricter checks when trying to levelwarp. 2020-11-29 15:22:54 +01:00
exhumed.h - Exhumed: Anubis cleanup, JSON serialization and limit removal. 2020-11-29 19:20:38 +01:00
fish.cpp - Exhumed: did the same for the fish, changed some disassembly names and removed unused fields from enemy structs. 2020-11-29 20:16:58 +01:00
gameloop.cpp - gamecontrol.h: Move getHalfLookAng() into PlayerAngle struct as look_anghalf(). 2020-11-26 16:37:37 +11:00
grenade.cpp - buildutils: Replace Sin() and Cos() from Exhumed with bsin()/bcos(). 2020-11-22 21:18:02 +01:00
gun.cpp - cleanup on player CVAR use. 2020-11-29 13:22:04 +01:00
init.cpp - Exhumed: Give all savegame handlers and action sequences unique names. 2020-10-11 14:30:41 +02:00
input.cpp - gameinput.cpp: Remove crouch bool from applylook() since we can now just rely in the actions bitfield that's already incoming as required and default scaleAdjust in the prototype to 1. 2020-11-07 18:25:06 +11:00
items.cpp - Exhumed: Fixed the invulnerability item. 2020-10-24 18:03:06 +02:00
lavadude.cpp - Exhumed: ... and for the lava dude. 2020-11-29 20:30:17 +01:00
light.cpp - Exhumed: added a countdown display for the magic spells in the fullscreen HUD. 2020-11-24 21:04:27 +01:00
lighting.cpp - Exhumed: interpolate texture animations. 2020-11-26 18:32:37 +01:00
lion.cpp - Exhumed: same procedure for the Lion. 2020-11-29 20:26:54 +01:00
map.cpp - buildutils: Replace sintable[] use within Exhumed with bsin()/bcos(). 2020-11-22 21:18:03 +01:00
menu.cpp - Exhumed: Use 0 as transparent color index for the energy tile. 2020-11-09 19:16:43 +01:00
move.cpp - replaced all remaining uses of tilesiz[].y 2020-11-23 08:39:49 +01:00
movie.cpp - cleaned out the remaining parts of baselayer.h 2020-08-28 09:06:49 +02:00
mummy.cpp - Exhumed: The mummy has been handled, too - also renamed some fields to match the other enemies. 2020-11-29 20:34:55 +01:00
namelist.h - added filler help and credit menus for Exhumed. 2020-10-09 00:21:06 +02:00
names.h - Exhumed: removed most of the unused tile constants 2020-10-11 14:30:45 +02:00
object.cpp - buildutils: Replace Sin() and Cos() from Exhumed with bsin()/bcos(). 2020-11-22 21:18:02 +01:00
osdcmds.cpp - route the shared control CCMDs through the game interface instead of registering local variants for each game. 2020-11-29 13:35:09 +01:00
player.cpp - Exhumed: fixed positioning of the player's scream sound. 2020-11-23 18:38:58 +01:00
player.h - inputstate.cpp: Move checkCrouchToggle() from gameinput.ccp into ApplyGlobalInput() and use static bool for crouch toggling vs. game-side bool. 2020-11-07 18:16:16 +11:00
ps_input.h Merge branch 'InputContinuation' 2020-10-11 15:24:51 +02:00
queen.cpp - Exhumed: Wasp 2020-11-29 22:29:36 +01:00
ra.cpp - Exhumed: Give all savegame handlers and action sequences unique names. 2020-10-11 14:30:41 +02:00
ramses.cpp - removed all remaining uses of tilesiz. 2020-11-23 08:55:02 +01:00
random.cpp - Exhumed: Give all savegame handlers and action sequences unique names. 2020-10-11 14:30:41 +02:00
rat.cpp - Exhumed: Rat 2020-11-29 20:39:27 +01:00
rex.cpp - Exhumed: Rex 2020-11-29 20:43:35 +01:00
roach.cpp - Exhumed: Roach. 2020-11-29 20:47:55 +01:00
runlist.cpp - Exhumed: fixed typo in player taunt code. 2020-11-23 19:32:12 +01:00
save.cpp - Exhumed: added JSON serialization for view and switch - also renamed the fields in the switch struct. 2020-11-29 23:32:28 +01:00
scorp.cpp - Exhumed: Scorpion 2020-11-29 20:52:16 +01:00
sequence.cpp - removed all remaining uses of tilesiz. 2020-11-23 08:55:02 +01:00
sequence.h - Exhumed: replace include guards with #pragma once. 2020-10-11 14:30:44 +02:00
set.cpp - Exhumed: Set. 2020-11-29 20:59:42 +01:00
snake.cpp - buildutils: Replace sintable[] use within Exhumed with bsin()/bcos(). 2020-11-22 21:18:03 +01:00
sound.cpp - Exhumed: Switch sounds must use CHANF_LISTENERZ because they use no z-coordinate for their position. 2020-11-24 00:14:32 +01:00
sound.h - Exhumed: Switch sounds must use CHANF_LISTENERZ because they use no z-coordinate for their position. 2020-11-24 00:14:32 +01:00
spider.cpp - Exhumed: limit removal, cleanup and JSON serialization for the spider. 2020-11-29 19:32:58 +01:00
status.cpp - Exhumed: added a countdown display for the magic spells in the fullscreen HUD. 2020-11-24 21:04:27 +01:00
status.h - Exhumed: replace include guards with #pragma once. 2020-10-11 14:30:44 +02:00
switch.cpp - Exhumed: added JSON serialization for view and switch - also renamed the fields in the switch struct. 2020-11-29 23:32:28 +01:00
trigdat.cpp - more header consolidation and cleanup. 2020-08-18 18:56:56 +02:00
view.cpp - Exhumed: added JSON serialization for view and switch - also renamed the fields in the switch struct. 2020-11-29 23:32:28 +01:00
view.h - removed the unused interpolation utilities in Exhumed. 2020-11-26 18:32:37 +01:00
wasp.cpp - Exhumed: Wasp 2020-11-29 22:29:36 +01:00