.. |
2d.cpp
|
- replaced approx 1/3 of all accesses to the tilesiz wrapper class.
|
2020-11-23 00:18:30 +01:00 |
aistuff.h
|
- Exhumed: Wasp
|
2020-11-29 22:29:36 +01:00 |
anims.cpp
|
- Exhumed: converted all #define constants to enums.
|
2020-10-11 14:30:45 +02:00 |
anubis.cpp
|
- Exhumed: did the same for the fish, changed some disassembly names and removed unused fields from enemy structs.
|
2020-11-29 20:16:58 +01:00 |
bubbles.cpp
|
- Exhumed: converted all #define constants to enums.
|
2020-10-11 14:30:45 +02:00 |
bullet.cpp
|
- replaced all remaining uses of tilesiz[].y
|
2020-11-23 08:39:49 +01:00 |
cd.cpp
|
- do not specifically look in the 'music' directory for CD tracks.
|
2020-11-22 12:51:13 +01:00 |
cheats.cpp
|
- got rid of common.h
|
2020-09-08 18:39:47 +02:00 |
d_menu.cpp
|
- Exhumed: Wrapped the logo retrieval code into getter functions and removed the game type macros.
|
2020-10-11 14:30:45 +02:00 |
engine.h
|
- buildutils: Replace Sin() and Cos() from Exhumed with bsin() /bcos() .
|
2020-11-22 21:18:02 +01:00 |
enginesubs.cpp
|
- transitioned Exhumed to the new main loop.
|
2020-09-02 22:55:57 +02:00 |
exhumed.cpp
|
- use stricter checks when trying to levelwarp.
|
2020-11-29 15:22:54 +01:00 |
exhumed.h
|
- Exhumed: Anubis cleanup, JSON serialization and limit removal.
|
2020-11-29 19:20:38 +01:00 |
fish.cpp
|
- Exhumed: did the same for the fish, changed some disassembly names and removed unused fields from enemy structs.
|
2020-11-29 20:16:58 +01:00 |
gameloop.cpp
|
- gamecontrol.h: Move getHalfLookAng() into PlayerAngle struct as look_anghalf() .
|
2020-11-26 16:37:37 +11:00 |
grenade.cpp
|
- buildutils: Replace Sin() and Cos() from Exhumed with bsin() /bcos() .
|
2020-11-22 21:18:02 +01:00 |
gun.cpp
|
- cleanup on player CVAR use.
|
2020-11-29 13:22:04 +01:00 |
init.cpp
|
- Exhumed: Give all savegame handlers and action sequences unique names.
|
2020-10-11 14:30:41 +02:00 |
input.cpp
|
- gameinput.cpp: Remove crouch bool from applylook() since we can now just rely in the actions bitfield that's already incoming as required and default scaleAdjust in the prototype to 1 .
|
2020-11-07 18:25:06 +11:00 |
items.cpp
|
- Exhumed: Fixed the invulnerability item.
|
2020-10-24 18:03:06 +02:00 |
lavadude.cpp
|
- Exhumed: ... and for the lava dude.
|
2020-11-29 20:30:17 +01:00 |
light.cpp
|
- Exhumed: added a countdown display for the magic spells in the fullscreen HUD.
|
2020-11-24 21:04:27 +01:00 |
lighting.cpp
|
- Exhumed: interpolate texture animations.
|
2020-11-26 18:32:37 +01:00 |
lion.cpp
|
- Exhumed: same procedure for the Lion.
|
2020-11-29 20:26:54 +01:00 |
map.cpp
|
- buildutils: Replace sintable[] use within Exhumed with bsin() /bcos() .
|
2020-11-22 21:18:03 +01:00 |
menu.cpp
|
- Exhumed: Use 0 as transparent color index for the energy tile.
|
2020-11-09 19:16:43 +01:00 |
move.cpp
|
- replaced all remaining uses of tilesiz[].y
|
2020-11-23 08:39:49 +01:00 |
movie.cpp
|
- cleaned out the remaining parts of baselayer.h
|
2020-08-28 09:06:49 +02:00 |
mummy.cpp
|
- Exhumed: The mummy has been handled, too - also renamed some fields to match the other enemies.
|
2020-11-29 20:34:55 +01:00 |
namelist.h
|
- added filler help and credit menus for Exhumed.
|
2020-10-09 00:21:06 +02:00 |
names.h
|
- Exhumed: removed most of the unused tile constants
|
2020-10-11 14:30:45 +02:00 |
object.cpp
|
- buildutils: Replace Sin() and Cos() from Exhumed with bsin() /bcos() .
|
2020-11-22 21:18:02 +01:00 |
osdcmds.cpp
|
- route the shared control CCMDs through the game interface instead of registering local variants for each game.
|
2020-11-29 13:35:09 +01:00 |
player.cpp
|
- Exhumed: fixed positioning of the player's scream sound.
|
2020-11-23 18:38:58 +01:00 |
player.h
|
- inputstate.cpp: Move checkCrouchToggle() from gameinput.ccp into ApplyGlobalInput() and use static bool for crouch toggling vs. game-side bool.
|
2020-11-07 18:16:16 +11:00 |
ps_input.h
|
Merge branch 'InputContinuation'
|
2020-10-11 15:24:51 +02:00 |
queen.cpp
|
- Exhumed: Wasp
|
2020-11-29 22:29:36 +01:00 |
ra.cpp
|
- Exhumed: Give all savegame handlers and action sequences unique names.
|
2020-10-11 14:30:41 +02:00 |
ramses.cpp
|
- removed all remaining uses of tilesiz.
|
2020-11-23 08:55:02 +01:00 |
random.cpp
|
- Exhumed: Give all savegame handlers and action sequences unique names.
|
2020-10-11 14:30:41 +02:00 |
rat.cpp
|
- Exhumed: Rat
|
2020-11-29 20:39:27 +01:00 |
rex.cpp
|
- Exhumed: Rex
|
2020-11-29 20:43:35 +01:00 |
roach.cpp
|
- Exhumed: Roach.
|
2020-11-29 20:47:55 +01:00 |
runlist.cpp
|
- Exhumed: fixed typo in player taunt code.
|
2020-11-23 19:32:12 +01:00 |
save.cpp
|
- Exhumed: added JSON serialization for view and switch - also renamed the fields in the switch struct.
|
2020-11-29 23:32:28 +01:00 |
scorp.cpp
|
- Exhumed: Scorpion
|
2020-11-29 20:52:16 +01:00 |
sequence.cpp
|
- removed all remaining uses of tilesiz.
|
2020-11-23 08:55:02 +01:00 |
sequence.h
|
- Exhumed: replace include guards with #pragma once.
|
2020-10-11 14:30:44 +02:00 |
set.cpp
|
- Exhumed: Set.
|
2020-11-29 20:59:42 +01:00 |
snake.cpp
|
- buildutils: Replace sintable[] use within Exhumed with bsin() /bcos() .
|
2020-11-22 21:18:03 +01:00 |
sound.cpp
|
- Exhumed: Switch sounds must use CHANF_LISTENERZ because they use no z-coordinate for their position.
|
2020-11-24 00:14:32 +01:00 |
sound.h
|
- Exhumed: Switch sounds must use CHANF_LISTENERZ because they use no z-coordinate for their position.
|
2020-11-24 00:14:32 +01:00 |
spider.cpp
|
- Exhumed: limit removal, cleanup and JSON serialization for the spider.
|
2020-11-29 19:32:58 +01:00 |
status.cpp
|
- Exhumed: added a countdown display for the magic spells in the fullscreen HUD.
|
2020-11-24 21:04:27 +01:00 |
status.h
|
- Exhumed: replace include guards with #pragma once.
|
2020-10-11 14:30:44 +02:00 |
switch.cpp
|
- Exhumed: added JSON serialization for view and switch - also renamed the fields in the switch struct.
|
2020-11-29 23:32:28 +01:00 |
trigdat.cpp
|
- more header consolidation and cleanup.
|
2020-08-18 18:56:56 +02:00 |
view.cpp
|
- Exhumed: added JSON serialization for view and switch - also renamed the fields in the switch struct.
|
2020-11-29 23:32:28 +01:00 |
view.h
|
- removed the unused interpolation utilities in Exhumed.
|
2020-11-26 18:32:37 +01:00 |
wasp.cpp
|
- Exhumed: Wasp
|
2020-11-29 22:29:36 +01:00 |